Benoit Jacob
f49757071d
Bug 711656 - report force-enabled features in crash reports - r=jrmuizel
...
Force-enabled features will be reported with a '!' instead of the usual '?' in AppNotes in crash reports.
2012-02-27 16:33:19 -05:00
Bas Schouten
f41ddf02da
Bug 715785: Make ImageContainers independent of LayerManagers. r=roc
2012-02-01 03:18:30 +01:00
Jeff Muizelaar
b0d5f83aad
Bug 696398. Add an api to analyse frame rate. r=ajuma
...
This adds a startFrameTimeRecording() and stopFrameTimeRecording()
to DOMWindowUtils. stopFrameTimeRecording() returns an array of frame times in milliseconds.
2012-01-05 17:40:35 -05:00
Jeff Gilbert
e34df6bc1b
Bug 571507 - Add checks for texture creation failure to ContainerLayerD3D* - r=bas.schouten
2011-11-03 12:10:10 -07:00
Matt Brubeck
eb9465f1a3
Back out f7bf7ac18a79 (bug 684826), 3a910924c50c (bug 687367), and 524a6bb8744b (bug 693086) because of Android bustage on a CLOSED TREE
2011-10-10 09:47:27 -07:00
Brad Lassey
a80dbfc6f5
Backed out changeset 703df62e855b due to crashes reported in bug 693086
2011-10-10 11:00:16 -04:00
Oleg Romashin
a86f160f81
Bug 690469 - ShadowThebesLayer Init/Swap API rework. r=cjones
...
--HG--
extra : rebase_source : 92daf535bc48e1fa2a80d3ef1a6ed20855135eb4
2011-10-02 17:19:32 -04:00
Ali Juma
e85791a064
Bug 681033 - Prevent ShadowLayers::RecvUpdate from triggering an immediate repaint. r=cjones
2011-09-26 09:20:42 -04:00
Chris Jones
9003c2c033
Bug 648484, part C: Forward a shadow-layer transaction after rendering in the D3D10 backend, if remote. r=joedrew
...
* * *
Unrot bug 648484. r=Bas. To be folded.
2011-08-09 12:38:26 -07:00
Chris Jones
cf90535cbd
Bug 648484, part B: Implement shadowable layer goop for D3D10, just enough to allow sending a window buffer to the compositor. r=Bas
2011-08-09 12:38:26 -07:00
Chris Jones
df81c875f3
Bug 648484, part A: Allow D3D10 layers to render directly to a share-able texture. r=Bas
2011-08-09 12:38:26 -07:00
Chris Jones
cfdff93df0
Bug 648484, part 9: Make LayerManagerD3D10 a shadow-layer manager and forwarder. r=Bas
2011-08-09 12:38:26 -07:00
Chris Jones
12b80c293a
Bug 648484, part 4: Log layers transactions in the d3d10 backend. r=Bas
2011-08-09 12:38:26 -07:00
Matt Woodrow
cd05bbfd33
Bug 505115 - Part 7 - Layers support for 3d transforms. r=roc
2011-08-03 15:04:20 +12:00
Bas Schouten
933cae4fbb
Bug 651858 - Part 4: Implement API for creating a D3D10 compatible DrawTarget. r=roc
2011-06-24 19:41:18 +02:00
Benoit Jacob
7f1f831a27
Bug 627464 - Annotate crash reports if the forced-enabled prefs are set - r=jrmuizel, a=joe
2011-03-02 15:50:36 -05:00
joe@drew.ca
2f9eaad891
Bug 636870 - Using webgl on optimus hardware causes instant crash [part1] (r=jmuizelaar, a=blocker).
2011-03-01 17:00:33 -08:00
Bas Schouten
a2492ec1e6
Bug 626602, part 6: Implement asynchronous D3D10 readback. r=cjones,jrmuizel
2011-02-04 20:30:00 -06:00
Robert O'Callahan
18f02b2962
Bug 625672. Part 1.5: Make layer managers silently do nothing when ending a transaction with no root layer. r=bas,a=blocker
2011-02-10 21:58:11 +13:00
Jeff Muizelaar
e129abb21a
Bug 632822. Hookup LayerManager ReportFailure to LogFailure. r=bas,a=ehsan
...
--HG--
extra : rebase_source : 1ed9c86005f4ce8c5088b4b5fca6976a0e41113d
2011-02-09 14:28:39 -05:00
Marco Bonardo
aaac8f2d4c
Backout bug 626602, follow-ups and conflicting bug 631388 due to Win Tp4 permaorange causing a=CLOSED TREE
2011-02-09 15:48:12 +01:00
Bas Schouten
88246aed65
Bug 626602, part 6: Implement asynchronous D3D10 readback. r=cjones,jrmuizel
2011-02-04 20:30:00 -06:00
Robert O'Callahan
d50c26afdc
Bug 621601. Part 3: Implement EndEmptyTransaction for D3D10. r=bas,a=joe
2011-01-19 21:27:54 +13:00
Dhiren Bhatia
4079e0a4d6
Bug 617220 - Add 3DVision stereoscopic rendering support to D3D10 layers. r=bas.schouten r=vlad a=roc a=vlad
2011-01-12 17:51:27 +13:00
Bas Schouten
8cf8dbf2c9
Bug 612103 - Part 0.5: Add ReportFailure for D3D10 Layers. r=jrmuizel a=blocking-final
2011-01-12 01:52:25 +01:00
Bas Schouten
7322ecf52c
Bug 623807: Do not use the GDI compatibility flag for the swap chain on optimus devices. r=jrmuizel a=blocking-beta9
2011-01-08 06:39:15 +01:00
Vladimir Vukicevic
5c358eba4e
b=618892; [webgl] use ANGLE pbuffers to speed up webgl with d3d10 layers; r=bas
2011-01-06 14:07:12 -08:00
Bas Schouten
f34157c8d5
Bug 620665 - Part 6: Do not use mManager pointer for D3D9 layers. r=roc a=blocking-beta9
2010-12-29 01:07:15 +00:00
Bas Schouten
76fed664bf
Bug 620665 - Part 5: Do not use mManager pointer for D3D10 layers. r=roc a=blocking-beta9
2010-12-29 01:07:12 +00:00
Bas Schouten
68b4817704
Bug 613790: Comment update follow-up. a=comment
2010-12-16 08:08:49 +00:00
Bas Schouten
5bd3bb5cf5
Bug 613790: Use GDI compatible flag for our swap chains. r=jrmuizel a=blocking-final
2010-12-16 01:35:44 +00:00
Michael Wu
a3ec8a5ae1
Backed out changeset 34bd12eb4a9c for causing bug 618916, a=stuart
2010-12-13 16:14:07 -08:00
Oleg Romashin
0da1b085e9
Bug 615870 - Remote HTML5 video rendering pipeline should be shorter r=roc a=b-f
2010-12-10 21:32:52 +02:00
Robert O'Callahan
669ff953e8
Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
2010-11-08 22:06:15 +13:00
Bas Schouten
3e8591afde
Bug 603071 - Part 1: Properly propagate LayerManager destruction through layer tree. r=roc a=blocking-beta8
2010-10-19 21:08:31 +02:00
Bas Schouten
a6c66f0992
Bug 546514: Address D3D10 Layers backend review comments. r=jrmuizel
2010-10-19 21:08:27 +02:00
Bas Schouten
4fe7e27b52
Bug 601785: Use true pointer size for x64 builds. r=vlad a=approval2.0
2010-10-08 18:02:41 +02:00
Bas Schouten
9f234ad045
Bug 601053: Prevent DXGI from handling alt+enter. r=vlad a=blocking-beta8
2010-10-08 18:02:39 +02:00
Bas Schouten
176e99bd57
Bug 546514 - Part 3: Add D3D10 layers code. r=vlad
2010-10-01 00:53:49 +02:00