Robert O'Callahan
1f51cb45b0
Bug 622072. Part 2: Add DidTransactionCallback to CanvasLayer. r=bas, sr=joe
2011-03-28 12:59:46 +13:00
Robert O'Callahan
e865324942
Bug 622072. Part 1: Remove rect parameter from Updated() and change implementations to defer updates to render time. r=bas
...
The rectangle parameter is currently not used --- all callers always pass the full canvas bounds. In the long term,
we probably won't want this parameter since all implementations should be doing accelerated drawing direct to buffers
with no intermediate copies, hence there will be no need to optimize the size of those copies. Plus, performance-sensitive
testcases tend to paint most or all of the canvas on every frame anyway.
2011-03-28 12:59:46 +13:00
Robert O'Callahan
750234b3f1
Bug 635373. When resampling a ThebesLayer, ensure that D3D9 and OpenGL layers paint the entire layer as one quad to avoid unnecessary aliasing. r=bas
2011-04-01 10:33:46 +13:00
Robert O'Callahan
bfb12d86f0
Bug 635373. If we need to resample a ThebesLayer texture, make sure we make all the pixels of the texture valid in case they get sampled. r=bas
2011-04-01 10:33:46 +13:00
Ehsan Akhgari
931bd6ee19
Back out bug 622072 because it caused bug 645987
2011-03-29 14:31:53 -04:00
Robert O'Callahan
333b8d0f05
Bug 622072. Part 2: Add DidTransactionCallback to CanvasLayer. r=bas, sr=joe
2011-03-28 12:59:46 +13:00
Robert O'Callahan
6536947736
Bug 622072. Part 1: Remove rect parameter from Updated() and change implementations to defer updates to render time. r=bas
...
The rectangle parameter is currently not used --- all callers always pass the full canvas bounds. In the long term,
we probably won't want this parameter since all implementations should be doing accelerated drawing direct to buffers
with no intermediate copies, hence there will be no need to optimize the size of those copies. Plus, performance-sensitive
testcases tend to paint most or all of the canvas on every frame anyway.
2011-03-28 12:59:46 +13:00
Matt Woodrow
ca1fbaeed0
Bug 635383 - Part 2 - Share scissoring code between all accelerated backends. r=joe
2011-02-25 20:44:22 +13:00
Chris Pearce
38662eb161
Bug 580531 - Record first paint time and number of images painted in ImageContainer. r=roc
2011-03-24 11:28:57 +13:00
Chris Pearce
18e05ec12b
Bug 580531 - Push ImageContainer subclass' locks up into a superclass monitor. r=roc
2011-03-24 11:28:57 +13:00
Benoit Jacob
7f1f831a27
Bug 627464 - Annotate crash reports if the forced-enabled prefs are set - r=jrmuizel, a=joe
2011-03-02 15:50:36 -05:00
Benjamin Smedberg
7989cbf1bc
Bug 635980. Change Nv3DVStreaming assert to warning. r=jmuizelaar, a=jmuizelaar
2011-03-01 13:00:35 +09:00
Jeff Muizelaar
c97adad679
Bug 626678. Try to handle docking station device resets better. r=bas,a=b
...
Docking stations seem to cause DEVICELOST errors that never become
DEVICERESET so we don't ever succeed in reseting the device. We now
try to detect these situations and recreate the device.
2011-02-23 09:18:00 -08:00
Bas Schouten
601534bd2e
Bug 635275: Only update portions within scaled texture bounds. r=roc a=blocking-betan
2011-02-19 04:51:10 +01:00
Bas Schouten
0b629adab9
Bug 634669: Use scaled size for our drawing surface. r=mattwoodrow a=blocking-betan
2011-02-16 23:32:16 +01:00
Bas Schouten
2060524e0d
Fix EOL-style in ThebesLayerD3D9. r=mattwoodrow a=lineendings
2011-02-16 23:32:13 +01:00
Robert O'Callahan
579e5a534f
Bug 626602. Part 5: Implement ReadbackLayers for D3D9. r=bas
2011-02-16 16:43:30 -06:00
Robert O'Callahan
2c94778839
Bug 626602. Part 1: Create ReadbackLayer API to enable collection of background pixels in a layer tree. r=bas,sr=cjones
2011-02-16 16:43:30 -06:00
Robert O'Callahan
93e5f40859
Bug 626602. Part 0: Fix header guards. r=bas
2011-02-16 16:43:30 -06:00
Bas Schouten
1875232a5d
Bug 629866 - Part 10: Do not upload during SetData call on D3D9. r=jrmuizel a=blocking-final
2011-02-15 00:47:33 +01:00
Bas Schouten
265dd7c2c2
Bug 629866 - Part 9: Improve ImageLayerD3D9 uploading code. r+a=roc
2011-02-15 00:47:30 +01:00
Bas Schouten
5ebefc9aa2
Bug 628173 - Part 1: Update CanvasLayerD3D9 to respect surface content type. r=jrmuizel a=blocking-final
2011-02-10 21:03:24 +01:00
Robert O'Callahan
18f02b2962
Bug 625672. Part 1.5: Make layer managers silently do nothing when ending a transaction with no root layer. r=bas,a=blocker
2011-02-10 21:58:11 +13:00
Jeff Muizelaar
e129abb21a
Bug 632822. Hookup LayerManager ReportFailure to LogFailure. r=bas,a=ehsan
...
--HG--
extra : rebase_source : 1ed9c86005f4ce8c5088b4b5fca6976a0e41113d
2011-02-09 14:28:39 -05:00
Marco Bonardo
aaac8f2d4c
Backout bug 626602, follow-ups and conflicting bug 631388 due to Win Tp4 permaorange causing a=CLOSED TREE
2011-02-09 15:48:12 +01:00
Robert O'Callahan
290a193f72
Bug 626602. Part 5: Implement ReadbackLayers for D3D9. r=bas
2011-02-08 18:44:14 -06:00
Robert O'Callahan
a02e22f69f
Bug 626602. Part 1: Create ReadbackLayer API to enable collection of background pixels in a layer tree. r=bas,sr=cjones
2011-02-08 18:44:13 -06:00
Robert O'Callahan
5f8299aa98
Bug 626602. Part 0: Fix header guards. r=bas
2011-02-08 18:44:12 -06:00
Matt Woodrow
4875d1968d
Bug 586683 - Part 3 - Add resolution handling to ThebesLayerD3D9. r=Bas a=blocking2.0
2011-02-09 09:39:09 +13:00
Bas Schouten
b4fa1d9cec
Bug 628658: Ensure the container layer's clip is reset when done drawing a layer. r=roc,joedrew a=blocking-final
2011-01-26 05:54:35 +01:00
Bas Schouten
d6d0b3d6a8
Bug 625043: Properly save and restore old clip rect. r=jrmuizel a=blocking-final
2011-01-24 19:57:19 +01:00
Robert O'Callahan
69dc2ae3e3
Bug 621601. Part 4: Fix ImageLayers to handle null current image. r=bas,a=me
2011-01-19 21:27:54 +13:00
Robert O'Callahan
ad79053b53
Bug 621601. Part 2: Implement EndEmptyTransaction for D3D9. r=bas,a=joe
2011-01-19 21:27:54 +13:00
Robert O'Callahan
b36673c985
Bug 625409. ColorLayer implementations need to premultiply by the alpha value of their color. r=bas,a=blocking
2011-01-19 21:27:54 +13:00
Jeff Muizelaar
61fd279abc
Bug 625508. This moves the GfxInfo checks out of LayerManagerOGL and into the callers. r=vlad
...
--HG--
extra : rebase_source : 6545f8a3982b04147b41907f1d2f2dd4768538e2
2011-01-18 15:11:19 -05:00
Bas Schouten
ba51e3f9ed
Bug 624088: Recreate our device agressively on device losses. r=jrmuizel a=joedrew
2011-01-17 21:28:24 +00:00
Dhiren Bhatia
4079e0a4d6
Bug 617220 - Add 3DVision stereoscopic rendering support to D3D10 layers. r=bas.schouten r=vlad a=roc a=vlad
2011-01-12 17:51:27 +13:00
Jeff Muizelaar
11c0641ff9
Bug 623446. Turn the layer acceleration prefs into a tri-state. r=joe,a=b
...
This removes:
layers.accelerate-all
layers.accelerate-none
and adds:
layers.acceleration.disabled
layers.acceleration.force-enabled
This is closer to what D2D does.
2011-01-11 17:01:37 -05:00
Robert O'Callahan
abf01d108d
Bug 624170. Part 1: Don't try to release the DC for null surfaces. r=bas; a=blocking-beta9+ landed on a CLOSED TREE
2011-01-10 17:24:10 -05:00
Robert O'Callahan
d18586045a
Bug 622886 - Further wallpaper over crashes in gfxContext::gfxContext(gfxASurface *). r=bas,jrmuizel a=blocking-beta9+, CLOSED TREE
2011-01-10 17:07:49 -05:00
Robert O'Callahan
60388a174c
Bug 622886 - spike in crashes [@ gfxContext::gfxContext(gfxASurface*) ]. r=bas, a=blocking
2011-01-04 12:59:00 -08:00
Robert O'Callahan
10f7e06464
Bug 539604. Part 12: Enable component alpha for containers that don't have an intermediate surface. r=bas,a=blocking
2011-01-03 15:04:59 +13:00
Bas Schouten
ae52927fa7
Bug 622678: Empty valid region when resources are cleared. r=roc a=blocking-betan
2011-01-04 02:37:13 +01:00
Bas Schouten
e83cf39bed
Bug 593604 - Part 11: Remove code to support D2D/D3D9 interop. r+a=roc
2011-01-04 02:37:10 +01:00
Robert O'Callahan
65a4ff9706
Bug 593604. Back out changeset c20f34eefa5d to fix regression. a=blocking
2011-01-03 23:55:32 +13:00
Robert O'Callahan
0a2b0dfbde
Bug 593604. Re-add missing hunk of part 10. a=blocking
2011-01-03 15:04:59 +13:00
Robert O'Callahan
b648fa5116
Bug 593604. Part 10: When ContainerLayerD3D9 uses an intermediate surface, try to copy up the background into the intermediate surface so we can composite component alpha into it correctly. r=bas,a=blocking
2011-01-03 14:48:09 +13:00
Robert O'Callahan
b890fea2f3
Bug 593604. Part 9: Support component alpha in ThebesLayerD3D9. r=bas,a=blocking
2011-01-03 14:48:09 +13:00
Robert O'Callahan
7e985e9c2e
Bug 593604. Part 8.6: Add component-alpha shaders. r=bas,a=blocking
2011-01-03 14:48:09 +13:00
Bas Schouten
e9e5023ac1
Bug 604452: Default to linear upscaling in D3D9 layers and adhere to mFiler. r=bjacob a=blocking-final
2010-12-29 19:22:18 +00:00