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Backed out changeset c70381132ccf (bug 1060869)
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@ -239,7 +239,6 @@ private:
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DECL_GFX_PREF(Live, "image.mem.hard_limit_decoded_image_kb", ImageMemHardLimitDecodedImageKB, uint32_t, 0);
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DECL_GFX_PREF(Live, "image.mem.max_decoded_image_kb", ImageMemMaxDecodedImageKB, uint32_t, 50*1024);
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DECL_GFX_PREF(Live, "image.mem.max_ms_before_yield", ImageMemMaxMSBeforeYield, uint32_t, 400);
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DECL_GFX_PREF(Once, "image.mem.surfacecache.discard_factor", ImageMemSurfaceCacheDiscardFactor, uint32_t, 1);
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DECL_GFX_PREF(Once, "image.mem.surfacecache.max_size_kb", ImageMemSurfaceCacheMaxSizeKB, uint32_t, 100 * 1024);
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DECL_GFX_PREF(Once, "image.mem.surfacecache.min_expiration_ms", ImageMemSurfaceCacheMinExpirationMS, uint32_t, 60*1000);
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DECL_GFX_PREF(Once, "image.mem.surfacecache.size_factor", ImageMemSurfaceCacheSizeFactor, uint32_t, 64);
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@ -240,12 +240,10 @@ public:
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NS_DECL_ISUPPORTS
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SurfaceCacheImpl(uint32_t aSurfaceCacheExpirationTimeMS,
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uint32_t aSurfaceCacheDiscardFactor,
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uint32_t aSurfaceCacheSize)
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: mExpirationTracker(MOZ_THIS_IN_INITIALIZER_LIST(),
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aSurfaceCacheExpirationTimeMS)
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, mMemoryPressureObserver(new MemoryPressureObserver)
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, mDiscardFactor(aSurfaceCacheDiscardFactor)
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, mMaxCost(aSurfaceCacheSize)
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, mAvailableCost(aSurfaceCacheSize)
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, mLockedCost(0)
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@ -476,32 +474,6 @@ public:
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}
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}
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void DiscardForMemoryPressure()
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{
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// Compute our discardable cost. Since locked surfaces aren't discardable,
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// we exclude them.
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const Cost discardableCost = (mMaxCost - mAvailableCost) - mLockedCost;
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MOZ_ASSERT(discardableCost <= mMaxCost, "Discardable cost doesn't add up");
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// Our target is to raise our available cost by (1 / mDiscardFactor) of our
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// discardable cost - in other words, we want to end up with about
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// (discardableCost / mDiscardFactor) fewer bytes stored in the surface
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// cache after we're done.
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const Cost targetCost = mAvailableCost + (discardableCost / mDiscardFactor);
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if (targetCost > mMaxCost - mLockedCost) {
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MOZ_ASSERT_UNREACHABLE("Target cost is more than we can discard");
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DiscardAll();
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return;
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}
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// Discard surfaces until we've reduced our cost to our target cost.
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while (mAvailableCost < targetCost) {
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MOZ_ASSERT(!mCosts.IsEmpty(), "Removed everything and still not done");
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Remove(mCosts.LastElement().GetSurface());
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}
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}
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static PLDHashOperator DoStopTracking(const SurfaceKey&,
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CachedSurface* aSurface,
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void* aCache)
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@ -628,7 +600,7 @@ private:
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NS_IMETHOD Observe(nsISupports*, const char* aTopic, const char16_t*)
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{
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if (sInstance && strcmp(aTopic, "memory-pressure") == 0) {
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sInstance->DiscardForMemoryPressure();
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sInstance->DiscardAll();
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}
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return NS_OK;
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}
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@ -642,7 +614,6 @@ private:
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nsRefPtrHashtable<nsPtrHashKey<Image>, ImageSurfaceCache> mImageCaches;
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SurfaceTracker mExpirationTracker;
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nsRefPtr<MemoryPressureObserver> mMemoryPressureObserver;
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const uint32_t mDiscardFactor;
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const Cost mMaxCost;
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Cost mAvailableCost;
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Cost mLockedCost;
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@ -668,13 +639,6 @@ SurfaceCache::Initialize()
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uint32_t surfaceCacheExpirationTimeMS =
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gfxPrefs::ImageMemSurfaceCacheMinExpirationMS();
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// What fraction of the memory used by the surface cache we should discard
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// when we get a memory pressure notification. This value is interpreted as
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// 1/N, so 1 means to discard everything, 2 means to discard about half of the
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// memory we're using, and so forth. We clamp it to avoid division by zero.
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uint32_t surfaceCacheDiscardFactor =
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max(gfxPrefs::ImageMemSurfaceCacheDiscardFactor(), 1u);
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// Maximum size of the surface cache, in kilobytes.
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uint64_t surfaceCacheMaxSizeKB = gfxPrefs::ImageMemSurfaceCacheMaxSizeKB();
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@ -685,9 +649,10 @@ SurfaceCache::Initialize()
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// For example, a value of 4 would yield a 256MB cache on a 1GB machine.
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// The smallest machines we are likely to run this code on have 256MB
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// of memory, which would yield a 64MB cache on this setting.
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// We clamp this value to avoid division by zero.
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uint32_t surfaceCacheSizeFactor =
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max(gfxPrefs::ImageMemSurfaceCacheSizeFactor(), 1u);
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uint32_t surfaceCacheSizeFactor = gfxPrefs::ImageMemSurfaceCacheSizeFactor();
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// Clamp to avoid division by zero below.
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surfaceCacheSizeFactor = max(surfaceCacheSizeFactor, 1u);
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// Compute the size of the surface cache.
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uint64_t proposedSize = PR_GetPhysicalMemorySize() / surfaceCacheSizeFactor;
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@ -695,11 +660,10 @@ SurfaceCache::Initialize()
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uint32_t finalSurfaceCacheSizeBytes =
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min(surfaceCacheSizeBytes, uint64_t(UINT32_MAX));
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// Create the surface cache singleton with the requested settings. Note that
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// the size is a limit that the cache may not grow beyond, but we do not
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// actually allocate any storage for surfaces at this time.
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// Create the surface cache singleton with the requested expiration time and
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// size. Note that the size is a limit that the cache may not grow beyond, but
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// we do not actually allocate any storage for surfaces at this time.
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sInstance = new SurfaceCacheImpl(surfaceCacheExpirationTimeMS,
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surfaceCacheDiscardFactor,
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finalSurfaceCacheSizeBytes);
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sInstance->InitMemoryReporter();
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}
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@ -3810,14 +3810,6 @@ pref("image.mem.surfacecache.max_size_kb", 1048576); // 1GB
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// 1/4 of main memory. The default should be a good balance for most systems.
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pref("image.mem.surfacecache.size_factor", 4);
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// How much of the data in the surface cache is discarded when we get a memory
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// pressure notification, as a fraction. The discard factor is interpreted as a
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// reciprocal, so a discard factor of 1 means to discard everything in the
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// surface cache on memory pressure, a discard factor of 2 means to discard half
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// of the data, and so forth. The default should be a good balance for desktop
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// and laptop systems, where we never discard visible images.
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pref("image.mem.surfacecache.discard_factor", 1);
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// Whether we decode images on multiple background threads rather than the
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// foreground thread.
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pref("image.multithreaded_decoding.enabled", true);
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