gecko/content/canvas/src/WebGLContextUtils.cpp

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include <stdarg.h>
#include "WebGLContext.h"
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#include "prprf.h"
#include "nsIJSContextStack.h"
#include "jsapi.h"
#include "nsIScriptSecurityManager.h"
#include "nsServiceManagerUtils.h"
#include "nsIVariant.h"
#include "nsIDOMEvent.h"
#include "nsIDOMEventTarget.h"
#include "nsIDOMDataContainerEvent.h"
#include "mozilla/Preferences.h"
using namespace mozilla;
void
WebGLContext::GenerateWarning(const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
GenerateWarning(fmt, ap);
va_end(ap);
}
void
WebGLContext::GenerateWarning(const char *fmt, va_list ap)
{
if (!ShouldGenerateWarnings())
return;
mAlreadyGeneratedWarnings++;
char buf[1024];
PR_vsnprintf(buf, 1024, fmt, ap);
// no need to print to stderr, as JS_ReportWarning takes care of this for us.
nsCOMPtr<nsIJSContextStack> stack = do_GetService("@mozilla.org/js/xpc/ContextStack;1");
JSContext* ccx = nullptr;
if (stack && NS_SUCCEEDED(stack->Peek(&ccx)) && ccx) {
JS_ReportWarning(ccx, "WebGL: %s", buf);
if (!ShouldGenerateWarnings()) {
JS_ReportWarning(ccx,
"WebGL: No further warnings will be reported for this WebGL context "
"(already reported %d warnings)", mAlreadyGeneratedWarnings);
}
}
}
CheckedUint32
WebGLContext::GetImageSize(WebGLsizei height,
WebGLsizei width,
uint32_t pixelSize,
uint32_t packOrUnpackAlignment)
{
CheckedUint32 checked_plainRowSize = CheckedUint32(width) * pixelSize;
// alignedRowSize = row size rounded up to next multiple of packAlignment
CheckedUint32 checked_alignedRowSize = RoundedToNextMultipleOf(checked_plainRowSize, packOrUnpackAlignment);
// if height is 0, we don't need any memory to store this; without this check, we'll get an overflow
CheckedUint32 checked_neededByteLength
= height <= 0 ? 0 : (height-1) * checked_alignedRowSize + checked_plainRowSize;
return checked_neededByteLength;
}
void
WebGLContext::SynthesizeGLError(WebGLenum err)
{
// If there is already a pending error, don't overwrite it;
// but if there isn't, then we need to check for a gl error
// that may have occurred before this one and use that code
// instead.
MakeContextCurrent();
UpdateWebGLErrorAndClearGLError();
if (!mWebGLError)
mWebGLError = err;
}
void
WebGLContext::SynthesizeGLError(WebGLenum err, const char *fmt, ...)
{
va_list va;
va_start(va, fmt);
GenerateWarning(fmt, va);
va_end(va);
return SynthesizeGLError(err);
}
void
WebGLContext::ErrorInvalidEnum(const char *fmt, ...)
{
va_list va;
va_start(va, fmt);
GenerateWarning(fmt, va);
va_end(va);
return SynthesizeGLError(LOCAL_GL_INVALID_ENUM);
}
void
WebGLContext::ErrorInvalidOperation(const char *fmt, ...)
{
va_list va;
va_start(va, fmt);
GenerateWarning(fmt, va);
va_end(va);
return SynthesizeGLError(LOCAL_GL_INVALID_OPERATION);
}
void
WebGLContext::ErrorInvalidValue(const char *fmt, ...)
{
va_list va;
va_start(va, fmt);
GenerateWarning(fmt, va);
va_end(va);
return SynthesizeGLError(LOCAL_GL_INVALID_VALUE);
}
void
WebGLContext::ErrorInvalidFramebufferOperation(const char *fmt, ...)
{
va_list va;
va_start(va, fmt);
GenerateWarning(fmt, va);
va_end(va);
return SynthesizeGLError(LOCAL_GL_INVALID_FRAMEBUFFER_OPERATION);
}
void
WebGLContext::ErrorOutOfMemory(const char *fmt, ...)
{
va_list va;
va_start(va, fmt);
GenerateWarning(fmt, va);
va_end(va);
return SynthesizeGLError(LOCAL_GL_OUT_OF_MEMORY);
}
const char *
WebGLContext::ErrorName(GLenum error)
{
switch(error) {
case LOCAL_GL_INVALID_ENUM:
return "INVALID_ENUM";
case LOCAL_GL_INVALID_OPERATION:
return "INVALID_OPERATION";
case LOCAL_GL_INVALID_VALUE:
return "INVALID_VALUE";
case LOCAL_GL_OUT_OF_MEMORY:
return "OUT_OF_MEMORY";
case LOCAL_GL_INVALID_FRAMEBUFFER_OPERATION:
return "INVALID_FRAMEBUFFER_OPERATION";
case LOCAL_GL_NO_ERROR:
return "NO_ERROR";
default:
NS_ABORT();
return "[unknown WebGL error!]";
}
}
bool
WebGLContext::IsTextureFormatCompressed(GLenum format)
{
switch(format) {
case LOCAL_GL_RGB:
case LOCAL_GL_RGBA:
case LOCAL_GL_ALPHA:
case LOCAL_GL_LUMINANCE:
case LOCAL_GL_LUMINANCE_ALPHA:
case LOCAL_GL_DEPTH_COMPONENT:
case LOCAL_GL_DEPTH_STENCIL:
return false;
case LOCAL_GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
return true;
}
NS_NOTREACHED("Invalid WebGL texture format?");
NS_ABORT();
return false;
}