In the IPC Animation struct used in layers code we have a member called
'numIterations' where 'iterate forever' is represented by -1.
In layout/style however we have an AnimationTiming struct with an
mIterationCount member where 'iterate forever' is represented by
NS_IEEEPositiveInfinity().
This patch renames 'numIterations' to 'iterationCount' and uses infinity to
represent 'iterate forever'.
Also shuffle the initialization of members in
nsAnimationManager::BuildAnimations to roughly match the order in which they
are declared (with the exception that mPlayState needs to be set before calling
IsPaused() which is used to set mPauseStart).
This was only needed when we were inspecting the returned time fraction but now
that we inspect the phase it's not necessary to force the fill mode to "both".
This patch simply moves the code from ElementAnimations to ElementAnimation so
that it can later be used in transitions code and so we can later move
EnsureStyleRuleFor to ElementAnimation.
This patch shuffles the code in ElementAnimations::GetEventsAt to make it easier
to follow.
It also removes a check for whether or not the animation is paused.
Previously we would not dispatch events if the animation was paused and in its
active phase (but we would if the animation had finished). There doesn't seem to
be any reason for this. If the animation was paused between the last sample and
the current sample and the boundary of an iteration also occurred in that time
then I expect we should dispatch that event. Removing this check for the pause
state does not cause any tests fail.
Separating out the event logic here makes it clear that we do not dispatch start
events in the situation where one sample falls before the active interval and
one sample falls after it (filed as bug 1004361). This patch adds a comment to
this effect.
This patch simply shifts the event-related code from GetPositionInIteration to
GetEventsAt. Although there are simplifications that could be done to
GetEventsAt, they are deferred to a subsequent patch so as not to obscure the
translation of code from one function to another.
As a result of moving event-related handling from GetPositionInIteration it no
longer needs to support different main-thread vs compositor modes.
This patch makes ElementAnimations::GetPositionInIteration return
a ComputedTiming object instead of just a time portion (time fraction).
Since the ComputedTiming object includes phase information, we can fix those
parts of EnsureStyleRule and GetEventsAt that were temporarily using the time
portion to guess if the animation might have finished or not.
This patch moves the FillsForwards/FillsBackwards methods previously defined on
ElementAnimations to the structure contain the fill mode: AnimationTiming. It
also changes GetPositionInIteration to use these methods.
Introduces a struct to store timing parameters for passing to
GetPositionInIteration. In future this struct is expected to be expanded to
include other timing parameters as well (based roughly on Web Animations'
"Timing" interface, hence the name AnimationTiming).
This patch moves event queuing out of EnsureStyleRuleFor into a separate method.
This is a preparatory step towards making GetPositionInIteration into a more
generic method for calculating the current time fraction.
In order to achieve this, GetPositionInIteration needs to be able to calculate
the correct time portion for times outside the range [0, 1] even when it is not
passed a ElementAnimation object. Specifically, it needs the fill mode of the
animation to be passed in.
(Rather than using FillForwards/FillBackwards this patch just compares the
NS_STYLE_ANIMATION_FILL_MODE_* values directly but FillForwards/FillBackwards
are restored in a subsequent patch when they are added to the struct used to
lump the timing parameters together.)
There are a number of places where positionInIteration is used to determine if
the current sample occurs in the active phase or after. This is sub-optimal but
is fixed in a subsequent patch in this series.
The actual work of removing event queuing from GetPositionInIteration is
deferred to a subsequent patch in order to keep the changes as small as
possible. This patch simply makes separate calls to GetPositionInIteration for
interpolating and for event queuing.
Removed aProtoDoc parameter from nsXULElement.h and nsXULElement.cpp in
content/xul/content/src. Specifically in method nsXULElement::Compile.
Removed aProtoDoc argument from XULDocument.cpp, and nsXULContentSink.cpp
in content/xul/document/src. Specifically when aProtoDoc argument used
in nsXULElement::Compile.
This method was originally exposed so that the animation compositor could test
if an animation should be skipped when sampling but now that we perform this
testing within the SVGAnimationElement itself it is no longer needed.
Remove the changes to nsSMILAnimationController introduced by bug 619469 now
that we have introduced a more thorough approach to disabling animations that
fail conditional processing tests.
Before the changes in this bug, this test used to produce an assertion:
ABORT: Rewind in the middle of a forwards seek?
This was because for a timed element whose corresponding animation element fails
conditional processing tests, we were still performing milestone samples even
though we were skipping regular samples.
This patch makes use of the SetIsDisabled method added to nsSMILTimedElement in
the previous patch to "turn off" the associated timed element of an animation
element that has failing conditional processing tests.
This method is added so that animation elements that fail conditional processing
tests can disable the corresponding timed element. Currently, this handling is
performed by the animation controller which simply skips sampling animations
that fail tests. However, this doesn't provide the correct behavior since
"skipped" animations can still have intervals that trigger syncbase dependencies
etc. Also, we still do milestone samples for "skipped" animations which can
lead to cases where we are in an inconsistent state.
This patch provides a method that will be used in subsequent patches to more
correctly remove the effects of a timed element.
To do this, this patch also factors out some common methods for clearing timing
state that can be shared with the Rewind method.
We're keeping the core idea that, before we remove the frames-to-be-destroyed
from the continuation chain, their textruns need to be disconnected/destroyed.
However, nsContinuingTextFrame::DestroyFrom tries to optimize when the
destroying frames that aren't mentioned in the userdata for the textrun, and
certain other conditions are met; we need a similar optimization here. It's
simpler here because the other conditions are definitely met, since all the
text for the frames being deleted has already been consumed and reflowed by
previous frames.
We don't need the TEXT_STYLE_MATCHES_PREV_CONTINUATION state bit anymore
because nsContinuingTextFrame::DestroyFrom will never see any textruns when
called via RemoveEmptyInFlows.
--HG--
extra : rebase_source : 6544f923499ef604d48ec15961716549dd25d279