Oleg Romashin
a969b2f6e7
Bug 693282 - BasicShadowableThebesLayer leaking backBuffers. r=cjones
2011-10-10 16:43:56 -07:00
Matt Brubeck
eb9465f1a3
Back out f7bf7ac18a79 (bug 684826), 3a910924c50c (bug 687367), and 524a6bb8744b (bug 693086) because of Android bustage on a CLOSED TREE
2011-10-10 09:47:27 -07:00
Ehsan Akhgari
ee637e4944
Merge mozilla-central into mozilla-inbound
2011-10-10 11:30:21 -04:00
Brad Lassey
24e472b6ab
merge
2011-10-10 11:01:34 -04:00
Brad Lassey
a80dbfc6f5
Backed out changeset 703df62e855b due to crashes reported in bug 693086
2011-10-10 11:00:16 -04:00
Oleg Romashin
a86f160f81
Bug 690469 - ShadowThebesLayer Init/Swap API rework. r=cjones
...
--HG--
extra : rebase_source : 92daf535bc48e1fa2a80d3ef1a6ed20855135eb4
2011-10-02 17:19:32 -04:00
timeless@mozdev.org
14354c0e59
Bug 620171 - [@ ImageContainerOGL::GetCurrentAsSurface] if GetFormat() can return anything other than PLANAR_YCBCR or CAIRO_SURFACE
...
r=bgirard
2011-10-10 15:27:05 +01:00
Benoit Girard
68a8c52603
Bug 692548 - Properly print OGL Shader compile errors on Android. r=jmuizelaar
2011-10-06 12:12:51 -07:00
Jeff Gilbert
ddbd79d20d
Bug 692458 - Fix for GLContext currency error - r=bjacob
2011-10-07 15:16:48 -04:00
Matt Woodrow
f5bcaad772
Bug 689416 - Stop using intermediate layers to render 3d transforms. r=roc
2011-10-07 10:29:07 +13:00
Matt Woodrow
37b2a02d8f
Bug 684759 - Part 4 - Add layer sorting support to the LayerManagers. r=roc
2011-10-07 10:24:32 +13:00
Matt Woodrow
5725b611f5
Bug 684759 - Part 3a - Sort preserve-3d layers using their z depth at points where they intersect in 2d space. r=roc
2011-10-07 10:23:18 +13:00
Matt Woodrow
5ca101cd1c
Bug 684759 - Part 2 - Add DirectedGraph and gfxQuad classes. r=roc
2011-10-07 10:22:18 +13:00
Ali Juma
26e350dca1
Bug 690566 - Associate filters with texture images. r=jrmuizel
2011-10-05 14:20:33 -04:00
Matt Woodrow
e23cc710a1
Bug 689501 - Use an offscreen surface for rendering 3d transformed content instead of PushGroup in BasicLayers. r=roc
2011-09-30 14:13:50 +13:00
Michael Wu
d8e503c38b
Bug 675553 - Switch from PRBool to bool on a CLOSED TREE , r=bsmedberg,khuey,bz,cjones
...
--HG--
rename : tools/trace-malloc/bloatblame.c => tools/trace-malloc/bloatblame.cpp
2011-09-28 23:19:26 -07:00
Oleg Romashin
c4c535022d
Bug 689045 - Canvas Shadow swap/Init API rework r=cjones
...
--HG--
extra : rebase_source : 7b2acb0ffededb54815d7222d79999d32506bee5
2011-09-27 15:19:28 -07:00
Oleg Romashin
ae53d5a0c3
Bug 687372 - ImageLayerOGL should not destroy surface given as argument. r=cjones
...
--HG--
extra : rebase_source : 00d0c49f320c0969570917a321b8a95a3357a943
2011-09-27 15:19:26 -07:00
Oleg Romashin
8ddd2bdc2f
Bug 686742 - Move YUV conversion code into gfxUtil functions. r=derf
...
--HG--
extra : rebase_source : 0993d4fc7558c40fd6df97278919c01fc8e92918
2011-09-27 15:19:24 -07:00
Ali Juma
e85791a064
Bug 681033 - Prevent ShadowLayers::RecvUpdate from triggering an immediate repaint. r=cjones
2011-09-26 09:20:42 -04:00
Benoit Jacob
ac72c48614
Bug 662258 - GCC warning about BasicThebesLayerBuffer::CreateBuffer getting hidden by ShadowThebesLayerBuffer::CreateBuffer. r=roc
2011-09-24 21:01:18 +02:00
Florian Hänel
5b1dfe0a4d
Bug 687458 - TimeStamp in FPSState uninitialized, leads to crash; r=romaxa
2011-09-22 00:16:12 -04:00
Oleg Romashin
2043d49e51
Bug 687373 - Provide mozilla::layers::SurfaceDescriptorX11 non xlib surface ctor. r=cjones
2011-09-20 17:20:51 +01:00
Oleg Romashin
4ead548122
Bug 685082 - Transparent plugins not cleared on Maemo; r=cjones
2011-09-14 08:51:24 +01:00
Benoit Girard
13e2f34b00
Bug 685694 - Don't use glDrawBuffer in GLES2. r=matt.woodrow
2011-09-08 14:21:36 -07:00
Benoit Girard
645ee9b6d4
Bug 683745 - Fix OGL FPS Counter on Android; r=jrmuizel
2011-08-31 15:58:19 -07:00
Matt Woodrow
3ec9b74079
Bug 682615 - Use fallible new for BasicPlanarYCbCrImage. r=roc
2011-08-31 14:03:34 +12:00
Joshua Cranmer
de2c647b2f
Bug 681634 - Get m-c to build with static checking; NS_OVERRIDE failure in gfx. r=cjones
2011-08-29 12:29:51 -07:00
Benjamin Stover
d5d60db425
Bug 634759 Allow buffer rotation for mobile r=roc
2011-08-29 10:56:50 -07:00
Matt Woodrow
784208bb3e
Bug 675837 - Add 3D transforms support to BasicLayers. r=roc
2011-08-27 12:04:06 +12:00
Alfred Kayser ext:(%2C%20Ms2ger%20%3Cms2ger%40gmail.com%3E)
944c74ce98
Bug 537223 - Cleanup gfxColor.h; r=jrmuizel
2011-08-25 10:46:01 +02:00
Chris Lord
eab558f3d1
Bug 611315 - Fix handling of rotated ShadowBufferOGL
...
Although we currently have buffer rotation disabled for shadow buffers when
using the GL layer manager, if you re-enable it, it will be broken. This is
because we don't take into account the rotation when handling updates.
This fixes that handling by offsetting the updated region by the rotation,
and if that new region crosses texture boundaries, splitting it into
multiple uploads.
2011-08-24 15:10:03 +01:00
Chris Lord
9f3d985c52
Fix drawing of GL Thebes layers with rotation when using tiled textures
...
Drawing of rotated buffers relies on texture-wrapping, but in the case of
tiled textures, this would cause each individual tile to wrap instead of
wrapping the compound texture.
Add a special case for tiled textures that manually does the wrapping.
2011-08-24 15:09:59 +01:00
Benoit Girard
7ea86c481d
Backout changeset 07d34812bdee, b879d413ce2d, 0c59eeb18700 due to android opengl regression on chrome pages; r=backout
2011-08-23 17:12:15 -04:00
Justin Wood
3ef675a7ec
Backout Bug 594876, Bug 675474, and Bug 675532, to fix OSX64 Reftest orange, and Linux perf regression. rs+=edmorly
...
changeset 0a920411e64c, changeset 58147380793b, and changeset 96e052b3e845
2011-08-20 15:07:06 -04:00
Matt Woodrow
2db91dc2ea
Bug 675474 - Draw all ThebesLayer content before compositing and synchronize with glXWaitX on GLX. r=bjacob,roc
2011-08-20 14:04:24 +12:00
Chris Lord
c785511059
Bug 611315 - Fix handling of rotated ShadowBufferOGL. r=mattwoodrow
...
Although we currently have buffer rotation disabled for shadow buffers when
using the GL layer manager, if you re-enable it, it will be broken. This is
because we don't take into account the rotation when handling uploads.
This fixes that handling by offsetting the updated region by the rotation and
adds an assertion if the updated region crosses a rotation boundary (which
should never happen).
2011-08-19 09:36:18 +01:00
Chris Lord
0aedc7dacb
Bug 611315 - Fix drawing of tiled GL Thebes layers with rotation. r=mattwoodrow
...
Drawing of rotated buffers relies on texture-wrapping, but in the case of
tiled textures, this would cause each individual tile to wrap instead of
wrapping the compound texture.
Add a special case for tiled textures that manually does the wrapping.
2011-08-19 09:36:08 +01:00
Chris Lord
75809b99c5
Bug 674494 - Uninitialised variable in ThebesLayerBuffer::BeginPaint. r=mattwoodrow
2011-08-18 09:52:48 +12:00
Marco Bonardo
a1c8c3f3a3
Backout changeset 3db901280232, (Bug 666385) to investigate Mac Tdhtml regression.
2011-08-17 22:55:14 +02:00
Benoit Girard
c98196049e
Bug 666385 - Fix tiled scrolling on Android; r=roc
...
--HG--
extra : rebase_source : 8a4660808501e8dfc9c58f7769b6c05db6519e83
2011-08-10 08:47:23 -07:00
Robert O'Callahan
5d0f7c6076
Bug 657401. Ensure that when our double-buffering logic expects layers to clip to their visible regions, we actually do. r=tnikkel
...
--HG--
extra : rebase_source : 16ea17d5a6a0177a26a3d38ae587290e194234b1
2011-08-12 10:44:50 +12:00
Robert O'Callahan
8453430402
Bug 677095. Compute reasonable destination alpha values with component-alpha blending in D3D10. r=bas
...
--HG--
extra : rebase_source : b0264c52df9a37334d9524e1fdd1f15e4e4df866
2011-08-12 10:40:39 +12:00
Chris Jones
02362cc047
Bug 648484, part E: Hook d3d9 shadow layers up to new system. r=BenWa
2011-07-06 13:29:27 -04:00
Chris Jones
9003c2c033
Bug 648484, part C: Forward a shadow-layer transaction after rendering in the D3D10 backend, if remote. r=joedrew
...
* * *
Unrot bug 648484. r=Bas. To be folded.
2011-08-09 12:38:26 -07:00
Chris Jones
cf90535cbd
Bug 648484, part B: Implement shadowable layer goop for D3D10, just enough to allow sending a window buffer to the compositor. r=Bas
2011-08-09 12:38:26 -07:00
Chris Jones
df81c875f3
Bug 648484, part A: Allow D3D10 layers to render directly to a share-able texture. r=Bas
2011-08-09 12:38:26 -07:00
Chris Jones
cfdff93df0
Bug 648484, part 9: Make LayerManagerD3D10 a shadow-layer manager and forwarder. r=Bas
2011-08-09 12:38:26 -07:00
Chris Jones
d5c4f07060
Bug 648484, part 8: Implement a very basic shadow thebes layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas
2011-08-09 12:38:26 -07:00
Chris Jones
e119678c6c
Bug 648484, part 7: Implement a very basic shadow container layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas
2011-08-09 12:38:26 -07:00