gecko/layout/svg/base/src/nsSVGGlyphFrame.cpp

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is the Mozilla SVG project.
*
* The Initial Developer of the Original Code is
* Crocodile Clips Ltd..
* Portions created by the Initial Developer are Copyright (C) 2002
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Alex Fritze <alex.fritze@crocodile-clips.com> (original author)
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "nsSVGTextFrame.h"
#include "nsILookAndFeel.h"
#include "nsTextFragment.h"
#include "nsSVGUtils.h"
#include "nsIDOMSVGLengthList.h"
#include "nsIDOMSVGLength.h"
#include "nsIDOMSVGRect.h"
#include "nsIDOMSVGPoint.h"
#include "nsSVGGlyphFrame.h"
#include "nsSVGTextPathFrame.h"
#include "nsSVGPathElement.h"
#include "nsSVGPoint.h"
#include "nsSVGRect.h"
#include "nsDOMError.h"
#include "gfxContext.h"
#include "gfxMatrix.h"
#include "gfxPlatform.h"
#include "gfxTextRunWordCache.h"
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#include "nsTextFrame.h"
struct CharacterPosition {
gfxPoint pos;
gfxFloat angle;
PRBool draw;
};
/**
* This is a do-it-all helper class. It supports iterating through the
* drawable characters of a string. For each character, it can set up
* a graphics context with a transform appropriate for drawing the
* character, or a transform appropriate for emitting geometry in the
* text metrics coordinate system (which differs from the drawing
* coordinate system by a scale factor of AppUnitPerCSSPixels). These
* transforms include offsets and rotations of characters along paths, and
* the mPosition of the nsSVGGlyphFrame.
*
* This helper also creates the textrun as needed. It supports detecting
* the special case when the entire textrun can be drawn or measured
* as a unit, and setting the graphics context transform up for that. It
* takes care of setting up the global transform if requested. It also
* provides direct access to the character path position data for the
* DOM APIs that need that.
*
* If an error occurs, for example, a canvas TM is not available because
* the element is in a <defs> section, then the CharacterIterator will
* behave as if the frame has no drawable characters.
*
* XXX should make this iterate clusters instead
* XXX needs RTL love
* XXX might want to make AdvanceToCharacter constant time (e.g. by
* caching advances and/or the CharacterPosition array across DOM
* API calls) to ensure that calling Get*OfChar (etc) for each character
* in the text is O(N)
*/
class CharacterIterator
{
public:
/**
* Sets up the iterator so that NextChar will return the first drawable
* char.
* @param aForceGlobalTransform passed on to EnsureTextRun (see below)
*/
CharacterIterator(nsSVGGlyphFrame *aSource, PRBool aForceGlobalTransform);
/**
* This matrix will be applied to aContext in the SetupFor methods below,
* before any glyph translation/rotation.
*/
void SetInitialMatrix(gfxContext *aContext) {
mInitialMatrix = aContext->CurrentMatrix();
if (mInitialMatrix.IsSingular()) {
mInError = PR_TRUE;
}
}
/**
* Try to set up aContext so we can draw the whole textrun at once.
* This applies any global transform requested by SetInitialMatrix,
* then applies the positioning of the text. Returns false if drawing
* the whole textrun at once is impossible due to individual positioning
* and/or rotation of glyphs.
*/
PRBool SetupForDirectTextRunDrawing(gfxContext *aContext) {
return SetupForDirectTextRun(aContext, mDrawScale);
}
/**
* Try to set up aContext so we can measure the whole textrun at once.
* This applies any global transform requested by SetInitialMatrix,
* then applies the positioning of the text, then applies a scale
* from appunits to device pixels so drawing in appunits works.
* Returns false if drawing the whole textrun at once is impossible due
* to individual positioning and/or rotation of glyphs.
*/
PRBool SetupForDirectTextRunMetrics(gfxContext *aContext) {
return SetupForDirectTextRun(aContext, mMetricsScale);
}
/**
* Returns the index of the next char in the string that should be
* drawn, or -1 if there is no such character.
*/
PRInt32 NextChar();
/**
* Repeated calls NextChar until it returns aIndex (i.e. aIndex is the
* current drawable character). Returns false if that never happens
* (because aIndex is before or equal to the current character, or
* out of bounds, or not drawable).
*/
PRBool AdvanceToCharacter(PRInt32 aIndex);
/**
* Set up aContext for glyph drawing. This applies any global transform
* requested by SetInitialMatrix, then applies any positioning and
* rotation for the current character.
*/
void SetupForDrawing(gfxContext *aContext) {
return SetupFor(aContext, mDrawScale);
}
/**
* Set up aContext for glyph measuring. This applies any global transform
* requested by SetInitialMatrix, then applies any positioning and
* rotation for the current character, then applies a scale from appunits
* to device pixels so that drawing in appunits sizes works.
*/
void SetupForMetrics(gfxContext *aContext) {
return SetupFor(aContext, mMetricsScale);
}
/**
* Get the raw position data for the current character.
*/
CharacterPosition GetPositionData();
private:
PRBool SetupForDirectTextRun(gfxContext *aContext, float aScale);
void SetupFor(gfxContext *aContext, float aScale);
nsSVGGlyphFrame *mSource;
nsAutoTArray<CharacterPosition,80> mPositions;
gfxMatrix mInitialMatrix;
// Textrun advance width from start to mCurrentChar, in appunits
gfxFloat mCurrentAdvance;
PRInt32 mCurrentChar;
float mDrawScale;
float mMetricsScale;
PRPackedBool mInError;
};
//----------------------------------------------------------------------
// Implementation
nsIFrame*
NS_NewSVGGlyphFrame(nsIPresShell* aPresShell, nsStyleContext* aContext)
{
return new (aPresShell) nsSVGGlyphFrame(aContext);
}
//----------------------------------------------------------------------
// nsQueryFrame methods
NS_QUERYFRAME_HEAD(nsSVGGlyphFrame)
NS_QUERYFRAME_ENTRY(nsISVGGlyphFragmentLeaf)
NS_QUERYFRAME_ENTRY(nsISVGGlyphFragmentNode)
NS_QUERYFRAME_ENTRY(nsISVGChildFrame)
NS_QUERYFRAME_TAIL_INHERITING(nsSVGGlyphFrameBase)
//----------------------------------------------------------------------
// nsIFrame methods
NS_IMETHODIMP
nsSVGGlyphFrame::CharacterDataChanged(nsPresContext* aPresContext,
nsIContent* aChild,
PRBool aAppend)
{
ClearTextRun();
NotifyGlyphMetricsChange();
return NS_OK;
}
// Usable font size range in devpixels / user-units
#define CLAMP_MIN_SIZE 8
#define CLAMP_MAX_SIZE 200
#define PRECISE_SIZE 200
/* virtual */ void
nsSVGGlyphFrame::DidSetStyleContext(nsStyleContext* aOldStyleContext)
{
nsSVGGlyphFrameBase::DidSetStyleContext(aOldStyleContext);
if (!(GetStateBits() & NS_FRAME_FIRST_REFLOW)) {
ClearTextRun();
NotifyGlyphMetricsChange();
}
}
NS_IMETHODIMP
nsSVGGlyphFrame::SetSelected(nsPresContext* aPresContext,
nsIDOMRange* aRange,
PRBool aSelected,
nsSpread aSpread,
SelectionType aType)
{
#if defined(DEBUG) && defined(SVG_DEBUG_SELECTION)
printf("nsSVGGlyphFrame(%p)::SetSelected()\n", this);
#endif
// return nsSVGGlyphFrameBase::SetSelected(aPresContext, aRange, aSelected, aSpread, aType);
if (aType == nsISelectionController::SELECTION_NORMAL) {
// check whether style allows selection
PRBool selectable;
IsSelectable(&selectable, nsnull);
if (!selectable)
return NS_OK;
}
if ( aSelected ){
mState |= NS_FRAME_SELECTED_CONTENT;
}
else
mState &= ~NS_FRAME_SELECTED_CONTENT;
nsSVGUtils::UpdateGraphic(this);
return NS_OK;
}
NS_IMETHODIMP
nsSVGGlyphFrame::GetSelected(PRBool *aSelected) const
{
nsresult rv = nsSVGGlyphFrameBase::GetSelected(aSelected);
#if defined(DEBUG) && defined(SVG_DEBUG_SELECTION)
printf("nsSVGGlyphFrame(%p)::GetSelected()=%d\n", this, *aSelected);
#endif
return rv;
}
NS_IMETHODIMP
nsSVGGlyphFrame::IsSelectable(PRBool* aIsSelectable,
PRUint8* aSelectStyle) const
{
nsresult rv = nsSVGGlyphFrameBase::IsSelectable(aIsSelectable, aSelectStyle);
#if defined(DEBUG) && defined(SVG_DEBUG_SELECTION)
printf("nsSVGGlyphFrame(%p)::IsSelectable()=(%d,%d)\n", this, *aIsSelectable, aSelectStyle);
#endif
return rv;
}
#ifdef DEBUG
NS_IMETHODIMP
nsSVGGlyphFrame::Init(nsIContent* aContent,
nsIFrame* aParent,
nsIFrame* aPrevInFlow)
{
NS_ASSERTION(aParent, "null parent");
nsIFrame* ancestorFrame = nsSVGUtils::GetFirstNonAAncestorFrame(aParent);
NS_ASSERTION(ancestorFrame, "Must have ancestor");
nsISVGTextContentMetrics *metrics = do_QueryFrame(ancestorFrame);
NS_ASSERTION(metrics,
"trying to construct an SVGGlyphFrame for an invalid container");
NS_ASSERTION(aContent->IsNodeOfType(nsINode::eTEXT),
"trying to construct an SVGGlyphFrame for wrong content element");
if (!PresContext()->IsDynamic()) {
AddStateBits(NS_STATE_SVG_PRINTING);
}
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return nsSVGGlyphFrameBase::Init(aContent, aParent, aPrevInFlow);
}
#endif /* DEBUG */
nsIAtom *
nsSVGGlyphFrame::GetType() const
{
return nsGkAtoms::svgGlyphFrame;
}
//----------------------------------------------------------------------
// nsISVGChildFrame methods
NS_IMETHODIMP
nsSVGGlyphFrame::PaintSVG(nsSVGRenderState *aContext,
const nsIntRect *aDirtyRect)
{
if (!GetStyleVisibility()->IsVisible())
return NS_OK;
gfxContext *gfx = aContext->GetGfxContext();
PRUint16 renderMode = aContext->GetRenderMode();
if (renderMode != nsSVGRenderState::NORMAL) {
gfxMatrix matrix = gfx->CurrentMatrix();
SetupGlobalTransform(gfx);
CharacterIterator iter(this, PR_TRUE);
iter.SetInitialMatrix(gfx);
if (GetClipRule() == NS_STYLE_FILL_RULE_EVENODD)
gfx->SetFillRule(gfxContext::FILL_RULE_EVEN_ODD);
else
gfx->SetFillRule(gfxContext::FILL_RULE_WINDING);
if (renderMode == nsSVGRenderState::CLIP_MASK) {
gfx->SetAntialiasMode(gfxContext::MODE_ALIASED);
gfx->SetColor(gfxRGBA(1.0f, 1.0f, 1.0f, 1.0f));
FillCharacters(&iter, gfx);
} else {
AddCharactersToPath(&iter, gfx);
}
gfx->SetMatrix(matrix);
return NS_OK;
}
// We are adding patterns or gradients to the context. Save
// it so we don't leak them into the next object we draw
gfx->Save();
SetupGlobalTransform(gfx);
if (SetupCairoFill(gfx)) {
gfxMatrix matrix = gfx->CurrentMatrix();
CharacterIterator iter(this, PR_TRUE);
iter.SetInitialMatrix(gfx);
FillCharacters(&iter, gfx);
gfx->SetMatrix(matrix);
}
if (SetupCairoStroke(gfx)) {
// SetupCairoStroke will clear mTextRun whenever
// there is a pattern or gradient on the text
CharacterIterator iter(this, PR_TRUE);
iter.SetInitialMatrix(gfx);
gfx->NewPath();
AddCharactersToPath(&iter, gfx);
gfx->Stroke();
// We need to clear the context's path so state doesn't leak
// out. See bug 337753.
gfx->NewPath();
}
gfx->Restore();
return NS_OK;
}
NS_IMETHODIMP_(nsIFrame*)
nsSVGGlyphFrame::GetFrameForPoint(const nsPoint &aPoint)
{
#ifdef DEBUG
//printf("nsSVGGlyphFrame(%p)::GetFrameForPoint\n", this);
#endif
if (!mRect.Contains(aPoint))
return nsnull;
PRBool events = PR_FALSE;
switch (GetStyleSVG()->mPointerEvents) {
case NS_STYLE_POINTER_EVENTS_NONE:
break;
case NS_STYLE_POINTER_EVENTS_VISIBLEPAINTED:
if (GetStyleVisibility()->IsVisible() &&
(GetStyleSVG()->mFill.mType != eStyleSVGPaintType_None ||
GetStyleSVG()->mStroke.mType != eStyleSVGPaintType_None))
events = PR_TRUE;
break;
case NS_STYLE_POINTER_EVENTS_VISIBLEFILL:
case NS_STYLE_POINTER_EVENTS_VISIBLESTROKE:
case NS_STYLE_POINTER_EVENTS_VISIBLE:
if (GetStyleVisibility()->IsVisible())
events = PR_TRUE;
break;
case NS_STYLE_POINTER_EVENTS_PAINTED:
if (GetStyleSVG()->mFill.mType != eStyleSVGPaintType_None ||
GetStyleSVG()->mStroke.mType != eStyleSVGPaintType_None)
events = PR_TRUE;
break;
case NS_STYLE_POINTER_EVENTS_FILL:
case NS_STYLE_POINTER_EVENTS_STROKE:
case NS_STYLE_POINTER_EVENTS_ALL:
events = PR_TRUE;
break;
default:
NS_ERROR("not reached");
break;
}
if (events && ContainsPoint(aPoint))
return this;
return nsnull;
}
NS_IMETHODIMP_(nsRect)
nsSVGGlyphFrame::GetCoveredRegion()
{
return mRect;
}
static gfxContext *
MakeTmpCtx() {
return new gfxContext(nsSVGUtils::GetThebesComputationalSurface());
}
NS_IMETHODIMP
nsSVGGlyphFrame::UpdateCoveredRegion()
{
mRect.Empty();
nsRefPtr<gfxContext> tmpCtx = MakeTmpCtx();
SetMatrixPropagation(PR_FALSE);
gfxRect extent = gfxRect(0, 0, 0, 0);
if (SetupCairoStrokeGeometry(tmpCtx)) {
CharacterIterator iter(this, PR_TRUE);
gfxFloat strokeWidth = tmpCtx->CurrentLineWidth();
AddCharactersToPath(&iter, tmpCtx);
tmpCtx->SetLineWidth(strokeWidth);
tmpCtx->IdentityMatrix();
extent = tmpCtx->GetUserStrokeExtent();
}
if (GetStyleSVG()->mFill.mType != eStyleSVGPaintType_None) {
CharacterIterator iter(this, PR_TRUE);
AddBoundingBoxesToPath(&iter, tmpCtx);
tmpCtx->IdentityMatrix();
extent = extent.Union(tmpCtx->GetUserPathExtent());
}
SetMatrixPropagation(PR_TRUE);
if (!extent.IsEmpty()) {
gfxMatrix matrix;
GetGlobalTransform(&matrix);
extent = matrix.TransformBounds(extent);
mRect = nsSVGUtils::ToAppPixelRect(PresContext(), extent);
}
return NS_OK;
}
NS_IMETHODIMP
nsSVGGlyphFrame::InitialUpdate()
{
NS_ASSERTION(GetStateBits() & NS_FRAME_FIRST_REFLOW,
"Yikes! We've been called already! Hopefully we weren't called "
"before our nsSVGOuterSVGFrame's initial Reflow()!!!");
NS_ASSERTION(!(mState & NS_FRAME_IN_REFLOW),
"We don't actually participate in reflow");
// Do unset the various reflow bits, though.
mState &= ~(NS_FRAME_FIRST_REFLOW | NS_FRAME_IS_DIRTY |
NS_FRAME_HAS_DIRTY_CHILDREN);
return NS_OK;
}
void
nsSVGGlyphFrame::NotifySVGChanged(PRUint32 aFlags)
{
if (aFlags & TRANSFORM_CHANGED) {
ClearTextRun();
}
if (!(aFlags & SUPPRESS_INVALIDATION)) {
nsSVGUtils::UpdateGraphic(this);
}
}
NS_IMETHODIMP
nsSVGGlyphFrame::NotifyRedrawSuspended()
{
// XXX should we cache the fact that redraw is suspended?
return NS_OK;
}
NS_IMETHODIMP
nsSVGGlyphFrame::NotifyRedrawUnsuspended()
{
if (GetStateBits() & NS_STATE_SVG_DIRTY)
nsSVGUtils::UpdateGraphic(this);
return NS_OK;
}
void
nsSVGGlyphFrame::AddCharactersToPath(CharacterIterator *aIter,
gfxContext *aContext)
{
if (aIter->SetupForDirectTextRunDrawing(aContext)) {
mTextRun->DrawToPath(aContext, gfxPoint(0, 0), 0,
mTextRun->GetLength(), nsnull, nsnull);
return;
}
PRInt32 i;
while ((i = aIter->NextChar()) >= 0) {
aIter->SetupForDrawing(aContext);
mTextRun->DrawToPath(aContext, gfxPoint(0, 0), i, 1, nsnull, nsnull);
}
}
void
nsSVGGlyphFrame::AddBoundingBoxesToPath(CharacterIterator *aIter,
gfxContext *aContext)
{
if (aIter->SetupForDirectTextRunMetrics(aContext)) {
gfxTextRun::Metrics metrics =
mTextRun->MeasureText(0, mTextRun->GetLength(),
gfxFont::LOOSE_INK_EXTENTS, nsnull, nsnull);
aContext->Rectangle(metrics.mBoundingBox);
return;
}
PRInt32 i;
while ((i = aIter->NextChar()) >= 0) {
aIter->SetupForMetrics(aContext);
gfxTextRun::Metrics metrics =
mTextRun->MeasureText(i, 1, gfxFont::LOOSE_INK_EXTENTS, nsnull, nsnull);
aContext->Rectangle(metrics.mBoundingBox);
}
}
void
nsSVGGlyphFrame::FillCharacters(CharacterIterator *aIter,
gfxContext *aContext)
{
if (aIter->SetupForDirectTextRunDrawing(aContext)) {
mTextRun->Draw(aContext, gfxPoint(0, 0), 0,
mTextRun->GetLength(), nsnull, nsnull, nsnull);
return;
}
PRInt32 i;
while ((i = aIter->NextChar()) >= 0) {
aIter->SetupForDrawing(aContext);
mTextRun->Draw(aContext, gfxPoint(0, 0), i, 1, nsnull, nsnull, nsnull);
}
}
NS_IMETHODIMP
nsSVGGlyphFrame::GetBBox(nsIDOMSVGRect **_retval)
{
*_retval = nsnull;
nsRefPtr<gfxContext> tmpCtx = MakeTmpCtx();
SetupGlobalTransform(tmpCtx);
CharacterIterator iter(this, PR_TRUE);
iter.SetInitialMatrix(tmpCtx);
AddCharactersToPath(&iter, tmpCtx);
tmpCtx->IdentityMatrix();
return NS_NewSVGRect(_retval, tmpCtx->GetUserPathExtent());
}
//----------------------------------------------------------------------
// nsSVGGeometryFrame methods:
/* readonly attribute nsIDOMSVGMatrix canvasTM; */
NS_IMETHODIMP
nsSVGGlyphFrame::GetCanvasTM(nsIDOMSVGMatrix * *aCTM)
{
NS_ASSERTION(mParent, "null parent");
nsSVGContainerFrame *containerFrame = static_cast<nsSVGContainerFrame*>
(mParent);
nsCOMPtr<nsIDOMSVGMatrix> parentTM = containerFrame->GetCanvasTM();
*aCTM = nsnull;
parentTM.swap(*aCTM);
return NS_OK;
}
//----------------------------------------------------------------------
// nsSVGGlyphFrame methods:
PRBool
nsSVGGlyphFrame::GetCharacterData(nsAString & aCharacterData)
{
nsAutoString characterData;
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GetFragment()->AppendTo(characterData);
if (mWhitespaceHandling & COMPRESS_WHITESPACE) {
PRBool trimLeadingWhitespace, trimTrailingWhitespace;
trimLeadingWhitespace = ((mWhitespaceHandling & TRIM_LEADING_WHITESPACE) != 0);
trimTrailingWhitespace = ((mWhitespaceHandling & TRIM_TRAILING_WHITESPACE) != 0);
characterData.CompressWhitespace(trimLeadingWhitespace,
trimTrailingWhitespace);
} else {
nsAString::iterator start, end;
characterData.BeginWriting(start);
characterData.EndWriting(end);
while (start != end) {
if (NS_IsAsciiWhitespace(*start))
*start = ' ';
++start;
}
}
aCharacterData = characterData;
return !characterData.IsEmpty();
}
PRBool
nsSVGGlyphFrame::GetCharacterPositions(nsTArray<CharacterPosition>* aCharacterPositions,
float aMetricsScale)
{
NS_ASSERTION(mTextRun->GetLength() > 0, "no text");
nsSVGTextPathFrame *textPath = FindTextPathParent();
/* we're an ordinary fragment - return */
/* XXX: we might want to use this for individual x/y/dx/dy adjustment */
if (!textPath)
return PR_TRUE;
nsRefPtr<gfxFlattenedPath> data = textPath->GetFlattenedPath();
/* textPath frame, but invalid target */
if (!data)
return PR_FALSE;
gfxFloat length = data->GetLength();
PRUint32 strLength = mTextRun->GetLength();
if (!aCharacterPositions->SetLength(strLength))
return PR_FALSE;
CharacterPosition *cp = aCharacterPositions->Elements();
for (PRUint32 k = 0; k < strLength; k++)
cp[k].draw = PR_FALSE;
gfxFloat x = mPosition.x;
for (PRUint32 i = 0; i < strLength; i++) {
gfxFloat halfAdvance =
mTextRun->GetAdvanceWidth(i, 1, nsnull)*aMetricsScale / 2.0;
/* have we run off the end of the path? */
if (x + halfAdvance > length)
break;
/* check that we've advanced to the start of the path */
if (x + halfAdvance >= 0.0) {
cp[i].draw = PR_TRUE;
// add y (normal)
// add rotation
// move point back along tangent
gfxPoint pt = data->FindPoint(gfxPoint(x + halfAdvance, mPosition.y),
&(cp[i].angle));
cp[i].pos =
pt - gfxPoint(cos(cp[i].angle), sin(cp[i].angle)) * halfAdvance;
}
x += 2 * halfAdvance;
}
return PR_TRUE;
}
//----------------------------------------------------------------------
// Utilities for converting from indices in the uncompressed content
// element strings to compressed frame string and back:
static int
CompressIndex(int index, const nsTextFragment*fragment)
{
int ci=0;
if (fragment->Is2b()) {
const PRUnichar *data=fragment->Get2b();
while(*data && index) {
if (XP_IS_SPACE_W(*data)){
do {
++data;
--index;
}while(XP_IS_SPACE_W(*data) && index);
}
else {
++data;
--index;
}
++ci;
}
}
else {
const char *data=fragment->Get1b();
while(*data && index) {
if (XP_IS_SPACE_W(*data)){
do {
++data;
--index;
}while(XP_IS_SPACE_W(*data) && index);
}
else {
++data;
--index;
}
++ci;
}
}
return ci;
}
static int
UncompressIndex(int index, PRBool bRightAffinity, const nsTextFragment*fragment)
{
// XXX
return index;
}
nsresult
nsSVGGlyphFrame::GetHighlight(PRUint32 *charnum, PRUint32 *nchars,
nscolor *foreground, nscolor *background)
{
*foreground = NS_RGB(255,255,255);
*background = NS_RGB(0,0,0);
*charnum=0;
*nchars=0;
PRBool hasHighlight =
(mState & NS_FRAME_SELECTED_CONTENT) == NS_FRAME_SELECTED_CONTENT;
if (!hasHighlight) {
NS_ERROR("nsSVGGlyphFrame::GetHighlight() called by renderer when there is no highlight");
return NS_ERROR_FAILURE;
}
nsPresContext *presContext = PresContext();
// The selection ranges are relative to the uncompressed text in
// the content element. We'll need the text fragment:
2009-03-08 12:01:02 -07:00
const nsTextFragment* fragment = GetFragment();
NS_ASSERTION(fragment, "no text");
// get the selection details
SelectionDetails *details = nsnull;
{
nsCOMPtr<nsFrameSelection> frameSelection;
{
nsCOMPtr<nsISelectionController> controller;
GetSelectionController(presContext, getter_AddRefs(controller));
if (!controller) {
NS_ERROR("no selection controller");
return NS_ERROR_FAILURE;
}
frameSelection = do_QueryInterface(controller);
}
if (!frameSelection) {
frameSelection = presContext->PresShell()->FrameSelection();
}
if (!frameSelection) {
NS_ERROR("no frameselection interface");
return NS_ERROR_FAILURE;
}
details = frameSelection->LookUpSelection(
mContent, 0, fragment->GetLength(), PR_FALSE
);
}
#if defined(DEBUG) && defined(SVG_DEBUG_SELECTION)
{
SelectionDetails *dp = details;
printf("nsSVGGlyphFrame(%p)::GetHighlight() [\n", this);
while (dp) {
printf("selection detail: %d(%d)->%d(%d) type %d\n",
dp->mStart, CompressIndex(dp->mStart, fragment),
dp->mEnd, CompressIndex(dp->mEnd, fragment),
dp->mType);
dp = dp->mNext;
}
printf("]\n");
}
#endif
if (details) {
NS_ASSERTION(details->mNext==nsnull, "can't do multiple selection ranges");
*charnum=CompressIndex(details->mStart, fragment);
*nchars=CompressIndex(details->mEnd, fragment)-*charnum;
nsILookAndFeel *look = presContext->LookAndFeel();
look->GetColor(nsILookAndFeel::eColor_TextSelectBackground, *background);
look->GetColor(nsILookAndFeel::eColor_TextSelectForeground, *foreground);
SelectionDetails *dp = details;
while ((dp=details->mNext) != nsnull) {
delete details;
details = dp;
}
delete details;
}
return NS_OK;
}
//----------------------------------------------------------------------
// nsISVGGlyphFragmentLeaf interface:
NS_IMETHODIMP_(void)
nsSVGGlyphFrame::SetGlyphPosition(float x, float y)
{
mPosition.MoveTo(x, y);
nsSVGUtils::UpdateGraphic(this);
}
NS_IMETHODIMP
nsSVGGlyphFrame::GetStartPositionOfChar(PRUint32 charnum,
nsIDOMSVGPoint **_retval)
{
*_retval = nsnull;
CharacterIterator iter(this, PR_FALSE);
if (!iter.AdvanceToCharacter(charnum))
return NS_ERROR_DOM_INDEX_SIZE_ERR;
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return NS_NewSVGPoint(_retval, iter.GetPositionData().pos);
}
NS_IMETHODIMP
nsSVGGlyphFrame::GetEndPositionOfChar(PRUint32 charnum,
nsIDOMSVGPoint **_retval)
{
*_retval = nsnull;
CharacterIterator iter(this, PR_FALSE);
if (!iter.AdvanceToCharacter(charnum))
return NS_ERROR_DOM_INDEX_SIZE_ERR;
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nsRefPtr<gfxContext> tmpCtx = MakeTmpCtx();
iter.SetupForMetrics(tmpCtx);
tmpCtx->MoveTo(gfxPoint(mTextRun->GetAdvanceWidth(charnum, 1, nsnull), 0));
tmpCtx->IdentityMatrix();
return NS_NewSVGPoint(_retval, tmpCtx->CurrentPoint());
}
NS_IMETHODIMP
nsSVGGlyphFrame::GetExtentOfChar(PRUint32 charnum, nsIDOMSVGRect **_retval)
{
*_retval = nsnull;
PRUint32 start = charnum, limit = charnum + 1;
while (start > 0 && !mTextRun->IsClusterStart(start)) {
--start;
}
while (limit < mTextRun->GetLength() && !mTextRun->IsClusterStart(limit)) {
++limit;
}
CharacterIterator iter(this, PR_FALSE);
if (!iter.AdvanceToCharacter(start))
return NS_ERROR_DOM_INDEX_SIZE_ERR;
gfxTextRun::Metrics metrics =
mTextRun->MeasureText(start, limit - start, gfxFont::LOOSE_INK_EXTENTS,
nsnull, nsnull);
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nsRefPtr<gfxContext> tmpCtx = MakeTmpCtx();
iter.SetupForMetrics(tmpCtx);
tmpCtx->Rectangle(gfxRect(0, -metrics.mAscent,
metrics.mAdvanceWidth,
metrics.mAscent + metrics.mDescent));
tmpCtx->IdentityMatrix();
return NS_NewSVGRect(_retval, tmpCtx->GetUserPathExtent());
}
NS_IMETHODIMP
nsSVGGlyphFrame::GetRotationOfChar(PRUint32 charnum, float *_retval)
{
CharacterIterator iter(this, PR_FALSE);
if (!iter.AdvanceToCharacter(charnum))
return NS_ERROR_DOM_INDEX_SIZE_ERR;
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CharacterPosition pos = iter.GetPositionData();
if (!pos.draw)
return NS_ERROR_DOM_INDEX_SIZE_ERR;
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const gfxFloat radPerDeg = M_PI/180.0;
*_retval = float(pos.angle / radPerDeg);
return NS_OK;
}
NS_IMETHODIMP_(float)
nsSVGGlyphFrame::GetBaselineOffset(PRUint16 baselineIdentifier,
PRBool aForceGlobalTransform)
{
float drawScale, metricsScale;
if (!EnsureTextRun(&drawScale, &metricsScale, aForceGlobalTransform))
return 0.0f;
gfxTextRun::Metrics metrics =
mTextRun->MeasureText(0, mTextRun->GetLength(),
gfxFont::LOOSE_INK_EXTENTS, nsnull, nsnull);
gfxFloat baselineAppUnits;
switch (baselineIdentifier) {
case BASELINE_HANGING:
// not really right, but the best we can do with the information provided
// FALLTHROUGH
case BASELINE_TEXT_BEFORE_EDGE:
baselineAppUnits = -metrics.mAscent;
break;
case BASELINE_TEXT_AFTER_EDGE:
baselineAppUnits = metrics.mDescent;
break;
case BASELINE_CENTRAL:
case BASELINE_MIDDLE:
baselineAppUnits = -(metrics.mAscent - metrics.mDescent) / 2.0f;
break;
case BASELINE_ALPHABETIC:
default:
baselineAppUnits = 0.0;
break;
}
return float(baselineAppUnits)*metricsScale;
}
NS_IMETHODIMP_(float)
nsSVGGlyphFrame::GetAdvance(PRBool aForceGlobalTransform)
{
float drawScale, metricsScale;
if (!EnsureTextRun(&drawScale, &metricsScale, aForceGlobalTransform))
return 0.0f;
gfxFloat advanceAppUnits =
mTextRun->GetAdvanceWidth(0, mTextRun->GetLength(), nsnull);
return float(advanceAppUnits)*metricsScale;
}
NS_IMETHODIMP_(nsSVGTextPathFrame*)
nsSVGGlyphFrame::FindTextPathParent()
{
/* check if we're the child of a textPath */
for (nsIFrame *frame = GetParent();
frame != nsnull;
frame = frame->GetParent()) {
nsIAtom* type = frame->GetType();
if (type == nsGkAtoms::svgTextPathFrame) {
return static_cast<nsSVGTextPathFrame*>(frame);
} else if (type == nsGkAtoms::svgTextFrame)
return nsnull;
}
return nsnull;
}
NS_IMETHODIMP_(PRBool)
nsSVGGlyphFrame::IsStartOfChunk()
{
// this fragment is a chunk if it has a corresponding absolute
// position adjustment in an ancestors' x or y array. (At the moment
// we don't map the full arrays, but only the first elements.)
return PR_FALSE;
}
NS_IMETHODIMP_(void)
nsSVGGlyphFrame::GetAdjustedPosition(/* inout */ float &x, /* inout */ float &y)
{
}
NS_IMETHODIMP_(already_AddRefed<nsIDOMSVGLengthList>)
nsSVGGlyphFrame::GetX()
{
nsSVGTextContainerFrame *containerFrame;
containerFrame = static_cast<nsSVGTextContainerFrame *>(mParent);
if (containerFrame)
return containerFrame->GetX();
return nsnull;
}
NS_IMETHODIMP_(already_AddRefed<nsIDOMSVGLengthList>)
nsSVGGlyphFrame::GetY()
{
nsSVGTextContainerFrame *containerFrame;
containerFrame = static_cast<nsSVGTextContainerFrame *>(mParent);
if (containerFrame)
return containerFrame->GetY();
return nsnull;
}
NS_IMETHODIMP_(already_AddRefed<nsIDOMSVGLengthList>)
nsSVGGlyphFrame::GetDx()
{
nsSVGTextContainerFrame *containerFrame;
containerFrame = static_cast<nsSVGTextContainerFrame *>(mParent);
if (containerFrame)
return containerFrame->GetDx();
return nsnull;
}
NS_IMETHODIMP_(already_AddRefed<nsIDOMSVGLengthList>)
nsSVGGlyphFrame::GetDy()
{
nsSVGTextContainerFrame *containerFrame;
containerFrame = static_cast<nsSVGTextContainerFrame *>(mParent);
if (containerFrame)
return containerFrame->GetDy();
return nsnull;
}
NS_IMETHODIMP_(PRUint16)
nsSVGGlyphFrame::GetTextAnchor()
{
return GetStyleSVG()->mTextAnchor;
}
NS_IMETHODIMP_(PRBool)
nsSVGGlyphFrame::IsAbsolutelyPositioned()
{
nsIFrame *lastFrame = this;
for (nsIFrame *frame = GetParent();
frame != nsnull;
lastFrame = frame, frame = frame->GetParent()) {
/* need to be the first child if we are absolutely positioned */
if (!frame ||
frame->GetFirstChild(nsnull) != lastFrame)
break;
// textPath is always absolutely positioned for our purposes
if (frame->GetType() == nsGkAtoms::svgTextPathFrame)
return PR_TRUE;
if (frame &&
(frame->GetContent()->HasAttr(kNameSpaceID_None, nsGkAtoms::x) ||
frame->GetContent()->HasAttr(kNameSpaceID_None, nsGkAtoms::y)))
return PR_TRUE;
if (frame->GetType() == nsGkAtoms::svgTextFrame)
break;
}
return PR_FALSE;
}
//----------------------------------------------------------------------
// nsISVGGlyphFragmentNode interface:
NS_IMETHODIMP_(PRUint32)
nsSVGGlyphFrame::GetNumberOfChars()
{
if (mWhitespaceHandling == PRESERVE_WHITESPACE)
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return GetFragment()->GetLength();
nsAutoString text;
GetCharacterData(text);
return text.Length();
}
NS_IMETHODIMP_(float)
nsSVGGlyphFrame::GetComputedTextLength()
{
return GetAdvance(PR_FALSE);
}
NS_IMETHODIMP_(float)
nsSVGGlyphFrame::GetSubStringLength(PRUint32 charnum, PRUint32 fragmentChars)
{
float drawScale, metricsScale;
if (!EnsureTextRun(&drawScale, &metricsScale, PR_FALSE))
return 0.0f;
gfxFloat advanceAppUnits =
mTextRun->GetAdvanceWidth(charnum, fragmentChars, nsnull);
return float(advanceAppUnits)*metricsScale;
}
NS_IMETHODIMP_(PRInt32)
nsSVGGlyphFrame::GetCharNumAtPosition(nsIDOMSVGPoint *point)
{
float xPos, yPos;
point->GetX(&xPos);
point->GetY(&yPos);
nsRefPtr<gfxContext> tmpCtx = MakeTmpCtx();
CharacterIterator iter(this, PR_FALSE);
PRInt32 i;
PRInt32 last = -1;
gfxPoint pt(xPos, yPos);
while ((i = iter.NextChar()) >= 0) {
// iter is the beginning of a cluster (or of the entire run);
// look ahead for the next cluster start, then measure the entire cluster
PRInt32 limit = i + 1;
while (limit < mTextRun->GetLength() && !mTextRun->IsClusterStart(limit)) {
++limit;
}
gfxTextRun::Metrics metrics =
mTextRun->MeasureText(i, limit - i, gfxFont::LOOSE_INK_EXTENTS,
nsnull, nsnull);
// the SVG spec tells us to divide the width of the cluster equally among
// its chars, so we'll step through the chars, allocating a share of the
// total advance to each
PRInt32 current, end, step;
if (mTextRun->IsRightToLeft()) {
current = limit - 1;
end = i - 1;
step = -1;
} else {
current = i;
end = limit;
step = 1;
}
gfxFloat leftEdge = 0.0;
gfxFloat width = metrics.mAdvanceWidth / (limit - i);
while (current != end) {
iter.SetupForMetrics(tmpCtx);
tmpCtx->NewPath();
tmpCtx->Rectangle(gfxRect(leftEdge, -metrics.mAscent,
width, metrics.mAscent + metrics.mDescent));
tmpCtx->IdentityMatrix();
if (tmpCtx->PointInFill(pt)) {
// Can't return yet; if there's glyph overlap, the last character
// to be rendered wins, so we still have to check the rest...
last = current;
break; // ...but we don't need to check more slices of this cluster
}
current += step;
leftEdge += width;
}
// move iter past any trailing chars of the cluster
while (++i < limit) {
iter.NextChar();
}
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}
return last;
}
NS_IMETHODIMP_(nsISVGGlyphFragmentLeaf *)
nsSVGGlyphFrame::GetFirstGlyphFragment()
{
return this;
}
NS_IMETHODIMP_(nsISVGGlyphFragmentLeaf *)
nsSVGGlyphFrame::GetNextGlyphFragment()
{
nsIFrame* sibling = mNextSibling;
while (sibling) {
nsISVGGlyphFragmentNode *node = do_QueryFrame(sibling);
if (node)
return node->GetFirstGlyphFragment();
sibling = sibling->GetNextSibling();
}
// no more siblings. go back up the tree.
NS_ASSERTION(mParent, "null parent");
nsISVGGlyphFragmentNode *node = do_QueryFrame(mParent);
return node ? node->GetNextGlyphFragment() : nsnull;
}
NS_IMETHODIMP_(void)
nsSVGGlyphFrame::SetWhitespaceHandling(PRUint8 aWhitespaceHandling)
{
mWhitespaceHandling = aWhitespaceHandling;
}
//----------------------------------------------------------------------
//
void
nsSVGGlyphFrame::NotifyGlyphMetricsChange()
{
nsSVGTextContainerFrame *containerFrame =
static_cast<nsSVGTextContainerFrame *>(mParent);
if (containerFrame)
containerFrame->NotifyGlyphMetricsChange();
}
PRBool
nsSVGGlyphFrame::ContainsPoint(const nsPoint &aPoint)
{
nsRefPtr<gfxContext> tmpCtx = MakeTmpCtx();
SetupGlobalTransform(tmpCtx);
CharacterIterator iter(this, PR_TRUE);
iter.SetInitialMatrix(tmpCtx);
PRInt32 i;
while ((i = iter.NextChar()) >= 0) {
gfxTextRun::Metrics metrics =
mTextRun->MeasureText(i, 1, gfxFont::LOOSE_INK_EXTENTS, nsnull, nsnull);
iter.SetupForMetrics(tmpCtx);
tmpCtx->Rectangle(metrics.mBoundingBox);
}
tmpCtx->IdentityMatrix();
return tmpCtx->PointInFill(gfxPoint(PresContext()->AppUnitsToGfxUnits(aPoint.x),
PresContext()->AppUnitsToGfxUnits(aPoint.y)));
}
PRBool
nsSVGGlyphFrame::GetGlobalTransform(gfxMatrix *aMatrix)
{
if (!GetMatrixPropagation()) {
aMatrix->Reset();
return PR_TRUE;
}
nsCOMPtr<nsIDOMSVGMatrix> ctm;
GetCanvasTM(getter_AddRefs(ctm));
if (!ctm)
return PR_FALSE;
*aMatrix = nsSVGUtils::ConvertSVGMatrixToThebes(ctm);
return !aMatrix->IsSingular();
}
void
nsSVGGlyphFrame::SetupGlobalTransform(gfxContext *aContext)
{
gfxMatrix matrix;
GetGlobalTransform(&matrix);
aContext->Multiply(matrix);
}
void
nsSVGGlyphFrame::ClearTextRun()
{
if (!mTextRun)
return;
gfxTextRunWordCache::RemoveTextRun(mTextRun);
delete mTextRun;
mTextRun = nsnull;
}
PRBool
nsSVGGlyphFrame::EnsureTextRun(float *aDrawScale, float *aMetricsScale,
PRBool aForceGlobalTransform)
{
// Compute the size at which the text should render (excluding the CTM)
const nsStyleFont* fontData = GetStyleFont();
// Since SVG has its own scaling, we really don't want
// fonts in SVG to respond to the browser's "TextZoom"
// (Ctrl++,Ctrl+-)
nsPresContext *presContext = PresContext();
float textZoom = presContext->TextZoom();
double size =
presContext->AppUnitsToFloatCSSPixels(fontData->mSize) / textZoom;
double textRunSize;
if (mTextRun) {
textRunSize = mTextRun->GetFontGroup()->GetStyle()->size;
} else {
nsAutoString text;
if (!GetCharacterData(text))
return PR_FALSE;
gfxMatrix m;
if (aForceGlobalTransform ||
!(GetStateBits() & NS_STATE_SVG_NONDISPLAY_CHILD)) {
if (!GetGlobalTransform(&m))
return PR_FALSE;
}
// The context scale is the ratio of the length of the transformed
// diagonal vector (1,1) to the length of the untransformed diagonal
// (which is sqrt(2)).
gfxPoint p = m.Transform(gfxPoint(1, 1)) - m.Transform(gfxPoint(0, 0));
double contextScale = nsSVGUtils::ComputeNormalizedHypotenuse(p.x, p.y);
nsCAutoString langGroup;
nsIAtom *langGroupAtom = presContext->GetLangGroup();
if (langGroupAtom) {
const char* lg;
langGroupAtom->GetUTF8String(&lg);
langGroup.Assign(lg);
}
if (GetStyleSVG()->mTextRendering ==
NS_STYLE_TEXT_RENDERING_GEOMETRICPRECISION) {
textRunSize = PRECISE_SIZE;
} else {
textRunSize = size*contextScale;
textRunSize = PR_MAX(textRunSize, CLAMP_MIN_SIZE);
textRunSize = PR_MIN(textRunSize, CLAMP_MAX_SIZE);
}
const nsFont& font = fontData->mFont;
PRBool printerFont = (presContext->Type() == nsPresContext::eContext_PrintPreview ||
presContext->Type() == nsPresContext::eContext_Print);
gfxFontStyle fontStyle(font.style, font.weight, font.stretch, textRunSize,
langGroup, font.sizeAdjust, font.systemFont,
font.familyNameQuirks,
printerFont);
nsRefPtr<gfxFontGroup> fontGroup =
gfxPlatform::GetPlatform()->CreateFontGroup(font.name, &fontStyle, presContext->GetUserFontSet());
PRUint32 flags = gfxTextRunFactory::TEXT_NEED_BOUNDING_BOX |
nsLayoutUtils::GetTextRunFlagsForStyle(GetStyleContext(), GetStyleText(), GetStyleFont());
// XXX We should use a better surface here! But then we'd have to
// change things so we can ensure we always have the "right" sort of
// surface available, by creating the textrun only at the right times
nsRefPtr<gfxContext> tmpCtx = MakeTmpCtx();
tmpCtx->SetMatrix(m);
// Use only the word cache here. We don't want to cache the textrun
// globally because we'll never hit in that cache, since we create
// a new fontgroup every time. Even if we cached fontgroups, we
// might render at very many different sizes (e.g. during zoom
// animation) and caching a textrun for each such size would be bad.
gfxTextRunFactory::Parameters params = {
tmpCtx, nsnull, nsnull, nsnull, 0, GetTextRunUnitsFactor()
};
mTextRun = gfxTextRunWordCache::MakeTextRun(text.get(), text.Length(),
fontGroup, &params, flags);
if (!mTextRun)
return PR_FALSE;
}
*aDrawScale = float(size/textRunSize);
*aMetricsScale = (*aDrawScale)/GetTextRunUnitsFactor();
return PR_TRUE;
}
NS_IMETHODIMP
nsSVGGlyphFrame::SetMatrixPropagation(PRBool aPropagate)
{
if (aPropagate) {
AddStateBits(NS_STATE_SVG_PROPAGATE_TRANSFORM);
} else {
RemoveStateBits(NS_STATE_SVG_PROPAGATE_TRANSFORM);
}
return NS_OK;
}
PRBool
nsSVGGlyphFrame::GetMatrixPropagation()
{
return (GetStateBits() & NS_STATE_SVG_PROPAGATE_TRANSFORM) != 0;
}
//----------------------------------------------------------------------
// helper class
CharacterIterator::CharacterIterator(nsSVGGlyphFrame *aSource,
PRBool aForceGlobalTransform)
: mSource(aSource), mCurrentAdvance(0), mCurrentChar(-1),
mInError(PR_FALSE)
{
if (!aSource->EnsureTextRun(&mDrawScale, &mMetricsScale,
aForceGlobalTransform) ||
!aSource->GetCharacterPositions(&mPositions, mMetricsScale)) {
mInError = PR_TRUE;
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}
}
PRBool
CharacterIterator::SetupForDirectTextRun(gfxContext *aContext, float aScale)
{
if (!mPositions.IsEmpty() || mInError)
return PR_FALSE;
aContext->SetMatrix(mInitialMatrix);
aContext->Translate(mSource->mPosition);
aContext->Scale(aScale, aScale);
// We are scaling the glyphs up/down to the size we want so we need to
// inverse scale the outline widths of those glyphs so they are invariant
aContext->SetLineWidth(aContext->CurrentLineWidth() / aScale);
return PR_TRUE;
}
PRInt32
CharacterIterator::NextChar()
{
if (mInError)
return -1;
while (PR_TRUE) {
if (mCurrentChar >= 0 &&
(mPositions.IsEmpty() || mPositions[mCurrentChar].draw)) {
mCurrentAdvance +=
mSource->mTextRun->GetAdvanceWidth(mCurrentChar, 1, nsnull);
}
++mCurrentChar;
if (mCurrentChar >= PRInt32(mSource->mTextRun->GetLength()))
return -1;
if (mPositions.IsEmpty() || mPositions[mCurrentChar].draw)
return mCurrentChar;
}
}
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PRBool
CharacterIterator::AdvanceToCharacter(PRInt32 aIndex)
{
while (NextChar() != -1) {
if (mCurrentChar == aIndex)
return PR_TRUE;
}
return PR_FALSE;
}
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void
CharacterIterator::SetupFor(gfxContext *aContext, float aScale)
{
NS_ASSERTION(!mInError, "We should not have reached here");
aContext->SetMatrix(mInitialMatrix);
if (mPositions.IsEmpty()) {
aContext->Translate(mSource->mPosition);
aContext->Scale(aScale, aScale);
aContext->Translate(gfxPoint(mCurrentAdvance, 0));
} else {
aContext->Translate(mPositions[mCurrentChar].pos);
aContext->Rotate(mPositions[mCurrentChar].angle);
aContext->Scale(aScale, aScale);
}
// We are scaling the glyphs up/down to the size we want so we need to
// inverse scale the outline widths of those glyphs so they are invariant
aContext->SetLineWidth(aContext->CurrentLineWidth() / aScale);
}
CharacterPosition
CharacterIterator::GetPositionData()
{
if (!mPositions.IsEmpty())
return mPositions[mCurrentChar];
gfxFloat advance = mCurrentAdvance * mMetricsScale;
CharacterPosition cp =
{ mSource->mPosition + gfxPoint(advance, 0), 0, PR_TRUE };
return cp;
}