gecko/gfx/layers/d3d10
Robert O'Callahan 8453430402 Bug 677095. Compute reasonable destination alpha values with component-alpha blending in D3D10. r=bas
--HG--
extra : rebase_source : b0264c52df9a37334d9524e1fdd1f15e4e4df866
2011-08-12 10:40:39 +12:00
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CanvasLayerD3D10.cpp Bug 648484, part 1: Fix some warning spam. r=roc 2011-08-09 12:38:26 -07:00
CanvasLayerD3D10.h Bug 651858 - Part 5: Add CanvasLayer code for azure. r=jrmuizel 2011-06-24 19:41:18 +02:00
ColorLayerD3D10.cpp Bug 648484, part 1: Fix some warning spam. r=roc 2011-08-09 12:38:26 -07:00
ColorLayerD3D10.h Bug 648484, part 1: Fix some warning spam. r=roc 2011-08-09 12:38:26 -07:00
ContainerLayerD3D10.cpp Bug 648484, part 7: Implement a very basic shadow container layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas 2011-08-09 12:38:26 -07:00
ContainerLayerD3D10.h Bug 648484, part 7: Implement a very basic shadow container layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas 2011-08-09 12:38:26 -07:00
genshaders.sh Bug 546514: Address D3D10 Layers backend review comments. r=jrmuizel 2010-10-19 21:08:27 +02:00
ImageLayerD3D10.cpp Bug 672755 - Add memory reporters for decoded video and audio queues. r=cpearce r=joe 2011-07-22 15:17:23 +12:00
ImageLayerD3D10.h Bug 672755 - Add memory reporters for decoded video and audio queues. r=cpearce r=joe 2011-07-22 15:17:23 +12:00
LayerManagerD3D10.cpp Bug 648484, part C: Forward a shadow-layer transaction after rendering in the D3D10 backend, if remote. r=joedrew 2011-08-09 12:38:26 -07:00
LayerManagerD3D10.fx Bug 677095. Compute reasonable destination alpha values with component-alpha blending in D3D10. r=bas 2011-08-12 10:40:39 +12:00
LayerManagerD3D10.h Bug 648484, part C: Forward a shadow-layer transaction after rendering in the D3D10 backend, if remote. r=joedrew 2011-08-09 12:38:26 -07:00
LayerManagerD3D10Effect.h Bug 677095. Compute reasonable destination alpha values with component-alpha blending in D3D10. r=bas 2011-08-12 10:40:39 +12:00
ReadbackLayerD3D10.h Backout bug 626602, follow-ups and conflicting bug 631388 due to Win Tp4 permaorange causing a=CLOSED TREE 2011-02-09 15:48:12 +01:00
ReadbackManagerD3D10.cpp Bug 639885 - Don't use named Windows kernel objects because they will cause conflicts when running multiple Firefox processes concurrently; r=jrmuizel a=stuart 2011-03-11 21:22:38 -05:00
ReadbackManagerD3D10.h Backout bug 626602, follow-ups and conflicting bug 631388 due to Win Tp4 permaorange causing a=CLOSED TREE 2011-02-09 15:48:12 +01:00
ThebesLayerD3D10.cpp Bug 648484, part 8: Implement a very basic shadow thebes layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas 2011-08-09 12:38:26 -07:00
ThebesLayerD3D10.h Bug 648484, part 8: Implement a very basic shadow thebes layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas 2011-08-09 12:38:26 -07:00