gecko/content/canvas/src/WebGLVertexArray.cpp

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGLContext.h"
#include "WebGLBuffer.h"
#include "WebGLVertexArray.h"
#include "mozilla/dom/WebGLRenderingContextBinding.h"
#include "GLContext.h"
using namespace mozilla;
JSObject*
WebGLVertexArray::WrapObject(JSContext *cx, JS::Handle<JSObject*> scope) {
return dom::WebGLVertexArrayBinding::Wrap(cx, scope, this);
}
WebGLVertexArray::WebGLVertexArray(WebGLContext* context)
: WebGLContextBoundObject(context)
, mGLName(0)
, mHasEverBeenBound(false)
{
SetIsDOMBinding();
}
void WebGLVertexArray::Delete() {
if (mGLName != 0) {
mBoundElementArrayBuffer = nullptr;
mContext->MakeContextCurrent();
mContext->gl->fDeleteVertexArrays(1, &mGLName);
LinkedListElement<WebGLVertexArray>::removeFrom(mContext->mVertexArrays);
}
mBoundElementArrayBuffer = nullptr;
mAttribBuffers.Clear();
}
bool WebGLVertexArray::EnsureAttribIndex(GLuint index, const char *info)
{
if (index >= GLuint(mContext->mGLMaxVertexAttribs)) {
if (index == GLuint(-1)) {
mContext->ErrorInvalidValue("%s: index -1 is invalid. That probably comes from a getAttribLocation() call, "
"where this return value -1 means that the passed name didn't correspond to an active attribute in "
"the specified program.", info);
} else {
mContext->ErrorInvalidValue("%s: index %d is out of range", info, index);
}
return false;
}
else if (index >= mAttribBuffers.Length()) {
mAttribBuffers.SetLength(index + 1);
}
return true;
}
NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_2(WebGLVertexArray,
mAttribBuffers,
mBoundElementArrayBuffer)
NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLVertexArray, AddRef)
NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLVertexArray, Release)