Commit Graph

432 Commits

Author SHA1 Message Date
Bas Schouten
50d248afd4 Bug 601928: Check result of create texture for tmpTexture. r=jrmuizel a=blocking-beta8 2010-10-08 18:02:53 +02:00
Bas Schouten
4fe7e27b52 Bug 601785: Use true pointer size for x64 builds. r=vlad a=approval2.0 2010-10-08 18:02:41 +02:00
Bas Schouten
9f234ad045 Bug 601053: Prevent DXGI from handling alt+enter. r=vlad a=blocking-beta8 2010-10-08 18:02:39 +02:00
Benoit Jacob
764d885972 Bug 600620 - 1/2 - Expose feature status block reason so that it can be used by about:support - r=vladimir, a=blocking2.0-b7 2010-10-06 21:40:08 -07:00
Benoit Jacob
20a45b4898 Backed out changeset 638ce363a9b1 2010-10-06 17:05:19 -04:00
Benoit Jacob
b5bc302c89 Bug 600620 - 1/2 - Expose feature status block reason so that it can be used by about:support - r=vladimir, a=blocking2.0-b7 2010-10-06 16:43:25 -04:00
Vladimir Vukicevic
31056ac783 b=600863; disable framebuffer blit optimization for TEXTURE_RECTANGLE targets; r=joe a=b7 2010-10-01 20:56:56 -07:00
Bas Schouten
15fb5328a2 Bug 593678: Initialize RenderTargetOffset as part of setting up the pipeline. r=jrmuizel a=joedrew 2010-10-02 00:25:00 +02:00
Bas Schouten
1a307b788a Bug 601257: Clean up usage of shader constants in D3D9 layers. r=jrmuizel a=joedrew 2010-10-02 00:24:58 +02:00
Bas Schouten
67888ccd42 Bug 546514 - Part 4: Build D3D10 layers. r=vlad 2010-10-01 00:53:51 +02:00
Bas Schouten
176e99bd57 Bug 546514 - Part 3: Add D3D10 layers code. r=vlad 2010-10-01 00:53:49 +02:00
Joe Drew
bbb5aece59 Bug 598143 - Flush the WebGL canvas's context before reading from it on a different context. r=vlad, a=b
--HG--
extra : rebase_source : 6acf05aa439c11b056f0ae15c3cf8bae37d81ec4
2010-09-29 18:46:22 -04:00
Matt Woodrow
934603a171 Bug 598538 - Reset the viewport rect when we create a temporary VBO, which can be bigger than the viewport! r=vlad a=b 2010-09-29 14:36:32 -04:00
Chris Jones
678312b9e1 Bug 599359, part 2: When we allocate a new front/back buffer pair, pre-fill the new front buffer with what we painted into the back buffer to stabilize the first Swap(). r=vlad a=blocking-fennec 2010-09-28 17:05:30 -05:00
Chris Jones
33cc73ab7e Bug 599359, part 1: Fix a minor bug with previous Swap() implementation that was irrelevant in practice. r=vlad 2010-09-28 17:05:30 -05:00
Chris Jones
03e574157d Bug 599562: Allocate cross-process layers surfaces from SyS V shm instead of /dev/shm to avoid being arbitrarily capped on maemo5/N900. r=stuart a=blocking-fennec 2010-09-27 19:59:43 -05:00
Bas Schouten
7706293fb5 Bug 594779: Bail out when texture creation fails, to avoid NULL pointer dereference. r=vlad a=blocking-beta7 CLOSED TREE 2010-09-27 04:57:40 +00:00
Chris Jones
f8b4169a1c Bug 591555: Shadow layer resources are scoped to their PLayerParent, of which there may be many for one layer manager, so move resource management down into Shadow*Layer. r=joe sr=roc 2010-09-24 17:41:31 -05:00
Oleg Romashin
fc88947b5d Bug 598531 - Fennec Remote Layer rendering is slow on N900 (pixman hitting slow path). r=roc a=blocking-fennec 2010-09-23 20:09:00 -07:00
Chris Jones
31344283ca Bug 597336, part 3: Generalize the not-using-X-compositing check when creating shadow-layer backing surfaces. r=karl 2010-09-23 20:00:06 -05:00
Oleg Romashin
e01fadb4cc Bug 598531 - pixman hitting slow path. disable scaling. r=roc a=blocking-fennec 2010-09-23 16:06:27 -07:00
Joe Drew
40d107bd4e Bug 596784 - Only draw the rects of the visible region, not the bounds. r=vlad a=b 2010-09-22 14:17:01 -04:00
Vladimir Vukicevic
0a2aa77b6f Bug 596784 - Implement faster scrolling for GL thebes layers. r=roc,mattwoodrow a=b 2010-09-21 15:41:24 -04:00
Chris Jones
3a1a617c6f Bug 598265: Initialize BasicImageLayer::mSize. r=roc a=blocking-fennec 2010-09-21 01:57:25 -05:00
Matt Woodrow
c9c6ee11c6 Bug 596050 - Set the correct GL minification/magnification filter based on the GraphicsFilter set by content. r=joe a=b 2010-09-21 12:32:17 -04:00
Chris Jones
1a07a8c8df Bug 596240: Don't front() on an empty vector. r=joe a=blocking-2.0 2010-09-20 14:40:30 -05:00
Benoit Jacob
162bd97e20 Bug 596907 - Fix glScissor calls in ContainerLayerOGL - r+a=shaver 2010-09-18 11:59:06 -04:00
Oleg Romashin
d5f22b4e04 Bug 597565 - Qt Port crashes on N900 (-graphicssystem raster by default). r=karlt a=npodb 2010-09-17 16:32:16 -07:00
Chris Jones
6c9bacbfa6 Bug 593175, part 3: Let CreateOffscreenSurface() decide which image format to use on X11 platforms. r=karl a=blocking-fennec 2010-09-17 14:15:18 -05:00
Doug Turner
ab70a6a3a6 Bug 593175, part 2: Use 5-6-5 opaque gfxSharedImageSurfaces on mobile platforms. r=karl a=blocking-fennec 2010-09-16 16:24:20 -05:00
Chris Jones
b5f4f77a8e Bug 593175, part 1: Request backing buffers with gfxContentType rather than gfxImageFormat. r=karl a=blocking-fennec 2010-09-16 16:24:17 -05:00
Chris Jones
ab9691cd8f Bug 593175, part 0: Allow forcing use of Shmem-backed cross-process layers in DEBUG builds. r=karl a=blocking-fennec 2010-09-14 00:51:49 -05:00
Robert O'Callahan
36f52dc8db Bug 584494. Avoid clipping in BasicThebesLayer when not necessary. r=cjones a2.0=blocking2.0:betaN 2010-09-17 12:29:52 -07:00
Bas Schouten
9720e04483 Bug 597320: Blacklist NVidia Optimus technology drivers for d3d9 layers. r=jrmuizel a=blocking-beta7 2010-09-17 18:57:46 +00:00
Oleg Romashin
7ab9f25f57 Bug 576437 - CreateOffscreenSurface should not silently translate ImageFormat24 into ImageFormat16_565. r=joe a=blocking2.0 2010-09-16 14:34:53 -07:00
Joe Drew
171200229b Fix mismerge. a=bustage 2010-09-17 11:17:32 -07:00
Matt Woodrow
5365430c59 Bug 595938 - Garbage/overdrawing when using -moz-transform: Fix the clip rect before clearing the FBO. r=vlad a=b
--HG--
extra : transplant_source : %FE%06%7Bq%F1%AE%F58%FFW%0Fr%A6W%DA%2B%8B%08%C1%89
2010-09-13 21:30:00 -07:00
Matt Woodrow
29577d4de5 Bug 594643 - Fix typo in ImageLayerOGL::SetData. r=joe a=b
--HG--
extra : transplant_source : %B3%DC%24%EF%E8X%7D%C3A8%9F%9F%B2%C3o%87%B0d%24T
2010-09-13 14:01:28 -07:00
Benoit Jacob
ab08d9888f Bug 594874 - GfxInfo blocklist needs to be used by D3D, WebGL, OpenGL - 2/3 - r=vladimir 2010-09-16 12:45:19 -04:00
Benoit Jacob
cd99425493 Bug 594874 - GfxInfo blocklist needs to be used by D3D, WebGL, OpenGL - 1/3 - r=vladimir 2010-09-16 12:45:15 -04:00
Benoit Jacob
ff872b84ee Bug 596907 - Fix glScissor calls in ContainerLayerOGL - r=vladimir 2010-09-16 12:45:08 -04:00
Oleg Romashin
fb56a869f7 Bug 596769 - ShadowLayers not expecting Layer create/destruction during transaction. r=jones.chris.g a=approval2.0 2010-09-15 21:49:31 -07:00
Chris Jones
0a1ec83bc9 Merge m-c --> cedar 2010-09-15 18:28:06 -05:00
Bas Schouten
3a223b0317 Bug 596489 - Part 3: Recreate the layer manager when a device is removed. r=roc 2010-09-15 22:16:02 +00:00
Bas Schouten
bf697e7d43 Bug 596489 - Part 2: Expose when a device manager is removed. r=jrmuizel 2010-09-15 22:15:59 +00:00
Bas Schouten
a41f88e4e6 Bug 596489 - Part 1: Refactor DeviceManager ownership. r=jrmuizel 2010-09-15 22:15:56 +00:00
Bas Schouten
910c08e31f Bug 596419: Fix up layer destruction scheme. r=jrmuizel 2010-09-15 22:15:49 +00:00
Chris Jones
2bb3bb3e9c Merge m-c --> cedar 2010-09-15 16:44:30 -05:00
Chris Jones
242dbbc943 Bug 596542: Repainting a thebes layer with a non-1.0 resolution shouldn't (always) force buffer reallocs. r=roc 2010-09-15 16:03:13 -05:00
Chris Jones
110d280286 Merge m-c --> cedar 2010-09-14 14:28:39 -05:00
Chris Jones
c8b26707ee Bug 570625, part 9: When updating thebes layers, swap out back/front buffers and invalidate the newly-painted region on the old front buffer. r=roc sr=shaver 2010-09-14 00:23:08 -05:00
Chris Jones
5c7d89b4f0 Bug 570625, part 8: Share Xlib surfaces across processes on X11 platforms. r=karl 2010-09-14 00:23:08 -05:00
Chris Jones
8d2b6d00c9 Bug 570625, part 5: Mostly mechanically switch BasicShadowable/ShadowThebes over to the new SurfaceDescriptor API. r=roc 2010-09-14 00:23:08 -05:00
Chris Jones
c1ddf7a569 Bug 570625, part 4: Put support in place for allocating platform-specific backing buffers for IPC layers, and synchronizing properly during transactions (i.e. XSync() on X11). The platform-specific interfaces just default to Shmem in this patch. r=karl sr=shaver 2010-09-14 00:23:08 -05:00
Chris Jones
d012cf36a8 Bug 570625, part 3: Add a SurfaceDescriptor IPDL union over all surfaces share-able to another process. r=roc sr=shaver 2010-09-14 00:23:08 -05:00
Chris Jones
00f365ac1f Bug 570625, part 2: Add a SurfaceDescriptorX11 datatype that abstracts what's needed to share an Xlib surface to another process. r=karl sr=shaver 2010-09-14 00:23:08 -05:00
Chris Jones
95660d9348 Bug 570625, part 1: Only use back/front buffers for BasicThebesLayer and update back->front in the compositor process. r=roc sr=shaver 2010-09-14 00:23:08 -05:00
Chris Jones
ab37ed636b Bug 570625, part 0: Don't throw out buffers when scrolling with a resolution applied. r=roc 2010-09-14 00:23:08 -05:00
Chris Jones
737172e9d9 Bug 570625, part -1: ThebesLayerBuffer::SetBuffer needs to hold its ref to the old buffer. r=roc 2010-09-14 00:23:08 -05:00
Chris Jones
ee72f210ea Merge m-c --> cedar 2010-09-13 19:24:09 -05:00
Bas Schouten
e4f9c60a96 Bug 595154 - Part 4: Bail when texture lock fails. r=vlad a=b 2010-09-14 12:57:25 +02:00
Bas Schouten
419fbbb7b3 Bug 595154 - Part 3: Recreate/update CanvasLayerD3D9 texture when needed. r=vlad 2010-09-14 12:57:03 +02:00
Bas Schouten
260c735044 Bug 595154 - Part 2: Clean CanvasLayerD3D9 resources when needed. r=jrmuizel 2010-09-14 12:56:56 +02:00
Bas Schouten
e7f5acb977 Bug 595154 - Part 1: Generalize cleaning layer resources. r=jrmuizel 2010-09-14 12:56:39 +02:00
Oleg Romashin
497f2db326 Merge with mozilla central 2779c55431a4, no conflicts 2010-09-10 22:32:25 -07:00
Vladimir Vukicevic
cfe8913fec b=594892; [gl] force a real call to MakeCurrent after a widget is resized; r*=joe/jeff
* * *
b=594892; merge fail
2010-09-09 16:40:29 -04:00
Matt Woodrow
0a385ec477 b=594642; [gl] use scissor rect when drawing layers; r=vlad 2010-09-09 16:40:15 -04:00
Vladimir Vukicevic
61fb3a126f b=594567; teach EGL backend about ANGLE for Layers; r=jrmuizel 2010-09-09 16:40:11 -04:00
Doug Turner
259afcafb6 Bug 594080 - On mobile, use nearest-neighbor interpolation when drawing BasicThebesLayers with a scale transform. r=roc a=cjones 2010-09-09 12:33:04 -07:00
Chris Jones
4820da2166 Merge m-c --> cedar 2010-09-08 17:25:30 -05:00
Vladimir Vukicevic
c9440f4f86 Bug 592462 - fix fullscreen video with OpenGL on Maemo with Qt. r=jmuizelaar. a=blocking-fennec
--HG--
extra : rebase_source : 765979328a5337242c9b7a8bd837b92ed2ed4062
2010-09-09 16:41:02 -07:00
Jeff Muizelaar
8feca90288 Bug 594187. ogl: Handle 0x0 widgets in Render(). r=vlad
OpenGL doesn't like drawing to things without area so just bail.
2010-09-07 19:59:47 -04:00
Chris Jones
9e23f35349 Merge m-c --> cedar 2010-09-07 17:35:15 -05:00
Vladimir Vukicevic
1ef839a9f7 b=592462; [gl] followup, clear scissor region we're about to repaint; r=jrmuizel 2010-09-07 17:31:40 -04:00
Bas Schouten
c8c48218d9 Bug 594624: Toss out surfaces on content type changes. r=jrmuizel a=blocking-beta6 2010-09-12 21:38:47 +02:00
Chris Jones
29a74cf7e8 Bug 590294, part 8: Implement resolution-scaled drawing for basic layers. r=roc 2010-09-03 15:10:46 -05:00
Chris Jones
041882a123 Bug 590294, part 7: Add APIs for recording the resolution at which ThebesLayers were painted and for requesting resolution-scaled drawing for basic layers. r=roc sr=vlad 2010-09-03 15:10:46 -05:00
Chris Jones
c3e279df85 Bug 590294, part 3: Keep ContainerLayer type info around in a few places. r=roc 2010-09-03 15:10:45 -05:00
Chris Jones
2aaf1a0c12 Bug 590294, part 2: Add a ContainerLayer attribute FrameMetrics that stores relevant information from layout/ on the root layer. r=roc sr=vlad 2010-09-03 15:10:45 -05:00
Chris Jones
6e7a7cd71a Merge m-c --> cedar
--HG--
rename : layout/style/test/hover_helper.html => layout/style/test/chrome/hover_helper.html
rename : layout/style/test/test_hover.html => layout/style/test/chrome/test_hover.html
2010-09-03 14:07:55 -05:00
Matt Woodrow
80b5ce86e3 b=593273, fix d3d9 layer manager crash on reftest shutdown, r=bas a=b 2010-09-03 14:07:59 -04:00
Joe Drew
3ef9ce1660 Bug 590841 - Add the ability for a DOM window to let us know when it's accelerated, and use that value in about:support. r=gavin sr=roc a=blocking2.0:beta6+ 2010-09-03 14:01:05 -04:00
Robert O'Callahan
ea9f2b9fe9 Fixing bustage, a=me 2010-09-03 16:20:23 +12:00
Chris Jones
88720785f0 Followup to bug 570294: Need to use OPERATOR_SOURCE for copying surface->surface. r=roc 2010-09-02 23:14:12 -05:00
Matt Woodrow
8188c29e37 Bug 590367 - Render RGB d2d layers with a RGBA surface and shader r=Bas, a=blocking2.0 2010-09-03 15:51:04 +12:00
Matt Woodrow
47a1df4aa3 Bug 593224 - ContainerLayerD3D9 can reset the clip rect r=Bas, a=blocking2.0 2010-09-03 15:50:53 +12:00
Matt Woodrow
da3df6842e Bug 590735 - D3D9/OGL Image layers need to round up on uneven sized YCbCr images r=joe, a=blocking2.0 2010-09-03 15:50:42 +12:00
Matt Woodrow
ca68b51b78 Bug 589632 - Fix LayerManagerD3D9 debug output r=Bas, a=blocking2.0 2010-09-03 15:50:29 +12:00
Chris Jones
ffd2e6087e Bug 593248: Release old shmem surfaces on realloc. r=joe 2010-09-02 22:05:01 -05:00
Robert O'Callahan
33df3b813d Bug 579276. Part 13: Use CONTENT_COLOR for temporary surface in nonretained path, if possible. r=cjones 2010-09-03 14:31:42 +12:00
Robert O'Callahan
faf8ba3044 Bug 579276. Part 12: Clip all drawing to the visible region on the nonretained path. r=cjones 2010-09-03 14:31:42 +12:00
Robert O'Callahan
fa118e17df Bug 579276. Part 11: Move ClipToRegion to gfxUtils. r=vlad 2010-09-03 14:31:42 +12:00
Robert O'Callahan
5cc76df7ce Bug 579276. Part 7: Don't retain transparent layers that would hurt text rendering. r=cjones 2010-09-02 21:18:41 +12:00
Robert O'Callahan
0356f8659e Bug 579276. Part 3: Change Set/IsOpaqueContent API to a more generic Get/SetContentFlags API. r=cjones,sr=vlad 2010-09-02 21:18:40 +12:00
Robert O'Callahan
a150e0aa96 Bug 579276. Part 1: Change layer/layermanager user data API to use keys and values. r=cjones,sr=vlad 2010-09-02 21:18:39 +12:00
Bas Schouten
5cbe2d49ec Bug 596152: Clear intermediate textures used with container layers. r=jrmuizel a=blocking-beta7 2010-09-15 17:00:42 +00:00
Robert O'Callahan
122b1cde0f Bug 593361. Part 2. Don't bother trying to draw directly to the backbuffer instead of retaining ThebesLayer, if the backbuffer is transparent anyway. r=tnikkel
--HG--
extra : rebase_source : 4a8d5833d6fab79147389a7c2f49f8653e90b9c5
2010-09-06 15:02:43 +12:00
Robert O'Callahan
1e8c57404f Bug 593361. Part 1: Limit the region of a non-retained layer we repaint to the clip region of the destination buffer. r=tnikkel
--HG--
extra : rebase_source : 20bea1e114bffe61bb621e7e99757cccd9fc98a0
2010-09-06 15:00:10 +12:00
Bas Schouten
06e1af0909 Bug 590695: Don't check mDeviceEx when it doesn't exist. r=vlad a=blocking-beta6 2010-09-05 18:59:57 +02:00
Joe Drew
8678c3e212 Bug 593618 - Because we always paint the whole texture we're drawing to, we need to validate and draw the _bounds_ of the visible region, not just the visible region's subrectangles. r=bas a=blocking2.0:beta6+ 2010-09-05 01:31:19 -04:00
Bas Schouten
37b1df3df1 Bug 592024 - Don't clear shared D3D9/D2D surfaces in cairo_d2d_create_for_handle because D3D9 and D2D need a lot of synchronization points. Instead, put a clear in DrawRegion, which already has synchronization points. r=jrmuizel a=blocking 2010-09-02 15:07:26 -04:00
Matt Woodrow
580d5fa9de Bug 587678 - Implement ImageLayerOGL::GetCurrentAsSurface for YUV surfaces. r=bas a=blocking2.0:beta6+ 2010-09-03 23:27:04 -04:00
Matt Woodrow
3b8fe67d49 Bug 593530 - Don't leak the DeviceManagerD3D9 if initializing it fails. r=joe a=blocking2.0:beta6+ 2010-09-03 23:21:26 -04:00
Chris Jones
49048c0d61 Merge m-c --> cedar
--HG--
rename : layout/style/test/test_hover.html => layout/style/test/hover_helper.html
2010-08-31 00:35:03 -05:00
Atul Apte
4a9f8dee1f Enable basic stereoscopic rendering support for D3D9 layers with 3D Vision. r=bas 2010-08-26 20:44:53 +00:00
Bas Schouten
ea31f72c26 Fix line endings in DeviceManagerD3D9. 2010-08-26 20:44:11 +00:00
Oleg Romashin
832333ab06 Merged with mozilla-central: 00186bbb7459 2010-08-24 14:21:48 -07:00
Chris Jones
9ce9433a4a Bug 570620, part o: Connect the dots to enable drawing remote frames for <browser remote>: create the frame on the content side, insert a display item for it in compositor-side SubdocFrame, and use IPC-enabled layer managers to make it all work. r=mats sr=roc 2010-08-20 18:24:41 -05:00
Chris Jones
07e1a3fd87 Bug 570620, part n: Hook layout/ipc into the build system, and integrate PRenderFrame into the PBrowser family. sr=bsmedberg 2010-08-20 18:24:41 -05:00
Chris Jones
f30d5c8a27 Bug 570620, part i: Implement ShadowLayer::Disconnect() for common-case shutdown, and ShadowableLayer::Disconnect() for emergency-case shutdown. r=vlad 2010-08-20 18:24:41 -05:00
Chris Jones
d839c7e1a5 Bug 570620, part h: Add a Layer::Disconnect interface. sr=vlad 2010-08-20 18:24:41 -05:00
Chris Jones
b59148a17a Bug 570620, part g: Fix bone-headed bugs with shadowable layers, remove unnecessary MOZ_LAYER_DECL_NAME()s, and have the "shadow layer manager" side keep a "shadow root" rather than setting the "real" root. r=vlad 2010-08-20 18:24:41 -05:00
Bas Schouten
ba35c84ad7 Bug 593860: Only render parts of a layer in the visible region. r=jrmuizel a=blocking-betaN 2010-09-08 05:27:38 +02:00
Bas Schouten
8f778f866d Bug 593268 - Part 3: Implement CreateOptimalSurface for D3D9 layers and use interop in CanvasLayerD3D9. r=jrmuizel 2010-09-08 05:27:36 +02:00
Bas Schouten
b3e32db8d5 Bug 593268 - Part 1: Expose LayerManager::CreateOptimalSurface. r=vlad sr=roc 2010-09-08 05:27:29 +02:00
Oleg Romashin
736c7d9124 Bug 578649 - ThebesLayerOGL using wrong shader program on QT GL build. r=vlad,a=blocking-fennec 2010-09-07 17:37:34 -07:00
Matt Woodrow
a7f65761ea Bug 505115 - Part 1 - Fix OpenGL container layer to support transforming children.r=vlad,a=roc 2010-09-07 17:35:50 -07:00
Vladimir Vukicevic
2df58148c6 comments only, updating license text. a=b 2010-09-13 13:45:20 -07:00
Robert O'Callahan
e31e06e790 Backing out bug 579276. a=me 2010-09-02 23:14:25 +12:00
Robert O'Callahan
c47e21d634 Fixing bustage, a=me 2010-09-02 22:15:17 +12:00
Robert O'Callahan
3f950a172c Bug 579276. Part 7: Don't retain transparent layers that would hurt text rendering. r=cjones 2010-09-02 21:18:41 +12:00
Robert O'Callahan
09145533e8 Bug 579276. Part 3: Change Set/IsOpaqueContent API to a more generic Get/SetContentFlags API. r=cjones,sr=vlad 2010-09-02 21:18:40 +12:00
Robert O'Callahan
14f3d9ad78 Bug 579276. Part 1: Change layer/layermanager user data API to use keys and values. r=cjones,sr=vlad 2010-09-02 21:18:39 +12:00
Jeff Muizelaar
8854ffd842 Bug 589395. d3d9: adjust vertex locations in the vertex shader. r=bas,a=blocking
Previously we adjusted the vertex locations directly, now
they have an implicit adjustment that happens in the vertex shader.
This should let us ignore the pixel center differences between
opengl/d3d9/d3d10.
2010-09-01 17:10:51 -04:00
Jeff Muizelaar
46319343f4 Bug 592458. Generate the d3d9 shaders using a script. r=bas,a=joe
This isn't part of the build because we don't want to depend
on the directx sdk (fxc) for building.
2010-09-01 17:02:02 -04:00
Matt Woodrow
5407e8a286 Bug 589978 - [D3D9] 2D canvas layers always have premultiplied alpha. r=bas, a=beta5+ 2010-08-23 20:58:27 -07:00
Matt Woodrow
2bfe332d33 Bug 589755 - [D3D9] Canvas layer uses incorrect source with d2d surfaces. r=bas, a=beta5+ 2010-08-23 20:57:59 -07:00
Matt Woodrow
368146a42c Bug 589097 - [D3D9] Incorrect alpha blending on canvas layers. r=bas, a=beta5+ 2010-08-23 20:57:22 -07:00
Matt Woodrow
5eefa3d811 Bug 588212 - LayerManagerD3D9 PaintToTarget uses wrong render target. r=bas, a=beta5+ 2010-08-23 20:56:49 -07:00
Karl Tomlinson
9262413ddf backout dbbb9575aae1 due to build issues in some configurations b=577743 2010-08-23 16:27:49 +12:00
Chris Double
2c4ba817cd Bug 577743 - Scale videos at YCbCr to RGB conversion time - r=roc a=blocking 2010-08-23 13:47:33 +12:00
Bas Schouten
76f1a10ae3 Fix bustage from changeset 8c767b950381. a=bustage 2010-08-20 05:58:44 +02:00
Bas Schouten
61add0e551 Bug 588690 - Part 1: Expose ClearCachedResources on BasicLayerManagers. r=roc 2010-08-20 05:40:49 +02:00
Vladimir Vukicevic
189a43e086 b=586043; GL layer manager should use GetClientBounds, not GetBounds; r=bas 2010-08-14 10:52:16 -07:00
Jacek Caban
7460ee1472 Bug 586279 - Broken DeviceManagerD3D9.h compilation on mingw r=bas.schouten a=joe
--HG--
extra : rebase_source : c3c6d40e0adbfa705759cb238ea10fc0e12e0d4a
2010-08-14 16:43:14 +02:00
Bas Schouten
bd1249e5eb Bug 586562: Always use A8R8G8B8 for our swap chains. Fixes black chrome for NVidia. r=vlad a=mossop 2010-08-12 18:25:12 +00:00
Bas Schouten
2b819506ec Bug 586159: Use SYSTEMMEM textures instead of OffscreenPlainSurfaces, better supported on NVidia. r=vlad 2010-08-12 18:25:09 +00:00
Justin Wood
eb068a8f7d bug 586187 - Build failure in LayerManagerD3D9 due to --disable-ipc not also defining Unicode, r=khuey a=bustage 2010-08-11 18:05:14 +02:00
Bas Schouten
a7370d6077 Bug 584539: Part 3 - Use D2D interop when using the D3D9 layer manager. r=vlad a=dougt 2010-08-11 02:36:05 +02:00
Bas Schouten
1174dba84a Bug 584754: Use the D3D9Ex device where available. r=vlad 2010-08-11 01:39:45 +02:00
Bas Schouten
16fbc64865 Bug 585248: Use a single device for all LayerManagerD3D9's. r=vlad 2010-08-11 01:32:45 +02:00
Bas Schouten
7f066e30d5 Bug 578384: Clear to to transparent black instead of solid white. r=jrmuizel 2010-08-11 01:32:43 +02:00
Vladimir Vukicevic
51835ef8a6 b=583838; add ANGLE/D3D WebGL support - part 4 - allow CanvasLayerOGL to work with different-type GL contexts; r=bas 2010-08-06 22:09:18 -07:00
Vladimir Vukicevic
d362d738b4 b=583844; use correct pack alignment when reading via ReadPixels; also use EXT_bgra correctly; r=bjacob 2010-08-06 22:09:18 -07:00
Vladimir Vukicevic
c44e0d0074 b=583838; add ANGLE/D3D WebGL support - part 2 - build EGL on windows and try to use it; r=bjacob 2010-08-06 22:09:18 -07:00
Vladimir Vukicevic
34ff738268 b=574481; fix layers lifetime issues; part 4 - fix other layers; r=bas 2010-08-06 22:09:18 -07:00
Vladimir Vukicevic
03b79c9f14 b=574481; fix layers lifetime isues; part 3 - add lifetime mgmt to GL layers; r=bas 2010-08-06 22:09:18 -07:00
Vladimir Vukicevic
2cdde897f8 b=574481; fix layers lifetime issues; part 1 - add API; r=roc 2010-08-06 22:09:17 -07:00
Robert O'Callahan
01e41cf67d Bug 579349. Track the 'drawn region' of content in layers, whhich ignores visibility, and use it to determine which layer a display item should be placed in. r=tnikkel 2010-08-02 15:06:58 +12:00
Chris Jones
74fa6ec682 Followup to bug 573829: Clean up a chunk of .rej vomit that just so happened to be syntactically correct and not change semantics. r=vlad 2010-07-29 14:15:13 -05:00
Vladimir Vukicevic
74195c1120 b=580345; fix up some GLESv2 vs. desktop GL differences; r=joe 2010-07-28 14:24:09 -07:00
Robert O'Callahan
348d1c7009 Bug 579262. Inherit FLAG_DESTINED_FOR_SCREEN into BasicLayer rendering. r=vlad 2010-07-24 21:37:17 +12:00
Chris Jones
17ad7390de Followup to bug 570294: Avoid vector::data(), it's not C++98.
--HG--
extra : rebase_source : 66a38bee840b21251dd4cbfca370cf9294745ee3
2010-07-21 18:13:24 -05:00
Chris Jones
2074213503 Bug 570294, part j: Publish BasicThebesLayer pixels to remote processes (slowly). r=roc
--HG--
extra : rebase_source : bac63c2b868fd002f9b27c6836aaed3f95c5316d
2010-07-21 16:17:33 -05:00
Chris Jones
67cc02d87a Bug 570294, part i: Publish BasicImageLayer pixels to remote processes (slowly). r=Bas
--HG--
extra : rebase_source : 6a5749fd41cc8181531b7ad89867be8736dbe63b
2010-07-21 16:17:33 -05:00
Chris Jones
f698a6df6e Bug 570294, part h: Publish BasicCanvasLayer pixels to remote processes (slowly). sr=vlad
--HG--
extra : rebase_source : c113259f24d6f1c43583c729b7e996be01ed35bc
2010-07-21 16:17:33 -05:00
Chris Jones
015c13454b Bug 570294, part g: Implement basic ShadowLayers and share basic layers with remote processes. r=Bas sr=vlad
--HG--
extra : rebase_source : aca1e9e2ebb49f000bbe5116c04145f8aff8ac03
2010-07-21 16:17:33 -05:00
Chris Jones
f6a490c7cb Bug 570294, part f: Implement the "manager" side of IPC layers. r=vlad
--HG--
extra : rebase_source : 8c99ac9f20dd92ab8d1f8379d166339366be4c60
2010-07-21 16:17:33 -05:00
Chris Jones
1623d769fb Bug 570294, part e: Implement the "forwarder" side of IPC layers. r=jrmuizel
--HG--
extra : rebase_source : 43c9bd051ec500d08ebd7bce6767c1be36abcd26
2010-07-21 16:17:33 -05:00
Chris Jones
5277f4315f Bug 570294, part d: IPC protocol for Layers. r=jrmuizel sr=vlad
--HG--
extra : rebase_source : dba7175f08f4fe6df93f2a66622dc3780a1890ed
2010-07-21 16:17:33 -05:00
Chris Jones
1c983c1028 Bug 570294, part c: C++ part of Layers IPC interface. r=Bas sr=vlad
--HG--
extra : rebase_source : 12246bd29d0469630c406dea4b137e792002de57
2010-07-21 16:17:33 -05:00
Chris Jones
39d9d05491 Bug 570294, part b: Add a Mutated() API allowing Layers to notify their managers that their Layer attributes have changed. r=Bas sr=roc
--HG--
extra : rebase_source : e3b7714bb3083bcf30b08920ebce1a656d48798a
2010-07-21 16:17:33 -05:00
Chris Jones
5b23ead307 Bug 573829, part 4: Use GL_REPEAT and appropriate texcoords to render ThebesLayerOGL's pixels rotated correctly. r=vlad 2010-07-22 15:29:37 -05:00
Chris Jones
f9b7cff7a4 Bug 573829, part 3: Use ThebesLayerBuffer to retain contents for ASurface-backed TextureImages. r=vlad 2010-07-22 15:29:37 -05:00
Chris Jones
b35ebb5f66 Bug 573829, part 1: Refactor ThebesLayerBuffer in preparation for its use in the OGL layers backend. r=roc
--HG--
rename : gfx/layers/basic/ThebesLayerBuffer.cpp => gfx/layers/ThebesLayerBuffer.cpp
rename : gfx/layers/basic/ThebesLayerBuffer.h => gfx/layers/ThebesLayerBuffer.h
2010-07-21 13:06:33 -05:00
Chris Jones
544264704f Bug 567421, part 2: Implement Dump[Self](FILE*) and Log[Self]() methods for layers. r=roc 2010-07-21 13:06:33 -05:00
Chris Jones
0408499418 Bug 567421, part 1: Rename NS_* macros to MOZ_* and add LayerManager::Name() interface. r=roc 2010-07-21 13:06:33 -05:00
Vladimir Vukicevic
0bf74d0046 b=580101; fix GLX GL context provider (nvidia/intel fix); r=cjones 2010-07-19 22:25:47 -07:00
Matt Woodrow
6a7826f993 b=580101; fix GLX GL context provider; r=vlad 2010-07-19 21:05:42 -07:00
Vladimir Vukicevic
fad535298d b=579696; BasicTextureImage doesn't handle partial updates properly; r=cjones 2010-07-19 14:54:17 -07:00
Vladimir Vukicevic
9735a3a8c3 b=575469; use CreateOffscreen in layers; r=bas 2010-07-18 22:01:14 -07:00
Vladimir Vukicevic
e5aa4fb514 b=575469; implement CreateOffscreen and context sharing in GLContexts; r=bas 2010-07-18 22:01:14 -07:00
Vladimir Vukicevic
dbd5cb620b b=575032; make GL Context providers static, allow for multiple providers; r=bas 2010-07-18 22:01:14 -07:00
Ryan VanderMeulen
c6c2c24920 Bug 577344 - Define extra virtual function unconditionally. r=roc 2010-07-17 18:26:02 +02:00
Robert O'Callahan
bdd3613dc1 Bug 564991. Part 41: When we clear our buffer, we need to redraw the entire visible region. r=cjones 2010-07-16 09:08:11 +12:00
Robert O'Callahan
5534e44e2a Bug 564991. Part 40: ThebesLayers painted with variable opacity can still be OPAQUE_CONTENT themselves. r=bas 2010-07-16 09:08:11 +12:00
Robert O'Callahan
e98a518e3c Bug 564991. Part 34: Make sure that ThebesLayerBuffers are always allocated as similar surfaces to the widget surface, whenever possible. r=cjones 2010-07-16 09:08:10 +12:00
Robert O'Callahan
da8eac7e0e Bug 564991. Part 32: Fix assertion in BasicThebesLayer; it's entirely possible that we need to invalidate an area, but the actual visible region is empty so there's no context to draw to. r=cjones 2010-07-16 09:08:10 +12:00
Robert O'Callahan
d13596f552 Bug 564991. Part 30: Skip clearing our ThebesLayerBuffer surface if we just created it. r=cjones 2010-07-16 09:08:09 +12:00
Karl Tomlinson
9bb3ceb7e1 b=573409 expire unused cached double-buffering back surfaces r=vlad sr=roc 2010-07-16 09:08:09 +12:00
Robert O'Callahan
d09c39d0a9 Bug 564991. Part 23: Introduce the concept of 'inactive' layers. r=mats,sr=dbaron 2010-07-16 09:08:05 +12:00
Matt Woodrow
0dc19c1c41 Bug 564991. Part 21: Avoid double-buffering if we're only going to paint one layer. r=vlad 2010-07-16 09:08:05 +12:00
Matt Woodrow
3d8d34ccf2 Bug 564991. Part 20: Performance win by avoiding PushGroup for single-layer opacity. r=vlad 2010-07-16 09:08:04 +12:00
Robert O'Callahan
96549cb43a Bug 564991. Part 19: Cache the backbuffer surface for performance wins. r=vlad 2010-07-16 09:08:04 +12:00
Matt Woodrow
b9bb858a55 Bug 564991. Part 18: Move double-buffering into the layer manager. r=jrmuizel,sr=vlad 2010-07-16 09:08:04 +12:00
Robert O'Callahan
63ec5e619c Bug 564991. Part 15: Start retaining the contents of BasicLayers. r=mats 2010-07-16 09:08:03 +12:00
Robert O'Callahan
cc872e7c9e Bug 564991. Part 9: Retain layer trees. r=tnikkel,sr=mats 2010-07-16 09:07:51 +12:00
Bas Schouten
46677257b1 Bug 577462: Addition - add comment requested in review. 2010-07-14 00:23:32 +02:00
Bas Schouten
a481f56985 Bug 577462: Use GetDC where possible for ThebesLayerD3D9 textures. r=jrmuizel 2010-07-14 00:19:45 +02:00
Bas Schouten
42feb308be Bug 578500: Clear mTarget at the end of a transaction. r=roc 2010-07-14 00:19:43 +02:00
Bas Schouten
af1a1cc748 Bug 577770: LayerManagerD3D9 should be using GetClientBounds not GetBounds. r=roc 2010-07-14 00:19:41 +02:00
timeless@mozdev.org
e054839f60 Bug 576375 LayerManagerOGL::Initialize leaks p in SHADER_PROGRAM when p->Initialize fails
r=vlad

--HG--
extra : rebase_source : 3e48dcd70be50d94126272c6339573133075faf6
2010-07-02 17:31:08 +03:00
timeless@mozdev.org
19ef538f1b Bug 565326 ContainerLayerOGL::ContainerLayerOGL doesn't use mTexture
r=bas

--HG--
extra : rebase_source : 81003129e2b42ed026a43a4a43c295dc0f6fc9cb
2010-05-25 17:34:09 +03:00
Benoit Jacob
22cf5106de b=576081; Remove gfx/layers/opengl/glDefs.h; r=vladimir 2010-07-03 18:26:56 -04:00
Bas Schouten
4e102a00dd Bug 574239: Have ThebesLayerD3D9 retain its content even across changes to the visible region. r=jrmuizel 2010-07-02 04:08:48 +02:00
Robert O'Callahan
8442c7897c Bug 564991. Part 6: Make BasicLayers support retained ThebesLayer contents. r=cjones,sr=vlad 2010-03-04 10:37:04 +13:00
Matt Woodrow
76ed4033a0 Bug 564991. Part 8: Hoist GetLayerType out of individual layer manager types and make it available for all layers. r=jrmuizel,sr=vlad 2010-07-01 20:01:09 -05:00
Chris Jones
1e87bdba07 Bug 574585: Have LayerManagerOGL release its root layer before destruction. r=vlad 2010-07-01 20:01:09 -05:00
Chris Jones
7a91b27803 Bug 573889, part 6: RefactorThebesLayerOGL to use TextureImage. r=Bas 2010-07-01 11:30:38 -05:00
Chris Jones
7be702f00b Bug 573889, part 0: Move the DEBUG_GL_ERROR_CHECK() macro into GLContext.h. r=vlad 2010-07-01 11:30:38 -05:00