Brian R. Bondy
|
85766e0a07
|
Bug 750898 - GFX code for Metro. r=bas
|
2012-07-17 21:53:28 -04:00 |
|
David Zbarsky
|
7f0f075928
|
[Bug 774505] Don't include Layers.h everywhere r=cjones
|
2012-07-18 12:31:40 -04:00 |
|
Ehsan Akhgari
|
e13dc32085
|
Backout changeset d97bd4246317 (bug 539356) because of performance and correctness regressions
|
2012-07-03 20:26:18 -04:00 |
|
Matt Woodrow
|
d59a49c9a9
|
Bug 539356 - Part 8a - Add END_NO_COMPOSITE to EndTransactionFlags and implement in for all LayerManagers. r=roc
|
2012-06-30 15:06:10 +12:00 |
|
Nicholas Cameron
|
26fadecba0
|
Bug 757346; mask image format stuff - use A8 textures (except DX10) and some small, misc fixes. r=roc
|
2012-06-26 14:43:31 +12:00 |
|
Nicholas Cameron
|
01224f6b7a
|
Bug 757347; Add a shutdown hook and remove MaskImageFormat(). r=roc
|
2012-06-26 14:43:30 +12:00 |
|
Nicholas Cameron
|
2237afc914
|
Back out bug 757346
--HG--
extra : rebase_source : 8a07c2c56ca9dbc165012b679d421435cc886c2c
|
2012-06-26 10:54:05 +12:00 |
|
Nicholas Cameron
|
7914eb8944
|
Bug 757346; mask image format stuff - use A8 textures (except DX10) and some small, misc fixes. r=roc
|
2012-06-26 09:44:41 +12:00 |
|
Nicholas Cameron
|
3cd654450f
|
Bug 757347; Add a shutdown hook and remove MaskImageFormat(). r=roc
|
2012-06-26 09:44:41 +12:00 |
|
Nicholas Cameron
|
a938e2e825
|
Bug 753784; allow access to the max texture size from FrameLayerBuilder. r=roc
|
2012-05-22 19:15:16 -04:00 |
|
Gervase Markham
|
87620f5676
|
Bug 716478 - update licence to MPL 2.
|
2012-05-21 12:12:37 +01:00 |
|
Nicholas Cameron
|
1a1d9b947e
|
Bug 716438; using flags to select a shader. r=Bas
|
2012-03-01 17:29:30 +00:00 |
|
Nicholas Cameron
|
8a3481fe55
|
Bug 716439; Loading a mask layer to textures in DX10. r=Bas
|
2012-02-16 12:34:23 +13:00 |
|
Nicholas Cameron
|
7d91b411ee
|
Bug 716439; creating mask layers. r=roc
|
2012-02-08 11:27:44 +13:00 |
|
Bas Schouten
|
7ac2ef6479
|
Bug 743148: Setup input assembler for component alpha filling. r=jrmuizel
|
2012-04-11 18:17:40 +02:00 |
|
Phil Ringnalda
|
dc765d4953
|
Back out 4b82f26f8593:2fcf9cbedd48 (bug 743393, bug 719776) for bustage
|
2012-04-11 09:06:40 -07:00 |
|
Bas Schouten
|
6234ac7329
|
Bug 743148: Setup input assembler for component alpha filling. r=jrmuizel
|
2012-04-11 16:55:31 +02:00 |
|
Benoit Jacob
|
f49757071d
|
Bug 711656 - report force-enabled features in crash reports - r=jrmuizel
Force-enabled features will be reported with a '!' instead of the usual '?' in AppNotes in crash reports.
|
2012-02-27 16:33:19 -05:00 |
|
Bas Schouten
|
f41ddf02da
|
Bug 715785: Make ImageContainers independent of LayerManagers. r=roc
|
2012-02-01 03:18:30 +01:00 |
|
Ali Juma
|
e85791a064
|
Bug 681033 - Prevent ShadowLayers::RecvUpdate from triggering an immediate repaint. r=cjones
|
2011-09-26 09:20:42 -04:00 |
|
Chris Jones
|
9003c2c033
|
Bug 648484, part C: Forward a shadow-layer transaction after rendering in the D3D10 backend, if remote. r=joedrew
* * *
Unrot bug 648484. r=Bas. To be folded.
|
2011-08-09 12:38:26 -07:00 |
|
Chris Jones
|
cf90535cbd
|
Bug 648484, part B: Implement shadowable layer goop for D3D10, just enough to allow sending a window buffer to the compositor. r=Bas
|
2011-08-09 12:38:26 -07:00 |
|
Chris Jones
|
df81c875f3
|
Bug 648484, part A: Allow D3D10 layers to render directly to a share-able texture. r=Bas
|
2011-08-09 12:38:26 -07:00 |
|
Chris Jones
|
cfdff93df0
|
Bug 648484, part 9: Make LayerManagerD3D10 a shadow-layer manager and forwarder. r=Bas
|
2011-08-09 12:38:26 -07:00 |
|
Chris Jones
|
e119678c6c
|
Bug 648484, part 7: Implement a very basic shadow container layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas
|
2011-08-09 12:38:26 -07:00 |
|
Chris Jones
|
24f027292c
|
Back out bug 648484
|
2011-07-15 11:35:55 -07:00 |
|
Chris Jones
|
935a393f3a
|
Bug 648484, part C: Forward a shadow-layer transaction after rendering in the D3D10 backend, if remote. r=joedrew
* * *
Unrot bug 648484. r=Bas. To be folded.
|
2011-07-13 22:43:43 -07:00 |
|
Chris Jones
|
bdfb401e6b
|
Bug 648484, part B: Implement shadowable layer goop for D3D10, just enough to allow sending a window buffer to the compositor. r=Bas
|
2011-07-13 22:43:43 -07:00 |
|
Chris Jones
|
cb2ee3417a
|
Bug 648484, part A: Allow D3D10 layers to render directly to a share-able texture. r=Bas
|
2011-07-13 22:43:43 -07:00 |
|
Chris Jones
|
8325aff847
|
Bug 648484, part 9: Make LayerManagerD3D10 a shadow-layer manager and forwarder. r=Bas
|
2011-07-13 22:43:43 -07:00 |
|
Chris Jones
|
9037e7684c
|
Bug 648484, part 7: Implement a very basic shadow container layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas
|
2011-07-13 22:43:43 -07:00 |
|
Jacek Caban
|
3cdbb68a2e
|
Bug 670913 - LayerManagerD3D10.h fails to compile on mingw (r=joe)
|
2011-07-13 17:58:17 +02:00 |
|
Robert O'Callahan
|
26c67a621c
|
Bug 649924. Use image surfaces to implement canvases beyond the texture size limit. r=bas
|
2011-07-08 22:42:21 +12:00 |
|
Bas Schouten
|
933cae4fbb
|
Bug 651858 - Part 4: Implement API for creating a D3D10 compatible DrawTarget. r=roc
|
2011-06-24 19:41:18 +02:00 |
|
Bas Schouten
|
a2492ec1e6
|
Bug 626602, part 6: Implement asynchronous D3D10 readback. r=cjones,jrmuizel
|
2011-02-04 20:30:00 -06:00 |
|
Matt Woodrow
|
bb828dfbec
|
Bug 627179 - Fix LayerManagerD3D10 debug name. r=Bas a=joe
|
2011-01-20 15:47:47 +13:00 |
|
Robert O'Callahan
|
d50c26afdc
|
Bug 621601. Part 3: Implement EndEmptyTransaction for D3D10. r=bas,a=joe
|
2011-01-19 21:27:54 +13:00 |
|
Dhiren Bhatia
|
4079e0a4d6
|
Bug 617220 - Add 3DVision stereoscopic rendering support to D3D10 layers. r=bas.schouten r=vlad a=roc a=vlad
|
2011-01-12 17:51:27 +13:00 |
|
Bas Schouten
|
8cf8dbf2c9
|
Bug 612103 - Part 0.5: Add ReportFailure for D3D10 Layers. r=jrmuizel a=blocking-final
|
2011-01-12 01:52:25 +01:00 |
|
Michael Wu
|
a3ec8a5ae1
|
Backed out changeset 34bd12eb4a9c for causing bug 618916, a=stuart
|
2010-12-13 16:14:07 -08:00 |
|
Oleg Romashin
|
0da1b085e9
|
Bug 615870 - Remote HTML5 video rendering pipeline should be shorter r=roc a=b-f
|
2010-12-10 21:32:52 +02:00 |
|
Robert O'Callahan
|
669ff953e8
|
Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
|
2010-11-08 22:06:15 +13:00 |
|
Bas Schouten
|
3e8591afde
|
Bug 603071 - Part 1: Properly propagate LayerManager destruction through layer tree. r=roc a=blocking-beta8
|
2010-10-19 21:08:31 +02:00 |
|
Bas Schouten
|
176e99bd57
|
Bug 546514 - Part 3: Add D3D10 layers code. r=vlad
|
2010-10-01 00:53:49 +02:00 |
|