gecko/content/canvas/src/WebGLContext.cpp

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
#include "WebGLContext.h"
#include "nsIConsoleService.h"
#include "nsIPrefService.h"
#include "nsServiceManagerUtils.h"
#include "nsIClassInfoImpl.h"
#include "nsContentUtils.h"
#include "nsDOMError.h"
#include "gfxContext.h"
#include "gfxPattern.h"
using namespace mozilla;
nsresult NS_NewCanvasRenderingContextWebGL(nsICanvasRenderingContextWebGL** aResult);
nsresult
NS_NewCanvasRenderingContextWebGL(nsICanvasRenderingContextWebGL** aResult)
{
nsICanvasRenderingContextWebGL* ctx = new WebGLContext();
if (!ctx)
return NS_ERROR_OUT_OF_MEMORY;
NS_ADDREF(*aResult = ctx);
return NS_OK;
}
WebGLContext::WebGLContext()
: gl(nsnull), mCanvasElement(nsnull), mGLPbuffer(nsnull), mWidth(0), mHeight(0),
mInvalidated(PR_FALSE), mActiveTexture(0)
{
mMapBuffers.Init();
mMapTextures.Init();
mMapPrograms.Init();
mMapShaders.Init();
mMapFramebuffers.Init();
mMapRenderbuffers.Init();
}
WebGLContext::~WebGLContext()
{
}
void
WebGLContext::Invalidate()
{
if (!mCanvasElement)
return;
if (mInvalidated)
return;
mInvalidated = true;
mCanvasElement->InvalidateFrame();
}
//
// nsICanvasRenderingContextInternal
//
NS_IMETHODIMP
WebGLContext::SetCanvasElement(nsICanvasElement* aParentCanvas)
{
nsresult rv;
if (aParentCanvas == nsnull) {
// we get this on shutdown; we should do some more cleanup here,
// but instead we just let our destructor do it.
return NS_OK;
}
if (!SafeToCreateCanvas3DContext(aParentCanvas))
return NS_ERROR_FAILURE;
//
// Let's find our prefs
//
nsCOMPtr<nsIPrefService> prefService = do_GetService(NS_PREFSERVICE_CONTRACTID, &rv);
NS_ENSURE_SUCCESS(rv, rv);
PRBool forceSoftware = PR_FALSE;
nsCOMPtr<nsIPrefBranch> prefBranch;
rv = prefService->GetBranch("webgl.", getter_AddRefs(prefBranch));
if (NS_SUCCEEDED(rv)) {
PRBool val;
rv = prefBranch->GetBoolPref("software_render", &val);
if (NS_SUCCEEDED(rv))
forceSoftware = val;
}
LogMessage("Canvas 3D: creating PBuffer...");
if (!forceSoftware) {
#if defined(WINCE)
mGLPbuffer = new nsGLPbufferEGL();
#elif defined(XP_WIN)
mGLPbuffer = new nsGLPbufferWGL();
#elif defined(XP_UNIX) && defined(MOZ_X11)
mGLPbuffer = new nsGLPbufferGLX();
#elif defined(XP_MACOSX)
mGLPbuffer = new nsGLPbufferCGL();
#else
mGLPbuffer = nsnull;
#endif
if (mGLPbuffer && !mGLPbuffer->Init(this))
mGLPbuffer = nsnull;
}
if (!mGLPbuffer) {
mGLPbuffer = new nsGLPbufferOSMESA();
if (!mGLPbuffer->Init(this))
mGLPbuffer = nsnull;
}
if (!mGLPbuffer)
return NS_ERROR_FAILURE;
gl = mGLPbuffer->GL();
if (!ValidateGL()) {
// XXX over here we need to destroy mGLPbuffer and create a mesa buffer
LogMessage("Canvas 3D: Couldn't validate OpenGL implementation; is everything needed present?");
return NS_ERROR_FAILURE;
}
mCanvasElement = aParentCanvas;
return NS_OK;
}
NS_IMETHODIMP
WebGLContext::SetDimensions(PRInt32 width, PRInt32 height)
{
if (mWidth == width && mHeight == height)
return NS_OK;
if (!mGLPbuffer->Resize(width, height)) {
LogMessage("mGLPbuffer->Resize failed");
return NS_ERROR_FAILURE;
}
LogMessage("Canvas 3D: ready");
mWidth = width;
mHeight = height;
// Make sure that we clear this out, otherwise
// we'll end up displaying random memory
#if 0
int err = glGetError();
if (err) {
printf ("error before MakeContextCurrent! 0x%04x\n", err);
}
#endif
MakeContextCurrent();
gl->fViewport(0, 0, mWidth, mHeight);
gl->fClearColor(0, 0, 0, 0);
gl->fClear(LOCAL_GL_COLOR_BUFFER_BIT | LOCAL_GL_DEPTH_BUFFER_BIT | LOCAL_GL_STENCIL_BUFFER_BIT);
#if 0
err = glGetError();
if (err) {
printf ("error after MakeContextCurrent! 0x%04x\n", err);
}
#endif
return NS_OK;
}
NS_IMETHODIMP
WebGLContext::Render(gfxContext *ctx, gfxPattern::GraphicsFilter f)
{
nsresult rv = NS_OK;
if (mInvalidated) {
mGLPbuffer->SwapBuffers();
mInvalidated = PR_FALSE;
}
if (!mGLPbuffer)
return NS_OK;
// use GL Drawing if we can get a target GL context; otherwise
// go through the fallback path.
#ifdef HAVE_GL_DRAWING
if (mCanvasElement->GLWidgetBeginDrawing()) {
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
int bwidth = mGLPbuffer->Width();
int bheight = mGLPbuffer->Height();
GLuint tex = 0;
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_RECTANGLE_EXT, tex);
CGLError err =
CGLTexImagePBuffer(CGLGetCurrentContext(),
((nsGLPbufferCGL*)mGLPbuffer)->GetCGLPbuffer(),
GL_BACK);
if (err) {
fprintf (stderr, "CGLTexImagePBuffer failed: %d\n", err);
glDeleteTextures(1, &tex);
return NS_OK;
}
glEnable(GL_TEXTURE_RECTANGLE_EXT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
//glFrustum(-halfWidth, halfWidth, halfHeight, -halfHeight, 1.0, 100000.0);
glOrtho(0, bwidth, bheight, 0, -0.5, 10.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glBegin(GL_QUADS);
/* Note that the texture needs a y-flip */
glTexCoord2f(0.0, bheight);
glVertex3f(0.0, 0.0, 0.0);
glTexCoord2f(bwidth, bheight);
glVertex3f(bwidth, 0.0, 0.0);
glTexCoord2f(bwidth, 0);
glVertex3f(bwidth, bheight, 0.0);
glTexCoord2f(0.0, 0);
glVertex3f(0.0, bheight, 0.0);
glEnd();
glDisable(GL_TEXTURE_RECTANGLE_EXT);
glDeleteTextures(1, &tex);
mCanvasElement->GLWidgetSwapBuffers();
mCanvasElement->GLWidgetEndDrawing();
} else
#endif
{
nsRefPtr<gfxASurface> surf = mGLPbuffer->ThebesSurface();
if (!surf)
return NS_OK;
// XXX we can optimize this on win32 at least, by creating an upside-down
// DIB.
nsRefPtr<gfxPattern> pat = new gfxPattern(surf);
gfxMatrix m;
m.Translate(gfxPoint(0.0, mGLPbuffer->Height()));
m.Scale(1.0, -1.0);
pat->SetMatrix(m);
// XXX I don't want to use PixelSnapped here, but layout doesn't guarantee
// pixel alignment for this stuff!
ctx->NewPath();
ctx->PixelSnappedRectangleAndSetPattern(gfxRect(0, 0, mWidth, mHeight), pat);
ctx->Fill();
}
return rv;
}
NS_IMETHODIMP
WebGLContext::GetInputStream(const char* aMimeType,
const PRUnichar* aEncoderOptions,
nsIInputStream **aStream)
{
return NS_ERROR_FAILURE;
// XXX fix this
#if 0
if (!mGLPbuffer ||
!mGLPbuffer->ThebesSurface())
return NS_ERROR_FAILURE;
nsresult rv;
const char encoderPrefix[] = "@mozilla.org/image/encoder;2?type=";
nsAutoArrayPtr<char> conid(new (std::nothrow) char[strlen(encoderPrefix) + strlen(aMimeType) + 1]);
if (!conid)
return NS_ERROR_OUT_OF_MEMORY;
strcpy(conid, encoderPrefix);
strcat(conid, aMimeType);
nsCOMPtr<imgIEncoder> encoder = do_CreateInstance(conid);
if (!encoder)
return NS_ERROR_FAILURE;
nsAutoArrayPtr<PRUint8> imageBuffer(new (std::nothrow) PRUint8[mWidth * mHeight * 4]);
if (!imageBuffer)
return NS_ERROR_OUT_OF_MEMORY;
nsRefPtr<gfxImageSurface> imgsurf = new gfxImageSurface(imageBuffer.get(),
gfxIntSize(mWidth, mHeight),
mWidth * 4,
gfxASurface::ImageFormatARGB32);
if (!imgsurf || imgsurf->CairoStatus())
return NS_ERROR_FAILURE;
nsRefPtr<gfxContext> ctx = new gfxContext(imgsurf);
if (!ctx || ctx->HasError())
return NS_ERROR_FAILURE;
nsRefPtr<gfxASurface> surf = mGLPbuffer->ThebesSurface();
nsRefPtr<gfxPattern> pat = CanvasGLThebes::CreatePattern(surf);
gfxMatrix m;
m.Translate(gfxPoint(0.0, mGLPbuffer->Height()));
m.Scale(1.0, -1.0);
pat->SetMatrix(m);
// XXX I don't want to use PixelSnapped here, but layout doesn't guarantee
// pixel alignment for this stuff!
ctx->NewPath();
ctx->PixelSnappedRectangleAndSetPattern(gfxRect(0, 0, mWidth, mHeight), pat);
ctx->SetOperator(gfxContext::OPERATOR_SOURCE);
ctx->Fill();
rv = encoder->InitFromData(imageBuffer.get(),
mWidth * mHeight * 4, mWidth, mHeight, mWidth * 4,
imgIEncoder::INPUT_FORMAT_HOSTARGB,
nsDependentString(aEncoderOptions));
NS_ENSURE_SUCCESS(rv, rv);
return CallQueryInterface(encoder, aStream);
#endif
}
NS_IMETHODIMP
WebGLContext::GetThebesSurface(gfxASurface **surface)
{
if (!mGLPbuffer) {
*surface = nsnull;
return NS_ERROR_NOT_AVAILABLE;
}
*surface = mGLPbuffer->ThebesSurface();
NS_IF_ADDREF(*surface);
return NS_OK;
}
//
// XPCOM goop
//
NS_IMPL_ADDREF(WebGLContext)
NS_IMPL_RELEASE(WebGLContext)
NS_INTERFACE_MAP_BEGIN(WebGLContext)
NS_INTERFACE_MAP_ENTRY(nsICanvasRenderingContextWebGL)
NS_INTERFACE_MAP_ENTRY(nsICanvasRenderingContextInternal)
NS_INTERFACE_MAP_ENTRY(nsISupportsWeakReference)
NS_INTERFACE_MAP_ENTRY_AMBIGUOUS(nsISupports, nsICanvasRenderingContextWebGL)
NS_INTERFACE_MAP_ENTRY_CONTENT_CLASSINFO(CanvasRenderingContextWebGL)
NS_INTERFACE_MAP_END
NS_IMPL_ADDREF(WebGLBuffer)
NS_IMPL_RELEASE(WebGLBuffer)
NS_INTERFACE_MAP_BEGIN(WebGLBuffer)
NS_INTERFACE_MAP_ENTRY(nsIWebGLBuffer)
NS_INTERFACE_MAP_ENTRY(nsISupports)
NS_INTERFACE_MAP_ENTRY_CONTENT_CLASSINFO(WebGLBuffer)
NS_INTERFACE_MAP_END
NS_IMPL_ADDREF(WebGLTexture)
NS_IMPL_RELEASE(WebGLTexture)
NS_INTERFACE_MAP_BEGIN(WebGLTexture)
NS_INTERFACE_MAP_ENTRY(nsIWebGLTexture)
NS_INTERFACE_MAP_ENTRY(nsISupports)
NS_INTERFACE_MAP_ENTRY_CONTENT_CLASSINFO(WebGLTexture)
NS_INTERFACE_MAP_END
NS_IMPL_ADDREF(WebGLProgram)
NS_IMPL_RELEASE(WebGLProgram)
NS_INTERFACE_MAP_BEGIN(WebGLProgram)
NS_INTERFACE_MAP_ENTRY(nsIWebGLProgram)
NS_INTERFACE_MAP_ENTRY(nsISupports)
NS_INTERFACE_MAP_ENTRY_CONTENT_CLASSINFO(WebGLProgram)
NS_INTERFACE_MAP_END
NS_IMPL_ADDREF(WebGLShader)
NS_IMPL_RELEASE(WebGLShader)
NS_INTERFACE_MAP_BEGIN(WebGLShader)
NS_INTERFACE_MAP_ENTRY(nsIWebGLShader)
NS_INTERFACE_MAP_ENTRY(nsISupports)
NS_INTERFACE_MAP_ENTRY_CONTENT_CLASSINFO(WebGLShader)
NS_INTERFACE_MAP_END
NS_IMPL_ADDREF(WebGLFramebuffer)
NS_IMPL_RELEASE(WebGLFramebuffer)
NS_INTERFACE_MAP_BEGIN(WebGLFramebuffer)
NS_INTERFACE_MAP_ENTRY(nsIWebGLFramebuffer)
NS_INTERFACE_MAP_ENTRY(nsISupports)
NS_INTERFACE_MAP_ENTRY_CONTENT_CLASSINFO(WebGLFramebuffer)
NS_INTERFACE_MAP_END
NS_IMPL_ADDREF(WebGLRenderbuffer)
NS_IMPL_RELEASE(WebGLRenderbuffer)
NS_INTERFACE_MAP_BEGIN(WebGLRenderbuffer)
NS_INTERFACE_MAP_ENTRY(nsIWebGLRenderbuffer)
NS_INTERFACE_MAP_ENTRY(nsISupports)
NS_INTERFACE_MAP_ENTRY_CONTENT_CLASSINFO(WebGLRenderbuffer)
NS_INTERFACE_MAP_END
NS_IMPL_ADDREF(WebGLFloatArray)
NS_IMPL_RELEASE(WebGLFloatArray)
NS_INTERFACE_MAP_BEGIN(WebGLFloatArray)
NS_INTERFACE_MAP_ENTRY(nsICanvasArray)
NS_INTERFACE_MAP_ENTRY(nsICanvasFloatArray)
NS_INTERFACE_MAP_ENTRY_AMBIGUOUS(nsISupports, nsICanvasFloatArray)
NS_INTERFACE_MAP_ENTRY(nsIJSNativeInitializer)
NS_INTERFACE_MAP_ENTRY_CONTENT_CLASSINFO(CanvasFloatArray)
NS_INTERFACE_MAP_END
NS_IMPL_ADDREF(WebGLByteArray)
NS_IMPL_RELEASE(WebGLByteArray)
NS_INTERFACE_MAP_BEGIN(WebGLByteArray)
NS_INTERFACE_MAP_ENTRY(nsICanvasArray)
NS_INTERFACE_MAP_ENTRY(nsICanvasByteArray)
NS_INTERFACE_MAP_ENTRY_AMBIGUOUS(nsISupports, nsICanvasByteArray)
NS_INTERFACE_MAP_ENTRY(nsIJSNativeInitializer)
NS_INTERFACE_MAP_ENTRY_CONTENT_CLASSINFO(CanvasByteArray)
NS_INTERFACE_MAP_END
NS_IMPL_ADDREF(WebGLUnsignedByteArray)
NS_IMPL_RELEASE(WebGLUnsignedByteArray)
NS_INTERFACE_MAP_BEGIN(WebGLUnsignedByteArray)
NS_INTERFACE_MAP_ENTRY(nsICanvasArray)
NS_INTERFACE_MAP_ENTRY(nsICanvasUnsignedByteArray)
NS_INTERFACE_MAP_ENTRY_AMBIGUOUS(nsISupports, nsICanvasUnsignedByteArray)
NS_INTERFACE_MAP_ENTRY(nsIJSNativeInitializer)
NS_INTERFACE_MAP_ENTRY_CONTENT_CLASSINFO(CanvasUnsignedByteArray)
NS_INTERFACE_MAP_END
NS_IMPL_ADDREF(WebGLShortArray)
NS_IMPL_RELEASE(WebGLShortArray)
NS_INTERFACE_MAP_BEGIN(WebGLShortArray)
NS_INTERFACE_MAP_ENTRY(nsICanvasArray)
NS_INTERFACE_MAP_ENTRY(nsICanvasShortArray)
NS_INTERFACE_MAP_ENTRY_AMBIGUOUS(nsISupports, nsICanvasShortArray)
NS_INTERFACE_MAP_ENTRY(nsIJSNativeInitializer)
NS_INTERFACE_MAP_ENTRY_CONTENT_CLASSINFO(CanvasShortArray)
NS_INTERFACE_MAP_END
NS_IMPL_ADDREF(WebGLUnsignedShortArray)
NS_IMPL_RELEASE(WebGLUnsignedShortArray)
NS_INTERFACE_MAP_BEGIN(WebGLUnsignedShortArray)
NS_INTERFACE_MAP_ENTRY(nsICanvasArray)
NS_INTERFACE_MAP_ENTRY(nsICanvasUnsignedShortArray)
NS_INTERFACE_MAP_ENTRY_AMBIGUOUS(nsISupports, nsICanvasUnsignedShortArray)
NS_INTERFACE_MAP_ENTRY(nsIJSNativeInitializer)
NS_INTERFACE_MAP_ENTRY_CONTENT_CLASSINFO(CanvasUnsignedShortArray)
NS_INTERFACE_MAP_END
NS_IMPL_ADDREF(WebGLIntArray)
NS_IMPL_RELEASE(WebGLIntArray)
NS_INTERFACE_MAP_BEGIN(WebGLIntArray)
NS_INTERFACE_MAP_ENTRY(nsICanvasArray)
NS_INTERFACE_MAP_ENTRY(nsICanvasIntArray)
NS_INTERFACE_MAP_ENTRY_AMBIGUOUS(nsISupports, nsICanvasIntArray)
NS_INTERFACE_MAP_ENTRY(nsIJSNativeInitializer)
NS_INTERFACE_MAP_ENTRY_CONTENT_CLASSINFO(CanvasIntArray)
NS_INTERFACE_MAP_END
NS_IMPL_ADDREF(WebGLUnsignedIntArray)
NS_IMPL_RELEASE(WebGLUnsignedIntArray)
NS_INTERFACE_MAP_BEGIN(WebGLUnsignedIntArray)
NS_INTERFACE_MAP_ENTRY(nsICanvasArray)
NS_INTERFACE_MAP_ENTRY(nsICanvasUnsignedIntArray)
NS_INTERFACE_MAP_ENTRY_AMBIGUOUS(nsISupports, nsICanvasUnsignedIntArray)
NS_INTERFACE_MAP_ENTRY(nsIJSNativeInitializer)
NS_INTERFACE_MAP_ENTRY_CONTENT_CLASSINFO(CanvasUnsignedIntArray)
NS_INTERFACE_MAP_END
nsresult
NS_NewCanvasFloatArray(nsISupports **aResult)
{
nsICanvasFloatArray *wgfa = new WebGLFloatArray();
if (!wgfa)
return NS_ERROR_OUT_OF_MEMORY;
NS_ADDREF(*aResult = wgfa);
return NS_OK;
}
WebGLFloatArray::WebGLFloatArray()
{
}
WebGLFloatArray::WebGLFloatArray(JSContext *cx, JSObject *arrayObj, jsuint arrayLen)
{
mBuffer.InitFromJSArray(LOCAL_GL_FLOAT, 1, cx, arrayObj, arrayLen);
}
NS_IMETHODIMP
WebGLFloatArray::Initialize(nsISupports *owner,
JSContext *cx,
JSObject *obj,
PRUint32 argc,
jsval *argv)
{
JSObject *arrayObj;
jsuint arrayLen;
if (!::JS_ConvertArguments(cx, argc, argv, "o", &arrayObj) ||
arrayObj == NULL ||
!::JS_IsArrayObject(cx, arrayObj) ||
!::JS_GetArrayLength(cx, arrayObj, &arrayLen))
{
return NS_ERROR_DOM_SYNTAX_ERR;
}
mBuffer.InitFromJSArray(LOCAL_GL_FLOAT, 1, cx, arrayObj, arrayLen);
return NS_OK;
}
/* attribute unsigned long length; */
NS_IMETHODIMP WebGLFloatArray::GetLength(PRUint32 *aLength)
{
*aLength = mBuffer.length;
return NS_OK;
}
NS_IMETHODIMP WebGLFloatArray::SetLength(PRUint32 aLength)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHODIMP_(PRUint32) WebGLFloatArray::NativeType()
{
return mBuffer.type;
}
/* [noscript, notxpcom] voidPtr nativePointer (); */
NS_IMETHODIMP_(void *) WebGLFloatArray::NativePointer()
{
return mBuffer.data;
}
/* [noscript, notxpcom] unsigned long nativeSize (); */
NS_IMETHODIMP_(PRUint32) WebGLFloatArray::NativeSize()
{
return mBuffer.capacity;
}
/* [noscript, notxpcom] unsigned long nativeElementSize (); */
NS_IMETHODIMP_(PRUint32) WebGLFloatArray::NativeElementSize()
{
return mBuffer.ElementSize();
}
/* [noscript, notxpcom] unsigned long nativeCount (); */
NS_IMETHODIMP_(PRUint32) WebGLFloatArray::NativeCount()
{
return mBuffer.length;
}
nsresult
NS_NewCanvasByteArray(nsISupports **aResult)
{
nsICanvasByteArray *wgba = new WebGLByteArray();
if (!wgba)
return NS_ERROR_OUT_OF_MEMORY;
NS_ADDREF(*aResult = wgba);
return NS_OK;
}
WebGLByteArray::WebGLByteArray() { }
WebGLByteArray::WebGLByteArray(JSContext *cx, JSObject *arrayObj, jsuint arrayLen)
{
mBuffer.InitFromJSArray(LOCAL_GL_BYTE, 1, cx, arrayObj, arrayLen);
}
NS_IMETHODIMP
WebGLByteArray::Initialize(nsISupports *owner,
JSContext *cx,
JSObject *obj,
PRUint32 argc,
jsval *argv)
{
JSObject *arrayObj;
jsuint arrayLen;
if (!::JS_ConvertArguments(cx, argc, argv, "o", &arrayObj) ||
arrayObj == NULL ||
!::JS_IsArrayObject(cx, arrayObj) ||
!::JS_GetArrayLength(cx, arrayObj, &arrayLen))
{
return NS_ERROR_DOM_SYNTAX_ERR;
}
mBuffer.InitFromJSArray(LOCAL_GL_BYTE, 1, cx, arrayObj, arrayLen);
return NS_OK;
}
/* attribute unsigned long length; */
NS_IMETHODIMP WebGLByteArray::GetLength(PRUint32 *aLength)
{
*aLength = mBuffer.length;
return NS_OK;
}
NS_IMETHODIMP WebGLByteArray::SetLength(PRUint32 aLength)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHODIMP_(PRUint32) WebGLByteArray::NativeType()
{
return mBuffer.type;
}
/* [noscript, notxpcom] voidPtr nativePointer (); */
NS_IMETHODIMP_(void *) WebGLByteArray::NativePointer()
{
return mBuffer.data;
}
/* [noscript, notxpcom] unsigned long nativeSize (); */
NS_IMETHODIMP_(PRUint32) WebGLByteArray::NativeSize()
{
return mBuffer.capacity;
}
/* [noscript, notxpcom] unsigned long nativeElementSize (); */
NS_IMETHODIMP_(PRUint32) WebGLByteArray::NativeElementSize()
{
return mBuffer.ElementSize();
}
/* [noscript, notxpcom] unsigned long nativeCount (); */
NS_IMETHODIMP_(PRUint32) WebGLByteArray::NativeCount()
{
return mBuffer.length;
}
nsresult
NS_NewCanvasUnsignedByteArray(nsISupports **aResult)
{
nsICanvasUnsignedByteArray *wguba = new WebGLUnsignedByteArray();
if (!wguba)
return NS_ERROR_OUT_OF_MEMORY;
NS_ADDREF(*aResult = wguba);
return NS_OK;
}
WebGLUnsignedByteArray::WebGLUnsignedByteArray() { }
WebGLUnsignedByteArray::WebGLUnsignedByteArray(JSContext *cx, JSObject *arrayObj, jsuint arrayLen)
{
mBuffer.InitFromJSArray(LOCAL_GL_UNSIGNED_BYTE, 1, cx, arrayObj, arrayLen);
}
NS_IMETHODIMP
WebGLUnsignedByteArray::Initialize(nsISupports *owner,
JSContext *cx,
JSObject *obj,
PRUint32 argc,
jsval *argv)
{
JSObject *arrayObj;
jsuint arrayLen;
if (!::JS_ConvertArguments(cx, argc, argv, "o", &arrayObj) ||
arrayObj == NULL ||
!::JS_IsArrayObject(cx, arrayObj) ||
!::JS_GetArrayLength(cx, arrayObj, &arrayLen))
{
return NS_ERROR_DOM_SYNTAX_ERR;
}
mBuffer.InitFromJSArray(LOCAL_GL_UNSIGNED_BYTE, 1, cx, arrayObj, arrayLen);
return NS_OK;
}
/* attribute unsigned long length; */
NS_IMETHODIMP WebGLUnsignedByteArray::GetLength(PRUint32 *aLength)
{
*aLength = mBuffer.length;
return NS_OK;
}
NS_IMETHODIMP WebGLUnsignedByteArray::SetLength(PRUint32 aLength)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHODIMP_(PRUint32) WebGLUnsignedByteArray::NativeType()
{
return mBuffer.type;
}
/* [noscript, notxpcom] voidPtr nativePointer (); */
NS_IMETHODIMP_(void *) WebGLUnsignedByteArray::NativePointer()
{
return mBuffer.data;
}
/* [noscript, notxpcom] unsigned long nativeSize (); */
NS_IMETHODIMP_(PRUint32) WebGLUnsignedByteArray::NativeSize()
{
return mBuffer.capacity;
}
/* [noscript, notxpcom] unsigned long nativeElementSize (); */
NS_IMETHODIMP_(PRUint32) WebGLUnsignedByteArray::NativeElementSize()
{
return mBuffer.ElementSize();
}
/* [noscript, notxpcom] unsigned long nativeCount (); */
NS_IMETHODIMP_(PRUint32) WebGLUnsignedByteArray::NativeCount()
{
return mBuffer.length;
}
nsresult
NS_NewCanvasShortArray(nsISupports **aResult)
{
nsICanvasShortArray *wgsa = new WebGLShortArray();
if (!wgsa)
return NS_ERROR_OUT_OF_MEMORY;
NS_ADDREF(*aResult = wgsa);
return NS_OK;
}
WebGLShortArray::WebGLShortArray() { }
WebGLShortArray::WebGLShortArray(JSContext *cx, JSObject *arrayObj, jsuint arrayLen)
{
mBuffer.InitFromJSArray(LOCAL_GL_SHORT, 1, cx, arrayObj, arrayLen);
}
NS_IMETHODIMP
WebGLShortArray::Initialize(nsISupports *owner,
JSContext *cx,
JSObject *obj,
PRUint32 argc,
jsval *argv)
{
JSObject *arrayObj;
jsuint arrayLen;
if (!::JS_ConvertArguments(cx, argc, argv, "o", &arrayObj) ||
arrayObj == NULL ||
!::JS_IsArrayObject(cx, arrayObj) ||
!::JS_GetArrayLength(cx, arrayObj, &arrayLen))
{
return NS_ERROR_DOM_SYNTAX_ERR;
}
mBuffer.InitFromJSArray(LOCAL_GL_SHORT, 1, cx, arrayObj, arrayLen);
return NS_OK;
}
/* attribute unsigned long length; */
NS_IMETHODIMP WebGLShortArray::GetLength(PRUint32 *aLength)
{
*aLength = mBuffer.length;
return NS_OK;
}
NS_IMETHODIMP WebGLShortArray::SetLength(PRUint32 aLength)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHODIMP_(PRUint32) WebGLShortArray::NativeType()
{
return mBuffer.type;
}
/* [noscript, notxpcom] voidPtr nativePointer (); */
NS_IMETHODIMP_(void *) WebGLShortArray::NativePointer()
{
return mBuffer.data;
}
/* [noscript, notxpcom] unsigned long nativeSize (); */
NS_IMETHODIMP_(PRUint32) WebGLShortArray::NativeSize()
{
return mBuffer.capacity;
}
/* [noscript, notxpcom] unsigned long nativeElementSize (); */
NS_IMETHODIMP_(PRUint32) WebGLShortArray::NativeElementSize()
{
return mBuffer.ElementSize();
}
/* [noscript, notxpcom] unsigned long nativeCount (); */
NS_IMETHODIMP_(PRUint32) WebGLShortArray::NativeCount()
{
return mBuffer.length;
}
nsresult
NS_NewCanvasUnsignedShortArray(nsISupports **aResult)
{
nsICanvasUnsignedShortArray *wgusa = new WebGLUnsignedShortArray();
if (!wgusa)
return NS_ERROR_OUT_OF_MEMORY;
NS_ADDREF(*aResult = wgusa);
return NS_OK;
}
WebGLUnsignedShortArray::WebGLUnsignedShortArray() { }
WebGLUnsignedShortArray::WebGLUnsignedShortArray(JSContext *cx, JSObject *arrayObj, jsuint arrayLen)
{
mBuffer.InitFromJSArray(LOCAL_GL_UNSIGNED_SHORT, 1, cx, arrayObj, arrayLen);
}
NS_IMETHODIMP
WebGLUnsignedShortArray::Initialize(nsISupports *owner,
JSContext *cx,
JSObject *obj,
PRUint32 argc,
jsval *argv)
{
JSObject *arrayObj;
jsuint arrayLen;
if (!::JS_ConvertArguments(cx, argc, argv, "o", &arrayObj) ||
arrayObj == NULL ||
!::JS_IsArrayObject(cx, arrayObj) ||
!::JS_GetArrayLength(cx, arrayObj, &arrayLen))
{
return NS_ERROR_DOM_SYNTAX_ERR;
}
mBuffer.InitFromJSArray(LOCAL_GL_UNSIGNED_SHORT, 1, cx, arrayObj, arrayLen);
return NS_OK;
}
/* attribute unsigned long length; */
NS_IMETHODIMP WebGLUnsignedShortArray::GetLength(PRUint32 *aLength)
{
*aLength = mBuffer.length;
return NS_OK;
}
NS_IMETHODIMP WebGLUnsignedShortArray::SetLength(PRUint32 aLength)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHODIMP_(PRUint32) WebGLUnsignedShortArray::NativeType()
{
return mBuffer.type;
}
/* [noscript, notxpcom] voidPtr nativePointer (); */
NS_IMETHODIMP_(void *) WebGLUnsignedShortArray::NativePointer()
{
return mBuffer.data;
}
/* [noscript, notxpcom] unsigned long nativeSize (); */
NS_IMETHODIMP_(PRUint32) WebGLUnsignedShortArray::NativeSize()
{
return mBuffer.capacity;
}
/* [noscript, notxpcom] unsigned long nativeElementSize (); */
NS_IMETHODIMP_(PRUint32) WebGLUnsignedShortArray::NativeElementSize()
{
return mBuffer.ElementSize();
}
/* [noscript, notxpcom] unsigned long nativeCount (); */
NS_IMETHODIMP_(PRUint32) WebGLUnsignedShortArray::NativeCount()
{
return mBuffer.length;
}
nsresult
NS_NewCanvasIntArray(nsISupports **aResult)
{
nsICanvasIntArray *wgia = new WebGLIntArray();
if (!wgia)
return NS_ERROR_OUT_OF_MEMORY;
NS_ADDREF(*aResult = wgia);
return NS_OK;
}
WebGLIntArray::WebGLIntArray() { }
WebGLIntArray::WebGLIntArray(JSContext *cx, JSObject *arrayObj, jsuint arrayLen)
{
mBuffer.InitFromJSArray(LOCAL_GL_INT, 1, cx, arrayObj, arrayLen);
}
NS_IMETHODIMP
WebGLIntArray::Initialize(nsISupports *owner,
JSContext *cx,
JSObject *obj,
PRUint32 argc,
jsval *argv)
{
JSObject *arrayObj;
jsuint arrayLen;
if (!::JS_ConvertArguments(cx, argc, argv, "o", &arrayObj) ||
arrayObj == NULL ||
!::JS_IsArrayObject(cx, arrayObj) ||
!::JS_GetArrayLength(cx, arrayObj, &arrayLen))
{
return NS_ERROR_DOM_SYNTAX_ERR;
}
mBuffer.InitFromJSArray(LOCAL_GL_INT, 1, cx, arrayObj, arrayLen);
return NS_OK;
}
/* attribute unsigned long length; */
NS_IMETHODIMP WebGLIntArray::GetLength(PRUint32 *aLength)
{
*aLength = mBuffer.length;
return NS_OK;
}
NS_IMETHODIMP WebGLIntArray::SetLength(PRUint32 aLength)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHODIMP_(PRUint32) WebGLIntArray::NativeType()
{
return mBuffer.type;
}
/* [noscript, notxpcom] voidPtr nativePointer (); */
NS_IMETHODIMP_(void *) WebGLIntArray::NativePointer()
{
return mBuffer.data;
}
/* [noscript, notxpcom] unsigned long nativeSize (); */
NS_IMETHODIMP_(PRUint32) WebGLIntArray::NativeSize()
{
return mBuffer.capacity;
}
/* [noscript, notxpcom] unsigned long nativeElementSize (); */
NS_IMETHODIMP_(PRUint32) WebGLIntArray::NativeElementSize()
{
return mBuffer.ElementSize();
}
/* [noscript, notxpcom] unsigned long nativeCount (); */
NS_IMETHODIMP_(PRUint32) WebGLIntArray::NativeCount()
{
return mBuffer.length;
}
nsresult
NS_NewCanvasUnsignedIntArray(nsISupports **aResult)
{
nsICanvasUnsignedIntArray *wguia = new WebGLUnsignedIntArray();
if (!wguia)
return NS_ERROR_OUT_OF_MEMORY;
NS_ADDREF(*aResult = wguia);
return NS_OK;
}
WebGLUnsignedIntArray::WebGLUnsignedIntArray() { }
WebGLUnsignedIntArray::WebGLUnsignedIntArray(JSContext *cx, JSObject *arrayObj, jsuint arrayLen)
{
mBuffer.InitFromJSArray(LOCAL_GL_UNSIGNED_INT, 1, cx, arrayObj, arrayLen);
}
NS_IMETHODIMP
WebGLUnsignedIntArray::Initialize(nsISupports *owner,
JSContext *cx,
JSObject *obj,
PRUint32 argc,
jsval *argv)
{
JSObject *arrayObj;
jsuint arrayLen;
if (!::JS_ConvertArguments(cx, argc, argv, "o", &arrayObj) ||
arrayObj == NULL ||
!::JS_IsArrayObject(cx, arrayObj) ||
!::JS_GetArrayLength(cx, arrayObj, &arrayLen))
{
return NS_ERROR_DOM_SYNTAX_ERR;
}
mBuffer.InitFromJSArray(LOCAL_GL_UNSIGNED_INT, 1, cx, arrayObj, arrayLen);
return NS_OK;
}
/* attribute unsigned long length; */
NS_IMETHODIMP WebGLUnsignedIntArray::GetLength(PRUint32 *aLength)
{
*aLength = mBuffer.length;
return NS_OK;
}
NS_IMETHODIMP WebGLUnsignedIntArray::SetLength(PRUint32 aLength)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHODIMP_(PRUint32) WebGLUnsignedIntArray::NativeType()
{
return mBuffer.type;
}
/* [noscript, notxpcom] voidPtr nativePointer (); */
NS_IMETHODIMP_(void *) WebGLUnsignedIntArray::NativePointer()
{
return mBuffer.data;
}
/* [noscript, notxpcom] unsigned long nativeSize (); */
NS_IMETHODIMP_(PRUint32) WebGLUnsignedIntArray::NativeSize()
{
return mBuffer.capacity;
}
/* [noscript, notxpcom] unsigned long nativeElementSize (); */
NS_IMETHODIMP_(PRUint32) WebGLUnsignedIntArray::NativeElementSize()
{
return mBuffer.ElementSize();
}
/* [noscript, notxpcom] unsigned long nativeCount (); */
NS_IMETHODIMP_(PRUint32) WebGLUnsignedIntArray::NativeCount()
{
return mBuffer.length;
}
/* [noscript] attribute GLuint name; */
NS_IMETHODIMP WebGLTexture::GetName(GLuint *aName)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHODIMP WebGLTexture::SetName(GLuint aName)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [noscript] attribute GLuint name; */
NS_IMETHODIMP WebGLBuffer::GetName(GLuint *aName)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHODIMP WebGLBuffer::SetName(GLuint aName)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [noscript] attribute GLuint name; */
NS_IMETHODIMP WebGLProgram::GetName(GLuint *aName)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHODIMP WebGLProgram::SetName(GLuint aName)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [noscript] attribute GLuint name; */
NS_IMETHODIMP WebGLShader::GetName(GLuint *aName)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHODIMP WebGLShader::SetName(GLuint aName)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [noscript] attribute GLuint name; */
NS_IMETHODIMP WebGLFramebuffer::GetName(GLuint *aName)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHODIMP WebGLFramebuffer::SetName(GLuint aName)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
/* [noscript] attribute GLuint name; */
NS_IMETHODIMP WebGLRenderbuffer::GetName(GLuint *aName)
{
return NS_ERROR_NOT_IMPLEMENTED;
}
NS_IMETHODIMP WebGLRenderbuffer::SetName(GLuint aName)
{
return NS_ERROR_NOT_IMPLEMENTED;
}