Commit Graph

12786 Commits

Author SHA1 Message Date
Benoit Girard
29558432cc Bug 1105834 - Part 3: Add lz4 support to layers.dump-texture. r=jrmuizel 2014-12-08 14:42:33 -05:00
Benoit Girard
3ed27998d7 Bug 1105834 - Part 2: Add layers.dump-texture feature. r=mstange 2014-11-28 17:41:47 -05:00
Benoit Girard
35b9d690a7 Bug 1105834 - Part 1: Add CreateDataSourceSurfaceByCloning to moz2d. r=mstange,bas 2014-11-28 18:11:03 -05:00
Ehsan Akhgari
fee3111e52 Bug 1109699 - Fix more bad implicit constructors in gfx and image; r=jrmuizel 2014-12-10 17:48:11 -05:00
Kartikaya Gupta
800bbdce94 Bug 1013432 - Followup to fix rebase error. r=me 2014-12-10 17:10:24 -05:00
Milan Sreckovic
1772c04c56 Bug 1099437 - Part 2: Clean up int vs uint usage. r=nical 2014-11-26 22:00:32 -05:00
Milan Sreckovic
31e43752ad Bug 1099437 - Part 1: Protect against negative sizes and overflow. r=nical 2014-12-09 13:19:29 -05:00
John Daggett
1bf6d78331 Bug 1109403 - trim out unused Azure FontOptions struct. r=m_kato 2014-12-10 13:09:30 +09:00
Wes Kocher
81d1ebe224 Backed out 3 changesets (bug 1105834) for non-unified b2g bustage
Backed out changeset 7aca65122115 (bug 1105834)
Backed out changeset 47ba9f1d4762 (bug 1105834)
Backed out changeset f0226c3be051 (bug 1105834)
2014-12-09 17:15:42 -08:00
Jeff Muizelaar
cbe7771956 Bug 1109339. Fixup some ANGLE format stuff. r=jgilbert
This fixes the classic BGRA/RGBA mismatch with D3D11 by making Renderer11.cpp
do the same thing as Renderer9.cpp from bug 1096634

It also fixes an assertion failure that happens when building the stencil
map caused by Bug 1088345.

--HG--
extra : rebase_source : 0fbe2902ede19a5fdb4898c7d27c62e6f59e954a
2014-12-09 18:24:27 -05:00
Jeff Muizelaar
198e161e60 Bug 1079400. Limit the maximum render target size to avoid crashes. r=jgilbert
This avoids crashes with certain NVIDIA drivers.

--HG--
extra : rebase_source : 38eb492063e29a23c3278bbef73020d90204d607
2014-12-08 19:53:26 -05:00
Benoit Girard
2ed6542290 Bug 1105834 - Part 3: Add lz4 support. r=jrmuizel
--HG--
extra : rebase_source : 10d4a17018bf62c96f89bd12000d8ee3b3d0b89f
2014-12-08 14:42:33 -05:00
Benoit Girard
6610fbefb7 Bug 1105834 - Part 2: Add layers.dump-texture feature. r=mstange
--HG--
extra : rebase_source : 8c83823acbfda0c8ed812ac9c5137ba4cdbe054b
2014-11-28 17:41:47 -05:00
Benoit Girard
3cd71202c6 Bug 1105834 - Part 1: Add CreateDataSourceSurfaceByCloning to moz2d. r=mstange,bas
--HG--
extra : rebase_source : 361ea428e03d80c31d9041809afcdab7ae3a32e6
2014-11-28 18:11:03 -05:00
Ryan VanderMeulen
ce340fcb34 No bug - Put the gfx mochitest.ini in the same dir as the tests it lists.
--HG--
rename : gfx/tests/mochitest.ini => gfx/tests/mochitest/mochitest.ini
2014-12-09 09:55:25 -05:00
Julian Seward
1e3c776fb2 Bug 1078211 - Uninitialised value use in DoUnpremultiplicationCalculation_SIMD. r=mstange.
--HG--
extra : rebase_source : f6c2050339ff24c2e067f0533fe0e7a1589288e5
2014-12-09 13:12:34 +01:00
David Anderson
89f6dbe30f Move APZ handling of wheel events from nsWindow to RenderFrameParent. (bug 1013432 part 7, r=kats)
--HG--
extra : rebase_source : 6ee0db41a21d333deb511a6403f8178b7fe01bb9
2014-12-09 02:42:49 -08:00
David Anderson
f3c8767c3b Add scroll listeners to dispatch-to-content regions. (bug 1013432 part 5, r=tn)
--HG--
extra : rebase_source : babd42d9bdae722173821e800bc595fe662ee8f1
2014-12-09 02:38:23 -08:00
David Anderson
aba5b30c58 Add wheel events to the APZ input queue. (bug 1013432 part 4, r=kats)
--HG--
extra : rebase_source : beaf39e7ef1eb192e5edd14aa8e55d741f7ffad2
2014-12-09 02:36:13 -08:00
David Anderson
fb82b5c62c Rename ContentReceivedTouch to ContentReceivedInputBlock. (bug 1013432 part 3, r=kats)
--HG--
extra : rebase_source : ee0d05d4774fac9fb34297953e90e61f1d979d5d
2014-12-09 02:35:12 -08:00
David Anderson
568b7178a9 Refactor InputQueue to hold more than touch events. (bug 1013432 part 2, r=kats)
--HG--
extra : rebase_source : cd3691a2bda6aaf315cf3b844e4fdd3aa8b30334
2014-12-09 02:34:27 -08:00
David Anderson
eed209823d Factor out content-handling code from TouchBlockState. (bug 1013432 part 1, r=kats)
--HG--
extra : rebase_source : 12a4f865dda6777c146cfec24184ce45d5d54072
2014-12-09 02:33:29 -08:00
Chris Peterson
47091050b7 Bug 1107814 - Part 1: Mark more directories as FAIL_ON_WARNINGS for all compilers. r=gps 2014-12-04 16:24:03 -08:00
Wes Kocher
0a7e7f9972 Backed out 3 changesets (bug 1105834) for non-unified bustage
Backed out changeset 33592fd41f1f (bug 1105834)
Backed out changeset c3e505887e9f (bug 1105834)
Backed out changeset 6aad17f431d1 (bug 1105834)
2014-12-08 17:15:46 -08:00
Benoit Girard
86ecf8df12 Bug 1105834 - Part 3: Add lz4 support. r=jrmuizel 2014-12-08 14:42:33 -05:00
Benoit Girard
3d64a9dc1b Bug 1105834 - Part 2: Add layers.dump-texture feature. r=mstange 2014-11-28 17:41:47 -05:00
Benoit Girard
ce58a3ff1a Bug 1105834 - Part 1: Add CreateDataSourceSurfaceByCloning to moz2d. r=mstange,bas 2014-11-28 18:11:03 -05:00
Sotaro Ikeda
4c664402c7 Bug 1100110 - Fix ScaleMode handling of ImageLayer and HwcComposer2D r=mattwoodrow 2014-12-06 17:12:50 -08:00
Jonathan Watt
ed562eaf30 Bug 1083079 - Prevent the size of TiledDrawTarget from being zero due to its tiles having negative offsets. r=mattwoodrow 2014-12-05 03:00:24 -08:00
Dan Glastonbury
e1d15ba269 Bug 1097416 - [WebGL2] Enable WebGL 2 if all required features are available. r=jgilbert
--HG--
extra : rebase_source : 696e99670b8184593ea8ca9aa4becb1c4d86cad6
extra : source : e2ff0e2bcf21067b6a121e50e4f290227aedc6c6
2014-10-27 09:36:26 +10:00
Bas Schouten
8b56d66a98 Bug 1102499: Use WARP by default when D3D11 is available. r=BenWa
This will cause us to use WARP for composition on systems with Direct3D 11 when hardware acceleration is blacklisted or we're unable to find a powerful enough graphics card. It also allows us to force WARP on, in that situation WARP will also be used for Direct2D content rendering if Direct2D is enabled. Essentially this will ensure all systems running Windows 7 or higher always use D3D11 as their composition backend.
2014-12-06 00:02:19 +00:00
Bas Schouten
eb9691e5bd Bug 1107299: Only block shared surface usage when that is broken. r=jrmuizel
Currently when the usage of surface sharing is broken on certain drivers, be block D3D11 entirely and fall back to Basic composition. There's no real benefit in this case from disabling D3D11 entirely, and we might as well just use it with software composition like we do when we don't have Direct2D, and in addition to that disable texture sharing for webGL, falling back to slow WebGL which again is no worse than the situation when using Basic or D3D9 composition.
2014-12-06 00:02:18 +00:00
Bas Schouten
12c06f2153 Bug 1107297: Only recomposite the damaged rect with D3D11. r=jrmuizel
This patch makes us behave similarly to when we're using the BasicCompositor, essentially we will clip all drawing to the final display to the area that was labeled as invalid. When DXGI 1.2 is available we will then also report the damaged area to the Present call so that can then be used to minimize the amount of bits that actually need to be blitted to the screen. Since we're no longer recompositing the whole screen this means we should also only clear the damaged area of the window.
2014-12-06 00:02:18 +00:00
Kartikaya Gupta
b4dce18969 Bug 1107606 - Allow smooth-scroll triggering on the same transaction as the creation of a new APZC. r=botond,kip 2014-12-05 00:04:36 -08:00
Milan Sreckovic
e4ca79b485 Bug 1100530 - Clean up OS X version constants. f=jgilbert, r=mstange 2014-11-28 17:28:59 -05:00
Jeff Muizelaar
485ff39cb5 Bug 1097321. Reduce the amount of dual AMD/intel blacklisting. r=Bas
Instead detect the broken shared surfaces and only black list then.

--HG--
extra : rebase_source : 8ea9b50bd1329132574de88860c694cdedccc069
2014-12-04 23:03:31 -08:00
Jonathan Watt
006c54dd28 Bug 1107417 - Remove gfxContext::Polygon(). r=Bas
--HG--
extra : rebase_source : ec3568087fc1e3d60613853262921e9114cd9fc3
2014-12-02 14:37:11 -08:00
Jonathan Watt
abfe117640 Bug 1107414 - Get rid of gfxContext::FillWithOpacity. r=mattwoodrow
--HG--
extra : rebase_source : d64412c46d72a4d08be8edf1913c83bb12387b49
2014-12-02 14:29:44 -08:00
Jeff Muizelaar
4078db4ee4 Bug 1094097. Fix building ANGLE without D3D11. r=jrmuizel
--HG--
extra : rebase_source : 0a1bfad2cdd76ddf26565d664f3b0e1c5a208cba
2014-12-02 17:46:32 -08:00
Jeff Muizelaar
81b9776268 Bug 1049138. Add more crashing to PadDrawTargetOutFromRegion. r=BenWa
try: -b do -p all -u all -t none
Hopefully, this will give us a better idea of what the problem is.

--HG--
extra : rebase_source : 4f048b2501bb13edc4e257aa561bce87ea3137fd
2014-11-26 17:57:20 -05:00
Jeff Muizelaar
ffb53de604 Bug 1105015. Make the UnboundnessFixer more readable. r=milan
--HG--
extra : rebase_source : f584762adbf2afbbdccc563f2a198ac069ef0106
2014-11-25 17:20:33 -05:00
Nicolas Silva
227862a122 Bug 1104008 - Make sure the D3D11 swapchain's textures are cleared before resizing. r=Bas. 2014-12-02 14:28:19 +01:00
Dan Glastonbury
e1564ccd25 Bug 1048724 - [WebGL2] Transform Feedback. r=jgilbert,smaug
--HG--
extra : rebase_source : 40fe3ec66b091ced40f5a773fdc23d06bf6abc11
2014-11-26 12:00:06 +10:00
Benoit Girard
713d6b0826 Bug 1097941 - Properly disable paint-will-resample on b2g. r=jmuizel 2014-11-28 18:42:20 -05:00
Kartikaya Gupta
4eb9de01ca Bug 1105836 - Automatically confirm the target APZC for an input block that arrives during fast-motion. r=botond 2014-11-28 12:25:41 -05:00
Kartikaya Gupta
e08622d764 Bug 1105836 - Add more logging to the APZ code. r=botond 2014-11-28 12:25:41 -05:00
Seth Fowler
b3a334e0e2 Bug 1104622 (Part 1) - Remove DiscardTracker. r=tn 2014-11-27 19:55:57 -08:00
Andreas Pehrson
8123b9e88a Bug 1089214 - Avoid using null query in D3D9SurfaceImage::EnsureSynchronized. r=nical 2014-11-27 17:56:00 -08:00
Jacek Caban
df61fbf2ca Bug 1102804 - Fixed -Wparentheses warnings found in mingw build (gfx and widget part). r=jmathies 2014-11-27 10:58:41 +01:00
Jacek Caban
9d28f0b810 Bug 1026893 - mingw fixup. 2014-11-27 10:58:26 +01:00