Bug 960319 - Don't use GLTextures for non-ANGLE D3D WebGL layers. r=vlad

This commit is contained in:
Jeff Gilbert 2014-01-30 10:59:16 -05:00
parent a112269236
commit b6bc20817d

View File

@ -63,10 +63,6 @@ CanvasLayerD3D10::Initialize(const Data& aData)
factory = SurfaceFactory_ANGLEShareHandle::Create(mGLContext,
device(),
screen->Caps());
} else {
factory = new SurfaceFactory_GLTexture(mGLContext,
nullptr,
screen->Caps());
}
}