Michael Wu
3d255259df
Bug 668133 - Add telemetry probes for font enumeration, r=jtd
2011-07-26 23:42:53 -07:00
Matthew Gregan
db3428cfec
Bug 672755 - Add memory reporters for decoded video and audio queues. r=cpearce r=joe
2011-07-22 15:17:23 +12:00
Brad Lassey
fabf4f3f9a
bug 636042 - All fonts are serif, give preference to stock android fonts r=jdaggett
2011-07-28 01:28:43 -04:00
Benoit Girard
378a10a454
Bug 674230 - Rename qcms pref; r=jmuizelaar
2011-07-27 16:09:27 -04:00
Joe Drew
769a87995c
Bug 660090 - EGL: Track creation/allocation/valid status of textures; r=florian.haenel,romaxa
2011-07-26 13:52:03 -07:00
Joe Drew
c72fce6b51
Bug 660090 - EGL: Allocate Texture in Constructor; r=florian.haenel,romaxa
2011-07-26 13:51:56 -07:00
Benoit Girard
fa00069d9c
Bug 674230 - Add 'Add gfx.color_management.force_v4' pref; r=jmuizelaar
2011-07-27 13:56:22 -04:00
Benoit Girard
3cde961989
Bug 674230 - Merge from qcms github branch v4; r=jmuizelaar
2011-07-27 10:11:19 -04:00
Daniel Holbert
95e333a50a
Merge last green mozilla-central changeset to mozilla-inbound
2011-07-28 14:53:21 -07:00
Jeff Muizelaar
783a3434f0
Bug 674003. D2D: Fix premultiplying to only premultiply the color components. r=bjacob
...
We were accidentally squaring alpha this caused our surface to end up with superluminescent values.
Fix this by only multiplying alpha with the color componenets and not itself.
2011-07-28 16:31:28 -04:00
Chris Lord
0d59203155
Bug 669851 - Use bilinear image scaling on all ARM devices, even without NEON [r=mbrubeck,jmuizelaar]
2011-07-07 03:08:00 -07:00
Ed Morley
08c695d2ea
Bug 670338 - Add double overload to NSToIntRound to stop build warnings; r=roc
2011-07-11 09:14:12 -04:00
Ed Morley
4b39be95e2
Bug 670111 - Add double overloads to NSToCoord(Round|Floor|Ceil|Clamped) to stop numerous build warnings; r=roc
2011-07-11 09:14:12 -04:00
Ehsan Akhgari
0742b4d4cd
Merge the last green changeset on mozilla-inbound to mozilla-central
2011-07-26 14:03:34 -04:00
Benoit Jacob
002ad973d9
Bug 646825 - import ANGLE r702 - r=upstream
2011-07-26 11:53:47 -04:00
Paul ADENOT
a09cf85d8c
Bug 634997 - no synthetic bolding on Android. r=jdaggett
2011-07-26 10:04:55 -04:00
Marco Castelluccio
6e58070f5f
Bug 635643. Remove nsIRegion, because it is a useless wrapper class. r=tnikkel
2011-07-25 17:19:37 -05:00
Josh Matthews
67d4a7782c
Bug 671960 - Prevent calling cairo functions on invalid surfaces through gfxASurface. r=joe,dougt,jmuizelaar
2011-07-21 20:41:39 -07:00
Matt Woodrow
ba6834dec3
Bug 670573 - Add glTex(Sub)Image2D wrappers that correctly handle stride and alignment. r=derf
2011-07-25 19:32:56 +12:00
Matt Woodrow
071b50617b
Backed out changeset 39fef2383893
2011-07-25 13:18:23 +12:00
Matt Woodrow
0b746c54ed
Bug 670573 - Add glTex(Sub)Image2D wrappers that correctly handle stride and alignment. r=derf
2011-07-25 12:50:00 +12:00
Matt Woodrow
0be3a56574
Bug 505115 - Part 4 - Add a lot of new functionality to gfx3DMatrix. r=jrmuizel
2011-07-23 10:28:33 +12:00
Matt Woodrow
f00688318f
Bug 505115 - Part 3 - Convert nsStyleTransformMatrix to be backed by a 4x4 matrix. r=dbaron
2011-07-23 10:28:07 +12:00
Steven Michaud
d922d20572
Bug 671064 - Work around bug in Cairo 1.10 that causes Print Preview to crash. r=jmuizelaar
2011-08-02 12:30:42 +02:00
Jonathan Kew
f6edd66077
bug 671385 - restore the recursive application of ForEachFontInternal to font names from preferences, to avoid breaking Fontconfig generics. r=jdaggett
2011-07-26 10:50:14 +01:00
Jonathan Kew
15cc1d8920
bug 672955 - prefer harfbuzz to core text backend for Thai OT fonts on OS X. r=jdaggett
2011-07-26 10:47:36 +01:00
Jeff Muizelaar
49346550bd
Bug 672646. D2D: Fix trasparent radial gradients. r=roc
...
The output merger stage was expecting premultiplied alpha
and we were giving non-premultiplied. Fix by premultiplying
in the shader.
Also adds a reftest for this situation.
2011-07-21 18:40:41 -04:00
arno renevier
5388ac92cf
Bug 669299 - Remove unneeded nsPrintfCString.h includes. r=bsmedberg
2011-07-21 04:37:31 +02:00
Justin Lebar
6132ee5300
Backing out bug 664659 (rev 7b49a2857e18) due to Mac memory regressions.
2011-07-19 19:25:19 -04:00
Jeff Muizelaar
1a508abb82
Bug 672280. qcms: Use C99-style flexible arrays. r=bgirard
...
This is in preparation for adding more of these for the
upcoming ICCv4 parsing.
2011-07-19 11:17:47 -04:00
Justin Lebar
ecdd58c973
Bug 664659 - Fix about:memory image reporters. r=joe,njn
2011-07-18 09:20:27 -04:00
Mats Palmgren
5437bbbfbe
Bug 665218 - Keep the printing surface until the next BeginPage to avoid null-ptr crash [MacOSX only]. r=roc
2011-07-19 14:20:33 +02:00
Oleg Romashin
7d3e811adb
Bug 671986 - ImageLayerOGL does not apply offset/transform for layer r=jrmuizel
2011-07-17 12:07:41 +02:00
Joe Drew
702262ed50
Rebase mozilla-inbound to 569a960b4a64 and then re-merge with mozilla-central so we're in a known good state.
2011-07-16 21:37:41 -04:00
Chris Jones
d8c3256765
Merge backout
2011-07-15 11:36:22 -07:00
Chris Jones
24f027292c
Back out bug 648484
2011-07-15 11:35:55 -07:00
Jonathan Kew
4a85d71c3c
bug 670072 - round font sizes to integers in the GDI backend. r=jdaggett
2011-07-15 15:16:15 +01:00
Mike Hommey
b8a5bdd1fc
Bug 670329 - Avoid bumping ARM target because of NEON code in gfx. r=jmuizelaar
2011-07-15 10:15:28 +02:00
Ehsan Akhgari
2da92ee675
Backout changeset ed3036facfb2 (bug 670338) to see if it affects the frequency of bug 629196; rs=joe
2011-07-15 16:28:13 -04:00
Ehsan Akhgari
f85c34e56a
Backout changeset e2139ab44181 (bug 670111) to see if it affects the frequency of bug 629196; rs=joe
2011-07-15 16:27:27 -04:00
Chris Jones
d827503aa5
Bug 648484, part E: Hook d3d9 shadow layers up to new system. r=BenWa
2011-07-06 13:29:27 -04:00
Chris Jones
935a393f3a
Bug 648484, part C: Forward a shadow-layer transaction after rendering in the D3D10 backend, if remote. r=joedrew
...
* * *
Unrot bug 648484. r=Bas. To be folded.
2011-07-13 22:43:43 -07:00
Chris Jones
bdfb401e6b
Bug 648484, part B: Implement shadowable layer goop for D3D10, just enough to allow sending a window buffer to the compositor. r=Bas
2011-07-13 22:43:43 -07:00
Chris Jones
cb2ee3417a
Bug 648484, part A: Allow D3D10 layers to render directly to a share-able texture. r=Bas
2011-07-13 22:43:43 -07:00
Chris Jones
8325aff847
Bug 648484, part 9: Make LayerManagerD3D10 a shadow-layer manager and forwarder. r=Bas
2011-07-13 22:43:43 -07:00
Chris Jones
0a936edcc7
Bug 648484, part 8: Implement a very basic shadow thebes layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas
2011-07-13 22:43:43 -07:00
Chris Jones
9037e7684c
Bug 648484, part 7: Implement a very basic shadow container layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas
2011-07-13 22:43:43 -07:00
Chris Jones
e77d94694c
Bug 648484, part 6: Add code to share D3D10 textures across processes. r=Bas
2011-07-13 22:43:43 -07:00
Chris Jones
8a96cd22fa
Bug 648484, part 5: Create our D3D10 device so as to allow cross-process resource sharing. r=Bas
2011-07-13 22:43:43 -07:00
Chris Jones
46987600ab
Bug 648484, part 4: Log layers transactions in the d3d10 backend. r=Bas
2011-07-13 22:43:43 -07:00
Chris Jones
289ccdf1c6
Bug 648484, part 3 and part 3.1: Allow passing a "backend hint" to GetLayerManager() to request a non-default layer manager backend. Deal with failure to hook up shadow layers. sr=roc
2011-07-13 22:43:43 -07:00
Chris Jones
7e90855ae8
Bug 648484, part 2: Add various helpers, refactor ContainerLayer::SetSpecificAttributes. r=roc
2011-07-13 22:43:43 -07:00
Chris Jones
7a11870b91
Bug 648484, part 1: Fix some warning spam. r=roc
2011-07-13 22:43:43 -07:00
Matt Woodrow
b154d14e64
Bug 670106 - Check the surface type before attempting to create a GLXPixmap. r=joe
2011-07-15 08:45:33 +12:00
Rob Bradford
a3a670fa80
Bug 670645 - Lookup texture_from_pixmap symbols using glXGetProcAddress. r=mattwoodrow
2011-07-11 14:07:49 +01:00
Adrian Johnson
ca5502b6f3
Bug 624699. Fix some landscape printing bugs. r=roc
...
Specifically:
1) Only rotate print output for PostScript, not PDF.
2) Rotate in the correct direction for PostScript.
3) Set the %%Orientation comment correctly.
2011-07-14 13:02:20 -04:00
Jacek Caban
3cdbb68a2e
Bug 670913 - LayerManagerD3D10.h fails to compile on mingw (r=joe)
2011-07-13 17:58:17 +02:00
Ehsan Akhgari
c2c6bac9e3
Merge mozilla-central and mozilla-inbound
2011-07-13 11:51:33 -04:00
Ehsan Akhgari
096131f2a7
Merge the last green changeset on mozilla-inbound to mozilla-central
2011-07-13 11:40:03 -04:00
Jonathan Kew
4ddf26ea1f
bug 668758 - don't look up prefs font families in the user font set. r=jdaggett
2011-07-13 09:40:32 +01:00
Jonathan Kew
c7c5b7169b
Backed out changeset 51b49a7cf2e4 (bug 668758) because of android bustage
2011-07-13 10:50:37 +01:00
Jonathan Kew
e163f1538f
bug 668758 - don't look up prefs font families in the user font set. r=jdaggett
2011-07-13 09:40:32 +01:00
Bas Schouten
9df92e2b44
Bug 666452 - Part 3: Create a minimal size temp surface for canvas shadow drawing. r=roc
2011-07-13 02:36:28 +02:00
Bas Schouten
d364586638
Bug 666452 - Part 2: Minimize drawing done with shadow in the Azure D2D backend. r=BenWa
2011-07-13 02:34:43 +02:00
Bas Schouten
aa8d9fe0e0
Bug 666452 - Part 1: Expose functions to get the (stroked) bounds of a path. r=BenWa sr=roc
2011-07-13 02:34:40 +02:00
Benoit Girard
952c2f25af
Bug 663259 - Enable Mac Async plugin by default. r=cjones,mattwoodrow
...
--HG--
extra : rebase_source : 6d397273f10e659a08125b3861e1651a3994aaa0
2011-07-12 10:31:18 -04:00
Jonathan Kew
275db5cd96
bug 494130 - log downloadable font errors to console. r=jdaggett
2011-07-12 12:24:36 +01:00
Daniel Holbert
7024f8afe3
Bug 670025: Use more fine-grained checks to pick depth in GLContext::ResizeOffscreenFBO. r=vlad
2011-07-12 00:11:20 -07:00
Daniel Holbert
452e2996ff
backout 36b64e9837f5 (Bug 668764) due to reftest orange on Win7
2011-07-11 18:24:03 -07:00
Jeff Gilbert
247edcfca1
Bug 669522: Removed unused function bool IsFloatInteger(float) r=joe
2011-07-11 12:24:21 -07:00
Bas Schouten
b4f2c613de
Bug 668764: Properly specify stroke offset in Direct2D cairo backend. r=jrmuizel
2011-07-11 16:37:01 +02:00
Ed Morley
3bd1c95cf1
Bug 631155 - undefined return value in function '_cairo_surface_wrapper_flush'; r=jrmuizel
2011-07-11 09:14:12 -04:00
Ed Morley
f3a9335535
Bug 670111 - Add double overloads to NSToCoord(Round|Floor|Ceil|Clamped) to stop numerous build warnings; r=roc
2011-07-11 09:14:12 -04:00
Ed Morley
2e399e9852
Bug 670338 - Add double overload to NSToIntRound to stop build warnings; r=roc
2011-07-11 09:14:12 -04:00
Bas Schouten
70cf943058
Bug 666097 - Fix radial gradient drawing in Azure. r=jrmuizel
...
* * *
Part 2: Adjust tests to properly confirm passing. r=jrmuizel
2011-07-08 18:49:35 +00:00
Robert O'Callahan
26c67a621c
Bug 649924. Use image surfaces to implement canvases beyond the texture size limit. r=bas
2011-07-08 22:42:21 +12:00
Marco Bonardo
94da8809f7
Merge mozilla-inbound and mozilla-central
2011-07-08 11:53:56 +02:00
Nicholas Nethercote
7b61ea2b0e
Bug 653627 - Don't use char** in nsIMemoryReporter. r=khuey, sr=bz.
2011-07-08 12:45:16 +10:00
Benoit Jacob
eb0e51fa33
Bug 665070 - part 1: implement GLContext::GetAndClearError - r=jrmuizel
2011-07-07 20:01:16 -04:00
Marco Bonardo
331cfdd0fa
Merge mozilla-inbound and mozilla-central
2011-07-07 12:02:38 +02:00
Justin Lebar
82e8ec8cdb
Backing out bug Bug 648484 (csets 9fcd404d97aa through 2bfa7417504d) due to orange.
2011-07-06 20:27:35 -04:00
Florian Haenel
32ba480e5b
Bug 607687 - Fennec should take care about Texture MAX size HW limitation r=jmuizelaar
2011-07-06 11:00:47 -07:00
Chris Jones
01bd80b344
Bug 648484, part E: Hook d3d9 shadow layers up to new system. r=BenWa
2011-07-06 13:29:27 -04:00
Chris Jones
3a8730cfb8
Bug 648484, part C: Forward a shadow-layer transaction after rendering in the D3D10 backend, if remote. r=joedrew
...
* * *
Unrot bug 648484. r=Bas. To be folded.
2011-07-06 13:29:27 -04:00
Chris Jones
fdccfcc943
Bug 648484, part B: Implement shadowable layer goop for D3D10, just enough to allow sending a window buffer to the compositor. r=Bas
2011-07-06 13:29:27 -04:00
Chris Jones
dcfb4599ee
Bug 648484, part A: Allow D3D10 layers to render directly to a share-able texture. r=Bas
2011-07-06 13:29:27 -04:00
Chris Jones
2019352cf7
Bug 648484, part 9: Make LayerManagerD3D10 a shadow-layer manager and forwarder. r=Bas
2011-07-06 13:29:27 -04:00
Chris Jones
50a0f24763
Bug 648484, part 8: Implement a very basic shadow thebes layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas
2011-07-06 13:29:27 -04:00
Chris Jones
d7df36fbe8
Bug 648484, part 7: Implement a very basic shadow container layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas
2011-07-06 13:29:27 -04:00
Chris Jones
d455e8ab6b
Bug 648484, part 6: Add code to share D3D10 textures across processes. r=Bas
2011-07-06 13:29:27 -04:00
Chris Jones
dc8f49c9a6
Bug 648484, part 5: Create our D3D10 device so as to allow cross-process resource sharing. r=Bas
2011-07-06 13:29:26 -04:00
Chris Jones
61d03418ec
Bug 648484, part 4: Log layers transactions in the d3d10 backend. r=Bas
2011-07-06 13:29:26 -04:00
Chris Jones
1383ae51c9
Bug 648484, part 2: Add various helpers, refactor ContainerLayer::SetSpecificAttributes. r=roc
2011-07-06 13:29:26 -04:00
Chris Jones
179dd1b1f5
Bug 648484, part 1: Fix some warning spam. r=roc
2011-07-06 13:29:26 -04:00
Mounir Lamouri
620eea42dc
Merge mozilla-central into mozilla-inbound.
2011-07-06 14:49:29 +02:00
L. David Baron
dbb636b97e
Only apply overflow area reported by native theme to the visual overflow, and not to the scrollable overflow. (Bug 669284) r=bzbarsky
2011-07-06 12:03:23 +02:00
Jonathan Kew
18076188b4
bug 669175 - [harfbuzz] fix indexing in reverse_range() to avoid pathological perf & incorrect results. r=behdad
2011-07-06 08:01:41 +01:00
Jacob Bramley
6d297c4c1a
Bug 666918: Allow some routines to omit the frame pointer even with --enable-profiling. This will break call-graphs for these functions, but an --enable-profiling build won't work without it. [r=cjones]
2011-07-05 09:48:40 +01:00
Bas Schouten
20707018d6
Bug 668801 - Followup: Properly address review comments.
2011-07-05 08:52:48 +00:00
Bas Schouten
951afc154e
Bug 668801 - Part 3: Adjust dealing with clipped shadows to be accurate. r=jrmuizel
2011-07-05 06:28:20 +00:00