Commit Graph

12764 Commits

Author SHA1 Message Date
Chris Peterson
d3acb03f9f Bug 1107814 - Part 1: Mark more directories as FAIL_ON_WARNINGS for all compilers. r=gps 2014-12-04 16:24:03 -08:00
Wes Kocher
ab0d0ffd2b Backed out 3 changesets (bug 1105834) for non-unified bustage
Backed out changeset 33592fd41f1f (bug 1105834)
Backed out changeset c3e505887e9f (bug 1105834)
Backed out changeset 6aad17f431d1 (bug 1105834)
2014-12-08 17:15:46 -08:00
Benoit Girard
908b93e06d Bug 1105834 - Part 3: Add lz4 support. r=jrmuizel 2014-12-08 14:42:33 -05:00
Benoit Girard
6515991e7a Bug 1105834 - Part 2: Add layers.dump-texture feature. r=mstange 2014-11-28 17:41:47 -05:00
Benoit Girard
b323d54c57 Bug 1105834 - Part 1: Add CreateDataSourceSurfaceByCloning to moz2d. r=mstange,bas 2014-11-28 18:11:03 -05:00
Sotaro Ikeda
0fb912bbcc Bug 1100110 - Fix ScaleMode handling of ImageLayer and HwcComposer2D r=mattwoodrow 2014-12-06 17:12:50 -08:00
Jonathan Watt
c3a1f810cf Bug 1083079 - Prevent the size of TiledDrawTarget from being zero due to its tiles having negative offsets. r=mattwoodrow 2014-12-05 03:00:24 -08:00
Dan Glastonbury
87c1d775cc Bug 1097416 - [WebGL2] Enable WebGL 2 if all required features are available. r=jgilbert
--HG--
extra : rebase_source : 696e99670b8184593ea8ca9aa4becb1c4d86cad6
extra : source : e2ff0e2bcf21067b6a121e50e4f290227aedc6c6
2014-10-27 09:36:26 +10:00
Bas Schouten
66a872a296 Bug 1102499: Use WARP by default when D3D11 is available. r=BenWa
This will cause us to use WARP for composition on systems with Direct3D 11 when hardware acceleration is blacklisted or we're unable to find a powerful enough graphics card. It also allows us to force WARP on, in that situation WARP will also be used for Direct2D content rendering if Direct2D is enabled. Essentially this will ensure all systems running Windows 7 or higher always use D3D11 as their composition backend.
2014-12-06 00:02:19 +00:00
Bas Schouten
f3161fe1af Bug 1107299: Only block shared surface usage when that is broken. r=jrmuizel
Currently when the usage of surface sharing is broken on certain drivers, be block D3D11 entirely and fall back to Basic composition. There's no real benefit in this case from disabling D3D11 entirely, and we might as well just use it with software composition like we do when we don't have Direct2D, and in addition to that disable texture sharing for webGL, falling back to slow WebGL which again is no worse than the situation when using Basic or D3D9 composition.
2014-12-06 00:02:18 +00:00
Bas Schouten
047e9df31b Bug 1107297: Only recomposite the damaged rect with D3D11. r=jrmuizel
This patch makes us behave similarly to when we're using the BasicCompositor, essentially we will clip all drawing to the final display to the area that was labeled as invalid. When DXGI 1.2 is available we will then also report the damaged area to the Present call so that can then be used to minimize the amount of bits that actually need to be blitted to the screen. Since we're no longer recompositing the whole screen this means we should also only clear the damaged area of the window.
2014-12-06 00:02:18 +00:00
Kartikaya Gupta
5c63a162c6 Bug 1107606 - Allow smooth-scroll triggering on the same transaction as the creation of a new APZC. r=botond,kip 2014-12-05 00:04:36 -08:00
Milan Sreckovic
df72dbce6c Bug 1100530 - Clean up OS X version constants. f=jgilbert, r=mstange 2014-11-28 17:28:59 -05:00
Jeff Muizelaar
4ccd862efa Bug 1097321. Reduce the amount of dual AMD/intel blacklisting. r=Bas
Instead detect the broken shared surfaces and only black list then.

--HG--
extra : rebase_source : 8ea9b50bd1329132574de88860c694cdedccc069
2014-12-04 23:03:31 -08:00
Jonathan Watt
e3074d441d Bug 1107417 - Remove gfxContext::Polygon(). r=Bas
--HG--
extra : rebase_source : ec3568087fc1e3d60613853262921e9114cd9fc3
2014-12-02 14:37:11 -08:00
Jonathan Watt
b752905714 Bug 1107414 - Get rid of gfxContext::FillWithOpacity. r=mattwoodrow
--HG--
extra : rebase_source : d64412c46d72a4d08be8edf1913c83bb12387b49
2014-12-02 14:29:44 -08:00
Jeff Muizelaar
2b1a74ce01 Bug 1094097. Fix building ANGLE without D3D11. r=jrmuizel
--HG--
extra : rebase_source : 0a1bfad2cdd76ddf26565d664f3b0e1c5a208cba
2014-12-02 17:46:32 -08:00
Jeff Muizelaar
53c25bd100 Bug 1049138. Add more crashing to PadDrawTargetOutFromRegion. r=BenWa
try: -b do -p all -u all -t none
Hopefully, this will give us a better idea of what the problem is.

--HG--
extra : rebase_source : 4f048b2501bb13edc4e257aa561bce87ea3137fd
2014-11-26 17:57:20 -05:00
Jeff Muizelaar
d7d45a14cb Bug 1105015. Make the UnboundnessFixer more readable. r=milan
--HG--
extra : rebase_source : f584762adbf2afbbdccc563f2a198ac069ef0106
2014-11-25 17:20:33 -05:00
Nicolas Silva
31b06f7324 Bug 1104008 - Make sure the D3D11 swapchain's textures are cleared before resizing. r=Bas. 2014-12-02 14:28:19 +01:00
Dan Glastonbury
f88bc8aa5e Bug 1048724 - [WebGL2] Transform Feedback. r=jgilbert,smaug
--HG--
extra : rebase_source : 40fe3ec66b091ced40f5a773fdc23d06bf6abc11
2014-11-26 12:00:06 +10:00
Benoit Girard
a4449eed3b Bug 1097941 - Properly disable paint-will-resample on b2g. r=jmuizel 2014-11-28 18:42:20 -05:00
Kartikaya Gupta
9de1361176 Bug 1105836 - Automatically confirm the target APZC for an input block that arrives during fast-motion. r=botond 2014-11-28 12:25:41 -05:00
Kartikaya Gupta
8c296fec54 Bug 1105836 - Add more logging to the APZ code. r=botond 2014-11-28 12:25:41 -05:00
Seth Fowler
d40a7245bb Bug 1104622 (Part 1) - Remove DiscardTracker. r=tn 2014-11-27 19:55:57 -08:00
Andreas Pehrson
4cdc4e0f57 Bug 1089214 - Avoid using null query in D3D9SurfaceImage::EnsureSynchronized. r=nical 2014-11-27 17:56:00 -08:00
Jacek Caban
fa07b549d1 Bug 1102804 - Fixed -Wparentheses warnings found in mingw build (gfx and widget part). r=jmathies 2014-11-27 10:58:41 +01:00
Jacek Caban
eabe22d66f Bug 1026893 - mingw fixup. 2014-11-27 10:58:26 +01:00
Jonathan Kew
6b1e61fcd0 Bug 1102406 - Ensure conversion factor for font units is set up before trying to read vertical metrics. r=jdaggett 2014-11-27 09:31:15 +00:00
neil@parkwaycc.co.uk
27492d72c1 Bug 1103868 - "'SupportsD2D1' : is not a member of 'mozilla::gfx::Factory'". r=bas 2014-11-26 01:33:00 +01:00
Ryan VanderMeulen
5df3040f12 Merge m-c to inbound. a=merge 2014-11-26 21:43:23 -05:00
Ryan VanderMeulen
694e866a21 Merge b2g-inbound to m-c. a=merge 2014-11-26 21:39:08 -05:00
Ryan VanderMeulen
dbff5227db Backed out changesets 258ac2909d6e and 55252aebf52d (bug 1099437) for bustage.
CLOSED TREE
2014-11-26 14:14:16 -05:00
Kartikaya Gupta
d181815ab6 Bug 1085404 - When interacting with a fast-moving APZC, don't send the events to content. r=botond 2014-11-26 12:41:06 -05:00
Kartikaya Gupta
a53eda68ee Bug 1105295 - Stop using scrollinfo layers when event regions are enabled. r=botond 2014-11-26 12:40:55 -05:00
Milan Sreckovic
1821a7da11 Bug 1099437 - Part 2: Clean up int vs uint usage. r=nical 2014-11-20 15:23:41 -05:00
Milan Sreckovic
840d1828f0 Bug 1099437 - Part 1: Protect against negative sizes and overflow. r=nical 2014-11-20 15:07:22 -05:00
Carsten "Tomcat" Book
bffbe0a66f Backed out changeset c70381132ccf (bug 1060869) 2014-11-26 11:57:06 +01:00
Seth Fowler
de8d2e92b6 Bug 1060869 (Part 3) - Make the SurfaceCache free only a fraction of its data on memory pressure. r=dholbert 2014-11-26 01:37:56 -08:00
James Willcox
cdd7da8d7a Bug 1097116 - More build bustage r=me
--HG--
extra : rebase_source : 74dce437c198a17280d1fdf459d4e87a64808b21
2014-11-26 16:22:41 -06:00
Nicolas Silva
84fd8c9908 Bug 1036682 - Prevent LayerTransactionChild from sending messages after it has been destroyed. r=jrmuizel 2014-11-26 14:11:11 -08:00
Nicolas Silva
eccf760d11 Bug 1086670 - Add more gfxCriticalError logging in the D2D backend. r=jrmuizel 2014-11-26 21:05:01 +01:00
James Willcox
4e37a27351 Bug 1097116 - Followup for non-unified build breakage r=me CLOSED TREE
--HG--
extra : rebase_source : 697dc2f8d1661196ac8bb169fc4797b59af61fa3
extra : amend_source : 2aa014a0dec495466b854aebd5b19d1b5de4279e
2014-11-26 15:43:57 -06:00
James Willcox
4628c09c1a Bug 1097116 - Fix readback for EGLImageImage r=jgilbert
--HG--
extra : rebase_source : 038ddc25801541512a4e8231e4a6b586ed02c02b
2014-11-26 15:16:08 -06:00
James Willcox
8dd07570c6 Bug 1097116 - Copy the decoded SurfaceTexture into an EGLImage to allow accurate presentation r=jgilbert
--HG--
extra : rebase_source : d3165eb2d9534f82c84e3399e744e0c31b64c2dd
2014-11-26 15:16:07 -06:00
James Willcox
38709a9aed Bug 1097116 - Add fencing and better lifetime management for EGLImage Images r=jgilbert
--HG--
extra : rebase_source : 8da8c1e9e5ded06c8735ee5d30f8333f829064c5
2014-11-26 15:16:07 -06:00
Seth Fowler
f8105ed5b9 Bug 1060869 (Part 3) - Make the SurfaceCache free only a fraction of its data on memory pressure. r=dholbert 2014-11-26 13:22:10 -08:00
Nicolas Silva
54233122ad Bug 1101636 - Cleanup the CompositorType enum. r=jrmuizel 2014-11-26 02:00:34 +01:00
Nicolas Silva
0fb063ef80 Bug 1102917 - Remove the TextureInfo member from client compositables. r=sotaro 2014-11-25 20:19:13 +01:00
Nicolas Silva
64d6d17133 Bug 1102895 - Remove unused TextureFlags. r=sotaro 2014-11-25 20:19:04 +01:00