Benjamin Bouvier
|
10976e5ebb
|
Bug 1102870: Add Float32x4 and Int32x4 to the list of Scalar::Types; r=sfink,luke
|
2014-12-05 05:01:47 +01:00 |
|
Dan Glastonbury
|
02fac376f9
|
Bug 1048747 - [WebGL2] Implement GetTexParameter for all valid WebGL2 pnames. r=jgilbert
--HG--
extra : rebase_source : d0fcd12dce683990b96c64528081b5429cdaa696
extra : histedit_source : 4b34b90d6b125641d8555ee2f3d0b00151989424
|
2014-11-06 13:07:26 +10:00 |
|
Jeff Gilbert
|
904bb87e2c
|
Bug 1099427 - Reformat WebGL. - r=kamidphish
|
2014-11-13 20:03:50 -08:00 |
|
Dan Glastonbury
|
0753fdb9c9
|
Bug 1097411 - Extend error reporting. r=jgilbert
--HG--
extra : source : 2e109ebc036ec08be4875083e4c810739bd4fcef
|
2014-10-27 09:35:02 +10:00 |
|
Benoit Jacob
|
7fbcbe373d
|
Bug 1083936 - WebGL2: Add texImage3D - r=jgilbert,smaug
|
2014-10-16 22:03:34 -04:00 |
|
David Anderson
|
648681fcb6
|
WebGL2: support TEXTURE_BASE_LEVEL and TEXTURE_MAX_LEVEL (bug 1080957 , r=jgilbert).
|
2014-10-16 13:07:01 -07:00 |
|
David Anderson
|
54c29f9db7
|
Backout 2cf543c271dc (wrong patch, no bug, r=me).
--HG--
extra : rebase_source : 7a88c22454dcfeb8ac848c5807ead7679a6e8d9f
|
2014-10-16 13:04:35 -07:00 |
|
David Anderson
|
446cd5d627
|
WebGL2: support TEXTURE_BASE_LEVEL and TEXTURE_MAX_LEVEL. (bug 1080957 , r=jgilbert)
--HG--
extra : rebase_source : 599bd05e07d9a9f1b1e9f73255c5ef275358806a
|
2014-10-15 02:07:34 -07:00 |
|
David Anderson
|
e290f953ea
|
WebGL2: Support non-power-of-two textures. (bug 1080921, r=jgilbert).
--HG--
extra : rebase_source : 6d948f27ec14cea54211f62dc0dc813419eb5151
|
2014-10-14 19:10:15 -07:00 |
|
David Anderson
|
40c36eb2bb
|
WebGL2: implement TEXTURE_IMMUTABLE_FORMAT for getTexParameter (bug 1080299, r=jgilbert).
--HG--
extra : rebase_source : 79f493cb48e106c99685ae92d65d6dd228139489
|
2014-10-14 16:33:59 -07:00 |
|
Benoit Jacob
|
d98ef5d0e7
|
Bug 1082277 - WebGL2: Catch GL errors such as OUT_OF_MEMORY in texStorage entry points - r=jgilbert
|
2014-10-14 08:55:08 -04:00 |
|
Benoit Jacob
|
5301476dad
|
Bug 1082248 - Skip redundant deferred texture image initialization when doing full-image updates - r=jgilbert
|
2014-10-14 08:54:52 -04:00 |
|
Benoit Jacob
|
b8c6efde9d
|
Bug 1081125 - WebGL2 3D textures - Part 4: implement texSubImage3D - r=jgilbert
|
2014-10-13 19:42:29 -04:00 |
|
Benoit Jacob
|
68ab4b3e01
|
Bug 1081125 - WebGL2 3D textures - Part 3: implement texStorage3D - r=jgilbert
|
2014-10-13 19:42:24 -04:00 |
|
Benoit Jacob
|
ae5ab0e7bf
|
Bug 1081125 - WebGL2 3D textures - Part 2: update our texture state tracking to handle 3D textures - r=jgilbert
|
2014-10-13 19:42:20 -04:00 |
|
Benoit Jacob
|
fa5701d40d
|
Bug 1077183 - Untangle the confusion between effective and unsized internalformats in the WebGL implementation - r=jgilbert
|
2014-10-07 19:52:58 -04:00 |
|
Dan Glastonbury ext:(%20and%20Benoit%20Jacob%20%3Cbjacob%40mozilla.com%3E)
|
bfb2a90964
|
Bug 1075195 - WebGL2: implement texStorage2D - r=bjacob,djg
|
2014-07-15 09:55:56 +10:00 |
|
Dan Glastonbury
|
cc3f09db06
|
Bug 1002302 - WebGL2 - Stub WebGL 2.0 WebIDL, WebGL 2.0 Objects, and functions in WebGL2Context.; r=jgilbert,bjacob,smaug
--HG--
extra : rebase_source : a7f9510b34a9f43afc0418c50b8821928c2a4262
extra : source : 89c2a61cd4c543c78b9bf0963f0227488fa27802
|
2014-09-18 08:08:41 +10:00 |
|