gecko/gfx/layers
2010-08-06 22:09:18 -07:00
..
basic b=583838; add ANGLE/D3D WebGL support - part 2 - build EGL on windows and try to use it; r=bjacob 2010-08-06 22:09:18 -07:00
d3d9 b=583838; add ANGLE/D3D WebGL support - part 2 - build EGL on windows and try to use it; r=bjacob 2010-08-06 22:09:18 -07:00
ipc Followup to bug 570294: Avoid vector::data(), it's not C++98. 2010-07-21 18:13:24 -05:00
opengl b=583844; use correct pack alignment when reading via ReadPixels; also use EXT_bgra correctly; r=bjacob 2010-08-06 22:09:18 -07:00
ImageLayers.h b=574481; fix layers lifetime issues; part 1 - add API; r=roc 2010-08-06 22:09:17 -07:00
Layers.cpp Bug 579349. Track the 'drawn region' of content in layers, whhich ignores visibility, and use it to determine which layer a display item should be placed in. r=tnikkel 2010-08-02 15:06:58 +12:00
Layers.h b=574481; fix layers lifetime issues; part 1 - add API; r=roc 2010-08-06 22:09:17 -07:00
Makefile.in Bug 570294, part g: Implement basic ShadowLayers and share basic layers with remote processes. r=Bas sr=vlad 2010-07-21 16:17:33 -05:00
ThebesLayerBuffer.cpp Bug 573829, part 1: Refactor ThebesLayerBuffer in preparation for its use in the OGL layers backend. r=roc 2010-07-21 13:06:33 -05:00
ThebesLayerBuffer.h Bug 570294, part j: Publish BasicThebesLayer pixels to remote processes (slowly). r=roc 2010-07-21 16:17:33 -05:00