gecko/gfx/layers/d3d11
2014-12-14 14:36:11 +01:00
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CompositorD3D11.cpp Bug 1107297 - Crosscompilation fixup. 2014-12-14 14:36:11 +01:00
CompositorD3D11.fx Bug 1033124 - Use correct and more precise coeffs for YCbCr->RGB conversion. - r=mattwoodrow,r=bas 2014-07-02 17:48:18 -07:00
CompositorD3D11.h Bug 1107297: Only recomposite the damaged rect with D3D11. r=jrmuizel 2014-12-06 00:02:18 +00:00
CompositorD3D11Shaders.h Bug 1033124 - Use correct and more precise coeffs for YCbCr->RGB conversion. - r=mattwoodrow,r=bas 2014-07-02 17:48:18 -07:00
genshaders.sh Bug 1033124 - Use correct and more precise coeffs for YCbCr->RGB conversion. - r=mattwoodrow,r=bas 2014-07-02 17:48:18 -07:00
ReadbackManagerD3D11.cpp Bug 1073103 - Rename ThebesLayer to PaintedLayer. r=roc 2014-09-26 13:06:08 -04:00
ReadbackManagerD3D11.h Bug 1055664 - Use static instead of fiend function for StartTaskThread. r=bas.schouten 2014-08-26 13:50:38 +02:00
TextureD3D11.cpp Bug 1088414: Use a single synchronization texture for D3D11. r=jrmuizel 2014-12-13 01:50:47 +00:00
TextureD3D11.h Bug 1088414: Use a single synchronization texture for D3D11. r=jrmuizel 2014-12-13 01:50:47 +00:00