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Bug 960319 - Don't use GLTextures for non-ANGLE D3D WebGL layers. r=vlad
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@ -63,10 +63,6 @@ CanvasLayerD3D10::Initialize(const Data& aData)
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factory = SurfaceFactory_ANGLEShareHandle::Create(mGLContext,
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device(),
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screen->Caps());
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} else {
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factory = new SurfaceFactory_GLTexture(mGLContext,
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nullptr,
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screen->Caps());
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}
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}
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