gecko/gfx/layers/d3d10/ImageLayerD3D10.h

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
2012-05-21 04:12:37 -07:00
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_IMAGELAYERD3D10_H
#define GFX_IMAGELAYERD3D10_H
#include "LayerManagerD3D10.h"
#include "ImageLayers.h"
#include "ImageContainer.h"
#include "yuv_convert.h"
using namespace mozilla::gfx;
namespace mozilla {
namespace layers {
class ImageLayerD3D10 : public ImageLayer,
public LayerD3D10
{
public:
ImageLayerD3D10(LayerManagerD3D10 *aManager)
: ImageLayer(aManager, nullptr)
, LayerD3D10(aManager)
{
mImplData = static_cast<LayerD3D10*>(this);
}
// LayerD3D10 Implementation
virtual Layer* GetLayer();
virtual void RenderLayer();
void AllocateTexturesYCbCr(PlanarYCbCrImage *aImage);
virtual already_AddRefed<ID3D10ShaderResourceView> GetAsTexture(gfx::IntSize* aSize);
private:
ID3D10ShaderResourceView* GetImageSRView(Image* aImage, bool& aHasAlpha, IDXGIKeyedMutex **aMutex = nullptr);
};
struct PlanarYCbCrD3D10BackendData : public ImageBackendData
{
nsRefPtr<ID3D10Texture2D> mYTexture;
nsRefPtr<ID3D10Texture2D> mCrTexture;
nsRefPtr<ID3D10Texture2D> mCbTexture;
nsRefPtr<ID3D10ShaderResourceView> mYView;
nsRefPtr<ID3D10ShaderResourceView> mCbView;
nsRefPtr<ID3D10ShaderResourceView> mCrView;
};
struct TextureD3D10BackendData : public ImageBackendData
{
nsRefPtr<ID3D10Texture2D> mTexture;
nsRefPtr<ID3D10ShaderResourceView> mSRView;
};
class RemoteDXGITextureImage : public Image {
public:
RemoteDXGITextureImage() : Image(nullptr, ImageFormat::REMOTE_IMAGE_DXGI_TEXTURE) {}
already_AddRefed<gfxASurface> DeprecatedGetAsSurface();
virtual TemporaryRef<gfx::SourceSurface> GetAsSourceSurface() MOZ_OVERRIDE;
IntSize GetSize() { return mSize; }
TextureD3D10BackendData *GetD3D10TextureBackendData(ID3D10Device *aDevice);
IntSize mSize;
RemoteImageData::Format mFormat;
HANDLE mHandle;
};
} /* layers */
} /* mozilla */
#endif /* GFX_IMAGELAYERD3D10_H */