gecko/gfx/gl/SharedSurface.h

158 lines
4.0 KiB
C++

/* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/* SharedSurface abstracts an actual surface (can be a GL texture, but
* not necessarily) that handles sharing.
* Its specializations are:
* SharedSurface_Basic (client-side bitmap, does readback)
* SharedSurface_GLTexture
* SharedSurface_EGLImage
* SharedSurface_ANGLEShareHandle
*/
#ifndef SHARED_SURFACE_H_
#define SHARED_SURFACE_H_
#include <queue>
#include <stdint.h>
#include "GLContextTypes.h"
#include "GLDefs.h"
#include "mozilla/Attributes.h"
#include "mozilla/gfx/Point.h"
#include "SurfaceTypes.h"
namespace mozilla {
namespace gl {
class GLContext;
class SurfaceFactory;
class SharedSurface
{
public:
static void ProdCopy(SharedSurface* src, SharedSurface* dest,
SurfaceFactory* factory);
const SharedSurfaceType mType;
const AttachmentType mAttachType;
GLContext* const mGL;
const gfx::IntSize mSize;
const bool mHasAlpha;
protected:
bool mIsLocked;
SharedSurface(SharedSurfaceType type,
AttachmentType attachType,
GLContext* gl,
const gfx::IntSize& size,
bool hasAlpha)
: mType(type)
, mAttachType(attachType)
, mGL(gl)
, mSize(size)
, mHasAlpha(hasAlpha)
, mIsLocked(false)
{
}
public:
virtual ~SharedSurface() {
}
bool IsLocked() const {
return mIsLocked;
}
// This locks the SharedSurface as the production buffer for the context.
// This is needed by backends which use PBuffers and/or EGLSurfaces.
void LockProd();
// Unlocking is harmless if we're already unlocked.
void UnlockProd();
protected:
virtual void LockProdImpl() = 0;
virtual void UnlockProdImpl() = 0;
public:
virtual void Fence() = 0;
virtual bool WaitSync() = 0;
virtual bool PollSync() = 0;
// This function waits until the buffer is no longer being used.
// To optimize the performance, some implementaions recycle SharedSurfaces
// even when its buffer is still being used.
virtual void WaitForBufferOwnership() {}
// For use when AttachType is correct.
virtual GLenum ProdTextureTarget() const {
MOZ_ASSERT(mAttachType == AttachmentType::GLTexture);
return LOCAL_GL_TEXTURE_2D;
}
virtual GLuint ProdTexture() {
MOZ_ASSERT(mAttachType == AttachmentType::GLTexture);
MOZ_CRASH("Did you forget to override this function?");
}
virtual GLuint ProdRenderbuffer() {
MOZ_ASSERT(mAttachType == AttachmentType::GLRenderbuffer);
MOZ_CRASH("Did you forget to override this function?");
}
virtual bool ReadPixels(GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
GLvoid* pixels)
{
return false;
}
};
class SurfaceFactory
{
public:
GLContext* const mGL;
const SurfaceCaps mCaps;
const SharedSurfaceType mType;
const GLFormats mFormats;
protected:
SurfaceCaps mDrawCaps;
SurfaceCaps mReadCaps;
SurfaceFactory(GLContext* gl,
SharedSurfaceType type,
const SurfaceCaps& caps);
public:
virtual ~SurfaceFactory();
const SurfaceCaps& DrawCaps() const {
return mDrawCaps;
}
const SurfaceCaps& ReadCaps() const {
return mReadCaps;
}
protected:
virtual SharedSurface* CreateShared(const gfx::IntSize& size) = 0;
std::queue<SharedSurface*> mScraps;
public:
SharedSurface* NewSharedSurface(const gfx::IntSize& size);
// Auto-deletes surfs of the wrong type.
void Recycle(SharedSurface*& surf);
};
} // namespace gl
} // namespace mozilla
#endif // SHARED_SURFACE_H_