/* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /* SharedSurface abstracts an actual surface (can be a GL texture, but * not necessarily) that handles sharing. * Its specializations are: * SharedSurface_Basic (client-side bitmap, does readback) * SharedSurface_GLTexture * SharedSurface_EGLImage * SharedSurface_ANGLEShareHandle */ #ifndef SHARED_SURFACE_H_ #define SHARED_SURFACE_H_ #include #include #include "GLContextTypes.h" #include "GLDefs.h" #include "mozilla/Attributes.h" #include "mozilla/gfx/Point.h" #include "SurfaceTypes.h" namespace mozilla { namespace gl { class GLContext; class SurfaceFactory; class SharedSurface { public: static void ProdCopy(SharedSurface* src, SharedSurface* dest, SurfaceFactory* factory); const SharedSurfaceType mType; const AttachmentType mAttachType; GLContext* const mGL; const gfx::IntSize mSize; const bool mHasAlpha; protected: bool mIsLocked; SharedSurface(SharedSurfaceType type, AttachmentType attachType, GLContext* gl, const gfx::IntSize& size, bool hasAlpha) : mType(type) , mAttachType(attachType) , mGL(gl) , mSize(size) , mHasAlpha(hasAlpha) , mIsLocked(false) { } public: virtual ~SharedSurface() { } bool IsLocked() const { return mIsLocked; } // This locks the SharedSurface as the production buffer for the context. // This is needed by backends which use PBuffers and/or EGLSurfaces. void LockProd(); // Unlocking is harmless if we're already unlocked. void UnlockProd(); protected: virtual void LockProdImpl() = 0; virtual void UnlockProdImpl() = 0; public: virtual void Fence() = 0; virtual bool WaitSync() = 0; virtual bool PollSync() = 0; // This function waits until the buffer is no longer being used. // To optimize the performance, some implementaions recycle SharedSurfaces // even when its buffer is still being used. virtual void WaitForBufferOwnership() {} // For use when AttachType is correct. virtual GLenum ProdTextureTarget() const { MOZ_ASSERT(mAttachType == AttachmentType::GLTexture); return LOCAL_GL_TEXTURE_2D; } virtual GLuint ProdTexture() { MOZ_ASSERT(mAttachType == AttachmentType::GLTexture); MOZ_CRASH("Did you forget to override this function?"); } virtual GLuint ProdRenderbuffer() { MOZ_ASSERT(mAttachType == AttachmentType::GLRenderbuffer); MOZ_CRASH("Did you forget to override this function?"); } virtual bool ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) { return false; } }; class SurfaceFactory { public: GLContext* const mGL; const SurfaceCaps mCaps; const SharedSurfaceType mType; const GLFormats mFormats; protected: SurfaceCaps mDrawCaps; SurfaceCaps mReadCaps; SurfaceFactory(GLContext* gl, SharedSurfaceType type, const SurfaceCaps& caps); public: virtual ~SurfaceFactory(); const SurfaceCaps& DrawCaps() const { return mDrawCaps; } const SurfaceCaps& ReadCaps() const { return mReadCaps; } protected: virtual SharedSurface* CreateShared(const gfx::IntSize& size) = 0; std::queue mScraps; public: SharedSurface* NewSharedSurface(const gfx::IntSize& size); // Auto-deletes surfs of the wrong type. void Recycle(SharedSurface*& surf); }; } // namespace gl } // namespace mozilla #endif // SHARED_SURFACE_H_