Gervase Markham
ca171eec44
Bug 716478 - update licence to MPL 2.
2012-05-21 12:12:37 +01:00
Bas Schouten
b92c726f5f
Bug 717393 - Part 5: Permit subpixel AA for transparent surfaces. r=roc
2012-05-15 16:57:51 +02:00
Nicholas Cameron
08cb3dff93
Bug 716438; using flags to select a shader. r=Bas
2012-03-01 17:29:30 +00:00
Nicholas Cameron
a4a19696e8
Bug 716439; dx10 shaders for mask layers. r=Bas
2012-02-16 12:34:28 +13:00
Nicholas Cameron
d406c20f17
Bug 716439; Using mask layer shaders in DX10. r=Bas
2012-02-16 12:34:25 +13:00
Nicholas Cameron
4619e13780
Bug 716439; Loading a mask layer to textures in DX10. r=Bas
2012-02-16 12:34:23 +13:00
Nicholas Cameron
06d16ddac0
Bug 716439; creating mask layers. r=roc
2012-02-08 11:27:44 +13:00
Bas Schouten
02f1f01c3e
Bug 743590: Properly mark ThebesLayer content invalid when changing content type. r=jrmuizel
2012-04-21 17:33:59 +02:00
Bas Schouten
b926862954
Bug 743393: Reset scissorrect when clearing surfaces. r=jrmuizel
2012-04-11 18:17:40 +02:00
Bas Schouten
a25be3f8c2
Bug 743148: Setup input assembler for component alpha filling. r=jrmuizel
2012-04-11 18:17:40 +02:00
Phil Ringnalda
4348c0ace3
Back out 4b82f26f8593:2fcf9cbedd48 (bug 743393, bug 719776) for bustage
2012-04-11 09:06:40 -07:00
Bas Schouten
189797aaee
Bug 743393: Reset scissorrect when clearing surfaces. r=jrmuizel
2012-04-11 16:55:31 +02:00
Bas Schouten
fa18d1f970
Bug 743148: Setup input assembler for component alpha filling. r=jrmuizel
2012-04-11 16:55:31 +02:00
Bas Schouten
5c56511c71
Bug 740815 - Part 3: Use component alpha rendering when required and drawing content with Azure. r=jrmuizel
2012-04-03 22:25:52 +02:00
Bas Schouten
466e713be2
Bug 740815 - Part 2: Generalize code for filling component alpha surfaces with opaque colors. r=jrmuizel
2012-04-03 22:25:52 +02:00
Jeff Gilbert
ab6e9099ad
Bug 735378 - Cache temporary composite surfaces - r=bgirard
2012-03-25 12:50:26 -07:00
Bas Schouten
ee64d142c2
Bug 732988 - Part 1: Add ScaleToSize API to ImageLayers. r=roc
2012-03-13 01:41:29 +00:00
Daniel Holbert
d8d7782972
Backout 4b46f6eff8f4 (Bug 732988) for linux Cipc orange
2012-03-11 16:43:12 -07:00
Bas Schouten
a1cb5a3d28
Bug 732988 - Part 1: Add ScaleToSize API to ImageLayers. r=roc
2012-03-11 22:33:22 +00:00
Bas Schouten
87964f395c
Bug 651192 - Part 5: Support remote access to ImageContainers. r=roc
2012-02-16 04:26:19 +01:00
Benoit Jacob
48c5b9a871
Bug 711656 - report force-enabled features in crash reports - r=jrmuizel
...
Force-enabled features will be reported with a '!' instead of the usual '?' in AppNotes in crash reports.
2012-02-27 16:33:19 -05:00
Jacek Caban
4deb092f3a
Bug 723942 - ImageLayerD3D*.cpp does not compile on mingw r=bas
...
--HG--
extra : rebase_source : e98c15c62a8998c1c646a5d9851ec96514f0b376
2012-02-06 11:24:47 +01:00
Bas Schouten
f987b74374
Bug 715785: Make ImageContainers independent of LayerManagers. r=roc
2012-02-01 03:18:30 +01:00
aceman
9f40d11539
Bug 678982 - check for null pointer dereference in gfx/layers/d3d10/ImageLayerD3D10.cpp; r=bas.schouten
2012-01-19 15:53:56 +01:00
Jeff Muizelaar
4ac327e933
Bug 696398. Add an api to analyse frame rate. r=ajuma
...
This adds a startFrameTimeRecording() and stopFrameTimeRecording()
to DOMWindowUtils. stopFrameTimeRecording() returns an array of frame times in milliseconds.
2012-01-05 17:40:35 -05:00
Bas Schouten
bf4eadaee5
Bug 711063 - Part 11: Allow using Azure for content drawing with D3D10 layers. r=jrmuizel
2012-01-05 08:17:52 +01:00
Matt Woodrow
1e6a0c0b07
Bug 707563 - Restore the w component in the LayerManager shaders after applying the offset. r=Bas
2011-12-19 10:11:30 +13:00
Jeff Gilbert
4d60675b38
Bug 708124 - Remove unnecessary glFlushs from Layers - r=bjacob
2011-12-16 14:24:46 -08:00
Jeff Gilbert
1be07963e0
Bug 705024 - Guarantee GLContexts are resolved properly - r=bjacob
2011-12-16 14:24:46 -08:00
Matt Woodrow
bea9136024
Bug 707563 - Convert vertex vector back into normal coordinate space before applying offset. r=Bas
2011-12-09 16:21:45 +13:00
Robert O'Callahan
f5a402ffe7
Bug 701528. Fix component alpha shader so correct destination alpha values are produced. r=bas
2011-11-14 17:42:08 +13:00
Jeff Gilbert
50ccee0ff9
Bug 571507 - Add checks for texture creation failure to ContainerLayerD3D* - r=bas.schouten
2011-11-03 12:10:10 -07:00
Ehsan Akhgari
2a602a5685
Bug 690892 - Replace PR_TRUE/PR_FALSE with true/false on mozilla-central; rs=dbaron
...
Landing on a CLOSED TREE
2011-10-17 10:59:28 -04:00
Jeff Walden
b7753477cf
Bug 693469 - Implement mozilla::ArrayLength and mozilla::ArrayEnd, and replace uses of NS_ARRAY_LENGTH whenever possible. (Exceptions: assigning to static initializers, use in static assertions, as template parameters, etc. These will go away when the relevant compilers have C++11 constexpr support.) r=cjones
...
--HG--
extra : rebase_source : b4bae9a0f85abf2feb828609b50e756916b99a6f
2011-10-10 22:50:08 -07:00
Matt Woodrow
903d47038f
Bug 692968 - Check the return value of CreateTexture2D in ContainerLayerD3D10. r=Bas
2011-10-13 14:01:30 +13:00
Jeff Walden
eb2cb918a4
Back out everything since 5435ee09cf7b. Tinderbox compilers hate me. r=epic-fail
2011-10-12 12:21:53 -07:00
Jeff Walden
77ebbde4ab
Bug 639469 - Implement mozilla::ArrayLength and mozilla::ArrayEnd, and replace uses of NS_ARRAY_LENGTH whenever possible. r=cjones
...
--HG--
extra : rebase_source : 860a8271bf7e51cde358f2a4185c410de1fc2960
2011-10-10 22:50:08 -07:00
Matt Brubeck
eb9465f1a3
Back out f7bf7ac18a79 (bug 684826), 3a910924c50c (bug 687367), and 524a6bb8744b (bug 693086) because of Android bustage on a CLOSED TREE
2011-10-10 09:47:27 -07:00
Brad Lassey
24e472b6ab
merge
2011-10-10 11:01:34 -04:00
Brad Lassey
a80dbfc6f5
Backed out changeset 703df62e855b due to crashes reported in bug 693086
2011-10-10 11:00:16 -04:00
Oleg Romashin
a86f160f81
Bug 690469 - ShadowThebesLayer Init/Swap API rework. r=cjones
...
--HG--
extra : rebase_source : 92daf535bc48e1fa2a80d3ef1a6ed20855135eb4
2011-10-02 17:19:32 -04:00
Jeff Gilbert
ddbd79d20d
Bug 692458 - Fix for GLContext currency error - r=bjacob
2011-10-07 15:16:48 -04:00
Matt Woodrow
37b2a02d8f
Bug 684759 - Part 4 - Add layer sorting support to the LayerManagers. r=roc
2011-10-07 10:24:32 +13:00
Michael Wu
d8e503c38b
Bug 675553 - Switch from PRBool to bool on a CLOSED TREE , r=bsmedberg,khuey,bz,cjones
...
--HG--
rename : tools/trace-malloc/bloatblame.c => tools/trace-malloc/bloatblame.cpp
2011-09-28 23:19:26 -07:00
Ali Juma
e85791a064
Bug 681033 - Prevent ShadowLayers::RecvUpdate from triggering an immediate repaint. r=cjones
2011-09-26 09:20:42 -04:00
Robert O'Callahan
8453430402
Bug 677095. Compute reasonable destination alpha values with component-alpha blending in D3D10. r=bas
...
--HG--
extra : rebase_source : b0264c52df9a37334d9524e1fdd1f15e4e4df866
2011-08-12 10:40:39 +12:00
Chris Jones
9003c2c033
Bug 648484, part C: Forward a shadow-layer transaction after rendering in the D3D10 backend, if remote. r=joedrew
...
* * *
Unrot bug 648484. r=Bas. To be folded.
2011-08-09 12:38:26 -07:00
Chris Jones
cf90535cbd
Bug 648484, part B: Implement shadowable layer goop for D3D10, just enough to allow sending a window buffer to the compositor. r=Bas
2011-08-09 12:38:26 -07:00
Chris Jones
df81c875f3
Bug 648484, part A: Allow D3D10 layers to render directly to a share-able texture. r=Bas
2011-08-09 12:38:26 -07:00
Chris Jones
cfdff93df0
Bug 648484, part 9: Make LayerManagerD3D10 a shadow-layer manager and forwarder. r=Bas
2011-08-09 12:38:26 -07:00