gecko/content/canvas/test/webgl/extra/out-of-memory.html

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<!--
Copyright (c) 2009 The Chromium Authors. All rights reserved.
Use of this source code is governed by a BSD-style license that can be
found in the LICENSE file.
-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
"http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>WebGL Out Of Memory Conformance Tests</title>
<link rel="stylesheet" href="../resources/js-test-style.css"/>
<script src="../resources/desktop-gl-constants.js" type="text/javascript"></script>
<script src="../resources/js-test-pre.js"></script>
<script src="../fast/resources/webgl-test.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<canvas id="canvas" width="2" height="2"> </canvas>
<script>
description("This tests WebGL running out of memory.");
debug("");
debug("Canvas.getContext");
var gl = create3DContext(document.getElementById("canvas"));
if (!gl) {
testFailed("context does not exist");
} else {
testPassed("context exists");
debug("");
debug("Allocating shaders.");
function makeBigShader() {
var lines = [];
var line = "// ";
for (var ii = 0; ii < 1024; ++ii) {
line += String.fromCharCode(48 + ii % 10);
}
for (var ii = 0; ii < 1024; ++ii) {
lines[ii] = line;
}
var oneMB = lines.join();
for (var ii = 0; ii < 64; ++ii) {
lines[ii] = oneMB;
}
return lines.join("\n");
}
var shaderSource = makeBigShader();
debug("created " + Math.floor(shaderSource.length / 1024 / 1024) + "MB shader");
var intervalId;
var count = 0;
function makeShader() {
++count;
debug ("creating shader #" + count + " mem = " + Math.floor(shaderSource.length * count / 1024 / 1024) + "MB");
var shader = gl.createShader(gl.VERTEX_SHADER);
if (shader == null) {
window.clearInterval(intervalId);
testPassed("createShader returns null"); // not sure this is a passing
finish();
} else {
gl.shaderSource(shader, shaderSource);
var err = gl.getError();
if (err != gl.NO_ERROR) {
window.clearInterval(intervalId);
assertMsg(err == gl.OUT_OF_MEMORY, "shaderSource returns OUT_OF_MEMORY");
finish();
}
}
}
intervalId = window.setInterval(makeShader, 1000/15);
}
function finish() {
debug("");
successfullyParsed = true;
}
</script>
<!-- <script src="../resources/js-test-post.js"></script> -->
<script>
</script>
</body>
</html>