This is old and causing some sadness on platforms with a limited number of
contexts.
--HG--
extra : rebase_source : cb867c8d9dcfa145fc6b9e95cc7bfc9652c0bc2d
Once, GLThread is gone we don't have any need to support both styles of GL
rendering. Merging LayerView and FlexibleGLSurfaceView makes it clearer what's
going on, and I expect we'll also be able to take out some dead code from the
resulting LayerView.
This patch is mostly uninteresting. The interesting bits are that
implementations of requestRender and the constructors are merged. Everything
else is mostly copying over methods and renaming FlexibleGLSurfaceView's
mController to mGLController.
Once, GLThread is gone we don't have any need to support both styles of GL
rendering. Merging LayerView and FlexibleGLSurfaceView makes it clearer what's
going on, and I expect we'll also be able to take out some dead code from the
resulting LayerView.
This patch is mostly uninteresting. The interesting bits are that
implementations of requestRender and the constructors are merged. Everything
else is mostly copying over methods and renaming FlexibleGLSurfaceView's
mController to mGLController.
- Disable fps layer.
- Add some comments to FlexibleGLSurfaceView.
- Get rid of getBufferSize and some other related cleanup.
- Add some comments to compositor-invoked functions in GeckoLayerClient.
- Take out unnecessary parameters to Rect constructor.
- Move class variable initialization to constructor.
- Take out kUsingGLLayers.
- Add a comment about changes in background color.
- Fix up convertViewPointToLayerPoint to be more correct.
- Add note in setPositionAndResolution about how it might be wrong.
- Modify provideEGLSurface to not store the surface in mEGLSurface.
- Remove some unneeded, commented out code in GLThread.