gecko/layout/svg/base/src/nsSVGGlyphFrame.cpp

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is the Mozilla SVG project.
*
* The Initial Developer of the Original Code is
* Crocodile Clips Ltd..
* Portions created by the Initial Developer are Copyright (C) 2002
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Alex Fritze <alex.fritze@crocodile-clips.com> (original author)
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "nsSVGTextFrame.h"
#include "mozilla/LookAndFeel.h"
#include "nsTextFragment.h"
#include "nsBidiPresUtils.h"
#include "nsSVGUtils.h"
#include "SVGLengthList.h"
#include "nsIDOMSVGLength.h"
#include "nsIDOMSVGRect.h"
#include "DOMSVGPoint.h"
#include "nsSVGGlyphFrame.h"
#include "nsSVGTextPathFrame.h"
#include "nsSVGPathElement.h"
#include "nsSVGRect.h"
#include "nsDOMError.h"
#include "gfxContext.h"
#include "gfxMatrix.h"
#include "gfxPlatform.h"
#include "gfxTextRunWordCache.h"
using namespace mozilla;
struct CharacterPosition {
gfxPoint pos;
gfxFloat angle;
bool draw;
};
static gfxContext* MakeTmpCtx() {
return new gfxContext(gfxPlatform::GetPlatform()->ScreenReferenceSurface());
}
/**
* This is a do-it-all helper class. It supports iterating through the
* drawable character clusters of a string. For each cluster, it can set up
* a graphics context with a transform appropriate for drawing the
* character, or a transform appropriate for emitting geometry in the
* text metrics coordinate system (which differs from the drawing
* coordinate system by a scale factor of AppUnitPerCSSPixels). These
* transforms include offsets and rotations of characters along paths, and
* the mPosition of the nsSVGGlyphFrame.
*
* This helper also creates the textrun as needed. It supports detecting
* the special case when the entire textrun can be drawn or measured
* as a unit, and setting the graphics context transform up for that. It
* takes care of setting up the global transform if requested. It also
* provides direct access to the character path position data for the
* DOM APIs that need that.
*
* If an error occurs, for example, a canvas TM is not available because
* the element is in a <defs> section, then the CharacterIterator will
* behave as if the frame has no drawable characters.
*
* XXX needs RTL love
* XXX might want to make AdvanceToCharacter constant time (e.g. by
* caching advances and/or the CharacterPosition array across DOM
* API calls) to ensure that calling Get*OfChar (etc) for each character
* in the text is O(N)
*/
class CharacterIterator
{
public:
/**
* Sets up the iterator so that NextCluster will return the first drawable
* cluster.
* @param aForceGlobalTransform passed on to EnsureTextRun (see below)
*/
CharacterIterator(nsSVGGlyphFrame *aSource, bool aForceGlobalTransform);
/**
* This matrix will be applied to aContext in the SetupFor methods below,
* before any glyph translation/rotation.
*/
void SetInitialMatrix(gfxContext *aContext) {
mInitialMatrix = aContext->CurrentMatrix();
if (mInitialMatrix.IsSingular()) {
mInError = true;
}
}
/**
* Try to set up aContext so we can draw the whole textrun at once.
* This applies any global transform requested by SetInitialMatrix,
* then applies the positioning of the text. Returns false if drawing
* the whole textrun at once is impossible due to individual positioning
* and/or rotation of glyphs.
*/
bool SetupForDirectTextRunDrawing(gfxContext *aContext) {
return SetupForDirectTextRun(aContext, mDrawScale);
}
/**
* Try to set up aContext so we can measure the whole textrun at once.
* This applies any global transform requested by SetInitialMatrix,
* then applies the positioning of the text, then applies a scale
* from appunits to device pixels so drawing in appunits works.
* Returns false if drawing the whole textrun at once is impossible due
* to individual positioning and/or rotation of glyphs.
*/
bool SetupForDirectTextRunMetrics(gfxContext *aContext) {
return SetupForDirectTextRun(aContext, mMetricsScale);
}
/**
* We are scaling the glyphs up/down to the size we want so we need to
* inverse scale the outline widths of those glyphs so they are invariant
*/
void SetLineWidthForDrawing(gfxContext *aContext) {
aContext->SetLineWidth(aContext->CurrentLineWidth() / mDrawScale);
}
/**
* Returns the index of the next cluster in the string that should be drawn,
* or InvalidCluster() (i.e. PRUint32(-1)) if there is no such cluster.
*/
PRUint32 NextCluster();
/**
* Returns the length of the current cluster (usually 1, unless there
* are combining marks)
*/
PRUint32 ClusterLength();
/**
* Repeated calls NextCluster until it returns aIndex (i.e. aIndex is the
* current drawable character). Returns false if that never happens
* (because aIndex is before or equal to the current character, or
* out of bounds, or not drawable).
*/
bool AdvanceToCharacter(PRUint32 aIndex);
/**
* Resets the iterator to the beginning of the string.
*/
void Reset() {
// There are two ways mInError can be set
// a) If there was a problem creating the iterator (mCurrentChar == -1)
// b) If we ran off the end of the string (mCurrentChar != -1)
// We can only reset the mInError flag in case b)
if (mCurrentChar != InvalidCluster()) {
mCurrentChar = InvalidCluster();
mInError = false;
}
}
/**
* Set up aContext for glyph drawing. This applies any global transform
* requested by SetInitialMatrix, then applies any positioning and
* rotation for the current character.
*/
void SetupForDrawing(gfxContext *aContext) {
return SetupFor(aContext, mDrawScale);
}
/**
* Set up aContext for glyph measuring. This applies any global transform
* requested by SetInitialMatrix, then applies any positioning and
* rotation for the current character, then applies a scale from appunits
* to device pixels so that drawing in appunits sizes works.
*/
void SetupForMetrics(gfxContext *aContext) {
return SetupFor(aContext, mMetricsScale);
}
/**
* Get the raw position data for the current character.
*/
CharacterPosition GetPositionData();
/**
* "Invalid" cluster index returned to indicate error state
*/
PRUint32 InvalidCluster() {
return PRUint32(-1);
}
private:
bool SetupForDirectTextRun(gfxContext *aContext, float aScale);
void SetupFor(gfxContext *aContext, float aScale);
nsSVGGlyphFrame *mSource;
nsAutoTArray<CharacterPosition,80> mPositions;
gfxMatrix mInitialMatrix;
// Textrun advance width from start to mCurrentChar, in appunits
gfxFloat mCurrentAdvance;
PRUint32 mCurrentChar;
float mDrawScale;
float mMetricsScale;
bool mInError;
};
//----------------------------------------------------------------------
// Implementation
nsIFrame*
NS_NewSVGGlyphFrame(nsIPresShell* aPresShell, nsStyleContext* aContext)
{
return new (aPresShell) nsSVGGlyphFrame(aContext);
}
NS_IMPL_FRAMEARENA_HELPERS(nsSVGGlyphFrame)
//----------------------------------------------------------------------
// nsQueryFrame methods
NS_QUERYFRAME_HEAD(nsSVGGlyphFrame)
NS_QUERYFRAME_ENTRY(nsISVGGlyphFragmentNode)
NS_QUERYFRAME_ENTRY(nsISVGChildFrame)
NS_QUERYFRAME_TAIL_INHERITING(nsSVGGlyphFrameBase)
//----------------------------------------------------------------------
// nsIFrame methods
NS_IMETHODIMP
nsSVGGlyphFrame::CharacterDataChanged(CharacterDataChangeInfo* aInfo)
{
ClearTextRun();
NotifyGlyphMetricsChange();
if (IsTextEmpty()) {
// That's it for this frame. Leave no trace we were here
nsSVGUtils::UpdateGraphic(this);
}
return NS_OK;
}
// Usable font size range in devpixels / user-units
#define CLAMP_MIN_SIZE 8
#define CLAMP_MAX_SIZE 200
#define PRECISE_SIZE 200
/* virtual */ void
nsSVGGlyphFrame::DidSetStyleContext(nsStyleContext* aOldStyleContext)
{
nsSVGGlyphFrameBase::DidSetStyleContext(aOldStyleContext);
if (!(GetStateBits() & NS_FRAME_FIRST_REFLOW)) {
ClearTextRun();
NotifyGlyphMetricsChange();
}
}
void
nsSVGGlyphFrame::SetSelected(bool aSelected,
SelectionType aType)
{
#if defined(DEBUG) && defined(SVG_DEBUG_SELECTION)
printf("nsSVGGlyphFrame(%p)::SetSelected()\n", this);
#endif
if (aType != nsISelectionController::SELECTION_NORMAL)
return;
// check whether style allows selection
bool selectable;
IsSelectable(&selectable, nsnull);
if (!selectable)
return;
if (aSelected) {
AddStateBits(NS_FRAME_SELECTED_CONTENT);
} else {
RemoveStateBits(NS_FRAME_SELECTED_CONTENT);
}
nsSVGUtils::UpdateGraphic(this);
}
NS_IMETHODIMP
nsSVGGlyphFrame::GetSelected(bool *aSelected) const
{
nsresult rv = nsSVGGlyphFrameBase::GetSelected(aSelected);
#if defined(DEBUG) && defined(SVG_DEBUG_SELECTION)
printf("nsSVGGlyphFrame(%p)::GetSelected()=%d\n", this, *aSelected);
#endif
return rv;
}
NS_IMETHODIMP
nsSVGGlyphFrame::IsSelectable(bool* aIsSelectable,
PRUint8* aSelectStyle) const
{
nsresult rv = nsSVGGlyphFrameBase::IsSelectable(aIsSelectable, aSelectStyle);
#if defined(DEBUG) && defined(SVG_DEBUG_SELECTION)
printf("nsSVGGlyphFrame(%p)::IsSelectable()=(%d,%d)\n", this, *aIsSelectable, aSelectStyle);
#endif
return rv;
}
NS_IMETHODIMP
nsSVGGlyphFrame::Init(nsIContent* aContent,
nsIFrame* aParent,
nsIFrame* aPrevInFlow)
{
#ifdef DEBUG
NS_ASSERTION(aParent, "null parent");
nsIFrame* ancestorFrame = nsSVGUtils::GetFirstNonAAncestorFrame(aParent);
NS_ASSERTION(ancestorFrame, "Must have ancestor");
nsSVGTextContainerFrame *metrics = do_QueryFrame(ancestorFrame);
NS_ASSERTION(metrics,
"trying to construct an SVGGlyphFrame for an invalid container");
NS_ASSERTION(aContent->IsNodeOfType(nsINode::eTEXT),
"trying to construct an SVGGlyphFrame for wrong content element");
#endif /* DEBUG */
return nsSVGGlyphFrameBase::Init(aContent, aParent, aPrevInFlow);
}
nsIAtom *
nsSVGGlyphFrame::GetType() const
{
return nsGkAtoms::svgGlyphFrame;
}
//----------------------------------------------------------------------
// nsISVGChildFrame methods
NS_IMETHODIMP
nsSVGGlyphFrame::PaintSVG(nsSVGRenderState *aContext,
const nsIntRect *aDirtyRect)
{
if (!GetStyleVisibility()->IsVisible())
return NS_OK;
gfxContext *gfx = aContext->GetGfxContext();
PRUint16 renderMode = aContext->GetRenderMode();
switch (GetStyleSVG()->mTextRendering) {
case NS_STYLE_TEXT_RENDERING_OPTIMIZESPEED:
gfx->SetAntialiasMode(gfxContext::MODE_ALIASED);
break;
default:
gfx->SetAntialiasMode(gfxContext::MODE_COVERAGE);
break;
}
if (renderMode != nsSVGRenderState::NORMAL) {
gfxMatrix matrix = gfx->CurrentMatrix();
SetupGlobalTransform(gfx);
CharacterIterator iter(this, true);
iter.SetInitialMatrix(gfx);
if (GetClipRule() == NS_STYLE_FILL_RULE_EVENODD)
gfx->SetFillRule(gfxContext::FILL_RULE_EVEN_ODD);
else
gfx->SetFillRule(gfxContext::FILL_RULE_WINDING);
if (renderMode == nsSVGRenderState::CLIP_MASK) {
gfx->SetColor(gfxRGBA(1.0f, 1.0f, 1.0f, 1.0f));
FillCharacters(&iter, gfx);
} else {
AddCharactersToPath(&iter, gfx);
}
gfx->SetMatrix(matrix);
return NS_OK;
}
// We are adding patterns or gradients to the context. Save
// it so we don't leak them into the next object we draw
gfx->Save();
SetupGlobalTransform(gfx);
CharacterIterator iter(this, true);
iter.SetInitialMatrix(gfx);
if (SetupCairoFill(gfx)) {
gfxMatrix matrix = gfx->CurrentMatrix();
FillCharacters(&iter, gfx);
gfx->SetMatrix(matrix);
}
if (SetupCairoStroke(gfx)) {
// SetupCairoStroke will clear mTextRun whenever
// there is a pattern or gradient on the text
iter.Reset();
gfx->NewPath();
AddCharactersToPath(&iter, gfx);
gfx->Stroke();
// We need to clear the context's path so state doesn't leak
// out. See bug 337753.
gfx->NewPath();
}
gfx->Restore();
return NS_OK;
}
NS_IMETHODIMP_(nsIFrame*)
nsSVGGlyphFrame::GetFrameForPoint(const nsPoint &aPoint)
{
PRUint16 hitTestFlags = GetHitTestFlags();
if (!hitTestFlags) {
return nsnull;
}
nsRefPtr<gfxContext> context = MakeTmpCtx();
SetupGlobalTransform(context);
CharacterIterator iter(this, true);
iter.SetInitialMatrix(context);
// The SVG 1.1 spec says that text is hit tested against the character cells
// of the text, not the fill and stroke. See the section starting "For text
// elements..." here:
//
// http://www.w3.org/TR/SVG11/interact.html#PointerEventsProperty
//
// Currently we just test the character cells if GetHitTestFlags says we're
// supposed to be testing either the fill OR the stroke:
PRUint32 i;
while ((i = iter.NextCluster()) != iter.InvalidCluster()) {
gfxTextRun::Metrics metrics =
mTextRun->MeasureText(i, iter.ClusterLength(),
gfxFont::LOOSE_INK_EXTENTS, nsnull, nsnull);
iter.SetupForMetrics(context);
context->Rectangle(metrics.mBoundingBox);
}
gfxPoint userSpacePoint =
context->DeviceToUser(gfxPoint(PresContext()->AppUnitsToGfxUnits(aPoint.x),
PresContext()->AppUnitsToGfxUnits(aPoint.y)));
bool isHit = false;
if (hitTestFlags & SVG_HIT_TEST_FILL || hitTestFlags & SVG_HIT_TEST_STROKE) {
isHit = context->PointInFill(userSpacePoint);
}
// If isHit is false, we may also want to fill and stroke the text to check
// whether the pointer is over an area of fill or stroke that lies outside
// the character cells. (With a thick stroke, or with fonts like Zapfino, such
// areas may be very significant.) This is what Opera appears to do, but
// currently we do not.
if (isHit && nsSVGUtils::HitTestClip(this, aPoint))
return this;
return nsnull;
}
NS_IMETHODIMP_(nsRect)
nsSVGGlyphFrame::GetCoveredRegion()
{
return mRect;
}
NS_IMETHODIMP
nsSVGGlyphFrame::UpdateCoveredRegion()
{
mRect.SetEmpty();
gfxMatrix matrix = GetCanvasTM();
if (matrix.IsSingular()) {
return NS_ERROR_FAILURE;
}
nsRefPtr<gfxContext> tmpCtx = MakeTmpCtx();
tmpCtx->Multiply(matrix);
bool hasStroke = HasStroke();
if (hasStroke) {
SetupCairoStrokeGeometry(tmpCtx);
} else if (GetStyleSVG()->mFill.mType == eStyleSVGPaintType_None) {
return NS_OK;
}
mPropagateTransform = false;
CharacterIterator iter(this, true);
iter.SetInitialMatrix(tmpCtx);
AddBoundingBoxesToPath(&iter, tmpCtx);
mPropagateTransform = true;
tmpCtx->IdentityMatrix();
// Be careful when replacing the following logic to get the fill and stroke
// extents independently (instead of computing the stroke extents from the
// path extents). You may think that you can just use the stroke extents if
// there is both a fill and a stroke. In reality it's necessary to calculate
// both the fill and stroke extents, and take the union of the two. There are
// two reasons for this:
//
// # Due to stroke dashing, in certain cases the fill extents could actually
// extend outside the stroke extents.
// # If the stroke is very thin, cairo won't paint any stroke, and so the
// stroke bounds that it will return will be empty.
//
// Another thing to be aware of is that under AddBoundingBoxesToPath the
// gfxContext has SetLineWidth() called on it, so if we want to ask the
// gfxContext for *stroke* extents, we'll neet to wrap the
// AddBoundingBoxesToPath() call with CurrentLineWidth()/SetLineWidth()
// calls to record and then reset the stroke width.
gfxRect extent = tmpCtx->GetUserPathExtent();
if (hasStroke) {
extent = nsSVGUtils::PathExtentsToMaxStrokeExtents(extent, this);
}
if (!extent.IsEmpty()) {
mRect = nsSVGUtils::ToAppPixelRect(PresContext(), extent);
}
return NS_OK;
}
NS_IMETHODIMP
nsSVGGlyphFrame::InitialUpdate()
{
NS_ASSERTION(GetStateBits() & NS_FRAME_FIRST_REFLOW,
"Yikes! We've been called already! Hopefully we weren't called "
"before our nsSVGOuterSVGFrame's initial Reflow()!!!");
NS_ASSERTION(!(mState & NS_FRAME_IN_REFLOW),
"We don't actually participate in reflow");
// Do unset the various reflow bits, though.
mState &= ~(NS_FRAME_FIRST_REFLOW | NS_FRAME_IS_DIRTY |
NS_FRAME_HAS_DIRTY_CHILDREN);
return NS_OK;
}
void
nsSVGGlyphFrame::NotifySVGChanged(PRUint32 aFlags)
{
if (aFlags & TRANSFORM_CHANGED) {
ClearTextRun();
}
if (!(aFlags & SUPPRESS_INVALIDATION)) {
nsSVGUtils::UpdateGraphic(this);
}
}
NS_IMETHODIMP
nsSVGGlyphFrame::NotifyRedrawSuspended()
{
// XXX should we cache the fact that redraw is suspended?
return NS_OK;
}
NS_IMETHODIMP
nsSVGGlyphFrame::NotifyRedrawUnsuspended()
{
if (GetStateBits() & NS_STATE_SVG_DIRTY)
nsSVGUtils::UpdateGraphic(this);
return NS_OK;
}
void
nsSVGGlyphFrame::AddCharactersToPath(CharacterIterator *aIter,
gfxContext *aContext)
{
aIter->SetLineWidthForDrawing(aContext);
if (aIter->SetupForDirectTextRunDrawing(aContext)) {
mTextRun->DrawToPath(aContext, gfxPoint(0, 0), 0,
mTextRun->GetLength(), nsnull, nsnull);
return;
}
PRUint32 i;
while ((i = aIter->NextCluster()) != aIter->InvalidCluster()) {
aIter->SetupForDrawing(aContext);
mTextRun->DrawToPath(aContext, gfxPoint(0, 0), i, aIter->ClusterLength(),
nsnull, nsnull);
}
}
void
nsSVGGlyphFrame::AddBoundingBoxesToPath(CharacterIterator *aIter,
gfxContext *aContext)
{
if (aIter->SetupForDirectTextRunMetrics(aContext)) {
gfxTextRun::Metrics metrics =
mTextRun->MeasureText(0, mTextRun->GetLength(),
gfxFont::LOOSE_INK_EXTENTS, nsnull, nsnull);
aContext->Rectangle(metrics.mBoundingBox);
return;
}
PRUint32 i;
while ((i = aIter->NextCluster()) != aIter->InvalidCluster()) {
aIter->SetupForMetrics(aContext);
gfxTextRun::Metrics metrics =
mTextRun->MeasureText(i, aIter->ClusterLength(),
gfxFont::LOOSE_INK_EXTENTS, nsnull, nsnull);
aContext->Rectangle(metrics.mBoundingBox);
}
}
void
nsSVGGlyphFrame::FillCharacters(CharacterIterator *aIter,
gfxContext *aContext)
{
if (aIter->SetupForDirectTextRunDrawing(aContext)) {
mTextRun->Draw(aContext, gfxPoint(0, 0), 0,
mTextRun->GetLength(), nsnull, nsnull);
return;
}
PRUint32 i;
while ((i = aIter->NextCluster()) != aIter->InvalidCluster()) {
aIter->SetupForDrawing(aContext);
mTextRun->Draw(aContext, gfxPoint(0, 0), i, aIter->ClusterLength(),
nsnull, nsnull);
}
}
gfxRect
nsSVGGlyphFrame::GetBBoxContribution(const gfxMatrix &aToBBoxUserspace,
PRUint32 aFlags)
{
if (mOverrideCanvasTM) {
*mOverrideCanvasTM = aToBBoxUserspace;
} else {
mOverrideCanvasTM = new gfxMatrix(aToBBoxUserspace);
}
nsRefPtr<gfxContext> tmpCtx = MakeTmpCtx();
SetupGlobalTransform(tmpCtx);
CharacterIterator iter(this, true);
iter.SetInitialMatrix(tmpCtx);
AddBoundingBoxesToPath(&iter, tmpCtx);
tmpCtx->IdentityMatrix();
mOverrideCanvasTM = nsnull;
gfxRect bbox;
gfxRect pathExtents = tmpCtx->GetUserPathExtent();
// Account for fill:
if ((aFlags & nsSVGUtils::eBBoxIncludeFill) != 0 &&
((aFlags & nsSVGUtils::eBBoxIgnoreFillIfNone) == 0 ||
GetStyleSVG()->mFill.mType != eStyleSVGPaintType_None)) {
bbox = pathExtents;
}
// Account for stroke:
if ((aFlags & nsSVGUtils::eBBoxIncludeStroke) != 0 &&
((aFlags & nsSVGUtils::eBBoxIgnoreStrokeIfNone) == 0 || HasStroke())) {
bbox =
bbox.Union(nsSVGUtils::PathExtentsToMaxStrokeExtents(pathExtents, this));
}
return bbox;
}
//----------------------------------------------------------------------
// nsSVGGeometryFrame methods:
gfxMatrix
nsSVGGlyphFrame::GetCanvasTM()
{
if (mOverrideCanvasTM) {
return *mOverrideCanvasTM;
}
NS_ASSERTION(mParent, "null parent");
return static_cast<nsSVGContainerFrame*>(mParent)->GetCanvasTM();
}
//----------------------------------------------------------------------
// nsSVGGlyphFrame methods:
bool
nsSVGGlyphFrame::GetCharacterData(nsAString & aCharacterData)
{
nsAutoString characterData;
mContent->AppendTextTo(characterData);
if (mCompressWhitespace) {
characterData.CompressWhitespace(mTrimLeadingWhitespace,
mTrimTrailingWhitespace);
} else {
nsAString::iterator start, end;
characterData.BeginWriting(start);
characterData.EndWriting(end);
while (start != end) {
if (NS_IsAsciiWhitespace(*start))
*start = ' ';
++start;
}
}
aCharacterData = characterData;
return !characterData.IsEmpty();
}
bool
nsSVGGlyphFrame::GetCharacterPositions(nsTArray<CharacterPosition>* aCharacterPositions,
float aMetricsScale)
{
PRUint32 strLength = mTextRun->GetLength();
NS_ABORT_IF_FALSE(strLength > 0, "no text");
const gfxFloat radPerDeg = M_PI / 180.0;
nsTArray<float> xList, yList;
GetEffectiveXY(strLength, xList, yList);
nsTArray<float> dxList, dyList;
GetEffectiveDxDy(strLength, dxList, dyList);
nsTArray<float> rotateList;
GetEffectiveRotate(strLength, rotateList);
gfxPoint pos = mPosition;
gfxFloat angle = 0.0;
nsSVGTextPathFrame *textPath = FindTextPathParent();
if (textPath) {
nsRefPtr<gfxFlattenedPath> data = textPath->GetFlattenedPath();
// textPath frame, but invalid target
if (!data)
return false;
if (!aCharacterPositions->SetLength(strLength))
return false;
gfxFloat pathScale = textPath->GetPathScale();
CharacterPosition *cp = aCharacterPositions->Elements();
gfxFloat length = data->GetLength();
for (PRUint32 i = 0; i < strLength; i++) {
gfxFloat halfAdvance =
mTextRun->GetAdvanceWidth(i, 1, nsnull)*aMetricsScale / 2.0;
// use only x position for horizontal writing
if (i > 0 && i < xList.Length()) {
pos.x = xList[i];
}
pos.x += (i > 0 && i < dxList.Length()) ? dxList[i] * pathScale : 0.0;
pos.y += (i > 0 && i < dyList.Length()) ? dyList[i] * pathScale : 0.0;
if (i < rotateList.Length()) {
angle = rotateList[i] * radPerDeg;
}
// check that we're within the path boundaries
cp[i].draw = (pos.x + halfAdvance >= 0.0 &&
pos.x + halfAdvance <= length);
if (cp[i].draw) {
// add y (normal)
// add rotation
// move point back along tangent
gfxPoint pt = data->FindPoint(gfxPoint(pos.x + halfAdvance, pos.y),
&(cp[i].angle));
cp[i].pos =
pt - gfxPoint(cos(cp[i].angle), sin(cp[i].angle)) * halfAdvance;
cp[i].angle += angle;
}
pos.x += 2 * halfAdvance;
}
return true;
}
if (xList.Length() <= 1 &&
yList.Length() <= 1 &&
dxList.Length() <= 1 &&
dyList.Length() <= 1 &&
rotateList.IsEmpty()) {
// simple text without individual positioning
return true;
}
if (!aCharacterPositions->SetLength(strLength))
return false;
CharacterPosition *cp = aCharacterPositions->Elements();
PRUint16 anchor = GetTextAnchor();
for (PRUint32 i = 0; i < strLength; i++) {
cp[i].draw = true;
gfxFloat advance = mTextRun->GetAdvanceWidth(i, 1, nsnull)*aMetricsScale;
if (xList.Length() > 1 && i < xList.Length()) {
pos.x = xList[i];
// apply text-anchor to character
if (anchor == NS_STYLE_TEXT_ANCHOR_MIDDLE)
pos.x -= advance/2.0;
else if (anchor == NS_STYLE_TEXT_ANCHOR_END)
pos.x -= advance;
}
if (yList.Length() > 1 && i < yList.Length()) {
pos.y = yList[i];
}
pos.x += (i > 0 && i < dxList.Length()) ? dxList[i] : 0.0;
pos.y += (i > 0 && i < dyList.Length()) ? dyList[i] : 0.0;
cp[i].pos = pos;
pos.x += advance;
if (i < rotateList.Length()) {
angle = rotateList[i] * radPerDeg;
}
cp[i].angle = angle;
}
return true;
}
PRUint32
nsSVGGlyphFrame::GetTextRunFlags(PRUint32 strLength)
{
// Keep the logic here consistent with GetCharacterPositions
if (FindTextPathParent()) {
return gfxTextRunFactory::TEXT_DISABLE_OPTIONAL_LIGATURES;
}
nsTArray<float> xList, yList;
GetEffectiveXY(strLength, xList, yList);
nsTArray<float> dxList, dyList;
GetEffectiveDxDy(strLength, dxList, dyList);
nsTArray<float> rotateList;
GetEffectiveRotate(strLength, rotateList);
return (xList.Length() > 1 ||
yList.Length() > 1 ||
dxList.Length() > 1 ||
dyList.Length() > 1 ||
!rotateList.IsEmpty()) ?
gfxTextRunFactory::TEXT_DISABLE_OPTIONAL_LIGATURES : 0;
}
float
nsSVGGlyphFrame::GetSubStringAdvance(PRUint32 aCharnum,
PRUint32 aFragmentChars,
float aMetricsScale)
{
if (aFragmentChars == 0)
return 0.0f;
gfxFloat advance =
mTextRun->GetAdvanceWidth(aCharnum, aFragmentChars, nsnull) * aMetricsScale;
nsTArray<float> dxlist, notUsed;
GetEffectiveDxDy(mTextRun->GetLength(), dxlist, notUsed);
PRUint32 dxcount = dxlist.Length();
if (dxcount) {
gfxFloat pathScale = 1.0;
nsSVGTextPathFrame *textPath = FindTextPathParent();
if (textPath)
pathScale = textPath->GetPathScale();
if (dxcount > aFragmentChars)
dxcount = aFragmentChars;
for (PRUint32 i = aCharnum; i < dxcount; i++) {
advance += dxlist[i] * pathScale;
}
}
return float(advance);
}
gfxFloat
nsSVGGlyphFrame::GetBaselineOffset(float aMetricsScale)
{
gfxTextRun::Metrics metrics =
mTextRun->MeasureText(0, mTextRun->GetLength(),
gfxFont::LOOSE_INK_EXTENTS, nsnull, nsnull);
PRUint16 dominantBaseline;
for (nsIFrame *frame = GetParent(); frame; frame = frame->GetParent()) {
dominantBaseline = frame->GetStyleSVGReset()->mDominantBaseline;
if (dominantBaseline != NS_STYLE_DOMINANT_BASELINE_AUTO ||
frame->GetType() == nsGkAtoms::svgTextFrame) {
break;
}
}
gfxFloat baselineAppUnits;
switch (dominantBaseline) {
case NS_STYLE_DOMINANT_BASELINE_HANGING:
// not really right, but the best we can do with the information provided
// FALLTHROUGH
case NS_STYLE_DOMINANT_BASELINE_TEXT_BEFORE_EDGE:
baselineAppUnits = -metrics.mAscent;
break;
case NS_STYLE_DOMINANT_BASELINE_TEXT_AFTER_EDGE:
case NS_STYLE_DOMINANT_BASELINE_IDEOGRAPHIC:
baselineAppUnits = metrics.mDescent;
break;
case NS_STYLE_DOMINANT_BASELINE_CENTRAL:
case NS_STYLE_DOMINANT_BASELINE_MIDDLE:
baselineAppUnits = -(metrics.mAscent - metrics.mDescent) / 2.0;
break;
case NS_STYLE_DOMINANT_BASELINE_AUTO:
case NS_STYLE_DOMINANT_BASELINE_ALPHABETIC:
return 0.0;
default:
NS_WARNING("We don't know about this type of dominant-baseline");
return 0.0;
}
return baselineAppUnits * aMetricsScale;
}
//----------------------------------------------------------------------
// Utilities for converting from indices in the uncompressed content
// element strings to compressed frame string and back:
static int
CompressIndex(int index, const nsTextFragment*fragment)
{
int ci=0;
if (fragment->Is2b()) {
const PRUnichar *data=fragment->Get2b();
while(*data && index) {
if (XP_IS_SPACE_W(*data)){
do {
++data;
--index;
}while(XP_IS_SPACE_W(*data) && index);
}
else {
++data;
--index;
}
++ci;
}
}
else {
const char *data=fragment->Get1b();
while(*data && index) {
if (XP_IS_SPACE_W(*data)){
do {
++data;
--index;
}while(XP_IS_SPACE_W(*data) && index);
}
else {
++data;
--index;
}
++ci;
}
}
return ci;
}
nsresult
nsSVGGlyphFrame::GetHighlight(PRUint32 *charnum, PRUint32 *nchars,
nscolor *foreground, nscolor *background)
{
*foreground = NS_RGB(255,255,255);
*background = NS_RGB(0,0,0);
*charnum=0;
*nchars=0;
bool hasHighlight =
(mState & NS_FRAME_SELECTED_CONTENT) == NS_FRAME_SELECTED_CONTENT;
if (!hasHighlight) {
NS_ERROR("nsSVGGlyphFrame::GetHighlight() called by renderer when there is no highlight");
return NS_ERROR_FAILURE;
}
nsPresContext *presContext = PresContext();
// The selection ranges are relative to the uncompressed text in
// the content element. We'll need the text fragment:
const nsTextFragment *fragment = mContent->GetText();
NS_ASSERTION(fragment, "no text");
// get the selection details
SelectionDetails *details = nsnull;
{
nsRefPtr<nsFrameSelection> frameSelection = presContext->PresShell()->FrameSelection();
if (!frameSelection) {
NS_ERROR("no frameselection interface");
return NS_ERROR_FAILURE;
}
details = frameSelection->LookUpSelection(
mContent, 0, fragment->GetLength(), false
);
}
#if defined(DEBUG) && defined(SVG_DEBUG_SELECTION)
{
SelectionDetails *dp = details;
printf("nsSVGGlyphFrame(%p)::GetHighlight() [\n", this);
while (dp) {
printf("selection detail: %d(%d)->%d(%d) type %d\n",
dp->mStart, CompressIndex(dp->mStart, fragment),
dp->mEnd, CompressIndex(dp->mEnd, fragment),
dp->mType);
dp = dp->mNext;
}
printf("]\n");
}
#endif
if (details) {
NS_ASSERTION(details->mNext==nsnull, "can't do multiple selection ranges");
*charnum=CompressIndex(details->mStart, fragment);
*nchars=CompressIndex(details->mEnd, fragment)-*charnum;
LookAndFeel::GetColor(LookAndFeel::eColorID_TextSelectBackground,
background);
LookAndFeel::GetColor(LookAndFeel::eColorID_TextSelectForeground,
foreground);
SelectionDetails *dp = details;
while ((dp=details->mNext) != nsnull) {
delete details;
details = dp;
}
delete details;
}
return NS_OK;
}
//----------------------------------------------------------------------
// Internal methods
void
nsSVGGlyphFrame::SetGlyphPosition(gfxPoint *aPosition, bool aForceGlobalTransform)
{
float drawScale, metricsScale;
nsSVGTextPathFrame *textPath = FindTextPathParent();
// In a textPath, the 'y' attribute has no effect, so we reset 'y' here
// to use aPosition.y for dy only
if (textPath && textPath->GetFirstPrincipalChild() == this) {
aPosition->y = 0.0;
}
if (!EnsureTextRun(&drawScale, &metricsScale, aForceGlobalTransform))
return;
mPosition.MoveTo(aPosition->x, aPosition->y - GetBaselineOffset(metricsScale));
PRUint32 strLength = mTextRun->GetLength();
nsTArray<float> xList, yList;
GetEffectiveXY(strLength, xList, yList);
PRUint32 xCount = NS_MIN(xList.Length(), strLength);
PRUint32 yCount = NS_MIN(yList.Length(), strLength);
// move aPosition to the last glyph position
gfxFloat x = aPosition->x;
if (xCount > 1) {
x = xList[xCount - 1];
x +=
mTextRun->GetAdvanceWidth(xCount - 1, 1, nsnull) * metricsScale;
// advance to the last glyph
if (strLength > xCount) {
x +=
mTextRun->GetAdvanceWidth(xCount, strLength - xCount, nsnull) *
metricsScale;
}
} else {
x += mTextRun->GetAdvanceWidth(0, strLength, nsnull) * metricsScale;
}
gfxFloat y = (textPath || yCount <= 1) ? aPosition->y : yList[yCount - 1];
aPosition->MoveTo(x, y);
gfxFloat pathScale = 1.0;
if (textPath)
pathScale = textPath->GetPathScale();
nsTArray<float> dxList, dyList;
GetEffectiveDxDy(strLength, dxList, dyList);
PRUint32 dxcount = NS_MIN(dxList.Length(), strLength);
if (dxcount > 0) {
mPosition.x += dxList[0] * pathScale;
}
for (PRUint32 i = 0; i < dxcount; i++) {
aPosition->x += dxList[i] * pathScale;
}
PRUint32 dycount = NS_MIN(dyList.Length(), strLength);
if (dycount > 0) {
mPosition.y += dyList[0]* pathScale;
}
for (PRUint32 i = 0; i < dycount; i++) {
aPosition->y += dyList[i] * pathScale;
}
}
nsresult
nsSVGGlyphFrame::GetStartPositionOfChar(PRUint32 charnum,
nsIDOMSVGPoint **_retval)
{
*_retval = nsnull;
CharacterIterator iter(this, false);
if (!iter.AdvanceToCharacter(charnum))
return NS_ERROR_DOM_INDEX_SIZE_ERR;
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NS_ADDREF(*_retval = new DOMSVGPoint(iter.GetPositionData().pos));
return NS_OK;
}
nsresult
nsSVGGlyphFrame::GetEndPositionOfChar(PRUint32 charnum,
nsIDOMSVGPoint **_retval)
{
*_retval = nsnull;
CharacterIterator iter(this, false);
if (!iter.AdvanceToCharacter(charnum))
return NS_ERROR_DOM_INDEX_SIZE_ERR;
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nsRefPtr<gfxContext> tmpCtx = MakeTmpCtx();
iter.SetupForMetrics(tmpCtx);
tmpCtx->MoveTo(gfxPoint(mTextRun->GetAdvanceWidth(charnum, 1, nsnull), 0));
tmpCtx->IdentityMatrix();
NS_ADDREF(*_retval = new DOMSVGPoint(tmpCtx->CurrentPoint()));
return NS_OK;
}
nsresult
nsSVGGlyphFrame::GetExtentOfChar(PRUint32 charnum, nsIDOMSVGRect **_retval)
{
*_retval = nsnull;
CharacterIterator iter(this, false);
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if (!iter.AdvanceToCharacter(0))
return NS_ERROR_DOM_INDEX_SIZE_ERR;
PRUint32 start = charnum, limit = charnum + 1;
while (start > 0 && !mTextRun->IsClusterStart(start)) {
--start;
}
while (limit < mTextRun->GetLength() && !mTextRun->IsClusterStart(limit)) {
++limit;
}
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if (start > 0 && !iter.AdvanceToCharacter(start))
return NS_ERROR_DOM_INDEX_SIZE_ERR;
gfxTextRun::Metrics metrics =
mTextRun->MeasureText(start, limit - start, gfxFont::LOOSE_INK_EXTENTS,
nsnull, nsnull);
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nsRefPtr<gfxContext> tmpCtx = MakeTmpCtx();
iter.SetupForMetrics(tmpCtx);
tmpCtx->Rectangle(gfxRect(0, -metrics.mAscent,
metrics.mAdvanceWidth,
metrics.mAscent + metrics.mDescent));
tmpCtx->IdentityMatrix();
return NS_NewSVGRect(_retval, tmpCtx->GetUserPathExtent());
}
nsresult
nsSVGGlyphFrame::GetRotationOfChar(PRUint32 charnum, float *_retval)
{
CharacterIterator iter(this, false);
if (!iter.AdvanceToCharacter(charnum))
return NS_ERROR_DOM_INDEX_SIZE_ERR;
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CharacterPosition pos = iter.GetPositionData();
if (!pos.draw)
return NS_ERROR_DOM_INDEX_SIZE_ERR;
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const gfxFloat radPerDeg = M_PI/180.0;
*_retval = float(pos.angle / radPerDeg);
return NS_OK;
}
float
nsSVGGlyphFrame::GetAdvance(bool aForceGlobalTransform)
{
float drawScale, metricsScale;
if (!EnsureTextRun(&drawScale, &metricsScale, aForceGlobalTransform))
return 0.0f;
return GetSubStringAdvance(0, mTextRun->GetLength(), metricsScale);
}
nsSVGTextPathFrame*
nsSVGGlyphFrame::FindTextPathParent()
{
/* check if we're the child of a textPath */
for (nsIFrame *frame = GetParent();
frame != nsnull;
frame = frame->GetParent()) {
nsIAtom* type = frame->GetType();
if (type == nsGkAtoms::svgTextPathFrame) {
return static_cast<nsSVGTextPathFrame*>(frame);
} else if (type == nsGkAtoms::svgTextFrame)
return nsnull;
}
return nsnull;
}
bool
nsSVGGlyphFrame::IsStartOfChunk()
{
// this fragment is a chunk if it has a corresponding absolute
// position adjustment in an ancestors' x or y array. (At the moment
// we don't map the full arrays, but only the first elements.)
return false;
}
void
nsSVGGlyphFrame::GetXY(SVGUserUnitList *aX, SVGUserUnitList *aY)
{
static_cast<nsSVGTextContainerFrame *>(mParent)->GetXY(aX, aY);
}
void
nsSVGGlyphFrame::SetStartIndex(PRUint32 aStartIndex)
{
mStartIndex = aStartIndex;
}
void
nsSVGGlyphFrame::GetEffectiveXY(PRInt32 strLength, nsTArray<float> &aX, nsTArray<float> &aY)
{
nsTArray<float> x, y;
static_cast<nsSVGTextContainerFrame *>(mParent)->GetEffectiveXY(x, y);
PRInt32 xCount = NS_MAX((PRInt32)(x.Length() - mStartIndex), 0);
xCount = NS_MIN(xCount, strLength);
aX.AppendElements(x.Elements() + mStartIndex, xCount);
PRInt32 yCount = NS_MAX((PRInt32)(y.Length() - mStartIndex), 0);
yCount = NS_MIN(yCount, strLength);
aY.AppendElements(y.Elements() + mStartIndex, yCount);
}
void
nsSVGGlyphFrame::GetDxDy(SVGUserUnitList *aDx, SVGUserUnitList *aDy)
{
static_cast<nsSVGTextContainerFrame *>(mParent)->GetDxDy(aDx, aDy);
}
void
nsSVGGlyphFrame::GetEffectiveDxDy(PRInt32 strLength, nsTArray<float> &aDx, nsTArray<float> &aDy)
{
nsTArray<float> dx, dy;
static_cast<nsSVGTextContainerFrame *>(mParent)->GetEffectiveDxDy(dx, dy);
PRInt32 dxCount = NS_MAX((PRInt32)(dx.Length() - mStartIndex), 0);
dxCount = NS_MIN(dxCount, strLength);
aDx.AppendElements(dx.Elements() + mStartIndex, dxCount);
PRInt32 dyCount = NS_MAX((PRInt32)(dy.Length() - mStartIndex), 0);
dyCount = NS_MIN(dyCount, strLength);
aDy.AppendElements(dy.Elements() + mStartIndex, dyCount);
}
const SVGNumberList*
nsSVGGlyphFrame::GetRotate()
{
nsSVGTextContainerFrame *containerFrame;
containerFrame = static_cast<nsSVGTextContainerFrame *>(mParent);
if (containerFrame)
return containerFrame->GetRotate();
return nsnull;
}
void
nsSVGGlyphFrame::GetEffectiveRotate(PRInt32 strLength, nsTArray<float> &aRotate)
{
nsTArray<float> rotate;
static_cast<nsSVGTextContainerFrame *>(mParent)->GetEffectiveRotate(rotate);
PRInt32 rotateCount = NS_MAX((PRInt32)(rotate.Length() - mStartIndex), 0);
rotateCount = NS_MIN(rotateCount, strLength);
if (rotateCount > 0) {
aRotate.AppendElements(rotate.Elements() + mStartIndex, rotateCount);
} else if (!rotate.IsEmpty()) {
// rotate is applied for extra characters too
aRotate.AppendElement(rotate[rotate.Length() - 1]);
}
}
PRUint16
nsSVGGlyphFrame::GetTextAnchor()
{
return GetStyleSVG()->mTextAnchor;
}
bool
nsSVGGlyphFrame::IsAbsolutelyPositioned()
{
bool hasTextPathAncestor = false;
for (nsIFrame *frame = GetParent();
frame != nsnull;
frame = frame->GetParent()) {
// at the start of a 'text' element
// at the start of each 'textPath' element
if (frame->GetType() == nsGkAtoms::svgTextPathFrame) {
hasTextPathAncestor = true;
}
if ((frame->GetType() == nsGkAtoms::svgTextFrame ||
frame->GetType() == nsGkAtoms::svgTextPathFrame) &&
frame->GetFirstPrincipalChild() == this) {
return true;
}
if (frame->GetType() == nsGkAtoms::svgTextFrame)
break;
}
// for each character within a 'text', 'tspan', 'tref' and 'altGlyph' element
// which has an x or y attribute value assigned to it explicitly
nsTArray<float> x, y;
GetEffectiveXY(GetNumberOfChars(), x, y);
// Note: the y of descendants of textPath has no effect in horizontal writing
return (!x.IsEmpty() || (!hasTextPathAncestor && !y.IsEmpty()));
}
//----------------------------------------------------------------------
// nsISVGGlyphFragmentNode interface:
PRUint32
nsSVGGlyphFrame::GetNumberOfChars()
{
if (mCompressWhitespace) {
nsAutoString text;
GetCharacterData(text);
return text.Length();
}
return mContent->TextLength();
}
float
nsSVGGlyphFrame::GetComputedTextLength()
{
return GetAdvance(false);
}
float
nsSVGGlyphFrame::GetSubStringLength(PRUint32 charnum, PRUint32 fragmentChars)
{
float drawScale, metricsScale;
if (!EnsureTextRun(&drawScale, &metricsScale, false))
return 0.0f;
return GetSubStringAdvance(charnum, fragmentChars, metricsScale);
}
PRInt32
nsSVGGlyphFrame::GetCharNumAtPosition(nsIDOMSVGPoint *point)
{
float xPos, yPos;
point->GetX(&xPos);
point->GetY(&yPos);
nsRefPtr<gfxContext> tmpCtx = MakeTmpCtx();
CharacterIterator iter(this, false);
PRUint32 i;
PRInt32 last = -1;
gfxPoint pt(xPos, yPos);
while ((i = iter.NextCluster()) != iter.InvalidCluster()) {
PRUint32 limit = i + iter.ClusterLength();
gfxTextRun::Metrics metrics =
mTextRun->MeasureText(i, limit - i, gfxFont::LOOSE_INK_EXTENTS,
nsnull, nsnull);
// the SVG spec tells us to divide the width of the cluster equally among
// its chars, so we'll step through the chars, allocating a share of the
// total advance to each
PRInt32 current, end, step;
if (mTextRun->IsRightToLeft()) {
current = limit - 1;
end = i - 1;
step = -1;
} else {
current = i;
end = limit;
step = 1;
}
gfxFloat leftEdge = 0.0;
gfxFloat width = metrics.mAdvanceWidth / (limit - i);
while (current != end) {
iter.SetupForMetrics(tmpCtx);
tmpCtx->NewPath();
tmpCtx->Rectangle(gfxRect(leftEdge, -metrics.mAscent,
width, metrics.mAscent + metrics.mDescent));
tmpCtx->IdentityMatrix();
if (tmpCtx->PointInFill(pt)) {
// Can't return yet; if there's glyph overlap, the last character
// to be rendered wins, so we still have to check the rest...
last = current;
break; // ...but we don't need to check more slices of this cluster
}
current += step;
leftEdge += width;
}
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}
return last;
}
NS_IMETHODIMP_(nsSVGGlyphFrame *)
nsSVGGlyphFrame::GetFirstGlyphFrame()
{
nsSVGGlyphFrame *frame = this;
while (frame && frame->IsTextEmpty()) {
frame = frame->GetNextGlyphFrame();
}
return frame;
}
NS_IMETHODIMP_(nsSVGGlyphFrame *)
nsSVGGlyphFrame::GetNextGlyphFrame()
{
nsIFrame* sibling = GetNextSibling();
while (sibling) {
nsISVGGlyphFragmentNode *node = do_QueryFrame(sibling);
if (node)
return node->GetFirstGlyphFrame();
sibling = sibling->GetNextSibling();
}
// no more siblings. go back up the tree.
NS_ASSERTION(GetParent(), "null parent");
nsISVGGlyphFragmentNode *node = do_QueryFrame(GetParent());
return node ? node->GetNextGlyphFrame() : nsnull;
}
bool
nsSVGGlyphFrame::EndsWithWhitespace() const
{
const nsTextFragment* text = mContent->GetText();
NS_ABORT_IF_FALSE(text->GetLength() > 0, "text expected");
return NS_IsAsciiWhitespace(text->CharAt(text->GetLength() - 1));
}
bool
nsSVGGlyphFrame::IsAllWhitespace() const
{
const nsTextFragment* text = mContent->GetText();
if (text->Is2b())
return false;
PRInt32 len = text->GetLength();
const char* str = text->Get1b();
for (PRInt32 i = 0; i < len; ++i) {
if (!NS_IsAsciiWhitespace(str[i]))
return false;
}
return true;
}
//----------------------------------------------------------------------
//
void
nsSVGGlyphFrame::NotifyGlyphMetricsChange()
{
nsSVGTextContainerFrame *containerFrame =
static_cast<nsSVGTextContainerFrame *>(mParent);
if (containerFrame)
containerFrame->NotifyGlyphMetricsChange();
}
bool
nsSVGGlyphFrame::GetGlobalTransform(gfxMatrix *aMatrix)
{
if (!mPropagateTransform) {
aMatrix->Reset();
return true;
}
*aMatrix = GetCanvasTM();
return !aMatrix->IsSingular();
}
void
nsSVGGlyphFrame::SetupGlobalTransform(gfxContext *aContext)
{
gfxMatrix matrix;
GetGlobalTransform(&matrix);
if (!matrix.IsSingular()) {
aContext->Multiply(matrix);
}
}
void
nsSVGGlyphFrame::ClearTextRun()
{
if (!mTextRun)
return;
gfxTextRunWordCache::RemoveTextRun(mTextRun);
delete mTextRun;
mTextRun = nsnull;
}
bool
nsSVGGlyphFrame::EnsureTextRun(float *aDrawScale, float *aMetricsScale,
bool aForceGlobalTransform)
{
// Compute the size at which the text should render (excluding the CTM)
const nsStyleFont* fontData = GetStyleFont();
// Since SVG has its own scaling, we really don't want
// fonts in SVG to respond to the browser's "TextZoom"
// (Ctrl++,Ctrl+-)
nsPresContext *presContext = PresContext();
float textZoom = presContext->TextZoom();
double size =
presContext->AppUnitsToFloatCSSPixels(fontData->mSize) / textZoom;
double textRunSize;
if (mTextRun) {
textRunSize = mTextRun->GetFontGroup()->GetStyle()->size;
} else {
nsAutoString text;
if (!GetCharacterData(text))
return false;
nsAutoString visualText;
/*
* XXXsmontagu: The SVG spec says:
*
* http://www.w3.org/TR/SVG11/text.html#DirectionProperty
* "For the 'direction' property to have any effect, the 'unicode-bidi'
* property's value must be embed or bidi-override."
*
* The SVGTiny spec, on the other hand, says
*
* http://www.w3.org/TR/SVGTiny12/text.html#DirectionProperty
* "For the 'direction' property to have any effect on an element that
* does not by itself establish a new text chunk (such as the 'tspan'
* element in SVG 1.2 Tiny), the 'unicode-bidi' property's value must
* be embed or bidi-override."
*
* Note that this is different from HTML/CSS, where setting the 'dir'
* attribute on an inline element automatically sets unicode-bidi: embed
*
* Our current implementation of bidi in SVG does not distinguish between
* different text elements, but treats every text container frame as a
* new text chunk, so we always set the base direction according to the
* direction property
*
* See also XXXsmontagu comments in nsSVGTextFrame::UpdateGlyphPositioning
*/
// Get the unicodeBidi property from the parent, because it doesn't
// inherit
bool bidiOverride = (mParent->GetStyleTextReset()->mUnicodeBidi ==
NS_STYLE_UNICODE_BIDI_OVERRIDE);
nsBidiLevel baseDirection =
GetStyleVisibility()->mDirection == NS_STYLE_DIRECTION_RTL ?
NSBIDI_RTL : NSBIDI_LTR;
nsBidiPresUtils::CopyLogicalToVisual(text, visualText,
baseDirection, bidiOverride);
if (!visualText.IsEmpty()) {
text = visualText;
}
gfxMatrix m;
if (aForceGlobalTransform ||
!(GetStateBits() & NS_STATE_SVG_NONDISPLAY_CHILD)) {
if (!GetGlobalTransform(&m))
return false;
}
// The context scale is the ratio of the length of the transformed
// diagonal vector (1,1) to the length of the untransformed diagonal
// (which is sqrt(2)).
gfxPoint p = m.Transform(gfxPoint(1, 1)) - m.Transform(gfxPoint(0, 0));
double contextScale = nsSVGUtils::ComputeNormalizedHypotenuse(p.x, p.y);
if (GetStyleSVG()->mTextRendering ==
NS_STYLE_TEXT_RENDERING_GEOMETRICPRECISION) {
textRunSize = PRECISE_SIZE;
} else {
textRunSize = size*contextScale;
textRunSize = NS_MAX(textRunSize, double(CLAMP_MIN_SIZE));
textRunSize = NS_MIN(textRunSize, double(CLAMP_MAX_SIZE));
}
const nsFont& font = fontData->mFont;
bool printerFont = (presContext->Type() == nsPresContext::eContext_PrintPreview ||
presContext->Type() == nsPresContext::eContext_Print);
gfxFontStyle fontStyle(font.style, font.weight, font.stretch, textRunSize,
mStyleContext->GetStyleVisibility()->mLanguage,
font.sizeAdjust, font.systemFont,
printerFont,
font.featureSettings,
font.languageOverride);
nsRefPtr<gfxFontGroup> fontGroup =
gfxPlatform::GetPlatform()->CreateFontGroup(font.name, &fontStyle, presContext->GetUserFontSet());
PRUint32 flags = gfxTextRunFactory::TEXT_NEED_BOUNDING_BOX |
GetTextRunFlags(text.Length()) |
nsLayoutUtils::GetTextRunFlagsForStyle(GetStyleContext(), GetStyleText(), GetStyleFont());
// XXX We should use a better surface here! But then we'd have to
// change things so we can ensure we always have the "right" sort of
// surface available, by creating the textrun only at the right times
nsRefPtr<gfxContext> tmpCtx = MakeTmpCtx();
tmpCtx->SetMatrix(m);
// Use only the word cache here. We don't want to cache the textrun
// globally because we'll never hit in that cache, since we create
// a new fontgroup every time. Even if we cached fontgroups, we
// might render at very many different sizes (e.g. during zoom
// animation) and caching a textrun for each such size would be bad.
gfxTextRunFactory::Parameters params = {
tmpCtx, nsnull, nsnull, nsnull, 0, GetTextRunUnitsFactor()
};
mTextRun = gfxTextRunWordCache::MakeTextRun(text.get(), text.Length(),
fontGroup, &params, flags);
if (!mTextRun)
return false;
}
*aDrawScale = float(size/textRunSize);
*aMetricsScale = (*aDrawScale)/GetTextRunUnitsFactor();
return true;
}
//----------------------------------------------------------------------
// helper class
CharacterIterator::CharacterIterator(nsSVGGlyphFrame *aSource,
bool aForceGlobalTransform)
: mSource(aSource)
, mCurrentAdvance(0)
, mCurrentChar(PRUint32(-1))
, mInError(false)
{
if (!aSource->EnsureTextRun(&mDrawScale, &mMetricsScale,
aForceGlobalTransform) ||
!aSource->GetCharacterPositions(&mPositions, mMetricsScale)) {
mInError = true;
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}
}
bool
CharacterIterator::SetupForDirectTextRun(gfxContext *aContext, float aScale)
{
if (!mPositions.IsEmpty() || mInError)
return false;
aContext->SetMatrix(mInitialMatrix);
aContext->Translate(mSource->mPosition);
aContext->Scale(aScale, aScale);
return true;
}
PRUint32
CharacterIterator::NextCluster()
{
if (mInError) {
#ifdef DEBUG
if (mCurrentChar != InvalidCluster()) {
bool pastEnd = (mCurrentChar >= mSource->mTextRun->GetLength());
NS_ABORT_IF_FALSE(pastEnd, "Past the end of CharacterIterator. Missing Reset?");
}
#endif
return InvalidCluster();
}
while (true) {
if (mCurrentChar != InvalidCluster() &&
(mPositions.IsEmpty() || mPositions[mCurrentChar].draw)) {
mCurrentAdvance +=
mSource->mTextRun->GetAdvanceWidth(mCurrentChar, 1, nsnull);
}
++mCurrentChar;
if (mCurrentChar >= mSource->mTextRun->GetLength()) {
mInError = true;
return InvalidCluster();
}
if (mSource->mTextRun->IsClusterStart(mCurrentChar) &&
(mPositions.IsEmpty() || mPositions[mCurrentChar].draw)) {
return mCurrentChar;
}
}
}
PRUint32
CharacterIterator::ClusterLength()
{
if (mInError) {
return 0;
}
PRUint32 i = mCurrentChar;
while (++i < mSource->mTextRun->GetLength()) {
if (mSource->mTextRun->IsClusterStart(i)) {
break;
}
}
return i - mCurrentChar;
}
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bool
CharacterIterator::AdvanceToCharacter(PRUint32 aIndex)
{
while (NextCluster() != InvalidCluster()) {
if (mCurrentChar == aIndex)
return true;
}
return false;
}
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void
CharacterIterator::SetupFor(gfxContext *aContext, float aScale)
{
NS_ASSERTION(!mInError, "We should not have reached here");
aContext->SetMatrix(mInitialMatrix);
if (mPositions.IsEmpty()) {
aContext->Translate(mSource->mPosition);
aContext->Scale(aScale, aScale);
aContext->Translate(gfxPoint(mCurrentAdvance, 0));
} else {
aContext->Translate(mPositions[mCurrentChar].pos);
aContext->Rotate(mPositions[mCurrentChar].angle);
aContext->Scale(aScale, aScale);
}
}
CharacterPosition
CharacterIterator::GetPositionData()
{
if (!mPositions.IsEmpty())
return mPositions[mCurrentChar];
gfxFloat advance = mCurrentAdvance * mMetricsScale;
CharacterPosition cp =
{ mSource->mPosition + gfxPoint(advance, 0), 0, true };
return cp;
}