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54 lines
1.3 KiB
C
54 lines
1.3 KiB
C
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// IEPatcher.h : main header file for the IEPATCHER application
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//
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#if !defined(AFX_IEPATCHER_H__A603167A_3B36_11D2_B44D_00600819607E__INCLUDED_)
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#define AFX_IEPATCHER_H__A603167A_3B36_11D2_B44D_00600819607E__INCLUDED_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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#ifndef __AFXWIN_H__
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#error include 'stdafx.h' before including this file for PCH
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#endif
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#include "resource.h" // main symbols
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#include "IEPatcherDlg.h"
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/////////////////////////////////////////////////////////////////////////////
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// CIEPatcherApp:
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// See IEPatcher.cpp for the implementation of this class
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//
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class CIEPatcherApp : public CWinApp
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{
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public:
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CIEPatcherApp();
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CIEPatcherDlg *m_pIEPatcherDlg;
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CIEPatcherApp)
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public:
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virtual BOOL InitInstance();
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//}}AFX_VIRTUAL
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// Implementation
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//{{AFX_MSG(CIEPatcherApp)
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// NOTE - the ClassWizard will add and remove member functions here.
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// DO NOT EDIT what you see in these blocks of generated code !
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_IEPATCHER_H__A603167A_3B36_11D2_B44D_00600819607E__INCLUDED_)
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