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https://gitlab.winehq.org/wine/wine-gecko.git
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93 lines
2.5 KiB
HTML
93 lines
2.5 KiB
HTML
<!--
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Copyright (c) 2009 The Chromium Authors. All rights reserved.
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Use of this source code is governed by a BSD-style license that can be
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found in the LICENSE file.
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-->
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
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"http://www.w3.org/TR/html4/loose.dtd">
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>WebGL Out Of Memory Conformance Tests</title>
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<link rel="stylesheet" href="../resources/js-test-style.css"/>
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<script src="../resources/desktop-gl-constants.js" type="text/javascript"></script>
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<script src="../resources/js-test-pre.js"></script>
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<script src="../fast/resources/webgl-test.js"></script>
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</head>
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<body>
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<div id="description"></div>
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<div id="console"></div>
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<canvas id="canvas" width="2" height="2"> </canvas>
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<script>
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description("This tests WebGL running out of memory.");
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debug("");
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debug("Canvas.getContext");
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var gl = create3DContext(document.getElementById("canvas"));
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if (!gl) {
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testFailed("context does not exist");
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} else {
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testPassed("context exists");
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debug("");
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debug("Allocating shaders.");
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function makeBigShader() {
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var lines = [];
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var line = "// ";
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for (var ii = 0; ii < 1024; ++ii) {
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line += String.fromCharCode(48 + ii % 10);
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}
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for (var ii = 0; ii < 1024; ++ii) {
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lines[ii] = line;
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}
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var oneMB = lines.join();
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for (var ii = 0; ii < 64; ++ii) {
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lines[ii] = oneMB;
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}
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return lines.join("\n");
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}
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var shaderSource = makeBigShader();
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debug("created " + Math.floor(shaderSource.length / 1024 / 1024) + "MB shader");
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var intervalId;
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var count = 0;
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function makeShader() {
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++count;
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debug ("creating shader #" + count + " mem = " + Math.floor(shaderSource.length * count / 1024 / 1024) + "MB");
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var shader = gl.createShader(gl.VERTEX_SHADER);
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if (shader == null) {
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window.clearInterval(intervalId);
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testPassed("createShader returns null"); // not sure this is a passing
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finish();
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} else {
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gl.shaderSource(shader, shaderSource);
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var err = gl.getError();
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if (err != gl.NO_ERROR) {
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window.clearInterval(intervalId);
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assertMsg(err == gl.OUT_OF_MEMORY, "shaderSource returns OUT_OF_MEMORY");
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finish();
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}
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}
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}
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intervalId = window.setInterval(makeShader, 1000/15);
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}
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function finish() {
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debug("");
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successfullyParsed = true;
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}
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</script>
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<!-- <script src="../resources/js-test-post.js"></script> -->
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<script>
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</script>
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</body>
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</html>
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