gecko/content/canvas/src/WebGLContextValidate.cpp

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Mozilla Corporation.
* Portions created by the Initial Developer are Copyright (C) 2009
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Vladimir Vukicevic <vladimir@pobox.com> (original author)
* Mark Steele <mwsteele@gmail.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "WebGLContext.h"
using namespace mozilla;
/*
* Verify that we can read count consecutive elements from each bound VBO.
*/
PRBool
WebGLContext::ValidateBuffers(PRUint32 count)
{
GLint currentProgram = -1;
GLint numAttributes = -1;
MakeContextCurrent();
// XXX cache this per program
gl->fGetIntegerv(LOCAL_GL_CURRENT_PROGRAM, &currentProgram);
if (currentProgram == -1) {
// what?
LogMessage("glGetIntegerv GL_CURRENT_PROGRAM failed: 0x%08x", (uint) gl->fGetError());
return PR_FALSE;
}
gl->fGetProgramiv(currentProgram, LOCAL_GL_ACTIVE_ATTRIBUTES, &numAttributes);
if (numAttributes == -1) {
// what?
LogMessage("glGetProgramiv GL_ACTIVE_ATTRIBUTES failed: 0x%08x", (uint) gl->fGetError());
return PR_FALSE;
}
// is this valid?
if (numAttributes > (GLint) mAttribBuffers.Length()) {
// what?
LogMessage("GL_ACTIVE_ATTRIBUTES > GL_MAX_VERTEX_ATTRIBS");
return PR_FALSE;
}
PRUint32 maxAttribs = numAttributes;
for (PRUint32 i = 0; i < maxAttribs; ++i) {
WebGLVertexAttribData& vd = mAttribBuffers[i];
// is this a problem?
if (!vd.enabled)
continue;
if (vd.buf == nsnull) {
LogMessage("No VBO bound to index %d (or it's been deleted)!", i);
return PR_FALSE;
}
GLuint needed = vd.offset + (vd.stride ? vd.stride : vd.size) * count;
if (vd.buf->ByteLength() < needed) {
LogMessage("VBO too small for bound attrib index %d: need at least %d bytes, but have only %d", i, needed, vd.buf->ByteLength());
return PR_FALSE;
}
}
return PR_TRUE;
}