From b6bc20817d53255f307f2f67134c329dbb409b80 Mon Sep 17 00:00:00 2001 From: Jeff Gilbert Date: Thu, 30 Jan 2014 10:59:16 -0500 Subject: [PATCH] Bug 960319 - Don't use GLTextures for non-ANGLE D3D WebGL layers. r=vlad --- gfx/layers/d3d10/CanvasLayerD3D10.cpp | 4 ---- 1 file changed, 4 deletions(-) diff --git a/gfx/layers/d3d10/CanvasLayerD3D10.cpp b/gfx/layers/d3d10/CanvasLayerD3D10.cpp index b27d03b3e77..72625be50f4 100644 --- a/gfx/layers/d3d10/CanvasLayerD3D10.cpp +++ b/gfx/layers/d3d10/CanvasLayerD3D10.cpp @@ -63,10 +63,6 @@ CanvasLayerD3D10::Initialize(const Data& aData) factory = SurfaceFactory_ANGLEShareHandle::Create(mGLContext, device(), screen->Caps()); - } else { - factory = new SurfaceFactory_GLTexture(mGLContext, - nullptr, - screen->Caps()); } }