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Bug 964646 part 17 - Add RunningOn.TodoMainThread for marking animations that are known to run on the compositor when they should not; r=dbaron
This patch also ensures that when we have an animation running on the compositor when it should not that we still compare the values produced on the compositor and on the main thread so that the visual result is correct even if the performance characteristics are not.
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@ -1535,7 +1535,7 @@ addAsyncTest(function *() {
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// Bug 847287 - off main thread animations don't cascade correctly
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// (todo_is added in subsequent patch)
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/*
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omta_is("transform", { tx: 200 }, RunningOn.Either,
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omta_is("transform", { tx: 200 }, RunningOn.TodoMainThread,
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"important author rules override animations");
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*/
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done_div();
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@ -1640,7 +1640,8 @@ function waitForPaintsFlushed() {
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const RunningOn = {
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MainThread: 0,
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Compositor: 1,
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Either: 2
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Either: 2,
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TodoMainThread: 3
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};
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function omta_is(property, expected, runningOn, desc) {
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@ -1693,6 +1694,12 @@ function omta_is_approx(property, expected, runningOn, tolerance, desc) {
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actualStr = compositorStr;
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break;
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case RunningOn.TodoMainThread:
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todo(compositorStr === "",
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desc + ": should NOT be animating on compositor");
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actualStr = compositorStr === "" ? computedStr : compositorStr;
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break;
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default:
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if (compositorStr !== "") {
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ok(false, desc + ": should NOT be animating on compositor");
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@ -1714,7 +1721,7 @@ function omta_is_approx(property, expected, runningOn, tolerance, desc) {
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// For compositor animations do an additional check that they match
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// the value calculated on the main thread
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if (runningOn === RunningOn.Compositor) {
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if (actualStr === compositorStr) {
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var computedValue = normalize(computedStr);
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if (computedValue === null) {
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ok(false, desc + ": test framework should parse computed style" +
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