gecko/gfx
Bas Schouten 8b56d66a98 Bug 1102499: Use WARP by default when D3D11 is available. r=BenWa
This will cause us to use WARP for composition on systems with Direct3D 11 when hardware acceleration is blacklisted or we're unable to find a powerful enough graphics card. It also allows us to force WARP on, in that situation WARP will also be used for Direct2D content rendering if Direct2D is enabled. Essentially this will ensure all systems running Windows 7 or higher always use D3D11 as their composition backend.
2014-12-06 00:02:19 +00:00
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2d Bug 1086670 - Add more gfxCriticalError logging in the D2D backend. r=jrmuizel 2014-11-26 21:05:01 +01:00
angle Bug 1094097. Fix building ANGLE without D3D11. r=jrmuizel 2014-12-02 17:46:32 -08:00
cairo Bug 1092130 - Fixed build errors found by mingw after bug 1076698 landed (-Werror=missing-braces errors). r=cpearce 2014-11-03 10:28:52 +01:00
doc Bug 1090398 - Update the APZ docs to reflect the new hit-testing design. r=botond 2014-11-14 07:40:13 -05:00
gl Bug 1048724 - [WebGL2] Transform Feedback. r=jgilbert,smaug 2014-11-26 12:00:06 +10:00
graphite2
harfbuzz
ipc Bug 1101636 - Cleanup the CompositorType enum. r=jrmuizel 2014-11-26 02:00:34 +01:00
layers Bug 1107299: Only block shared surface usage when that is broken. r=jrmuizel 2014-12-06 00:02:18 +00:00
ots Bug 1098497 - Update OTS to latest upstream (at commit 7091a232a10a741591ff25158c98ca3f0c319cf9) to pick up recent fixes. r=jdaggett 2014-11-17 15:24:05 +00:00
qcms
skia Bug 1094141 - Don't export skia APIs from xul.dll. r=glandium 2014-11-13 13:09:48 +01:00
src bug 1096132 rename nsDeviceContext PixelScale to FullZoom r=tn 2014-11-10 15:47:55 +13:00
tests Bug 428633 - crashtest. 2014-11-23 15:09:50 +00:00
thebes Bug 1102499: Use WARP by default when D3D11 is available. r=BenWa 2014-12-06 00:02:19 +00:00
ycbcr
moz.build