Commit Graph

26 Commits

Author SHA1 Message Date
Bas Schouten
f41ddf02da Bug 715785: Make ImageContainers independent of LayerManagers. r=roc 2012-02-01 03:18:30 +01:00
Ali Juma
e85791a064 Bug 681033 - Prevent ShadowLayers::RecvUpdate from triggering an immediate repaint. r=cjones 2011-09-26 09:20:42 -04:00
Chris Jones
9003c2c033 Bug 648484, part C: Forward a shadow-layer transaction after rendering in the D3D10 backend, if remote. r=joedrew
* * *
Unrot bug 648484. r=Bas. To be folded.
2011-08-09 12:38:26 -07:00
Chris Jones
cf90535cbd Bug 648484, part B: Implement shadowable layer goop for D3D10, just enough to allow sending a window buffer to the compositor. r=Bas 2011-08-09 12:38:26 -07:00
Chris Jones
df81c875f3 Bug 648484, part A: Allow D3D10 layers to render directly to a share-able texture. r=Bas 2011-08-09 12:38:26 -07:00
Chris Jones
cfdff93df0 Bug 648484, part 9: Make LayerManagerD3D10 a shadow-layer manager and forwarder. r=Bas 2011-08-09 12:38:26 -07:00
Chris Jones
e119678c6c Bug 648484, part 7: Implement a very basic shadow container layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas 2011-08-09 12:38:26 -07:00
Chris Jones
24f027292c Back out bug 648484 2011-07-15 11:35:55 -07:00
Chris Jones
935a393f3a Bug 648484, part C: Forward a shadow-layer transaction after rendering in the D3D10 backend, if remote. r=joedrew
* * *
Unrot bug 648484. r=Bas. To be folded.
2011-07-13 22:43:43 -07:00
Chris Jones
bdfb401e6b Bug 648484, part B: Implement shadowable layer goop for D3D10, just enough to allow sending a window buffer to the compositor. r=Bas 2011-07-13 22:43:43 -07:00
Chris Jones
cb2ee3417a Bug 648484, part A: Allow D3D10 layers to render directly to a share-able texture. r=Bas 2011-07-13 22:43:43 -07:00
Chris Jones
8325aff847 Bug 648484, part 9: Make LayerManagerD3D10 a shadow-layer manager and forwarder. r=Bas 2011-07-13 22:43:43 -07:00
Chris Jones
9037e7684c Bug 648484, part 7: Implement a very basic shadow container layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas 2011-07-13 22:43:43 -07:00
Jacek Caban
3cdbb68a2e Bug 670913 - LayerManagerD3D10.h fails to compile on mingw (r=joe) 2011-07-13 17:58:17 +02:00
Robert O'Callahan
26c67a621c Bug 649924. Use image surfaces to implement canvases beyond the texture size limit. r=bas 2011-07-08 22:42:21 +12:00
Bas Schouten
933cae4fbb Bug 651858 - Part 4: Implement API for creating a D3D10 compatible DrawTarget. r=roc 2011-06-24 19:41:18 +02:00
Bas Schouten
a2492ec1e6 Bug 626602, part 6: Implement asynchronous D3D10 readback. r=cjones,jrmuizel 2011-02-04 20:30:00 -06:00
Matt Woodrow
bb828dfbec Bug 627179 - Fix LayerManagerD3D10 debug name. r=Bas a=joe 2011-01-20 15:47:47 +13:00
Robert O'Callahan
d50c26afdc Bug 621601. Part 3: Implement EndEmptyTransaction for D3D10. r=bas,a=joe 2011-01-19 21:27:54 +13:00
Dhiren Bhatia
4079e0a4d6 Bug 617220 - Add 3DVision stereoscopic rendering support to D3D10 layers. r=bas.schouten r=vlad a=roc a=vlad 2011-01-12 17:51:27 +13:00
Bas Schouten
8cf8dbf2c9 Bug 612103 - Part 0.5: Add ReportFailure for D3D10 Layers. r=jrmuizel a=blocking-final 2011-01-12 01:52:25 +01:00
Michael Wu
a3ec8a5ae1 Backed out changeset 34bd12eb4a9c for causing bug 618916, a=stuart 2010-12-13 16:14:07 -08:00
Oleg Romashin
0da1b085e9 Bug 615870 - Remote HTML5 video rendering pipeline should be shorter r=roc a=b-f 2010-12-10 21:32:52 +02:00
Robert O'Callahan
669ff953e8 Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker 2010-11-08 22:06:15 +13:00
Bas Schouten
3e8591afde Bug 603071 - Part 1: Properly propagate LayerManager destruction through layer tree. r=roc a=blocking-beta8 2010-10-19 21:08:31 +02:00
Bas Schouten
176e99bd57 Bug 546514 - Part 3: Add D3D10 layers code. r=vlad 2010-10-01 00:53:49 +02:00