An upcoming patch will reuse this code. Split it out into its own
function.
--HG--
extra : rebase_source : 2057266a1ed4d86b1ca857712cd279bdfbd32148
extra : histedit_source : 8f2b7ec06e5b72ab08586902c51c3025a53259e6
With this patch, we now have the ability to declare mach sub-commands.
Subsequent patches will implement dispatching for sub-commands.
--HG--
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extra : histedit_source : 2bb2c27ae0e2dab052a6ef93b0a70f488f8cd56e
We will soon have proper sub-commands. Let's fix function names.
--HG--
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extra : histedit_source : 9472b2d2609224b011eca04385cf9d5a49986864
mach conditions are implemented elsewhere. This comment can die.
--HG--
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extra : histedit_source : 76b8155b12ab0ea86e16e807b1c6f691cb8f3640
Documentation was referencing sub commands. The proper terminology is
"command."
--HG--
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extra : histedit_source : da075bea5a36a9de81527d93a9fc751cd6cae9b2
There were a few parts of the docs that were linking to Python types
incorrectly. Let's fix that.
--HG--
extra : rebase_source : 374be660084727eba1ce9181c2abf384f40eeb82
extra : histedit_source : bfa8de9b7a277666d92ebe71cd64ffed96628518
The main mach docs page is a bit long. Let's split it into multiple
articles to increase readability going forward.
--HG--
rename : python/mach/docs/index.rst => python/mach/docs/commands.rst
rename : python/mach/docs/index.rst => python/mach/docs/driver.rst
rename : python/mach/docs/index.rst => python/mach/docs/logging.rst
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extra : histedit_source : 18d09ac2e2e93565661763b6567f7a46226735f5
Now that mach's docs are part of a proper Sphinx install, link to
Python type docs. While we're here, we also clean up formatting of code
samples.
--HG--
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extra : histedit_source : db87e8e5cb7c9c1969fd89e58c39623862684a6a
mach has restructured text documentation. Let's expose it to the in-tree
Sphinx config so we can increase visibility of the documentation.
--HG--
rename : python/mach/README.rst => python/mach/docs/index.rst
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Whenever a settings lock does only read operations (i.e. lock.get()),
there is no need that the underlying indexedDB transaction should be
opened as readwrite. Doing so, we will be able to parallelize some
request and avoid locking that should in the end allow for faster
operations. Enabling this feature is controlled by the preference
dom.mozSettings.allowForceReadOnly, defaulting to false for now.
ResolveStartTime is a bit hard to understand. Eventually, once we implement
SetStartTime, we can probably remove this method altogether and just use that.
This renaming moves us closer to that direction.
This patch also adjusts a comment about the preconditions for calling StartNow.
This is because in a subsequent patch in this series we will update the
assertion at the beginning of StartNow to simply check that the player is
pending.
This patch adds a means of terminating an animation so that is has no effect.
The procedure is defined by Web Animations:
http://w3c.github.io/web-animations/#cancelling-a-player-section
We don't implement all of this, however, since we don't currently support the
finished promise or custom effects.
In a later bug we will expose this as the cancel() method on AnimationPlayer.
We call this method for terminated animations in nsAnimationManager and
nsTransitionManager to ensure they get removed from the pending player tracker
and so that, for example, the ready promise of CSS Animation player objects is
rejected when the corresponding item is removed from animation-name.
In Bug 1104435 we made the initial ready promise be created lazily. This patch
takes this a step further and makes sure we don't create the promise at all
unless it is explicitly requested.
This patch updates the pause procedure for AnimationPlayer so that if there is
a pending play it will be cancelled.
At the same it removes the existing check for a redundant call to Pause when we
are already paused. This check is not necessary since if we are already paused
the method will have no effect anyway.
Finally, this patch updates the comment about going to the pending state while
pausing since this will happen in bug 1109390.
This patch adds a member for tracking if a player is currently pending or not
and uses this to return the "pending" state from PlayState(). We don't currently
set mIsPending to true yet, however.
Additionally, this patch updates AnimationPlayer::ComposeStyle to set
aNeedsRefreshes to true when the player is pending. This is used by the
appropriate animation/transition manager to determine if it should continue to
observe the refresh driver or not.
This patch adds a hashtable to nsDocument that stores all the animation players
that are currently waiting to start. In the future it may also be used to store
players that are waiting to pause which is why the methods are called
AddPlayPending/RemovePlayPending instead of just AddPlayer/RemovePlayer.