2014-06-05 16:38:27 -07:00
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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2013-06-27 14:07:21 -07:00
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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2014-06-05 16:38:27 -07:00
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#include "WebGLVertexArray.h"
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2013-06-27 14:07:21 -07:00
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#include "WebGLContext.h"
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#include "WebGLBuffer.h"
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2014-06-05 16:38:27 -07:00
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#include "WebGLVertexArrayGL.h"
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#include "WebGLVertexArrayFake.h"
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2013-06-27 14:07:21 -07:00
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#include "mozilla/dom/WebGLRenderingContextBinding.h"
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2013-09-04 05:14:52 -07:00
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#include "GLContext.h"
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2013-06-27 14:07:21 -07:00
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using namespace mozilla;
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JSObject*
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2014-04-08 15:27:18 -07:00
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WebGLVertexArray::WrapObject(JSContext *cx) {
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Bug 991742 part 6. Remove the "aScope" argument of binding Wrap() methods. r=bholley
This patch was mostly generated with this command:
find . -name "*.h" -o -name "*.cpp" | xargs sed -e 's/Binding::Wrap(aCx, aScope, this/Binding::Wrap(aCx, this/' -e 's/Binding_workers::Wrap(aCx, aScope, this/Binding_workers::Wrap(aCx, this/' -e 's/Binding::Wrap(cx, scope, this/Binding::Wrap(cx, this/' -i ""
plus a few manual fixes to dom/bindings/Codegen.py, js/xpconnect/src/event_impl_gen.py, and a few C++ files that were not caught in the search-and-replace above.
2014-04-08 15:27:17 -07:00
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return dom::WebGLVertexArrayBinding::Wrap(cx, this);
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2013-06-27 14:07:21 -07:00
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}
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WebGLVertexArray::WebGLVertexArray(WebGLContext* context)
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2014-11-13 21:51:22 -08:00
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: WebGLBindableName<VAOBinding>()
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2014-05-06 20:11:18 -07:00
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, WebGLContextBoundObject(context)
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2013-06-27 14:07:21 -07:00
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{
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2014-06-05 16:38:27 -07:00
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context->mVertexArrays.insertBack(this);
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2013-06-27 14:07:21 -07:00
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}
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2014-06-05 16:38:27 -07:00
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WebGLVertexArray*
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WebGLVertexArray::Create(WebGLContext* context)
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{
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WebGLVertexArray* array;
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if (context->gl->IsSupported(gl::GLFeature::vertex_array_object)) {
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array = new WebGLVertexArrayGL(context);
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} else {
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array = new WebGLVertexArrayFake(context);
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2013-06-27 14:07:21 -07:00
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}
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2014-06-05 16:38:27 -07:00
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return array;
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}
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void
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WebGLVertexArray::Delete()
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{
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DeleteImpl();
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LinkedListElement<WebGLVertexArray>::removeFrom(mContext->mVertexArrays);
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mElementArrayBuffer = nullptr;
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2013-10-11 06:16:44 -07:00
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mAttribs.Clear();
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2013-06-27 14:07:21 -07:00
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}
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2014-10-23 15:10:57 -07:00
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void
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WebGLVertexArray::EnsureAttrib(GLuint index)
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2013-06-27 14:07:21 -07:00
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{
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2014-10-23 15:10:57 -07:00
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MOZ_ASSERT(index < GLuint(mContext->mGLMaxVertexAttribs));
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if (index >= mAttribs.Length()) {
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2013-10-11 06:16:44 -07:00
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mAttribs.SetLength(index + 1);
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2013-06-27 14:07:21 -07:00
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}
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}
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2014-04-29 01:57:00 -07:00
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NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(WebGLVertexArray,
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2013-10-11 06:16:44 -07:00
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mAttribs,
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2014-06-05 16:38:27 -07:00
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mElementArrayBuffer)
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2013-06-27 14:07:21 -07:00
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2013-09-04 05:14:48 -07:00
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NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLVertexArray, AddRef)
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NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLVertexArray, Release)
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