Matt Woodrow
9a4501e6bc
Bug 1146313 - Null check pData in UpdateConstantBuffers. r=jrmuizel
2015-03-26 13:06:21 +13:00
Matt Woodrow
cea86e0162
Bug 1146315 - Part 2: Release D3D11 YUV textures on the main thread. r=nical
2015-03-26 13:05:25 +13:00
Matt Woodrow
02457f633a
Bug 1145585 - Hold a ref to the right texture. r=jmuizelaar
2015-03-26 12:57:03 +13:00
Maksim Lebedev
2947df3cef
Bug 1143655 - Add sending NS_TOUCH_CANCEL event. r=kats
2015-03-25 12:20:20 -04:00
Kartikaya Gupta
11f7426044
Bug 1143665 - Remove the ambiguous scroll position being passed around in scroll started/stop notifications. r=roc,ehsan
2015-03-25 07:52:37 -04:00
David Anderson
37a72c0133
Clamp APZ wheel event deltas to the size of a page scroll. (bug 1146676, r=kats)
2015-03-24 14:59:41 -07:00
David Anderson
75594981fd
Don't route wheel events through APZ if they require custom deltas. (bug 1146674, r=kats)
2015-03-24 14:58:49 -07:00
Trevor Saunders
98873cda27
bug 1146027 - more final r=froydnj
2015-03-24 17:51:43 -04:00
Kushan Joshi
a3c4b7a023
Bug 1101627 - Add touch action regions. r=kats
2015-03-24 09:13:24 -04:00
Sotaro Ikeda
158ab3a077
Bug 1124907 - Call SetCompositor() only when it is valid r=nical
2015-03-24 07:21:15 -07:00
Nicolas Silva
069c04aa26
Bug 1143653 - Backout part of the initial patch because of crashes.
2015-03-24 14:17:27 +01:00
Botond Ballo
8e066036ed
Bug 1145787 - Put a misplaced assertion into its proper place. r=kats
2015-03-20 19:21:04 -04:00
Botond Ballo
0e8ca56b6d
Bug 1145345 - Account for a greater variety of rounding errors when comparing coordinates. r=kats
2015-03-20 14:02:07 -04:00
Kartikaya Gupta
8b0a04901c
Bug 1145764 - Add logging for tile retention inside a TiledLayerBuffer. r=nical
2015-03-23 13:01:02 -04:00
Kartikaya Gupta
ad1472508e
Bug 1145764 - Add some default-disabled logging to TextureClientPool. r=nical
2015-03-23 13:01:02 -04:00
Kartikaya Gupta
b1fc721715
Bug 1145764 - Remove unused functions. r=nical
2015-03-23 13:01:02 -04:00
Kartikaya Gupta
02af1d3b3b
Bug 1036967 - Follow-up to fix debug logging. r=me
2015-03-23 08:21:10 -04:00
Matt Woodrow
b66c3ec27e
Bug 1145513 - Upload YCbCr image data on the client side when using d3d9 layers. r=nical
2015-03-23 15:13:56 +13:00
David Anderson
049e818efb
Add APZ support for test.mousescroll callbacks. (bug 1142866 part 3, r=kats)
2015-03-22 00:42:26 -07:00
David Anderson
e82a9bed2b
End APZ wheel transactions when the mouse moves out of frame. (bug 1142866 part 2, r=kats,botond)
2015-03-22 00:42:25 -07:00
David Anderson
2788fe89b0
Add wheel transaction support to APZ. (bug 1142866 part 1, r=kats)
2015-03-22 00:36:13 -07:00
Jeff Muizelaar
df01cc2463
Bug 1144136. Remove unneeded Flush() from D3D11 compositor. r=bas
...
I don't think we need this because the Present() call has an implicit flush.
2015-03-21 15:07:06 -04:00
Ehsan Akhgari
33bb32f549
Bug 1145631 - Part 1: Replace MOZ_OVERRIDE and MOZ_FINAL with override and final in the tree; r=froydnj
...
This patch was automatically generated using the following script:
function convert() {
echo "Converting $1 to $2..."
find . \
! -wholename "*/.git*" \
! -wholename "obj-ff-dbg*" \
-type f \
\( -iname "*.cpp" \
-o -iname "*.h" \
-o -iname "*.c" \
-o -iname "*.cc" \
-o -iname "*.idl" \
-o -iname "*.ipdl" \
-o -iname "*.ipdlh" \
-o -iname "*.mm" \) | \
xargs -n 1 sed -i -e "s/\b$1\b/$2/g"
}
convert MOZ_OVERRIDE override
convert MOZ_FINAL final
2015-03-21 12:28:04 -04:00
Botond Ballo
33f47d577c
Bug 1145702 - Make the assertion in Axis::GetOverscroll() more informative. r=Cwiiis
2015-03-20 13:02:23 -04:00
Wes Kocher
a694cc39ce
Merge m-c to inbound a=merge CLOSED TREE
2015-03-20 18:01:17 -07:00
Wes Kocher
92e3b93e2d
Backed out changeset fca0ab2e718d (bug 1121072) for frequent bc3 failures
2015-03-20 17:17:48 -07:00
Kartikaya Gupta
a89786d06f
Bug 1139469 - Guard against a null compositor loop during startup on B2G. r=botond
2015-03-20 15:28:04 -04:00
Trevor Saunders
5fb347354a
bug 1183967 - fixup correct case of mfidl.h
2015-03-20 15:18:26 -04:00
Bill McCloskey
defabd03f1
Bug 1121072 - Always notify when layers cleared
2015-03-20 11:52:43 -07:00
Kartikaya Gupta
c318671429
Bug 1144831 - Remove the HandleLongTapUp callback and just use HandleSingleTap instead. r=botond
2015-03-20 14:26:52 -04:00
Kartikaya Gupta
3ca0a3ab75
Bug 1128042 - Don't round critical displayport out as it should already be tile aligned and rounding error can increase tile usage. r=botond
2015-03-20 14:26:51 -04:00
Wes Kocher
e69f767407
Merge m-c to b2ginbound a=merge CLOSED TREE
2015-03-19 19:31:35 -07:00
Michael Wu
fac6e05fc7
Bug 1120780 - Fallback on lock_ycbcr when ColorConvertor fails, r=sotaro
2015-03-20 10:25:12 +08:00
Nicolas Silva
7092c70628
Bug 1143653 - Typo fix in a variable name. r=me
2015-03-19 12:07:28 +01:00
Kartikaya Gupta
32686fc8ac
Bug 1142437 - Better deal with delayed state change notifications from APZ. r=botond
2015-03-19 06:54:34 -04:00
Kartikaya Gupta
bda9d932e3
Bug 1122090 - Send the allowed behaviour notification to APZ for touch blocks when touch-action is enabled. r=botond
2015-03-19 06:33:33 -04:00
Kartikaya Gupta
d090728571
Bug 1144112 - When tagging a block as fast-motion with touch-action enabled, make sure to set the allowed behaviors on it as well. r=botond
2015-03-19 06:33:32 -04:00
Kartikaya Gupta
f1a29b8775
Bug 1144112 - Rearrange code a little to simplify it. No functional changes intended. r=botond
2015-03-19 06:33:32 -04:00
Matt Woodrow
1fd763f827
Bug 1138967 - Part 3: Add D3D11 YCbCr texture clients and upload on the client side. r=nical
2015-03-19 10:17:13 +13:00
Matt Woodrow
b7da7cb76d
Bug 1138967 - Part 2: Create IMFYCbCrImage so that image data copying happens off the decoder thread. r=nical,cpearce
2015-03-19 10:16:23 +13:00
Matt Woodrow
0cf3a7cea7
Bug 1138967 - Part 1: Remove ISharedImage. r=nical
2015-03-19 10:15:38 +13:00
Botond Ballo
616f56fecd
Bug 1043013 - Use strongly-typed regions in HitTestingTreeNode. r=kats
2015-03-13 20:42:15 -04:00
Botond Ballo
824de31a1b
Bug 1043013 - Introduce IntRegionTyped. r=jrmuizel
2015-03-16 13:42:15 -04:00
Nicolas Silva
3c645c2707
Bug 1143653 - Crash in CompositorD3D9 rather than TextureD3D9 if device reset fails, after a few attemps. r=jrmuizel
2015-03-17 15:05:41 +01:00
Brian Birtles
afb38bda70
Bug 1113425 part 2 - Apply async properties when querying the animated transform; r=mattwoodrow
...
In order to test off-main thread animations, we have a method that will return
the animated transform value set on a shadow layer. This method will return null
if the transform was not set by animation.
However, in some situations we temporarily clear the animation transform. For
example, when we synchronize a composite layer with its content layer, we reset
the animation transform. Then, on the next composite, we will recalculate the
animated value.
If we try to query the animated transform value in between resetting it and the
next composite we will get back null. To avoid a race condition, in
ShadowLayersUpdated after potentially clearing the animated transform, we
synchronously update the async properties on the layer transform in order
to reinstate the animated transform (so it is there when we go to query it).
However we *only* do this when the mIsTesting flag is set which is true
whenever we have the refresh driver under test control. Furthermore, we only
do it when we already have a pending composite task to better match conditions
under regular operation.
In test_deferred_start.html, however, we specifically need to test without
putting the refresh driver under test control. As a result mIsTesting will be
false and we can encounter a race condition when querying the animated
transform.
To work around this, this patch makes us *also* update async properties
when fetching the animated transform value. The method for getting the
animated transform value is only used for testing so it should have no effect
on the regular compositing behavior.
It would seem that we could then remove the call from ShadowLayersUpdated but
doing this caused a small number of test cases to fail. In particular one test
for *opacity* in test_animations_omta.html was failing at the end of the
animation because we ended up with a stale opacity animation value on the
compositor which the synchronous update was previously removing. The test,
in this case, should be ignoring the value on the compositor but, unlike
transform, there is no flag for indicating whether or not the opacity on shadow
layers has been set by animations. As a result, this patch leaves the call that
triggers a synchronous update in test mode when updating shadow layers.
2015-03-17 18:38:12 +09:00
Ryan VanderMeulen
54343a8bc7
Backed out changeset e86c7b372d7a (bug 1120780) for causing bug 1144224.
...
CLOSED TREE
2015-03-17 15:46:50 -04:00
Ryan VanderMeulen
e30c62bb4f
Backed out changeset bb4b51d4af93 (bug 1143653) for WinXP assertions.
2015-03-17 12:40:47 -04:00
Nicolas Silva
8beb386c1e
Bug 1143653 - Crash in CompositorD3D9 rather than TextureD3D9 if device reset fails, after a few attemps. r=jrmuizel
2015-03-17 15:05:41 +01:00
Carsten "Tomcat" Book
21682b3a69
merge mozilla-inbound to mozilla-central a=merge
2015-03-17 11:36:52 +01:00
Michael Wu
1587275ec5
Bug 1120780 - Remove special handling for venus, r=sotaro
2015-03-17 09:38:34 +08:00