viewport-units-rounding-1.html fails without the patch and passes with
the patch.
viewport-units-rounding-2.html fails with an early version of the patch
but not without the patch or with the final version.
Also shuffle the initialization of members in
nsAnimationManager::BuildAnimations to roughly match the order in which they
are declared (with the exception that mPlayState needs to be set before calling
IsPaused() which is used to set mPauseStart).
This was only needed when we were inspecting the returned time fraction but now
that we inspect the phase it's not necessary to force the fill mode to "both".
This patch simply moves the code from ElementAnimations to ElementAnimation so
that it can later be used in transitions code and so we can later move
EnsureStyleRuleFor to ElementAnimation.
This patch shuffles the code in ElementAnimations::GetEventsAt to make it easier
to follow.
It also removes a check for whether or not the animation is paused.
Previously we would not dispatch events if the animation was paused and in its
active phase (but we would if the animation had finished). There doesn't seem to
be any reason for this. If the animation was paused between the last sample and
the current sample and the boundary of an iteration also occurred in that time
then I expect we should dispatch that event. Removing this check for the pause
state does not cause any tests fail.
Separating out the event logic here makes it clear that we do not dispatch start
events in the situation where one sample falls before the active interval and
one sample falls after it (filed as bug 1004361). This patch adds a comment to
this effect.
This patch simply shifts the event-related code from GetPositionInIteration to
GetEventsAt. Although there are simplifications that could be done to
GetEventsAt, they are deferred to a subsequent patch so as not to obscure the
translation of code from one function to another.
As a result of moving event-related handling from GetPositionInIteration it no
longer needs to support different main-thread vs compositor modes.
This patch makes ElementAnimations::GetPositionInIteration return
a ComputedTiming object instead of just a time portion (time fraction).
Since the ComputedTiming object includes phase information, we can fix those
parts of EnsureStyleRule and GetEventsAt that were temporarily using the time
portion to guess if the animation might have finished or not.
This patch moves the FillsForwards/FillsBackwards methods previously defined on
ElementAnimations to the structure contain the fill mode: AnimationTiming. It
also changes GetPositionInIteration to use these methods.
Introduces a struct to store timing parameters for passing to
GetPositionInIteration. In future this struct is expected to be expanded to
include other timing parameters as well (based roughly on Web Animations'
"Timing" interface, hence the name AnimationTiming).
This patch moves event queuing out of EnsureStyleRuleFor into a separate method.
This is a preparatory step towards making GetPositionInIteration into a more
generic method for calculating the current time fraction.
In order to achieve this, GetPositionInIteration needs to be able to calculate
the correct time portion for times outside the range [0, 1] even when it is not
passed a ElementAnimation object. Specifically, it needs the fill mode of the
animation to be passed in.
(Rather than using FillForwards/FillBackwards this patch just compares the
NS_STYLE_ANIMATION_FILL_MODE_* values directly but FillForwards/FillBackwards
are restored in a subsequent patch when they are added to the struct used to
lump the timing parameters together.)
There are a number of places where positionInIteration is used to determine if
the current sample occurs in the active phase or after. This is sub-optimal but
is fixed in a subsequent patch in this series.
The actual work of removing event queuing from GetPositionInIteration is
deferred to a subsequent patch in order to keep the changes as small as
possible. This patch simply makes separate calls to GetPositionInIteration for
interpolating and for event queuing.
This patch adds tests for triggering animations based on the length of the
animation-name property as well as tests for dynamic changes to style rules.
These tests are based on tests in test_animations.html but for directed at
animations that run on the compositor thread.
This patch adds tests for the cascanding of keyframes rules based on those in
test_animations.html but for animations that run on the compositor thread.
This patch adds tests for the interaction of animation and restyling (Bug
686656) based on those in test_animations.html but for animations that run on
the compositor thread.
The implementation here current expects BOTH the following to fail:
- The comparison between the OMTA value and the expected value
- The comparison between the OMTA value and the computed value
This generally tends to be the case since the computed value and expected value
normally match unless we have a bug that affects all CSS animations. If we need
to mark tests where the computed value is also wrong we'll need to modify the
behavior here at that time.
This patch also applies this new function to the author !important test that was
previously commented-out because it currently fails.
This patch also ensures that when we have an animation running on the compositor
when it should not that we still compare the values produced on the compositor
and on the main thread so that the visual result is correct even if the
performance characteristics are not.
This patch adds tests for the handling of author !important rules and animations
based on similar tests in test_animations.html but for animations that run on
the compositor thread.
Due to bug 847287, these tests don't pass and are partly disabled. Subsequent
patches add todo_is tests for this.
This patch adds a version of tests in test_animations.html for bug 651456 which
covers multiple samples with the same timestamp. The version here, however,
tests animations that run on the compositor thread.
This patch adds a version of tests in test_animations.html for keyframe
animations with multiple properties where some properties are present in only
some keyframes. The version here, however, tests animations that run on the
compositor thread.
This patch adds a version of tests in test_animations.html under the heading,
"css3-animation: 3.8 The 'animation-delay' Property", for animations
that run on the compositor thread.
This patch adds a version of tests in test_animations.html under the heading,
"css3-animation: 3.7 The 'animation-play-state' Property", for animations
that run on the compositor thread.
This patch adds a version of tests in test_animations.html under the heading,
"css3-animation: 3.6 The 'animation-direction' Property, for animations
that run on the compositor thread.
This patch addresses and issue where the OMTA style and computed style were not
comparing equal in one particular case.
In this case AddTransformTranslate in nsStyleAnimation would give us
a translate-y value of 94.331673 in both cases (i.e. when calculating the
animated value on the compositor thread or when fetching computed style).
For the OMTA case, however, after we apply additional layer transformations and
then reverse them (so we can query the CSS value) we'd end up with 94.331642,
a difference of 0.000031. The reversing procedure is only used for testing so
the actual error introduced here by the additional layer transformations is
probably less.
Unfortunately, when we pass 94.331642 this along to MatrixToCSSValue we get back
matrix(1, 0, 0, 1, 94.3316) since it only outputs 6 digits of precision.
On the other hand, on the computed style end we'd pass 94.331673 to
MatrixToCSSValue which gives us matrix(1, 0, 0, 1, 94.3317), so the error swells
from 0.000031 to 0.0001.
Then when we subtract 94.3316 from 94.3317 in Javascript we get
0.00010000000000331966 due to floating-point precision issues which compares
greater than the default tolerance of 0.0001.
This patch simply adjusts the default tolerance to 0.00011 to accommodate
these floating-point differences.
This patch adds a version of tests in test_animations.html under the heading,
"css3-animation: 3.5 The 'animation-iteration-count' Property" for animations
that run on the compositor thread.
These tests surface an issue where in some cases precision errors lead to
discrepencies between the OMTA style and computed style. This is fixed in
a subsequent patch in this series.
This patch adds a version of the tests in test_animations.html under the
heading, "css3-animations: 3.2. The 'animation-name' Property" that tests the
same features when animations are running on the compositor thread.
The test harness code for normalizing transform inputs to a standard form for
comparison fails to detect the case where the input is a string such as
{ tx: "20px" }
instead of:
{ tx: 20 }
When we go to compare matrix components we fail if:
Math.abs(a.comp - b.comp) > tolerance
But if a.comp or b.comp is a string, we'll get NaN on the LHS and
"NaN > tolerance" will return false so we'll skip the failure handling and
continue onto the next component. That means if we have input { tx: "30px" } and
we get "20" as the x-translation component we'll pass the test.
This patch fixes this condition to check for isNaN.
We *could* also just drop a few .map(parseFloat) calls into
convertObjectTo3dMatrix and convertArrayTo3dMatrix to ensure "20px" becomes 20
but there may be situations where that masks bugs (since "20px" and "20em" turn
into the same thing) so for now this minimal fix should be enough.
This patch converts the tests in test_animations.html under the heading,
"css3-animations: 3.1. Timing functions for keyframes" to an equivalent version
for testing animations that run on the compositor thread.
These functions get invoked as event listeners, so we'll automatically get the
proper |this|. The reason for the existing shenanigans was to work around
bug 872772, which has now been fixed.
As a result, transitions are now stored using a pointer to the base class,
mozilla::ElementAnimation. We downcast to a transition only when necessary. No
error-checking of the result of AsTransition is performed since we only ever
call it on the mAnimations member of ElementTransitions.
Add a method for downcasting from an ElementAnimation to an
ElementPropertyTransition (when the underlying object is an
ElementPropertyTransition).
This, unfortunately, adds a vtable to ElementAnimation but in the long term
I hope we will be able to isolate transition-specific code to a specific kind of
TransitionEffect that hangs off ElementAnimation and put the vtable on
AnimationEffect instead. (The AnimationEffect concept is part of the Web
Animations API.)
We currently have mozilla::StyleAnimation as well as nsStyleAnimation. This
patch renames StyleAnimation back to ElementAnimation.
Although ElementAnimation is very similar to ElementAnimations, in the near
future we expect to retire ElementAnimations and replace it with a common
AnimationSet-like structure that is covers the features of ElementAnimations and
ElementTransitions.
This patch takes StyleAnimation and makes it ref-counted heap object. This
should allow us to store StyleAnimation and its subclasses (transitions only
currently) in a consistent fashion (an array of base-class pointers).
Furthermore, this will be helpful if we want these things to be pointed to
from Javascript objects that may, for example, preserve their lifetime beyond
that of the element that currently owns them.
This patch also introduces a typedef for an array of refptrs to StyleAnimation
objects (and similarly for the subclass ElementPropertyTransition) to simplify
the code somewhat.
- OverflowChangedTracker::AddFrame now accepts an enumerated type parameter to
indicate if the overflow areas of children have changed (CHILDREN_CHANGED),
the overflow areas of the children have changed and the parent have changed
(CHILDREN_AND_PARENT_CHANGED), or if only the transform has changed
(TRANSFORM_CHANGED).
- OverflowChangedTracker::Flush no longer falls back to calling
nsIFrame::UpdateOverflow when a frame lacks a PreTransformOverflowAreas
property.
- Added an additional change hint, nsChangeHint_ChildrenOnlyTransform, which
results in TRANSFORM_CHANGED being passed in to
OverflowChangedTracker::AddFrame.
- In nsIFrame::FinishAndStoreOverflow, the passed in overflow is now stored as
the InitialTransformProperty for elements that are IsTransformed().
- Partially corrected Bug 926155, by only calling
OverflowChangedTracker::AddFrame on parents of the sticky element during
StickyScrollContainer::UpdatePositions, using CHILDREN_CHANGED.
This patch was mostly generated with the following command:
find . -name "*.h" -o -name "*.cpp" | xargs sed -e '/WrapObject(JSContext/ {; N; s/\(WrapObject(JSContext *\* *a\{0,1\}[Cc]x\),\n\{0,1\} *JS::Handle<JSObject\*> a\{0,1\}[sS]cope/\1/ ; }' -i ""
and then reverting the changes that made to
dom/bindings/BindingUtils.h, since those WrapObject methods are not
the ones we're trying to change here, plus a bunch of manual fixups
for cases that this command did not catch (including all the callsites
of WrapObject()).
This patch was mostly generated with this command:
find . -name "*.h" -o -name "*.cpp" | xargs sed -e 's/Binding::Wrap(aCx, aScope, this/Binding::Wrap(aCx, this/' -e 's/Binding_workers::Wrap(aCx, aScope, this/Binding_workers::Wrap(aCx, this/' -e 's/Binding::Wrap(cx, scope, this/Binding::Wrap(cx, this/' -i ""
plus a few manual fixes to dom/bindings/Codegen.py, js/xpconnect/src/event_impl_gen.py, and a few C++ files that were not caught in the search-and-replace above.
- OverflowChangedTracker::AddFrame now accepts an enumerated type parameter to
indicate if the overflow areas of children have changed (CHILDREN_CHANGED) or
if the transform has changed (TRANSFORM_CHANGED).
- OverflowChangedTracker::Flush no longer falls back to calling
nsIFrame::UpdateOverflow when a frame lacks a PreTransformOverflowAreas
property.
- Added an additional change hint, nsChangeHint_ChildrenOnlyTransform, which
results in TRANSFORM_CHANGED being passed in to
OverflowChangedTracker::AddFrame.
- In nsIFrame::FinishAndStoreOverflow, the passed in overflow is now stored as
the InitialTransformProperty for elements that are IsTransformed().
- Partially corrected Bug 926155, by only calling
OverflowChangedTracker::AddFrame on parents of the sticky element during
StickyScrollContainer::UpdatePositions, using CHILDREN_CHANGED.
Tests for animation list handling on the compositor thread. Some checks are
currently marked todo_is because they depend on Bug 980769 in order to pass.
This patch takes the compareTransform utility methods and makes them more
generic so they can be used for testing opacity too (the other property
currently animated on the compositor thread).
The naming omta_is and omta_is_approx is intended to mirror is and is_approx in
test_animations.html.
This patch adds an additional mochitest for specifically targetting CSS
Animations that run on the compositor thread. The content of the test mimicks
test_animations.html but using properties whose animations are expected to run
on the compositor thread.
Since off-main thread animation (OMTA) is not available on all platforms we
define a common wrapper function that runs OMTA tests only when available. This
patch further performs an internal check of basic OMTA operation so that
only a single error is produced if OMTA is unexpectedly unavailable.
Typical usage is:
SimpleTest.waitForExplicitFinish();
runOMTATest(function() {
... test code ...
SimpleTest.finish();
},
SimpleTest.finish);
This can be easily wrapped with promises if needed but does not require using
promises.
The calls to waitForExplicitFinish and finish are not performed automatically
since this function may be integrated with test suites that do other work
outside the call to runOMTATest.
Two comments in AnimationCommon.h refer to 'mFlushCount' which was presumably
the old name for mAnimationGeneration. Also, one comment says
nsCSSFrameConstructor tracks this. This patch adjusts the comments to refer
to mAnimationGeneration and RestyleManager.
(The reference to nsTransitionManager::UpdateAllThrottleStyles() is still valid
since there is useful documentation accompanying that method despite the fact
that the relevant code is mostly contained in AnimationCommon.h since bug
914847. Eventually we will unify the structures of transitions and
animations to the the point that we can replace the
IMPL_UPDATE_ALL_THROTTLED_STYLES_INTERNAL macro in AnimationCommon.h with an
actual method. At that point we can move the documentation accompanying
nsTransitionManager::UpdateAllThrottleStyles and its references to
AnimationCommon.)
We need a basic representation of animations from which we can derive subclasses
to represent specific cases such as transitions. For now we will retrofit
ElementAnimation for that purpose hence renaming it to StyleAnimation.
This patch removes the "using namespace mozilla::layers" line from
AnimationCommon.cpp since the unified build system concatenates several files
together before compiling making using declarations like this leak into other
files potentially creating ambiguities. Previously, when we were calling
ElementAnimation, 'Animation', there were ambiguities between
mozilla::layers::Animation and this new 'Animation' class. In general, it is
probably a good idea to limit the scope of these using declarations so I've kept
that change.
This patch relocates ElementAnimation from nsAnimationManager.{h,cpp} to
AnimationCommon.{h,cpp} and in the process moves it into the mozilla::css
namespace.
ElementAnimation::HasAnimationOfProperty doesn't seem to be overridden anywhere.
I suspect it was a copy-paste mistake because the methods of the same name on
ElementAnimations, ElementTransitions, and CommonElementAnimationData are
virtual.
Now that ElementTransitionProperty inherits from ElementAnimation,
ElementTransitions::HasAnimationOfProperty can re-use
ElementAnimation::HasAnimationOfProperty in its definition of
ElementTransitions::HasAnimationOfProperty.
Similarly, in nsDisplayList::AddAnimationsAndTransitionsToLayer we can use this
method rather than drilling down to the appropriate segment by hand.
Both ElementPropertyTransition and ElementAnimation specify an IsRunningAt
method which have the same purpose but with two subtle differences:
a) ElementPropertyTransition::IsRunningAt checks if the transition is a removed
sentinel and if so returns false. This patch adds a check for a null start time
to IsRunningAt since I think in future we will want to allow null times in
various places to represent, for example, animations that are not connected to
a timeline. (However, ultimately we will probably not allow start times on
*animations* to be null, only on their associated player.)
Should we later use a different mechanism for marking sentinel transitions (e.g.
a boolean flag) this method should still be correct as it checks if aTime is
inside the transition interval before returning true.
b) ElementPropertyTransition::IsRunningAt returns false if the transition is in
the delay phase, that is, waiting to start. This patch changes this behavior so
that transitions are considered running even if they are in the delay phase.
This brings their behavior into line with animations and removes the need for
the ElementPropertyTransition::mIsRunningOnCompositor since it is only used to
determine when a transition in the delay phase has begun.
ElementAnimation::IsRunningAt also handles pause state and iterations but this
logic should still be correct for transitions which, in this area, only use
a subset of the functionality of animations since their pause state is always
playing and their iteration count is 1.
As part of moving towards more shared data structures for animation, this patch
makes ElementPropertyTransition inherit from ElementAnimation. At the same time
we switch from storing the target property, start/end values, start time, delay,
and timing function on the transition to the corresponding location in
ElementAnimation.
Since nsDisplayList::AddAnimationsAndTransitionsToLayer was already doing this
conversion in order to create animations to pass to the compositor thread, we
can remove the conversion code from there and just use the ElementAnimation data
structures as-is.
A number of assertions are added to verify that transitions are set up as
expected (namely, they have only a single property-animation with a single
segment). As we move to more generic handling of animations and transitions
these assertions should disappear.
As a first step towards making CSS animations and CSS transitions use the same
data structures, this patch aligns their behavior with regards to start time and
delay handling.
Previously, ElementAnimation objects maintained separate mStartTime and mDelay
members whilst ElementPropertyTransition objects maintained a single mStartTime
property that incorporated the delay. This patch adds an mDelay member to
ElementPropertyTransition and stores the delay and start time separately.
Calculations involving ElementPropertyTransition::mStartTime are adjusted to
incorporate mDelay.
I confirmed that the crashtest crashes in the harness without the patch.
--HG--
rename : layout/reftests/backgrounds/blue-32x32.png => layout/style/crashtests/blue-32x32.png