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Bug 1128042 - Don't round critical displayport out as it should already be tile aligned and rounding error can increase tile usage. r=botond
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@ -174,7 +174,7 @@ ClientTiledPaintedLayer::BeginPaint()
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ParentLayerRect criticalDisplayPort =
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(displayportMetrics.GetCriticalDisplayPort() * displayportMetrics.GetZoom())
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+ displayportMetrics.mCompositionBounds.TopLeft();
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mPaintData.mCriticalDisplayPort = RoundedOut(
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mPaintData.mCriticalDisplayPort = RoundedToInt(
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ApplyParentLayerToLayerTransform(transformDisplayPortToLayer, criticalDisplayPort));
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}
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TILING_LOG("TILING %p: Critical displayport %s\n", this, Stringify(mPaintData.mCriticalDisplayPort).c_str());
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