gecko/layout/style/AnimationCommon.h
Brian Birtles 6607a15a60 Bug 1025709 part 2 - Add IsFinished() to ElementAnimation; r=heycam
One of the main differences in handling a list of transitions vs a list of
regular animations is that when we are dealing with a list of transitions we
need to check for transitions that have finished and are about to be discarded
but need to be retained temporarily to provide correct triggering of subsequent
transitions. Such transitions are marked as "removed sentinels" and are ignored
for most operations.

This patch moves the methods for setting and checking such transitions to the
base class ElementAnimation so that we can treat animations and transitions
alike without having to downcast or do obscure checks for mStartTime.IsNull()
(which equates to checking if the animation is a "removed sentinel" but is not
particularly clear).

In the process, this patch renames said methods to Is/SetFinishedTransition
since hopefully that is a little easier to understand at a glance.
2014-06-20 12:39:24 +09:00

499 lines
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/* vim: set shiftwidth=2 tabstop=8 autoindent cindent expandtab: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_css_AnimationCommon_h
#define mozilla_css_AnimationCommon_h
#include "nsIStyleRuleProcessor.h"
#include "nsIStyleRule.h"
#include "nsRefreshDriver.h"
#include "prclist.h"
#include "nsStyleAnimation.h"
#include "nsCSSProperty.h"
#include "mozilla/MemoryReporting.h"
#include "mozilla/dom/Element.h"
#include "nsSMILKeySpline.h"
#include "nsStyleStruct.h"
#include "mozilla/Attributes.h"
#include "mozilla/FloatingPoint.h"
#include "nsCSSPseudoElements.h"
class nsIFrame;
class nsPresContext;
class nsStyleChangeList;
struct ElementPropertyTransition;
namespace mozilla {
namespace css {
bool IsGeometricProperty(nsCSSProperty aProperty);
struct CommonElementAnimationData;
class CommonAnimationManager : public nsIStyleRuleProcessor,
public nsARefreshObserver {
public:
CommonAnimationManager(nsPresContext *aPresContext);
virtual ~CommonAnimationManager();
// nsISupports
NS_DECL_ISUPPORTS
// nsIStyleRuleProcessor (parts)
virtual nsRestyleHint HasStateDependentStyle(StateRuleProcessorData* aData) MOZ_OVERRIDE;
virtual nsRestyleHint HasStateDependentStyle(PseudoElementStateRuleProcessorData* aData) MOZ_OVERRIDE;
virtual bool HasDocumentStateDependentStyle(StateRuleProcessorData* aData) MOZ_OVERRIDE;
virtual nsRestyleHint
HasAttributeDependentStyle(AttributeRuleProcessorData* aData) MOZ_OVERRIDE;
virtual bool MediumFeaturesChanged(nsPresContext* aPresContext) MOZ_OVERRIDE;
virtual size_t SizeOfExcludingThis(mozilla::MallocSizeOf aMallocSizeOf)
const MOZ_MUST_OVERRIDE MOZ_OVERRIDE;
virtual size_t SizeOfIncludingThis(mozilla::MallocSizeOf aMallocSizeOf)
const MOZ_MUST_OVERRIDE MOZ_OVERRIDE;
/**
* Notify the manager that the pres context is going away.
*/
void Disconnect();
enum FlushFlags {
Can_Throttle,
Cannot_Throttle
};
static bool ExtractComputedValueForTransition(
nsCSSProperty aProperty,
nsStyleContext* aStyleContext,
nsStyleAnimation::Value& aComputedValue);
protected:
friend struct CommonElementAnimationData; // for ElementDataRemoved
virtual void AddElementData(CommonElementAnimationData* aData) = 0;
virtual void ElementDataRemoved() = 0;
void RemoveAllElementData();
// Update the style on aElement from the transition stored in this manager and
// the new parent style - aParentStyle. aElement must be transitioning or
// animated. Returns the updated style.
nsStyleContext* UpdateThrottledStyle(mozilla::dom::Element* aElement,
nsStyleContext* aParentStyle,
nsStyleChangeList &aChangeList);
// Reparent the style of aContent and any :before and :after pseudo-elements.
already_AddRefed<nsStyleContext> ReparentContent(nsIContent* aContent,
nsStyleContext* aParentStyle);
// reparent :before and :after pseudo elements of aElement
static void ReparentBeforeAndAfter(dom::Element* aElement,
nsIFrame* aPrimaryFrame,
nsStyleContext* aNewStyle,
nsStyleSet* aStyleSet);
PRCList mElementData;
nsPresContext *mPresContext; // weak (non-null from ctor to Disconnect)
};
// The internals of UpdateAllThrottledStyles, used by nsAnimationManager and
// nsTransitionManager, see the comments in the declaration of the latter.
#define IMPL_UPDATE_ALL_THROTTLED_STYLES_INTERNAL(class_, animations_getter_) \
void \
class_::UpdateAllThrottledStylesInternal() \
{ \
TimeStamp now = mPresContext->RefreshDriver()->MostRecentRefresh(); \
\
nsStyleChangeList changeList; \
\
/* update each transitioning element by finding its root-most ancestor
with a transition, and flushing the style on that ancestor and all
its descendants*/ \
PRCList *next = PR_LIST_HEAD(&mElementData); \
while (next != &mElementData) { \
CommonElementAnimationData* ea = \
static_cast<CommonElementAnimationData*>(next); \
next = PR_NEXT_LINK(next); \
\
if (ea->mFlushGeneration == now) { \
/* this element has been ticked already */ \
continue; \
} \
\
/* element is initialised to the starting element (i.e., one we know has
an animation) and ends up with the root-most animated ancestor,
that is, the element where we begin updates. */ \
dom::Element* element = ea->mElement; \
/* make a list of ancestors */ \
nsTArray<dom::Element*> ancestors; \
do { \
ancestors.AppendElement(element); \
} while ((element = element->GetParentElement())); \
\
/* walk down the ancestors until we find one with a throttled transition */\
for (int32_t i = ancestors.Length() - 1; i >= 0; --i) { \
if (animations_getter_(ancestors[i], \
nsCSSPseudoElements::ePseudo_NotPseudoElement, \
false)) { \
element = ancestors[i]; \
break; \
} \
} \
\
nsIFrame* primaryFrame; \
if (element && \
(primaryFrame = nsLayoutUtils::GetStyleFrame(element))) { \
UpdateThrottledStylesForSubtree(element, \
primaryFrame->StyleContext()->GetParent(), changeList); \
} \
} \
\
RestyleManager* restyleManager = mPresContext->RestyleManager(); \
restyleManager->ProcessRestyledFrames(changeList); \
restyleManager->FlushOverflowChangedTracker(); \
}
/**
* A style rule that maps property-nsStyleAnimation::Value pairs.
*/
class AnimValuesStyleRule MOZ_FINAL : public nsIStyleRule
{
public:
// nsISupports implementation
NS_DECL_ISUPPORTS
// nsIStyleRule implementation
virtual void MapRuleInfoInto(nsRuleData* aRuleData) MOZ_OVERRIDE;
#ifdef DEBUG
virtual void List(FILE* out = stdout, int32_t aIndent = 0) const MOZ_OVERRIDE;
#endif
void AddValue(nsCSSProperty aProperty, nsStyleAnimation::Value &aStartValue)
{
PropertyValuePair v = { aProperty, aStartValue };
mPropertyValuePairs.AppendElement(v);
}
// Caller must fill in returned value.
nsStyleAnimation::Value* AddEmptyValue(nsCSSProperty aProperty)
{
PropertyValuePair *p = mPropertyValuePairs.AppendElement();
p->mProperty = aProperty;
return &p->mValue;
}
struct PropertyValuePair {
nsCSSProperty mProperty;
nsStyleAnimation::Value mValue;
};
private:
InfallibleTArray<PropertyValuePair> mPropertyValuePairs;
};
class ComputedTimingFunction {
public:
typedef nsTimingFunction::Type Type;
void Init(const nsTimingFunction &aFunction);
double GetValue(double aPortion) const;
const nsSMILKeySpline* GetFunction() const {
NS_ASSERTION(mType == nsTimingFunction::Function, "Type mismatch");
return &mTimingFunction;
}
Type GetType() const { return mType; }
uint32_t GetSteps() const { return mSteps; }
private:
Type mType;
nsSMILKeySpline mTimingFunction;
uint32_t mSteps;
};
} /* end css sub-namespace */
struct AnimationPropertySegment
{
float mFromKey, mToKey;
nsStyleAnimation::Value mFromValue, mToValue;
mozilla::css::ComputedTimingFunction mTimingFunction;
};
struct AnimationProperty
{
nsCSSProperty mProperty;
InfallibleTArray<AnimationPropertySegment> mSegments;
};
/**
* Input timing parameters.
*
* Eventually this will represent all the input timing parameters specified
* by content but for now it encapsulates just the subset of those
* parameters passed to GetPositionInIteration.
*/
struct AnimationTiming
{
mozilla::TimeDuration mIterationDuration;
mozilla::TimeDuration mDelay;
float mIterationCount; // mozilla::PositiveInfinity<float>() means infinite
uint8_t mDirection;
uint8_t mFillMode;
bool FillsForwards() const {
return mFillMode == NS_STYLE_ANIMATION_FILL_MODE_BOTH ||
mFillMode == NS_STYLE_ANIMATION_FILL_MODE_FORWARDS;
}
bool FillsBackwards() const {
return mFillMode == NS_STYLE_ANIMATION_FILL_MODE_BOTH ||
mFillMode == NS_STYLE_ANIMATION_FILL_MODE_BACKWARDS;
}
};
/**
* Stores the results of calculating the timing properties of an animation
* at a given sample time.
*/
struct ComputedTiming
{
ComputedTiming()
: mTimeFraction(kNullTimeFraction),
mCurrentIteration(0)
{ }
static const double kNullTimeFraction;
// Will be kNullTimeFraction if the animation is neither animating nor
// filling at the sampled time.
double mTimeFraction;
// Zero-based iteration index (meaningless if mTimeFraction is
// kNullTimeFraction).
uint64_t mCurrentIteration;
enum {
// Sampled prior to the start of the active interval
AnimationPhase_Before,
// Sampled within the active interval
AnimationPhase_Active,
// Sampled after (or at) the end of the active interval
AnimationPhase_After
} mPhase;
};
/**
* Data about one animation (i.e., one of the values of
* 'animation-name') running on an element.
*/
struct ElementAnimation
{
protected:
virtual ~ElementAnimation() { }
public:
ElementAnimation()
: mIsRunningOnCompositor(false)
, mLastNotification(LAST_NOTIFICATION_NONE)
{
}
// FIXME: If we succeed in moving transition-specific code to a type of
// AnimationEffect (as per the Web Animations API) we should remove these
// virtual methods.
virtual ElementPropertyTransition* AsTransition() { return nullptr; }
virtual const ElementPropertyTransition* AsTransition() const {
return nullptr;
}
bool IsPaused() const {
return mPlayState == NS_STYLE_ANIMATION_PLAY_STATE_PAUSED;
}
// After transitions finish they need to be retained for one throttle-able
// cycle (for reasons see explanation in nsTransitionManager.cpp). In the
// meantime, however, they should be ignored.
bool IsFinishedTransition() const {
return mStartTime.IsNull();
}
void SetFinishedTransition() {
MOZ_ASSERT(AsTransition(),
"Calling SetFinishedTransition but it's not a transition");
mStartTime = mozilla::TimeStamp();
}
bool HasAnimationOfProperty(nsCSSProperty aProperty) const;
bool IsRunningAt(mozilla::TimeStamp aTime) const;
bool IsCurrentAt(mozilla::TimeStamp aTime) const;
// Return the duration, at aTime (or, if paused, mPauseStart), since
// the *end* of the delay period. May be negative.
mozilla::TimeDuration ElapsedDurationAt(mozilla::TimeStamp aTime) const {
NS_ABORT_IF_FALSE(!IsPaused() || aTime >= mPauseStart,
"if paused, aTime must be at least mPauseStart");
return (IsPaused() ? mPauseStart : aTime) - mStartTime - mTiming.mDelay;
}
// Return the duration of the active interval for the given timing parameters.
static mozilla::TimeDuration ActiveDuration(const AnimationTiming& aTiming) {
if (aTiming.mIterationCount == mozilla::PositiveInfinity<float>()) {
// An animation that repeats forever has an infinite active duration
// unless its iteration duration is zero, in which case it has a zero
// active duration.
const TimeDuration zeroDuration;
return aTiming.mIterationDuration == zeroDuration
? zeroDuration
: mozilla::TimeDuration::Forever();
}
return aTiming.mIterationDuration.MultDouble(aTiming.mIterationCount);
}
// Return the duration from the start the active interval to the point where
// the animation begins playback. This is zero unless the animation has
// a negative delay in which case it is the absolute value of the delay.
// This is used for setting the elapsedTime member of AnimationEvents.
mozilla::TimeDuration InitialAdvance() const {
return std::max(TimeDuration(), mTiming.mDelay * -1);
}
// This function takes as input the timing parameters of an animation and
// returns the computed timing at the specified moment.
//
// This function returns ComputedTiming::kNullTimeFraction for the
// mTimeFraction member of the return value if the animation should not be
// run (because it is not currently active and is not filling at this time).
static ComputedTiming GetComputedTimingAt(TimeDuration aElapsedDuration,
const AnimationTiming& aTiming);
nsString mName; // empty string for 'none'
AnimationTiming mTiming;
// The beginning of the delay period. This is also set to a null
// timestamp to mark transitions that have finished and are due to
// be removed on the next throttle-able cycle.
mozilla::TimeStamp mStartTime;
mozilla::TimeStamp mPauseStart;
uint8_t mPlayState;
bool mIsRunningOnCompositor;
enum {
LAST_NOTIFICATION_NONE = uint64_t(-1),
LAST_NOTIFICATION_END = uint64_t(-2)
};
// One of the above constants, or an integer for the iteration
// whose start we last notified on.
uint64_t mLastNotification;
InfallibleTArray<AnimationProperty> mProperties;
NS_INLINE_DECL_REFCOUNTING(ElementAnimation)
};
typedef InfallibleTArray<nsRefPtr<ElementAnimation> > ElementAnimationPtrArray;
namespace css {
struct CommonElementAnimationData : public PRCList
{
CommonElementAnimationData(dom::Element *aElement, nsIAtom *aElementProperty,
CommonAnimationManager *aManager, TimeStamp aNow)
: mElement(aElement)
, mElementProperty(aElementProperty)
, mManager(aManager)
, mAnimationGeneration(0)
, mFlushGeneration(aNow)
#ifdef DEBUG
, mCalledPropertyDtor(false)
#endif
{
MOZ_COUNT_CTOR(CommonElementAnimationData);
PR_INIT_CLIST(this);
}
~CommonElementAnimationData()
{
NS_ABORT_IF_FALSE(mCalledPropertyDtor,
"must call destructor through element property dtor");
MOZ_COUNT_DTOR(CommonElementAnimationData);
PR_REMOVE_LINK(this);
mManager->ElementDataRemoved();
}
void Destroy()
{
// This will call our destructor.
mElement->DeleteProperty(mElementProperty);
}
bool CanThrottleTransformChanges(mozilla::TimeStamp aTime);
bool CanThrottleAnimation(mozilla::TimeStamp aTime);
enum CanAnimateFlags {
// Testing for width, height, top, right, bottom, or left.
CanAnimate_HasGeometricProperty = 1,
// Allow the case where OMTA is allowed in general, but not for the
// specified property.
CanAnimate_AllowPartial = 2
};
static bool
CanAnimatePropertyOnCompositor(const dom::Element *aElement,
nsCSSProperty aProperty,
CanAnimateFlags aFlags);
static bool IsCompositorAnimationDisabledForFrame(nsIFrame* aFrame);
// True if this animation can be performed on the compositor thread.
// Do not pass CanAnimate_AllowPartial to make sure that all properties of this
// animation are supported by the compositor.
virtual bool CanPerformOnCompositorThread(CanAnimateFlags aFlags) const = 0;
virtual bool HasAnimationOfProperty(nsCSSProperty aProperty) const = 0;
static void LogAsyncAnimationFailure(nsCString& aMessage,
const nsIContent* aContent = nullptr);
dom::Element *mElement;
// the atom we use in mElement's prop table (must be a static atom,
// i.e., in an atom list)
nsIAtom *mElementProperty;
CommonAnimationManager *mManager;
mozilla::ElementAnimationPtrArray mAnimations;
// This style rule contains the style data for currently animating
// values. It only matches when styling with animation. When we
// style without animation, we need to not use it so that we can
// detect any new changes; if necessary we restyle immediately
// afterwards with animation.
// NOTE: If we don't need to apply any styles, mStyleRule will be
// null, but mStyleRuleRefreshTime will still be valid.
nsRefPtr<mozilla::css::AnimValuesStyleRule> mStyleRule;
// RestyleManager keeps track of the number of animation
// 'mini-flushes' (see nsTransitionManager::UpdateAllThrottledStyles()).
// mAnimationGeneration is the sequence number of the last flush where a
// transition/animation changed. We keep a similar count on the
// corresponding layer so we can check that the layer is up to date with
// the animation manager.
uint64_t mAnimationGeneration;
// Update mAnimationGeneration to nsCSSFrameConstructor's count
void UpdateAnimationGeneration(nsPresContext* aPresContext);
// Returns true if there is an animation in the before or active phase at
// the given time.
bool HasCurrentAnimationsAt(mozilla::TimeStamp aTime);
// The refresh time associated with mStyleRule.
TimeStamp mStyleRuleRefreshTime;
// Generation counter for flushes of throttled animations.
// Used to prevent updating the styles twice for a given element during
// UpdateAllThrottledStyles.
TimeStamp mFlushGeneration;
#ifdef DEBUG
bool mCalledPropertyDtor;
#endif
};
}
}
#endif /* !defined(mozilla_css_AnimationCommon_h) */