Chris Jones
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cfdff93df0
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Bug 648484, part 9: Make LayerManagerD3D10 a shadow-layer manager and forwarder. r=Bas
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2011-08-09 12:38:26 -07:00 |
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Chris Jones
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e119678c6c
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Bug 648484, part 7: Implement a very basic shadow container layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas
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2011-08-09 12:38:26 -07:00 |
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Chris Jones
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24f027292c
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Back out bug 648484
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2011-07-15 11:35:55 -07:00 |
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Chris Jones
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935a393f3a
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Bug 648484, part C: Forward a shadow-layer transaction after rendering in the D3D10 backend, if remote. r=joedrew
* * *
Unrot bug 648484. r=Bas. To be folded.
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2011-07-13 22:43:43 -07:00 |
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Chris Jones
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bdfb401e6b
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Bug 648484, part B: Implement shadowable layer goop for D3D10, just enough to allow sending a window buffer to the compositor. r=Bas
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2011-07-13 22:43:43 -07:00 |
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Chris Jones
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cb2ee3417a
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Bug 648484, part A: Allow D3D10 layers to render directly to a share-able texture. r=Bas
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2011-07-13 22:43:43 -07:00 |
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Chris Jones
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8325aff847
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Bug 648484, part 9: Make LayerManagerD3D10 a shadow-layer manager and forwarder. r=Bas
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2011-07-13 22:43:43 -07:00 |
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Chris Jones
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9037e7684c
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Bug 648484, part 7: Implement a very basic shadow container layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas
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2011-07-13 22:43:43 -07:00 |
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Jacek Caban
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3cdbb68a2e
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Bug 670913 - LayerManagerD3D10.h fails to compile on mingw (r=joe)
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2011-07-13 17:58:17 +02:00 |
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Robert O'Callahan
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26c67a621c
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Bug 649924. Use image surfaces to implement canvases beyond the texture size limit. r=bas
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2011-07-08 22:42:21 +12:00 |
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Bas Schouten
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933cae4fbb
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Bug 651858 - Part 4: Implement API for creating a D3D10 compatible DrawTarget. r=roc
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2011-06-24 19:41:18 +02:00 |
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Bas Schouten
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a2492ec1e6
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Bug 626602, part 6: Implement asynchronous D3D10 readback. r=cjones,jrmuizel
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2011-02-04 20:30:00 -06:00 |
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Matt Woodrow
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bb828dfbec
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Bug 627179 - Fix LayerManagerD3D10 debug name. r=Bas a=joe
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2011-01-20 15:47:47 +13:00 |
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Robert O'Callahan
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d50c26afdc
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Bug 621601. Part 3: Implement EndEmptyTransaction for D3D10. r=bas,a=joe
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2011-01-19 21:27:54 +13:00 |
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Dhiren Bhatia
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4079e0a4d6
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Bug 617220 - Add 3DVision stereoscopic rendering support to D3D10 layers. r=bas.schouten r=vlad a=roc a=vlad
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2011-01-12 17:51:27 +13:00 |
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Bas Schouten
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8cf8dbf2c9
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Bug 612103 - Part 0.5: Add ReportFailure for D3D10 Layers. r=jrmuizel a=blocking-final
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2011-01-12 01:52:25 +01:00 |
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Michael Wu
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a3ec8a5ae1
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Backed out changeset 34bd12eb4a9c for causing bug 618916, a=stuart
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2010-12-13 16:14:07 -08:00 |
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Oleg Romashin
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0da1b085e9
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Bug 615870 - Remote HTML5 video rendering pipeline should be shorter r=roc a=b-f
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2010-12-10 21:32:52 +02:00 |
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Robert O'Callahan
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669ff953e8
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Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
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2010-11-08 22:06:15 +13:00 |
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Bas Schouten
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3e8591afde
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Bug 603071 - Part 1: Properly propagate LayerManager destruction through layer tree. r=roc a=blocking-beta8
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2010-10-19 21:08:31 +02:00 |
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Bas Schouten
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176e99bd57
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Bug 546514 - Part 3: Add D3D10 layers code. r=vlad
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2010-10-01 00:53:49 +02:00 |
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