Commit Graph

12624 Commits

Author SHA1 Message Date
David Anderson
bebf0f726f Don't overscroll during a fling unless overscrolling is enabled. (bug 1099442, r=botond) 2014-11-14 16:19:00 -08:00
Jeff Gilbert
7ae848e5c1 Bug 1089018 - Centralize GLContext spew control. - r=jrmuizel 2014-10-24 18:26:41 -07:00
George Wright
c1cc8c3af6 Bug 1042291 - Add a CanvasDrawObserver which observes the first few seconds/frames of a Canvas2D's lifetime to determine using a heuristic if it should be software or GPU backed. r=gw280, r=snorp 2014-09-10 16:15:43 -04:00
Matt Woodrow
a543eacc24 Bug 1088414. Use a single synchronized texture for d3d11. r=bas,f=jrmuizel
Calling AcquireSync on textures created with
D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX appears to be really slow, this really
bites us with the number of textures involved when tiling.

I've also tested using ID3D11Query to check when work is completed, this also
appears to be pretty slow.

This instead just uses a single texture with a keyedmutex, and makes sure we
draw to it last and lock it first. It's pretty hacky, but seems to work really
well so far.

--HG--
extra : rebase_source : bf5f56751f993e507fcd1e5c386fb1fc9a3f73af
2014-10-22 15:37:00 +13:00
Jeff Muizelaar
0579846e7e Bug 1098389. Remove ClipToRegionSnapped. r=roc
We don't use this anymore.

--HG--
extra : rebase_source : 918eaa73f653962dccbfe6efdad69203ba041ef3
2014-11-14 10:46:02 -05:00
Ryan VanderMeulen
57225618ce Backed out changesets a99bd0b3b075, a7fb851f823a, and 9fc2d99376cd (bug 552020) for non-unified bustage and OSX 10.6 tsvgr crashes.
CLOSED TREE
2014-11-14 15:57:35 -05:00
Mason Chang
a2d6748143 Bug 552020. Part 2. Enable Vsync Profiler Markers across platforms. r=benwa 2014-11-14 08:31:04 -08:00
Kartikaya Gupta
3c1e9df074 Bug 1090398 - Add basic gtests for the event-regions based hit-testing code. r=botond 2014-11-14 07:40:15 -05:00
Kartikaya Gupta
2d6a90bc16 Bug 1090398 - Require APZC target confirmation before input blocks are ready for handling. r=botond
For proper hit-testing we need to deal with situations where the initial touch
input falls on a dispatch-to-content region of an APZC, and the main thread
later tells us that it actually hit another APZC. This patch allows input blocks
to have an "unconfirmed" APZC target for the initially-found target that can
then be replaced with a different target. Input blocks without a confirmed
target are not ready for processing.
2014-11-14 07:40:15 -05:00
Kartikaya Gupta
c863f93511 Bug 1090398 - Distinguish the various outcomes of APZ hit testing more explicitly. r=botond
Previously we output of APZ hit testing was an APZC instance and an "in
overscroll" flag. Now we need to also distinguish between the hit region and the
dispatch-to-content region for an APZC, so this patch introduces an enum that
makes this more explicit.
2014-11-14 07:40:15 -05:00
Kartikaya Gupta
f04a46f6fa Bug 1090398 - Workaround for scrollinfo layers not yet having event regions set up correctly. r=botond
Until bug 1082594 is fixed, the area occupied by inactive scrollable subframes
don't get added to their layer's dispatch-to-content region. Therefore the APZ
code doesn't know what area corresponds to the subframe, even though it knows
there is a subframe because of the scrollinfo layer. This change inserts a small
workaround to deal with the scrollinfo layers specially, so that the composition
bounds from the scrollinfo layer is used to obtain the area. Once bug 1082594
is fixed this can probably be removed.
2014-11-14 07:40:15 -05:00
Kartikaya Gupta
ef3e0582eb Bug 1090398 - Small refactoring that adds ParentLayerPixel::ToUntyped. r=botond 2014-11-14 07:40:14 -05:00
Kartikaya Gupta
394a46d78d Bug 1090398 - Add support for using the layer event regions for hit testing. r=botond
When the event-regions are provided by layout, use them to populate the APZ-side
hit testing regions. The existing code is still used when event-regions are not
provided by layout.
2014-11-14 07:40:14 -05:00
Kartikaya Gupta
6a591da0b8 Bug 1090398 - Use EventRegions objects instead of nsIntRegions for tracking APZ hit-test areas. r=botond
This simply swaps out the existing nsIntRegion used in APZ hit-testing for
an EventRegion object. The dispatch-to-content region inside the EventRegions
is kept empty, and there are no functional changes here.
2014-11-14 07:40:14 -05:00
Kartikaya Gupta
d07c38c208 Bug 1090398 - Update the APZ docs to reflect the new hit-testing design. r=botond 2014-11-14 07:40:13 -05:00
Carsten "Tomcat" Book
0627ebf5ec Backed out changeset 80f873bf8adc (bug 1036682) for test bustage 2014-11-14 12:32:47 +01:00
Nicolas Silva
6322eded61 Bug 1036682 - Check that the ipdl connection is not lost before sending messages. r=bjacob 2014-11-14 11:25:16 +01:00
Mason Chang
1a25033767 Bug 1085512 - Improve touch resampling heuristics. r=mwu 2014-11-11 15:39:00 +01:00
Carsten "Tomcat" Book
9a3e3d4bb8 Backed out changeset 48667a14f94d (bug 1092360) for test bustage / crashes on a CLOSED TREE 2014-11-14 08:14:22 +01:00
Benoit Girard
c0cfe730fd Bug 1092360 - Avoid redundant framebuffer switches. r=jrmuizel 2014-11-12 17:39:17 -05:00
Matt Woodrow
1cf5fa276f Bug 1097441 - Followup bustage fix on a CLOSED TREE 2014-11-14 17:30:02 +13:00
Matt Woodrow
b3a148dcdd Bug 1097441 - Initialize mSize on BufferTextureHost. r=nical 2014-11-13 10:44:42 +13:00
Nicholas Nethercote
bdbe90d931 Bug 1098185 - Initialize some more fields in ShadowLayerForwarder when Valgrind is enabled. r=mattwoodrow.
--HG--
extra : rebase_source : 0063948d7a657421005535c8faad68e69b1a5fcf
2014-11-13 01:15:25 -08:00
Jeff Muizelaar
3b935d0a21 Bug 1089364. Avoid trying to resize the swap chain to a negative size. r=bas
This was causing GetBuffer to return DXGI_ERROR_INVALID_CALL

--HG--
extra : rebase_source : 49e62fd5dda1e28268218cffca4ea1ce7af1b6ea
2014-11-13 10:10:48 -05:00
Jeff Muizelaar
ae06ab96a4 Bug 1097877. Move GLBlitTextureImageHelper from gfx/gl to gfx/layers/opengl. r=nical
The only user is in layers/opengl. This is needed to do better state tracking
in the compositor.

--HG--
rename : gfx/gl/GLBlitTextureImageHelper.cpp => gfx/layers/opengl/GLBlitTextureImageHelper.cpp
rename : gfx/gl/GLBlitTextureImageHelper.h => gfx/layers/opengl/GLBlitTextureImageHelper.h
extra : rebase_source : bba00cbfac9253ca933721659dadbda2bfbe65c5
2014-11-10 14:49:05 -05:00
James Willcox
a11a769191 Bug 1086693 - Part 6: Use generated bindings for AndroidMediaCodec and AndroidSurfaceTexture r=blassey,gcp 2014-11-13 12:47:24 -06:00
Benoit Girard
48140f14fe Bug 1094442 - Part 2: Adjust tile size to the stride of the gralloc buffers. r=kats
--HG--
extra : rebase_source : d3386ee007d6429b81aa6d3ffe6c518fb67c7d6a
2014-11-12 17:55:13 -05:00
Benoit Girard
8a1c4934f8 Bug 1094442 - Part 1: Refactor how tile w/h is queried r=kats
--HG--
extra : rebase_source : 70ef00318a718e2ce3149955d2908615d6125cf3
2014-11-12 17:54:29 -05:00
Sotaro Ikeda
4a33624da4 Bug 1091777 - Add TextureClient recycling to CairoImag r=nical 2014-11-13 07:53:49 -08:00
Botond Ballo
27647aabec Bug 1055741 - Unify the 'local Screen' and 'ParentLayer' coordinate systems. r=kats 2014-11-10 14:35:11 -05:00
Botond Ballo
2124b8b94c Bug 1076163 - Clean up the resolution-related fields and methods in FrameMetrics. r=kats 2014-10-20 17:12:35 -04:00
Botond Ballo
08963b106d Bug 1076163 - Basic APZ support for css-driven resolution. r=kats,tn
This makes APZ behave nicely with most uses of a css transform:scale.

Summary of changes:
  - FrameMetrics::mCumulativeResolution now includes the css-driven resolution
    in addition to the pres-shell resolution.
  - Displayports are now stored in Screen pixels rather than Layer pixels.
    This is what we want anyways (as we'd like the displayport size to remain
    constant as a fraction of the screen size), but it was necessary to make
    this change as part of this patch because continuing to store them in
    Layer pixels in the presence of a css-driven resolution would have
    required a bunch of infrastructure to implement correctly.

Remaining work:
  - Layout painting a scrollable layer at a resolution different from the
    scale induced by the css transform causes problems. These will go away
    with bug 1076192.
  - Different resolutions on the x and y axes are not supported. This is
    tracked by bug 1039967.
2014-10-24 15:49:38 -04:00
Douglas Crosher
563e91e13c Bug 1021367 - Assertion failure in GetShaderConfigFor. r=nical 2014-06-09 20:10:28 +10:00
Jacek Caban
009d533960 Bug 1094141 - Don't export skia APIs from xul.dll. r=glandium 2014-11-13 13:09:48 +01:00
Carsten "Tomcat" Book
f8a9a0cf8d Backed out changeset fbb9dc943109 (bug 1076163) for Android 4.0 Crashes on a CLOSED TREE 2014-11-13 11:47:57 +01:00
Carsten "Tomcat" Book
b4345a9bb4 Backed out changeset 71fe4233208a (bug 1076163) 2014-11-13 11:47:35 +01:00
Carsten "Tomcat" Book
5b163a6b8b Backed out changeset a96930f1e26b (bug 1055741) 2014-11-13 11:47:31 +01:00
Jonathan Kew
05381c64c7 Bug 1093553 - Improve handling of line-height metrics, block ascent, etc., in vertical writing mode. r=smontagu 2014-11-13 08:58:06 +00:00
Jonathan Kew
70f0d0c0ca Bug 1090168 - part 1 - Make textBaseline attribute in <canvas> work for vertical text. r=jdaggett 2014-11-13 08:58:04 +00:00
Botond Ballo
c54c9d42eb Bug 1055741 - Unify the 'local Screen' and 'ParentLayer' coordinate systems. r=kats
--HG--
extra : rebase_source : af7323668fb54079e121755660da2121bec3d76b
2014-11-10 14:35:11 -05:00
Botond Ballo
2105a1529d Bug 1076163 - Clean up the resolution-related fields and methods in FrameMetrics. r=kats 2014-10-20 17:12:35 -04:00
Botond Ballo
df8b0f8a7a Bug 1076163 - Basic APZ support for css-driven resolution. r=kats,tn
This makes APZ behave nicely with most uses of a css transform:scale.

Summary of changes:
  - FrameMetrics::mCumulativeResolution now includes the css-driven resolution
    in addition to the pres-shell resolution.
  - Displayports are now stored in Screen pixels rather than Layer pixels.
    This is what we want anyways (as we'd like the displayport size to remain
    constant as a fraction of the screen size), but it was necessary to make
    this change as part of this patch because continuing to store them in
    Layer pixels in the presence of a css-driven resolution would have
    required a bunch of infrastructure to implement correctly.

Remaining work:
  - Layout painting a scrollable layer at a resolution different from the
    scale induced by the css transform causes problems. These will go away
    with bug 1076192.
  - Different resolutions on the x and y axes are not supported. This is
    tracked by bug 1039967.
2014-10-24 15:49:38 -04:00
Ryan VanderMeulen
289fc4870b Backed out changeset 92295f515d2d (bug 1091777) for bustage. 2014-11-12 21:09:40 -05:00
Sotaro Ikeda
34dd2a5f5b Bug 1091777 - Add TextureClient recycling to CairoImag r=nical 2014-11-12 17:47:10 -08:00
Robert O'Callahan
22b144ff56 Bug 1097437. Work around Quartz bug where corners of stroked rects don't get a solid color when they should. r=jrmuizel
--HG--
extra : rebase_source : deb88329b8948686119df73122032db999006cae
2014-11-12 20:52:57 +13:00
Bas Schouten
ffc65e20a8 Bug 1097803: Report succesful Direct2D 1.1 usage. r=jrmuizel 2014-11-12 18:44:31 +00:00
Benoit Jacob
fc6fa1ba2e Bug 1095575 - DoesD3D11DeviceWork() should be overridable by force-enable prefs - r=bas 2014-11-12 11:48:01 -05:00
Sotaro Ikeda
c82676630f Bug 1095639 - Re-enable acquire fence delivery on gonk r=nical 2014-11-12 07:55:31 -08:00
Michael Wu
b1eff34262 Bug 1082827: Allow D2D 1.1 to be selected for the canvas backend. r=bas 2014-11-12 15:05:14 +00:00
Bas Schouten
99628c3594 Bug 1097476: Fix typo in D2D 1.1 radial gradient code. r=jrmuizel 2014-11-12 15:05:13 +00:00