This (like patch 1) posts restyles directly to the pseudo-element
content nodes, which is a new thing as of this bug. Previously we'd
have posted eRestyle_Subtree restyles to the pseudo element's real
element (i.e., the parent of the pseudo-element content node).
This changes the way we post animation restyles for ::before and ::after
pseudo-elements with animations on them.
This (like patch 2) posts restyles directly to the pseudo-element
content nodes, which is a new thing.
This isn't needed right now since AddStyleUpdatesTo is currently only
used when updating main-thread-suppressed animations running on the
compositor. However, it will be needed once we depend on
AddStyleUpdatesTo for bug 960465. And it will have an effect now since
AddStyleUpdatesTo actually adds all animations rather than only the ones
that are suppressed from running on the main thread.
Now that we have both AnimationPlayer and Animation in use we need to clarify
which object we are referring to. This patch renames a number of member and
local variables to better reflect whether they point to an AnimationPlayer or an
Animation.
This patch is mostly renaming only with one exception. Since we are touching
a number of local variables used in loops (for looping over the array of
animation players) we take the opportunity to replace a number of instances of
uint32_t with size_t since that is the preferred type for array indices now.
This patch makes AnimationPlayers pass their current time down to the Animation
they are playing.
Since all Animations need from their players is their time, this avoids adding
a pointer back to their AnimationPlayer.
This patch renames mozilla::ElementAnimations to mozilla::dom::AnimationPlayer
and moves the code from layout/style/AnimationCommon.cpp to
dom/animation/AnimationPlayer.cpp.
It also moves various helper classes needed by AnimationPlayer to
AnimationPlayer.cpp and moves them from the mozilla::css namespace to the
mozilla namespace.
Beyond that, there are no functional changes contained in this patch.
The renaming of various members and variables that used to refer to
ElementAnimation objects but now refer to AnimationPlayer objects--to give them
a more appropriate name--is performed in a subsequent patch.
--HG--
rename : layout/style/AnimationCommon.cpp => dom/animation/AnimationPlayer.cpp
rename : layout/style/AnimationCommon.h => dom/animation/AnimationPlayer.h
This changes the coalescing behavior during the animation-only style
flush by doing tree-based coalescing between the style updates required
by animations and those required by transitions, rather than doing
animations and transitions separately.
Note that both the old and the new code update all
animating/transitioning styles rather than only the throttled styles,
though we should fix that eventually as noted in the FIXME comment in
the code (but only for the existing caller, and not for the new one to
be introduced in bug 960465).
Note that this depends for its correctness on the previous patches to
make the restyling process exact.
The test changes are because the effects of bug 1031688 are changed by
the change in coalescing. In the old code, we updated transition styles
before animation styles; in the new code we do a single pass over the
tree, which for the relevant test means updating animations on the
parent before transitions on the child, which changes the effects of the
bug.
This patch introduces a method GetComputedTiming that calls GetComputedTimingAt
supplying the current time of the animation's timeline.
We still keep the GetComputedTimingAt static method since it is used for
off-main thread animation. Furthermore, we keep the second argument to
GetComputedTiming--the animation's timing properties--since on some occasions we
want to override those properties (ElementPropertyTransition::ValuePortionFor
does this). We could also add another overload that also supplies the
animation's timing properties but that can happen as a separate step.
This patch changes ElementAnimation::GetLocalTimeAt so that instead of taking
the current time as input, it uses the animation's mTimeline member to look up
the current time of the associated timeline. As a result of this, it is possible
to remove a few instances of querying the refresh driver for the current time.
Further instances are removed in subsequent patches.
Furthermore, in order to keep the use of time sources consistent, the mStartTime
of new transitions and animations is initialized with the current time from the
animation's timeline rather than with the latest refresh driver tick.
Since this time could, in future, be null, GetLocalTime(At) is updated to check
for a null start time.
GetLocalTimeAt is also renamed to GetLocalTime in the process.
Once we support arbitrary timelines which can return null current time values,
the local time of an animation can also become null so this patch updates
ElementAnimation::GetLocalTimeAt to return a Nullable<TimeDuration>.
Doing this also allows us to pass the result of GetLocalTimeAt directly to
GetComputedTimingAt.
As part of supporting arbitrary timelines, we'd like to pass null times to the
function that calculates computed timing. Incidentally, this also provides
a means for evaluating calculating timing parameters that are independent of the
current time (currently only the active duration) without requiring a valid
time.
This patch updates the signature of ElementAnimation::GetComputedTimingAt to
take a nullable time duration.
We use the Nullable wrapper to represent null TimeDurations since, unlike,
TimeStamp, TimeDuration does not include a null state.
In order to support arbitrary timelines which may provide a "null" current time,
we need a suitable value to return from GetComputedTimingAt for the animation's
phase when the timeline time is null.
This patch introduces a null animation phase for this purpose.
This patch adds the WebIDL definitions and implementation of
getAnimationPlayers on Element.
It does not include the full definition of AnimationPlayer but only readonly
versions of the currentTime and startTime attributes since these are easy
to implement and enable identifying the different animations that are returned
for the sake of testing.
Web Animations defines getAnimationPlayers as only returning the animations that
are either running or will run in the future (known as "current" animations).
This will likely change since it seems desirable to be able query animations
that have finished but are applying a forwards fill. For now, however, this
patch makes us only return animations that have not finished.
This patch also removes an assertion in ElementAnimation::GetLocalTime that
would fail if called on a finished transition. This assertion is no longer
necessary since an earlier patch in this series removed the overloading of
the animation start time that meant calling this on a finished transition
was unsafe. Furthermore, this assertion, if it were not removed, would fail
if script holds onto a transition and queries its start time after it
completed.
When we expose ElementAnimation objects to script they need to have a parent
object so they can be associated with a Window.
This patch adds a pointer from an ElementAnimation to its AnimationTimeline.
When transitions finish, we keep them around for one additional throttle-able
tick to provide correct behavior for subsequent transitions that may be
triggered. Prior to this patch we did this by overloading the start time of the
animation and setting it to null in this case.
However, if we begin returning ElementAnimation objects to script, script can
hold on to those objects and query their start time even after they are
finished. Therefore we need another means of marking finished transitions that
doesn't clobber the start time field.
This patch introduces a new boolean member for marking such transitions.
While we're touching IsFinishedTransition we also take the chance to tidy up one
of the call sites, namely IsCurrentAt, to make the logic a little easier to
follow.
This patch causes animations whose corresponding animation-name is "none" to be
dropped from the list of generated ElementAnimation objects. This means we avoid
generating events for these animations.
This patch makes the active duration a property of the ComputedTiming struct and
returns this as part of calculating GetComputedTimingAt. GetComputedTimingAt was
already calling the method to calculate the ActiveDuration and the only other
callers of ActiveDuration() were also calling GetComputedTimingAt so this
doesn't make us do any unnecessary calculation.
I've left ActiveDuration as a public method on ElementAnimation for now since
it's a struct and just about everything there is public. At some point in the
future we'll probably make this more class-like to hide some details but that
can happen as a separate step. This patch does, however, move the definition of
ActiveDuration inside the .cpp file.
In tidying up GetComputedTimingAt we also replace all the references to
TimeDuration() and TimeDuration(0) with a single local variable representing
zero duration. This should be easier to read and possibly a little faster.
We don't use a function static variable since this method is called from
different threads and the initialization of function statics is not guaranteed
to be thread-safe until C++0x.
This patch also moves the static methods defined on nsStyleAnimation so that
they are part of StyleAnimationValue class.
Renaming nsStyleAnimation.h to StyleAnimationValue.h is performed in a separate
patch to simplify the diff (since some tools may not handle file renames
elegantly).
This patch takes the two static methods ElementAnimationsPropertyDtor and
ElementTransitionsPropertyDtor and replaces them with a class static on
CommonElementAnimationData.
This patch moves PostRestyleForAnimation from ElementAnimations to the base
class CommonElementAnimationData and makes use of it within nsTransitionManager.
IsForElement and PseudoElement are currently only defined on ElementAnimations
but could be used for transitions. This patch moves these methods to the common
base class CommonElementAnimationData and also makes use of PseudoElement within
nsTransitionManager.
This patch moves PostRestyleForAnimation from ElementAnimations to the base
class CommonElementAnimationData and makes use of it within nsTransitionManager.
IsForElement and PseudoElement are currently only defined on ElementAnimations
but could be used for transitions. This patch moves these methods to the common
base class CommonElementAnimationData and also makes use of PseudoElement within
nsTransitionManager.
A previous patch moved CanPerformOnCompositorThread to
CommonElementAnimationData including a FIXME saying that active layer
notification should happen at call sites. Now that the code for
GetAnimationsForCompositor is common, we can do the active layer notification
there.
This patch still leaves ElementAnimations|
ElementTransitions::GetAnimationsForCompositor as shortcuts
for the method now defined on CommonElementAnimationData.
This patch moves HasAnimationOfProperty to CommonElementAnimationData. It also
takes the chance to start removing some redundancy from nsLayoutUtils
/ ActiveLayerTracker. Some of this should never have been added in the first
place and some could have been removed earlier on but while we're fixing up
HasAnimationOfProperty it seems like an appropriate time to fix up its call
sites too.
Also, since HasAnimationOrTransition actually returns an object, not a bool, we
this patch renames it to GetAnimationsOrTransitions.
Both ElementAnimations and ElementTransitions have an EnsureStyleRuleFor method.
The ElementAnimations version is a more general of the ElementTransitions one
with the exception that the ElementTransitions version checks for finished
transitions. This patch moves the code from ElementAnimations to
CommonElementAnimationData with one minor change: adding the checks for finished
transitions. The ElementTransitions version is removed.
Since the ElementAnimations version contains a second parameter, aIsThrottled,
callers of ElementTransitions must include this extra parameter. In
a subsequent patch we add an enum for this parameter to make call sites easier
to read.
The ElementAnimations version also sets the mNeedsRefreshes member so at the
same time we move mNeedsRefreshes to CommonElementAnimationData. Furthermore,
since the ElementAnimations version which we have adopted returns early if
mNeedsRefreshes is false, this patch ensures that when we call
EnsureStyleRuleFor from ElementTransitions::WalkTransitionRule, we set
mNeedsRefreshes to true first.
Another difference to account for is that the ElementTransitions version of
EnsureStyleRuleFor *always* sets mStyleRule (even if it doesn't add anything to
it) where as the ElementAnimations version only creates the rule when necessary
so we need to add a check to ElementTransitions::WalkTransitionRule that
mStyleRule is actually set before using it.
Now that an animation's delay is part of AnimationTiming--the struct we pass to
GetComputedTimingAt--it makes sense to act on it in GetComputedTimingAt.
This also happens to bring the procedures here closer to the algorithm
definitions in Web Animations.
As part of this refactoring, this patch converts ElementAnimation::IsRunningAt
to use GetComputedTiming since the previous approach no longer works now that
GetLocalTimeAt (nee ElapsedDurationAt) no longer handles delays. This also
removes duplicated logic.
Also, previously ElapsedDurationAt would assert if called on a finished
transition since TimeDuration's - operator wouldn't like the null mStartTime.
This patch adds an assertion for this case to GetLocalTimeAt to ease debugging.
One of the main differences in handling a list of transitions vs a list of
regular animations is that when we are dealing with a list of transitions we
need to check for transitions that have finished and are about to be discarded
but need to be retained temporarily to provide correct triggering of subsequent
transitions. Such transitions are marked as "removed sentinels" and are ignored
for most operations.
This patch moves the methods for setting and checking such transitions to the
base class ElementAnimation so that we can treat animations and transitions
alike without having to downcast or do obscure checks for mStartTime.IsNull()
(which equates to checking if the animation is a "removed sentinel" but is not
particularly clear).
In the process, this patch renames said methods to Is/SetFinishedTransition
since hopefully that is a little easier to understand at a glance.
This patch is the first part in preparing the way to merge ElementTransitions
with CommonElementAnimationData (which we'll eventually rename to something
nicer).
Here we move mTiming from CommonElementAnimationData to the AnimationTiming
struct. While this is not strictly necessary in order to do the later
refactoring it makes it simpler since it:
- Divides time calculation into calculation based on dynamic play state (the
responsibility of animation players in Web Animations terms) and static
author-specified timing parameters (a property of animations in Web Animations
terms).
- In future we will probably put animations on the compositor during their
delay phase so we will want the delay to be present in the AnimationTiming
struct then.
- Makes AnimationTiming line up with the dictionary of the same name in Web
Animations.
This patch also makes ElementAnimation::ActiveDuration a static method that
takes timing parameters as an argument. This is so that this method can be
used within ElementAnimations::GetComputedTimingAt (a static method) in a
future patch.
We could also make ActiveDuration() a method of AnimationTiming. I suspect
this logic belongs together in ElementAnimation however.
In a future patch we could also add the active duration to the ComputedTiming
struct which would simplify the only other place this is currently used
which is ElementAnimations::GetEventsAt.