2009-09-02 17:47:49 -07:00
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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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2009-09-17 23:01:12 -07:00
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is
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* Mozilla Corporation.
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* Portions created by the Initial Developer are Copyright (C) 2009
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Vladimir Vukicevic <vladimir@pobox.com> (original author)
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* Mark Steele <mwsteele@gmail.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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2009-09-02 17:47:49 -07:00
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#include "WebGLContext.h"
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using namespace mozilla;
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2010-06-10 10:45:00 -07:00
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/*
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* Pull all the data out of the program that will be used by validate later on
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*/
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PRBool
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WebGLProgram::UpdateInfo(gl::GLContext *gl)
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{
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gl->fGetProgramiv(mName, LOCAL_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &mAttribMaxNameLength);
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gl->fGetProgramiv(mName, LOCAL_GL_ACTIVE_UNIFORM_MAX_LENGTH, &mUniformMaxNameLength);
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gl->fGetProgramiv(mName, LOCAL_GL_ACTIVE_UNIFORMS, &mUniformCount);
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gl->fGetProgramiv(mName, LOCAL_GL_ACTIVE_ATTRIBUTES, &mAttribCount);
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GLint numVertexAttribs;
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gl->fGetIntegerv(LOCAL_GL_MAX_VERTEX_ATTRIBS, &numVertexAttribs);
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mAttribsInUse.clear();
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mAttribsInUse.resize(numVertexAttribs);
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nsAutoArrayPtr<char> nameBuf(new char[mAttribMaxNameLength]);
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for (int i = 0; i < mAttribCount; ++i) {
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GLint attrnamelen;
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GLint attrsize;
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GLenum attrtype;
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gl->fGetActiveAttrib(mName, i, mAttribMaxNameLength, &attrnamelen, &attrsize, &attrtype, nameBuf);
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if (attrnamelen > 0) {
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GLint loc = gl->fGetAttribLocation(mName, nameBuf);
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mAttribsInUse[loc] = true;
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}
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}
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return PR_TRUE;
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}
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2009-09-02 17:47:49 -07:00
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/*
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* Verify that we can read count consecutive elements from each bound VBO.
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*/
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PRBool
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WebGLContext::ValidateBuffers(PRUint32 count)
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{
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2010-06-08 15:14:43 -07:00
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NS_ENSURE_TRUE(count > 0, PR_TRUE);
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2010-06-10 10:45:00 -07:00
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#ifdef DEBUG
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GLuint currentProgram = 0;
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2009-09-02 17:47:49 -07:00
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MakeContextCurrent();
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2010-06-10 10:45:00 -07:00
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gl->fGetIntegerv(LOCAL_GL_CURRENT_PROGRAM, (GLint*) ¤tProgram);
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NS_ASSERTION(currentProgram == mCurrentProgram->GLName(),
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"WebGL: current program doesn't agree with GL state");
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if (currentProgram != mCurrentProgram->GLName())
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2009-09-02 17:47:49 -07:00
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return PR_FALSE;
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2010-06-10 10:45:00 -07:00
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#endif
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2009-09-02 17:47:49 -07:00
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2010-06-10 10:45:00 -07:00
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PRUint32 attribs = mAttribBuffers.Length();
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for (PRUint32 i = 0; i < attribs; ++i) {
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const WebGLVertexAttribData& vd = mAttribBuffers[i];
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2010-06-04 12:03:33 -07:00
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2010-06-10 10:45:00 -07:00
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// If the attrib array isn't enabled, there's nothing to check;
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// it's a static value.
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if (!vd.enabled)
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continue;
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2009-09-02 17:47:49 -07:00
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2010-06-10 10:45:00 -07:00
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if (vd.buf == nsnull) {
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LogMessage("No VBO bound to enabled attrib index %d!", i);
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return PR_FALSE;
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}
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2009-09-02 17:47:49 -07:00
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2010-06-10 10:45:00 -07:00
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// If the attrib is not in use, then we don't have to validate
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// it, just need to make sure that the binding is non-null.
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if (!mCurrentProgram->IsAttribInUse(i))
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continue;
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2009-09-02 17:47:49 -07:00
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2010-06-10 10:45:00 -07:00
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// compute the number of bytes we actually need
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WebGLuint needed = vd.byteOffset + // the base offset
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vd.actualStride() * (count-1) + // to stride to the start of the last element group
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vd.componentSize() * vd.size; // and the number of bytes needed for these components
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2010-06-08 15:14:43 -07:00
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2010-06-10 10:45:00 -07:00
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if (vd.buf->ByteLength() < needed) {
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LogMessage("VBO too small for bound attrib index %d: need at least %d bytes, but have only %d", i, needed, vd.buf->ByteLength());
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return PR_FALSE;
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}
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2009-09-02 17:47:49 -07:00
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}
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return PR_TRUE;
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}
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2010-06-01 23:09:18 -07:00
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2010-06-08 11:45:23 -07:00
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PRBool WebGLContext::ValidateCapabilityEnum(WebGLenum cap)
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{
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switch (cap) {
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case LOCAL_GL_BLEND:
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case LOCAL_GL_CULL_FACE:
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case LOCAL_GL_DEPTH_TEST:
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case LOCAL_GL_DITHER:
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case LOCAL_GL_POLYGON_OFFSET_FILL:
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case LOCAL_GL_SAMPLE_ALPHA_TO_COVERAGE:
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case LOCAL_GL_SAMPLE_COVERAGE:
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case LOCAL_GL_SCISSOR_TEST:
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case LOCAL_GL_STENCIL_TEST:
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return PR_TRUE;
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default:
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return PR_FALSE;
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}
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}
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2010-06-10 10:45:00 -07:00
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2010-06-19 07:48:44 -07:00
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PRBool WebGLContext::ValidateBlendEquationEnum(WebGLenum mode)
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{
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switch (mode) {
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case LOCAL_GL_FUNC_ADD:
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case LOCAL_GL_FUNC_SUBTRACT:
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case LOCAL_GL_FUNC_REVERSE_SUBTRACT:
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return PR_TRUE;
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default:
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return PR_FALSE;
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}
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}
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PRBool WebGLContext::ValidateBlendFuncDstEnum(WebGLenum factor)
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{
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switch (factor) {
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case LOCAL_GL_ZERO:
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case LOCAL_GL_ONE:
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case LOCAL_GL_SRC_COLOR:
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case LOCAL_GL_ONE_MINUS_SRC_COLOR:
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case LOCAL_GL_DST_COLOR:
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case LOCAL_GL_ONE_MINUS_DST_COLOR:
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case LOCAL_GL_SRC_ALPHA:
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case LOCAL_GL_ONE_MINUS_SRC_ALPHA:
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case LOCAL_GL_DST_ALPHA:
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case LOCAL_GL_ONE_MINUS_DST_ALPHA:
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case LOCAL_GL_CONSTANT_COLOR:
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case LOCAL_GL_ONE_MINUS_CONSTANT_COLOR:
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case LOCAL_GL_CONSTANT_ALPHA:
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case LOCAL_GL_ONE_MINUS_CONSTANT_ALPHA:
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return PR_TRUE;
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default:
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return PR_FALSE;
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}
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}
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PRBool WebGLContext::ValidateBlendFuncSrcEnum(WebGLenum factor)
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{
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if(factor == LOCAL_GL_SRC_ALPHA_SATURATE)
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return PR_TRUE;
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else
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return ValidateBlendFuncDstEnum(factor);
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}
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2010-06-30 08:48:30 -07:00
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PRBool WebGLContext::ValidateTextureTargetEnum(WebGLenum target)
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{
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switch (target) {
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case LOCAL_GL_TEXTURE_2D:
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case LOCAL_GL_TEXTURE_CUBE_MAP:
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return PR_TRUE;
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default:
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return PR_FALSE;
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}
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}
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PRBool WebGLContext::ValidateComparisonEnum(WebGLenum target)
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{
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switch (target) {
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case LOCAL_GL_NEVER:
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case LOCAL_GL_LESS:
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case LOCAL_GL_LEQUAL:
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case LOCAL_GL_GREATER:
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case LOCAL_GL_GEQUAL:
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case LOCAL_GL_EQUAL:
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case LOCAL_GL_NOTEQUAL:
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case LOCAL_GL_ALWAYS:
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return PR_TRUE;
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default:
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return PR_FALSE;
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}
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}
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PRBool WebGLContext::ValidateStencilOpEnum(WebGLenum action)
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{
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switch (action) {
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case LOCAL_GL_KEEP:
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case LOCAL_GL_ZERO:
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case LOCAL_GL_REPLACE:
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case LOCAL_GL_INCR:
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case LOCAL_GL_INCR_WRAP:
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case LOCAL_GL_DECR:
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case LOCAL_GL_DECR_WRAP:
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case LOCAL_GL_INVERT:
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return PR_TRUE;
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default:
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return PR_FALSE;
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}
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}
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PRBool WebGLContext::ValidateFaceEnum(WebGLenum target)
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{
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switch (target) {
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case LOCAL_GL_FRONT:
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case LOCAL_GL_BACK:
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case LOCAL_GL_FRONT_AND_BACK:
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return PR_TRUE;
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default:
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return PR_FALSE;
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}
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}
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2010-06-10 10:45:00 -07:00
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PRBool
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2010-06-14 11:44:12 -07:00
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WebGLContext::InitAndValidateGL()
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2010-06-10 10:45:00 -07:00
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{
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2010-06-14 11:44:12 -07:00
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if (!gl) return PR_FALSE;
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mActiveTexture = 0;
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mSynthesizedGLError = LOCAL_GL_NO_ERROR;
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mAttribBuffers.Clear();
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mUniformTextures.Clear();
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mBound2DTextures.Clear();
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mBoundCubeMapTextures.Clear();
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mBoundArrayBuffer = nsnull;
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mBoundElementArrayBuffer = nsnull;
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mCurrentProgram = nsnull;
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mFramebufferColorAttachments.Clear();
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mFramebufferDepthAttachment = nsnull;
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mFramebufferStencilAttachment = nsnull;
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mBoundFramebuffer = nsnull;
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mBoundRenderbuffer = nsnull;
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mMapTextures.Clear();
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mMapBuffers.Clear();
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mMapPrograms.Clear();
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mMapShaders.Clear();
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mMapFramebuffers.Clear();
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mMapRenderbuffers.Clear();
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2010-06-10 10:45:00 -07:00
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// make sure that the opengl stuff that we need is supported
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GLint val = 0;
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// XXX this exposes some strange latent bug; what's going on?
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//MakeContextCurrent();
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gl->fGetIntegerv(LOCAL_GL_MAX_VERTEX_ATTRIBS, &val);
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if (val == 0) {
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LogMessage("GL_MAX_VERTEX_ATTRIBS is 0!");
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return PR_FALSE;
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}
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mAttribBuffers.SetLength(val);
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//fprintf(stderr, "GL_MAX_VERTEX_ATTRIBS: %d\n", val);
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// Note: GL_MAX_TEXTURE_UNITS is fixed at 4 for most desktop hardware,
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// even though the hardware supports much more. The
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// GL_MAX_{COMBINED_}TEXTURE_IMAGE_UNITS value is the accurate
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// value. For GLES2, GL_MAX_TEXTURE_UNITS is still correct.
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gl->fGetIntegerv(LOCAL_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &val);
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if (val == 0) {
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LogMessage("GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS is 0!");
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return PR_FALSE;
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}
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mBound2DTextures.SetLength(val);
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mBoundCubeMapTextures.SetLength(val);
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//fprintf(stderr, "GL_MAX_TEXTURE_UNITS: %d\n", val);
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gl->fGetIntegerv(LOCAL_GL_MAX_COLOR_ATTACHMENTS, &val);
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mFramebufferColorAttachments.SetLength(val);
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#if defined(DEBUG_vladimir) && defined(USE_GLES2)
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gl->fGetIntegerv(LOCAL_GL_IMPLEMENTATION_COLOR_READ_FORMAT, &val);
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fprintf(stderr, "GL_IMPLEMENTATION_COLOR_READ_FORMAT: 0x%04x\n", val);
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gl->fGetIntegerv(LOCAL_GL_IMPLEMENTATION_COLOR_READ_TYPE, &val);
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fprintf(stderr, "GL_IMPLEMENTATION_COLOR_READ_TYPE: 0x%04x\n", val);
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#endif
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#ifndef USE_GLES2
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// gl_PointSize is always available in ES2 GLSL, but has to be
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// specifically enabled on desktop GLSL.
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gl->fEnable(LOCAL_GL_VERTEX_PROGRAM_POINT_SIZE);
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#endif
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return PR_TRUE;
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}
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