gecko/image/src/SurfaceCache.cpp

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/**
* SurfaceCache is a service for caching temporary surfaces in imagelib.
*/
#include "SurfaceCache.h"
#include <algorithm>
#include "mozilla/Attributes.h" // for MOZ_THIS_IN_INITIALIZER_LIST
#include "mozilla/DebugOnly.h"
#include "mozilla/Move.h"
#include "mozilla/RefPtr.h"
#include "mozilla/StaticPtr.h"
#include "nsIMemoryReporter.h"
#include "gfx2DGlue.h"
#include "gfxPattern.h" // Workaround for flaw in bug 921753 part 2.
#include "gfxPlatform.h"
#include "gfxPrefs.h"
#include "imgFrame.h"
#include "nsAutoPtr.h"
#include "nsExpirationTracker.h"
#include "nsHashKeys.h"
#include "nsRefPtrHashtable.h"
#include "nsSize.h"
#include "nsTArray.h"
#include "prsystem.h"
#include "SVGImageContext.h"
using std::max;
using std::min;
namespace mozilla {
using namespace gfx;
namespace image {
class CachedSurface;
class SurfaceCacheImpl;
///////////////////////////////////////////////////////////////////////////////
// Static Data
///////////////////////////////////////////////////////////////////////////////
// The single surface cache instance.
static StaticRefPtr<SurfaceCacheImpl> sInstance;
///////////////////////////////////////////////////////////////////////////////
// SurfaceCache Implementation
///////////////////////////////////////////////////////////////////////////////
/*
* Cost models the cost of storing a surface in the cache. Right now, this is
* simply an estimate of the size of the surface in bytes, but in the future it
* may be worth taking into account the cost of rematerializing the surface as
* well.
*/
typedef size_t Cost;
static Cost ComputeCost(const IntSize& aSize)
{
return aSize.width * aSize.height * 4; // width * height * 4 bytes (32bpp)
}
/*
* Since we want to be able to make eviction decisions based on cost, we need to
* be able to look up the CachedSurface which has a certain cost as well as the
* cost associated with a certain CachedSurface. To make this possible, in data
* structures we actually store a CostEntry, which contains a weak pointer to
* its associated surface.
*
* To make usage of the weak pointer safe, SurfaceCacheImpl always calls
* StartTracking after a surface is stored in the cache and StopTracking before
* it is removed.
*/
class CostEntry
{
public:
CostEntry(CachedSurface* aSurface, Cost aCost)
: mSurface(aSurface)
, mCost(aCost)
{
MOZ_ASSERT(aSurface, "Must have a surface");
}
CachedSurface* GetSurface() const { return mSurface; }
Cost GetCost() const { return mCost; }
bool operator==(const CostEntry& aOther) const
{
return mSurface == aOther.mSurface &&
mCost == aOther.mCost;
}
bool operator<(const CostEntry& aOther) const
{
return mCost < aOther.mCost ||
(mCost == aOther.mCost && mSurface < aOther.mSurface);
}
private:
CachedSurface* mSurface;
Cost mCost;
};
/*
* A CachedSurface associates a surface with a key that uniquely identifies that
* surface.
*/
class CachedSurface
{
~CachedSurface() {}
public:
NS_INLINE_DECL_REFCOUNTING(CachedSurface)
CachedSurface(imgFrame* aSurface,
const Cost aCost,
const ImageKey aImageKey,
const SurfaceKey& aSurfaceKey,
const Lifetime aLifetime)
: mSurface(aSurface)
, mCost(aCost)
, mImageKey(aImageKey)
, mSurfaceKey(aSurfaceKey)
, mLifetime(aLifetime)
{
MOZ_ASSERT(mSurface, "Must have a valid surface");
MOZ_ASSERT(mImageKey, "Must have a valid image key");
}
DrawableFrameRef DrawableRef() const
{
return mSurface->DrawableRef();
}
void SetLocked(bool aLocked)
{
if (aLocked && mLifetime == Lifetime::Persistent) {
// This may fail, and that's OK. We make no guarantees about whether
// locking is successful if you call SurfaceCache::LockImage() after
// SurfaceCache::Insert().
mDrawableRef = mSurface->DrawableRef();
} else {
mDrawableRef.reset();
}
}
bool IsLocked() const { return bool(mDrawableRef); }
ImageKey GetImageKey() const { return mImageKey; }
SurfaceKey GetSurfaceKey() const { return mSurfaceKey; }
CostEntry GetCostEntry() { return image::CostEntry(this, mCost); }
nsExpirationState* GetExpirationState() { return &mExpirationState; }
Lifetime GetLifetime() const { return mLifetime; }
private:
nsExpirationState mExpirationState;
nsRefPtr<imgFrame> mSurface;
DrawableFrameRef mDrawableRef;
const Cost mCost;
const ImageKey mImageKey;
const SurfaceKey mSurfaceKey;
const Lifetime mLifetime;
};
/*
* An ImageSurfaceCache is a per-image surface cache. For correctness we must be
* able to remove all surfaces associated with an image when the image is
* destroyed or invalidated. Since this will happen frequently, it makes sense
* to make it cheap by storing the surfaces for each image separately.
*
* ImageSurfaceCache also keeps track of whether its associated image is locked
* or unlocked.
*/
class ImageSurfaceCache
{
~ImageSurfaceCache() { }
public:
ImageSurfaceCache() : mLocked(false) { }
NS_INLINE_DECL_REFCOUNTING(ImageSurfaceCache)
typedef nsRefPtrHashtable<nsGenericHashKey<SurfaceKey>, CachedSurface> SurfaceTable;
bool IsEmpty() const { return mSurfaces.Count() == 0; }
void Insert(const SurfaceKey& aKey, CachedSurface* aSurface)
{
MOZ_ASSERT(aSurface, "Should have a surface");
MOZ_ASSERT(!mLocked || aSurface->GetLifetime() != Lifetime::Persistent ||
aSurface->IsLocked(),
"Inserting an unlocked persistent surface for a locked image");
mSurfaces.Put(aKey, aSurface);
}
void Remove(CachedSurface* aSurface)
{
MOZ_ASSERT(aSurface, "Should have a surface");
MOZ_ASSERT(mSurfaces.GetWeak(aSurface->GetSurfaceKey()),
"Should not be removing a surface we don't have");
mSurfaces.Remove(aSurface->GetSurfaceKey());
}
already_AddRefed<CachedSurface> Lookup(const SurfaceKey& aSurfaceKey)
{
nsRefPtr<CachedSurface> surface;
mSurfaces.Get(aSurfaceKey, getter_AddRefs(surface));
return surface.forget();
}
void ForEach(SurfaceTable::EnumReadFunction aFunction, void* aData)
{
mSurfaces.EnumerateRead(aFunction, aData);
}
void SetLocked(bool aLocked) { mLocked = aLocked; }
bool IsLocked() const { return mLocked; }
private:
SurfaceTable mSurfaces;
bool mLocked;
};
/*
* SurfaceCacheImpl is responsible for determining which surfaces will be cached
* and managing the surface cache data structures. Rather than interact with
* SurfaceCacheImpl directly, client code interacts with SurfaceCache, which
* maintains high-level invariants and encapsulates the details of the surface
* cache's implementation.
*/
class SurfaceCacheImpl MOZ_FINAL : public nsIMemoryReporter
{
public:
NS_DECL_ISUPPORTS
SurfaceCacheImpl(uint32_t aSurfaceCacheExpirationTimeMS,
uint32_t aSurfaceCacheDiscardFactor,
uint32_t aSurfaceCacheSize)
: mExpirationTracker(MOZ_THIS_IN_INITIALIZER_LIST(),
aSurfaceCacheExpirationTimeMS)
, mMemoryPressureObserver(new MemoryPressureObserver)
, mDiscardFactor(aSurfaceCacheDiscardFactor)
, mMaxCost(aSurfaceCacheSize)
, mAvailableCost(aSurfaceCacheSize)
, mLockedCost(0)
{
nsCOMPtr<nsIObserverService> os = services::GetObserverService();
if (os)
os->AddObserver(mMemoryPressureObserver, "memory-pressure", false);
}
private:
virtual ~SurfaceCacheImpl()
{
nsCOMPtr<nsIObserverService> os = services::GetObserverService();
if (os)
os->RemoveObserver(mMemoryPressureObserver, "memory-pressure");
UnregisterWeakMemoryReporter(this);
}
public:
void InitMemoryReporter() {
RegisterWeakMemoryReporter(this);
}
bool Insert(imgFrame* aSurface,
const Cost aCost,
const ImageKey aImageKey,
const SurfaceKey& aSurfaceKey,
Lifetime aLifetime)
{
MOZ_ASSERT(!Lookup(aImageKey, aSurfaceKey),
"Inserting a duplicate surface into the SurfaceCache");
// If this is bigger than we can hold after discarding everything we can,
// refuse to cache it.
if (!CanHoldAfterDiscarding(aCost))
return false;
// Remove elements in order of cost until we can fit this in the cache. Note
// that locked surfaces aren't in mCosts, so we never remove them here.
while (aCost > mAvailableCost) {
MOZ_ASSERT(!mCosts.IsEmpty(), "Removed everything and it still won't fit");
Remove(mCosts.LastElement().GetSurface());
}
// Locate the appropriate per-image cache. If there's not an existing cache
// for this image, create it.
nsRefPtr<ImageSurfaceCache> cache = GetImageCache(aImageKey);
if (!cache) {
cache = new ImageSurfaceCache;
mImageCaches.Put(aImageKey, cache);
}
nsRefPtr<CachedSurface> surface =
new CachedSurface(aSurface, aCost, aImageKey, aSurfaceKey, aLifetime);
// We require that locking succeed if the image is locked and the surface is
// persistent; the caller may need to know this to handle errors correctly.
if (cache->IsLocked() && aLifetime == Lifetime::Persistent) {
surface->SetLocked(true);
if (!surface->IsLocked()) {
return false;
}
}
// Insert.
MOZ_ASSERT(aCost <= mAvailableCost, "Inserting despite too large a cost");
cache->Insert(aSurfaceKey, surface);
StartTracking(surface);
return true;
}
void Remove(CachedSurface* aSurface)
{
MOZ_ASSERT(aSurface, "Should have a surface");
const ImageKey imageKey = aSurface->GetImageKey();
nsRefPtr<ImageSurfaceCache> cache = GetImageCache(imageKey);
MOZ_ASSERT(cache, "Shouldn't try to remove a surface with no image cache");
StopTracking(aSurface);
cache->Remove(aSurface);
// Remove the per-image cache if it's unneeded now. (Keep it if the image is
// locked, since the per-image cache is where we store that state.)
if (cache->IsEmpty() && !cache->IsLocked()) {
mImageCaches.Remove(imageKey);
}
}
void StartTracking(CachedSurface* aSurface)
{
CostEntry costEntry = aSurface->GetCostEntry();
MOZ_ASSERT(costEntry.GetCost() <= mAvailableCost,
"Cost too large and the caller didn't catch it");
mAvailableCost -= costEntry.GetCost();
if (aSurface->IsLocked()) {
mLockedCost += costEntry.GetCost();
MOZ_ASSERT(mLockedCost <= mMaxCost, "Locked more than we can hold?");
} else {
mCosts.InsertElementSorted(costEntry);
mExpirationTracker.AddObject(aSurface);
}
}
void StopTracking(CachedSurface* aSurface)
{
MOZ_ASSERT(aSurface, "Should have a surface");
CostEntry costEntry = aSurface->GetCostEntry();
if (aSurface->IsLocked()) {
MOZ_ASSERT(mLockedCost >= costEntry.GetCost(), "Costs don't balance");
mLockedCost -= costEntry.GetCost();
// XXX(seth): It'd be nice to use an O(log n) lookup here. This is O(n).
MOZ_ASSERT(!mCosts.Contains(costEntry),
"Shouldn't have a cost entry for a locked surface");
} else {
mExpirationTracker.RemoveObject(aSurface);
DebugOnly<bool> foundInCosts = mCosts.RemoveElementSorted(costEntry);
MOZ_ASSERT(foundInCosts, "Lost track of costs for this surface");
}
mAvailableCost += costEntry.GetCost();
MOZ_ASSERT(mAvailableCost <= mMaxCost,
"More available cost than we started with");
}
DrawableFrameRef Lookup(const ImageKey aImageKey,
const SurfaceKey& aSurfaceKey)
{
nsRefPtr<ImageSurfaceCache> cache = GetImageCache(aImageKey);
if (!cache)
return DrawableFrameRef(); // No cached surfaces for this image.
nsRefPtr<CachedSurface> surface = cache->Lookup(aSurfaceKey);
if (!surface)
return DrawableFrameRef(); // Lookup in the per-image cache missed.
DrawableFrameRef ref = surface->DrawableRef();
if (!ref) {
// The surface was released by the operating system. Remove the cache
// entry as well.
Remove(surface);
return DrawableFrameRef();
}
if (!surface->IsLocked()) {
mExpirationTracker.MarkUsed(surface);
}
return ref;
}
void RemoveSurface(const ImageKey aImageKey,
const SurfaceKey& aSurfaceKey)
{
nsRefPtr<ImageSurfaceCache> cache = GetImageCache(aImageKey);
if (!cache)
return; // No cached surfaces for this image.
nsRefPtr<CachedSurface> surface = cache->Lookup(aSurfaceKey);
if (!surface)
return; // Lookup in the per-image cache missed.
Remove(surface);
}
bool CanHold(const Cost aCost) const
{
return aCost <= mMaxCost;
}
void LockImage(const ImageKey aImageKey)
{
nsRefPtr<ImageSurfaceCache> cache = GetImageCache(aImageKey);
if (!cache) {
cache = new ImageSurfaceCache;
mImageCaches.Put(aImageKey, cache);
}
cache->SetLocked(true);
// Try to lock all the surfaces the per-image cache is holding.
cache->ForEach(DoLockSurface, this);
}
void UnlockImage(const ImageKey aImageKey)
{
nsRefPtr<ImageSurfaceCache> cache = GetImageCache(aImageKey);
if (!cache)
return; // Already unlocked and removed.
cache->SetLocked(false);
// Unlock all the surfaces the per-image cache is holding.
cache->ForEach(DoUnlockSurface, this);
}
void RemoveImage(const ImageKey aImageKey)
{
nsRefPtr<ImageSurfaceCache> cache = GetImageCache(aImageKey);
if (!cache)
return; // No cached surfaces for this image, so nothing to do.
// Discard all of the cached surfaces for this image.
// XXX(seth): This is O(n^2) since for each item in the cache we are
// removing an element from the costs array. Since n is expected to be
// small, performance should be good, but if usage patterns change we should
// change the data structure used for mCosts.
cache->ForEach(DoStopTracking, this);
// The per-image cache isn't needed anymore, so remove it as well.
// This implicitly unlocks the image if it was locked.
mImageCaches.Remove(aImageKey);
}
void DiscardAll()
{
// Remove in order of cost because mCosts is an array and the other data
// structures are all hash tables. Note that locked surfaces (persistent
// surfaces belonging to locked images) are not removed, since they aren't
// present in mCosts.
while (!mCosts.IsEmpty()) {
Remove(mCosts.LastElement().GetSurface());
}
}
void DiscardForMemoryPressure()
{
// Compute our discardable cost. Since locked surfaces aren't discardable,
// we exclude them.
const Cost discardableCost = (mMaxCost - mAvailableCost) - mLockedCost;
MOZ_ASSERT(discardableCost <= mMaxCost, "Discardable cost doesn't add up");
// Our target is to raise our available cost by (1 / mDiscardFactor) of our
// discardable cost - in other words, we want to end up with about
// (discardableCost / mDiscardFactor) fewer bytes stored in the surface
// cache after we're done.
const Cost targetCost = mAvailableCost + (discardableCost / mDiscardFactor);
if (targetCost > mMaxCost - mLockedCost) {
MOZ_ASSERT_UNREACHABLE("Target cost is more than we can discard");
DiscardAll();
return;
}
// Discard surfaces until we've reduced our cost to our target cost.
while (mAvailableCost < targetCost) {
MOZ_ASSERT(!mCosts.IsEmpty(), "Removed everything and still not done");
Remove(mCosts.LastElement().GetSurface());
}
}
static PLDHashOperator DoStopTracking(const SurfaceKey&,
CachedSurface* aSurface,
void* aCache)
{
static_cast<SurfaceCacheImpl*>(aCache)->StopTracking(aSurface);
return PL_DHASH_NEXT;
}
static PLDHashOperator DoLockSurface(const SurfaceKey&,
CachedSurface* aSurface,
void* aCache)
{
if (aSurface->GetLifetime() == Lifetime::Transient ||
aSurface->IsLocked()) {
return PL_DHASH_NEXT;
}
auto cache = static_cast<SurfaceCacheImpl*>(aCache);
cache->StopTracking(aSurface);
// Lock the surface. This can fail.
aSurface->SetLocked(true);
cache->StartTracking(aSurface);
return PL_DHASH_NEXT;
}
static PLDHashOperator DoUnlockSurface(const SurfaceKey&,
CachedSurface* aSurface,
void* aCache)
{
if (aSurface->GetLifetime() == Lifetime::Transient ||
!aSurface->IsLocked()) {
return PL_DHASH_NEXT;
}
auto cache = static_cast<SurfaceCacheImpl*>(aCache);
cache->StopTracking(aSurface);
aSurface->SetLocked(false);
cache->StartTracking(aSurface);
return PL_DHASH_NEXT;
}
NS_IMETHOD
CollectReports(nsIHandleReportCallback* aHandleReport,
nsISupports* aData,
bool aAnonymize)
{
nsresult rv;
rv = MOZ_COLLECT_REPORT("imagelib-surface-cache-total",
KIND_OTHER, UNITS_BYTES,
SizeOfSurfacesEstimate(),
"Total memory used by the imagelib surface cache.");
NS_ENSURE_SUCCESS(rv, rv);
rv = MOZ_COLLECT_REPORT("imagelib-surface-cache-locked",
KIND_OTHER, UNITS_BYTES,
SizeOfLockedSurfacesEstimate(),
"Memory used by locked surfaces in the imagelib "
"surface cache.");
NS_ENSURE_SUCCESS(rv, rv);
return NS_OK;
}
// XXX(seth): This is currently only an estimate and, since we don't know
// which surfaces are in GPU memory and which aren't, it's reported as
// KIND_OTHER and will also show up in heap-unclassified. Bug 923302 will
// make this nicer.
Cost SizeOfSurfacesEstimate() const
{
return mMaxCost - mAvailableCost;
}
Cost SizeOfLockedSurfacesEstimate() const
{
return mLockedCost;
}
private:
already_AddRefed<ImageSurfaceCache> GetImageCache(const ImageKey aImageKey)
{
nsRefPtr<ImageSurfaceCache> imageCache;
mImageCaches.Get(aImageKey, getter_AddRefs(imageCache));
return imageCache.forget();
}
// This is similar to CanHold() except that it takes into account the costs of
// locked surfaces. It's used internally in Insert(), but it's not exposed
// publicly because if we start permitting multithreaded access to the surface
// cache, which seems likely, then the result would be meaningless: another
// thread could insert a persistent surface or lock an image at any time.
bool CanHoldAfterDiscarding(const Cost aCost) const
{
return aCost <= mMaxCost - mLockedCost;
}
struct SurfaceTracker : public nsExpirationTracker<CachedSurface, 2>
{
SurfaceTracker(SurfaceCacheImpl* aCache, uint32_t aSurfaceCacheExpirationTimeMS)
: nsExpirationTracker<CachedSurface, 2>(aSurfaceCacheExpirationTimeMS)
, mCache(aCache)
{ }
protected:
virtual void NotifyExpired(CachedSurface* aSurface) MOZ_OVERRIDE
{
if (mCache) {
mCache->Remove(aSurface);
}
}
private:
SurfaceCacheImpl* const mCache; // Weak pointer to owner.
};
struct MemoryPressureObserver : public nsIObserver
{
NS_DECL_ISUPPORTS
NS_IMETHOD Observe(nsISupports*, const char* aTopic, const char16_t*)
{
if (sInstance && strcmp(aTopic, "memory-pressure") == 0) {
sInstance->DiscardForMemoryPressure();
}
return NS_OK;
}
private:
virtual ~MemoryPressureObserver() { }
};
nsTArray<CostEntry> mCosts;
nsRefPtrHashtable<nsPtrHashKey<Image>, ImageSurfaceCache> mImageCaches;
SurfaceTracker mExpirationTracker;
nsRefPtr<MemoryPressureObserver> mMemoryPressureObserver;
const uint32_t mDiscardFactor;
const Cost mMaxCost;
Cost mAvailableCost;
Cost mLockedCost;
};
NS_IMPL_ISUPPORTS(SurfaceCacheImpl, nsIMemoryReporter)
NS_IMPL_ISUPPORTS(SurfaceCacheImpl::MemoryPressureObserver, nsIObserver)
///////////////////////////////////////////////////////////////////////////////
// Public API
///////////////////////////////////////////////////////////////////////////////
/* static */ void
SurfaceCache::Initialize()
{
// Initialize preferences.
MOZ_ASSERT(!sInstance, "Shouldn't initialize more than once");
// See gfxPrefs for the default values of these preferences.
// Length of time before an unused surface is removed from the cache, in
// milliseconds.
uint32_t surfaceCacheExpirationTimeMS =
gfxPrefs::ImageMemSurfaceCacheMinExpirationMS();
// What fraction of the memory used by the surface cache we should discard
// when we get a memory pressure notification. This value is interpreted as
// 1/N, so 1 means to discard everything, 2 means to discard about half of the
// memory we're using, and so forth. We clamp it to avoid division by zero.
uint32_t surfaceCacheDiscardFactor =
max(gfxPrefs::ImageMemSurfaceCacheDiscardFactor(), 1u);
// Maximum size of the surface cache, in kilobytes.
uint64_t surfaceCacheMaxSizeKB = gfxPrefs::ImageMemSurfaceCacheMaxSizeKB();
// A knob determining the actual size of the surface cache. Currently the
// cache is (size of main memory) / (surface cache size factor) KB
// or (surface cache max size) KB, whichever is smaller. The formula
// may change in the future, though.
// For example, a value of 4 would yield a 256MB cache on a 1GB machine.
// The smallest machines we are likely to run this code on have 256MB
// of memory, which would yield a 64MB cache on this setting.
// We clamp this value to avoid division by zero.
uint32_t surfaceCacheSizeFactor =
max(gfxPrefs::ImageMemSurfaceCacheSizeFactor(), 1u);
// Compute the size of the surface cache.
uint64_t proposedSize = PR_GetPhysicalMemorySize() / surfaceCacheSizeFactor;
uint64_t surfaceCacheSizeBytes = min(proposedSize, surfaceCacheMaxSizeKB * 1024);
uint32_t finalSurfaceCacheSizeBytes =
min(surfaceCacheSizeBytes, uint64_t(UINT32_MAX));
// Create the surface cache singleton with the requested settings. Note that
// the size is a limit that the cache may not grow beyond, but we do not
// actually allocate any storage for surfaces at this time.
sInstance = new SurfaceCacheImpl(surfaceCacheExpirationTimeMS,
surfaceCacheDiscardFactor,
finalSurfaceCacheSizeBytes);
sInstance->InitMemoryReporter();
}
/* static */ void
SurfaceCache::Shutdown()
{
MOZ_ASSERT(sInstance, "No singleton - was Shutdown() called twice?");
sInstance = nullptr;
}
/* static */ DrawableFrameRef
SurfaceCache::Lookup(const ImageKey aImageKey,
const SurfaceKey& aSurfaceKey)
{
MOZ_ASSERT(NS_IsMainThread());
if (!sInstance) {
return DrawableFrameRef();
}
return sInstance->Lookup(aImageKey, aSurfaceKey);
}
/* static */ bool
SurfaceCache::Insert(imgFrame* aSurface,
const ImageKey aImageKey,
const SurfaceKey& aSurfaceKey,
Lifetime aLifetime)
{
MOZ_ASSERT(NS_IsMainThread());
if (!sInstance) {
return false;
}
Cost cost = ComputeCost(aSurfaceKey.Size());
return sInstance->Insert(aSurface, cost, aImageKey, aSurfaceKey, aLifetime);
}
/* static */ bool
SurfaceCache::CanHold(const IntSize& aSize)
{
MOZ_ASSERT(NS_IsMainThread());
if (!sInstance) {
return false;
}
Cost cost = ComputeCost(aSize);
return sInstance->CanHold(cost);
}
/* static */ void
SurfaceCache::LockImage(Image* aImageKey)
{
MOZ_ASSERT(NS_IsMainThread());
if (sInstance) {
return sInstance->LockImage(aImageKey);
}
}
/* static */ void
SurfaceCache::UnlockImage(Image* aImageKey)
{
MOZ_ASSERT(NS_IsMainThread());
if (sInstance) {
return sInstance->UnlockImage(aImageKey);
}
}
/* static */ void
SurfaceCache::RemoveSurface(const ImageKey aImageKey,
const SurfaceKey& aSurfaceKey)
{
MOZ_ASSERT(NS_IsMainThread());
if (sInstance) {
sInstance->RemoveSurface(aImageKey, aSurfaceKey);
}
}
/* static */ void
SurfaceCache::RemoveImage(Image* aImageKey)
{
MOZ_ASSERT(NS_IsMainThread());
if (sInstance) {
sInstance->RemoveImage(aImageKey);
}
}
/* static */ void
SurfaceCache::DiscardAll()
{
MOZ_ASSERT(NS_IsMainThread());
if (sInstance) {
sInstance->DiscardAll();
}
}
} // namespace image
} // namespace mozilla