// IEPatcher.h : main header file for the IEPATCHER application // #if !defined(AFX_IEPATCHER_H__A603167A_3B36_11D2_B44D_00600819607E__INCLUDED_) #define AFX_IEPATCHER_H__A603167A_3B36_11D2_B44D_00600819607E__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols #include "IEPatcherDlg.h" ///////////////////////////////////////////////////////////////////////////// // CIEPatcherApp: // See IEPatcher.cpp for the implementation of this class // class CIEPatcherApp : public CWinApp { public: CIEPatcherApp(); CIEPatcherDlg *m_pIEPatcherDlg; // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CIEPatcherApp) public: virtual BOOL InitInstance(); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CIEPatcherApp) // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_IEPATCHER_H__A603167A_3B36_11D2_B44D_00600819607E__INCLUDED_)