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https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
Backed out 2 changesets (bug 886618, bug 886657) for frequent OSX 10.7 mochitest-1 failures.
Backed out changeset 9fd8b2adc693 (bug 886618) Backed out changeset 376fe12f4de4 (bug 886657)
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0406c5ea35
@ -138,6 +138,30 @@ AudioBuffer::GetChannelData(JSContext* aJSContext, uint32_t aChannel,
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return mJSChannels[aChannel];
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}
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bool
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AudioBuffer::SetChannelDataFromArrayBufferContents(JSContext* aJSContext,
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uint32_t aChannel,
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void* aContents)
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{
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if (!RestoreJSChannelData(aJSContext)) {
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return false;
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}
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MOZ_ASSERT(aChannel < NumberOfChannels());
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JS::RootedObject arrayBuffer(aJSContext, JS_NewArrayBufferWithContents(aJSContext, aContents));
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if (!arrayBuffer) {
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return false;
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}
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mJSChannels[aChannel] = JS_NewFloat32ArrayWithBuffer(aJSContext, arrayBuffer,
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0, -1);
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if (!mJSChannels[aChannel]) {
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return false;
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}
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MOZ_ASSERT(mLength == JS_GetTypedArrayLength(mJSChannels[aChannel]));
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return true;
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}
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static already_AddRefed<ThreadSharedFloatArrayBufferList>
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StealJSArrayDataIntoThreadSharedFloatArrayBufferList(JSContext* aJSContext,
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const nsTArray<JSObject*>& aJSArrays)
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@ -153,7 +177,8 @@ StealJSArrayDataIntoThreadSharedFloatArrayBufferList(JSContext* aJSContext,
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&stolenData)) {
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result->SetData(i, dataToFree, reinterpret_cast<float*>(stolenData));
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} else {
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return nullptr;
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result->Clear();
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return result.forget();
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}
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}
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return result.forget();
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@ -163,13 +188,7 @@ ThreadSharedFloatArrayBufferList*
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AudioBuffer::GetThreadSharedChannelsForRate(JSContext* aJSContext)
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{
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if (!mSharedChannels) {
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for (uint32_t i = 0; i < mJSChannels.Length(); ++i) {
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if (mLength != JS_GetTypedArrayLength(mJSChannels[i])) {
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// Probably one of the arrays was neutered
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return nullptr;
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}
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}
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// Steal JS data
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mSharedChannels =
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StealJSArrayDataIntoThreadSharedFloatArrayBufferList(aJSContext, mJSChannels);
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}
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@ -91,10 +91,15 @@ public:
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/**
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* Returns a ThreadSharedFloatArrayBufferList containing the sample data.
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* Can return null if there is no data.
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*/
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ThreadSharedFloatArrayBufferList* GetThreadSharedChannelsForRate(JSContext* aContext);
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// aContents should either come from JS_AllocateArrayBufferContents or
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// JS_StealArrayBufferContents.
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bool SetChannelDataFromArrayBufferContents(JSContext* aJSContext,
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uint32_t aChannel,
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void* aContents);
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// This replaces the contents of the JS array for the given channel.
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// This function needs to be called on an AudioBuffer which has not been
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// handed off to the content yet, and right after the object has been
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@ -41,12 +41,6 @@ NS_INTERFACE_MAP_END_INHERITING(AudioNode)
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NS_IMPL_ADDREF_INHERITED(AudioBufferSourceNode, AudioNode)
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NS_IMPL_RELEASE_INHERITED(AudioBufferSourceNode, AudioNode)
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/**
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* Media-thread playback engine for AudioBufferSourceNode.
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* Nothing is played until a non-null buffer has been set (via
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* AudioNodeStream::SetBuffer) and a non-zero duration has been set (via
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* AudioNodeStream::SetInt32Parameter).
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*/
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class AudioBufferSourceNodeEngine : public AudioNodeEngine
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{
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public:
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@ -359,9 +353,8 @@ public:
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AudioChunk* aOutput,
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bool* aFinished)
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{
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if (!mBuffer || !mDuration) {
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if (!mBuffer)
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return;
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}
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uint32_t channels = mBuffer->GetChannels();
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if (!channels) {
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@ -490,9 +483,7 @@ AudioBufferSourceNode::Start(double aWhen, double aOffset,
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std::numeric_limits<double>::min();
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SendOffsetAndDurationParametersToStream(ns, aOffset, duration);
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} else {
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// Remember our arguments so that we can use them once we have a buffer.
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// We can't send these parameters now because we don't know the buffer
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// sample rate.
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// Remember our arguments so that we can use them once we have a buffer
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mOffset = aOffset;
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mDuration = aDuration.WasPassed() ?
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aDuration.Value() :
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@ -520,13 +511,11 @@ AudioBufferSourceNode::SendBufferParameterToStream(JSContext* aCx)
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mBuffer->GetThreadSharedChannelsForRate(aCx);
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ns->SetBuffer(data.forget());
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ns->SetInt32Parameter(SAMPLE_RATE, rate);
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if (mStartCalled) {
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SendOffsetAndDurationParametersToStream(ns, mOffset, mDuration);
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}
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} else {
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ns->SetBuffer(nullptr);
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}
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SendOffsetAndDurationParametersToStream(ns, mOffset, mDuration);
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}
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void
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@ -534,11 +523,8 @@ AudioBufferSourceNode::SendOffsetAndDurationParametersToStream(AudioNodeStream*
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double aOffset,
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double aDuration)
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{
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NS_ASSERTION(mBuffer && mStartCalled,
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"Only call this when we have a buffer and start() has been called");
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float rate = mBuffer->SampleRate();
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int32_t lengthSamples = mBuffer->Length();
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float rate = mBuffer ? mBuffer->SampleRate() : Context()->SampleRate();
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int32_t lengthSamples = mBuffer ? mBuffer->Length() : 0;
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double length = double(lengthSamples) / rate;
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double offset = std::max(0.0, aOffset);
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double endOffset = aDuration == std::numeric_limits<double>::min() ?
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@ -188,7 +188,7 @@ ConvolverNode::SetBuffer(JSContext* aCx, AudioBuffer* aBuffer, ErrorResult& aRv)
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uint32_t length = mBuffer->Length();
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nsRefPtr<ThreadSharedFloatArrayBufferList> data =
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mBuffer->GetThreadSharedChannelsForRate(aCx);
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if (data && length < WEBAUDIO_BLOCK_SIZE) {
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if (length < WEBAUDIO_BLOCK_SIZE) {
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// For very small impulse response buffers, we need to pad the
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// buffer with 0 to make sure that the Reverb implementation
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// has enough data to compute FFTs from.
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@ -11,7 +11,6 @@ relativesrcdir := @relativesrcdir@
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include $(DEPTH)/config/autoconf.mk
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MOCHITEST_FILES := \
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audioBufferSourceNodeNeutered_worker.js \
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webaudio.js \
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layouttest-glue.js \
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test_bug808374.html \
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@ -45,8 +44,6 @@ MOCHITEST_FILES := \
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test_audioBufferSourceNodeLoop.html \
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test_audioBufferSourceNodeLoopStartEnd.html \
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test_audioBufferSourceNodeLoopStartEndSame.html \
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test_audioBufferSourceNodeNeutered.html \
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test_audioBufferSourceNodeNoStart.html \
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test_audioBufferSourceNodeNullBuffer.html \
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test_badConnect.html \
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test_biquadFilterNode.html \
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@ -1,3 +0,0 @@
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onmessage = function (event) {
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postMessage("Pong");
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};
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@ -1,58 +0,0 @@
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<!DOCTYPE HTML>
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<html>
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<head>
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<title>Test AudioBufferSourceNode when an AudioBuffer's getChanneData array is neutered</title>
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<script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
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<script type="text/javascript" src="webaudio.js"></script>
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<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
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</head>
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<body>
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<pre id="test">
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<script class="testbody" type="text/javascript">
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function createGarbage() {
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var s = [];
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for (var i = 0; i < 10000000; ++i) {
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s.push(i);
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}
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var sum = 0;
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for (var i = 0; i < s.length; ++i) {
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sum += s[i];
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}
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return sum;
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}
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var worker = new Worker("audioBufferSourceNodeNeutered_worker.js");
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var gTest = {
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length: 2048,
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numberOfChannels: 1,
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createGraph: function(context) {
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var buffer = context.createBuffer(1, 10000000, context.sampleRate);
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var data = buffer.getChannelData(0);
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for (var i = 0; i < data.length; ++i) {
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data[i] = (i%100)/100 - 0.5;
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}
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// Neuter the buffer now
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var data = buffer.getChannelData(0).buffer;
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worker.postMessage(data, [data]);
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// Create garbage and GC to replace the buffer data with garbage
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SpecialPowers.gc();
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createGarbage();
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SpecialPowers.gc();
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var source = context.createBufferSource();
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source.buffer = buffer;
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source.start();
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// This should play silence
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return source;
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},
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};
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runTest();
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</script>
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</pre>
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</body>
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</html>
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@ -1,33 +0,0 @@
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<!DOCTYPE HTML>
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<html>
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<head>
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<title>Test AudioBufferSourceNode when start() is not called</title>
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<script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
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<script type="text/javascript" src="webaudio.js"></script>
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<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
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</head>
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<body>
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<pre id="test">
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<script class="testbody" type="text/javascript">
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var gTest = {
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length: 2048,
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numberOfChannels: 1,
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createGraph: function(context) {
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var buffer = context.createBuffer(1, 2048, context.sampleRate);
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var data = buffer.getChannelData(0);
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for (var i = 0; i < data.length; ++i) {
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data[i] = (i%100)/100 - 0.5;
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}
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var source = context.createBufferSource();
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source.buffer = buffer;
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return source;
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},
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};
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runTest();
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</script>
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</pre>
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</body>
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</html>
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