2009-09-02 17:47:49 -07:00
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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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#include "WebGLContext.h"
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#include "nsIConsoleService.h"
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#include "nsIPrefService.h"
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#include "nsServiceManagerUtils.h"
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#include "nsIClassInfoImpl.h"
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#include "nsContentUtils.h"
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2009-10-29 23:01:06 -07:00
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#include "nsIXPConnect.h"
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2009-09-17 23:01:07 -07:00
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#include "nsDOMError.h"
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2009-09-02 17:47:49 -07:00
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#include "gfxContext.h"
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#include "gfxPattern.h"
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2009-10-29 23:01:06 -07:00
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#include "CanvasUtils.h"
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#include "NativeJSContext.h"
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2009-10-29 23:01:06 -07:00
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#include "WebGLArray.h"
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2009-09-02 17:47:49 -07:00
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using namespace mozilla;
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nsresult NS_NewCanvasRenderingContextWebGL(nsICanvasRenderingContextWebGL** aResult);
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nsresult
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NS_NewCanvasRenderingContextWebGL(nsICanvasRenderingContextWebGL** aResult)
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{
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nsICanvasRenderingContextWebGL* ctx = new WebGLContext();
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if (!ctx)
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return NS_ERROR_OUT_OF_MEMORY;
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NS_ADDREF(*aResult = ctx);
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return NS_OK;
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}
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WebGLContext::WebGLContext()
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: gl(nsnull), mCanvasElement(nsnull), mGLPbuffer(nsnull), mWidth(0), mHeight(0),
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mInvalidated(PR_FALSE), mActiveTexture(0)
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{
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mMapBuffers.Init();
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mMapTextures.Init();
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mMapPrograms.Init();
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mMapShaders.Init();
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mMapFramebuffers.Init();
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mMapRenderbuffers.Init();
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}
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WebGLContext::~WebGLContext()
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{
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}
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void
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WebGLContext::Invalidate()
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{
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if (!mCanvasElement)
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return;
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if (mInvalidated)
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return;
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mInvalidated = true;
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mCanvasElement->InvalidateFrame();
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}
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//
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// nsICanvasRenderingContextInternal
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//
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NS_IMETHODIMP
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WebGLContext::SetCanvasElement(nsICanvasElement* aParentCanvas)
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{
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nsresult rv;
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if (aParentCanvas == nsnull) {
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// we get this on shutdown; we should do some more cleanup here,
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// but instead we just let our destructor do it.
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return NS_OK;
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}
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if (!SafeToCreateCanvas3DContext(aParentCanvas))
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return NS_ERROR_FAILURE;
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//
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// Let's find our prefs
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//
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nsCOMPtr<nsIPrefService> prefService = do_GetService(NS_PREFSERVICE_CONTRACTID, &rv);
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NS_ENSURE_SUCCESS(rv, rv);
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PRBool forceSoftware = PR_FALSE;
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nsCOMPtr<nsIPrefBranch> prefBranch;
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2009-09-20 12:05:23 -07:00
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rv = prefService->GetBranch("webgl.", getter_AddRefs(prefBranch));
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2009-09-02 17:47:49 -07:00
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if (NS_SUCCEEDED(rv)) {
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PRBool val;
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rv = prefBranch->GetBoolPref("software_render", &val);
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if (NS_SUCCEEDED(rv))
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forceSoftware = val;
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}
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LogMessage("Canvas 3D: creating PBuffer...");
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if (!forceSoftware) {
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#if defined(WINCE)
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mGLPbuffer = new nsGLPbufferEGL();
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#elif defined(XP_WIN)
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mGLPbuffer = new nsGLPbufferWGL();
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#elif defined(XP_UNIX) && defined(MOZ_X11)
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mGLPbuffer = new nsGLPbufferGLX();
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#elif defined(XP_MACOSX)
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mGLPbuffer = new nsGLPbufferCGL();
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#else
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mGLPbuffer = nsnull;
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#endif
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if (mGLPbuffer && !mGLPbuffer->Init(this))
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mGLPbuffer = nsnull;
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}
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if (!mGLPbuffer) {
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mGLPbuffer = new nsGLPbufferOSMESA();
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if (!mGLPbuffer->Init(this))
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mGLPbuffer = nsnull;
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}
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if (!mGLPbuffer)
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return NS_ERROR_FAILURE;
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gl = mGLPbuffer->GL();
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if (!ValidateGL()) {
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// XXX over here we need to destroy mGLPbuffer and create a mesa buffer
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LogMessage("Canvas 3D: Couldn't validate OpenGL implementation; is everything needed present?");
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return NS_ERROR_FAILURE;
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}
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mCanvasElement = aParentCanvas;
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return NS_OK;
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}
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NS_IMETHODIMP
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WebGLContext::SetDimensions(PRInt32 width, PRInt32 height)
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{
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if (mWidth == width && mHeight == height)
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return NS_OK;
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if (!mGLPbuffer->Resize(width, height)) {
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LogMessage("mGLPbuffer->Resize failed");
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return NS_ERROR_FAILURE;
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}
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LogMessage("Canvas 3D: ready");
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mWidth = width;
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mHeight = height;
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// Make sure that we clear this out, otherwise
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// we'll end up displaying random memory
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#if 0
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int err = glGetError();
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if (err) {
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printf ("error before MakeContextCurrent! 0x%04x\n", err);
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}
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#endif
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MakeContextCurrent();
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gl->fViewport(0, 0, mWidth, mHeight);
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gl->fClearColor(0, 0, 0, 0);
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gl->fClear(LOCAL_GL_COLOR_BUFFER_BIT | LOCAL_GL_DEPTH_BUFFER_BIT | LOCAL_GL_STENCIL_BUFFER_BIT);
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#if 0
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err = glGetError();
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if (err) {
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printf ("error after MakeContextCurrent! 0x%04x\n", err);
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}
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#endif
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return NS_OK;
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}
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NS_IMETHODIMP
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WebGLContext::Render(gfxContext *ctx, gfxPattern::GraphicsFilter f)
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{
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nsresult rv = NS_OK;
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if (mInvalidated) {
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mGLPbuffer->SwapBuffers();
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mInvalidated = PR_FALSE;
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}
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if (!mGLPbuffer)
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return NS_OK;
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// use GL Drawing if we can get a target GL context; otherwise
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// go through the fallback path.
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#ifdef HAVE_GL_DRAWING
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if (mCanvasElement->GLWidgetBeginDrawing()) {
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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int bwidth = mGLPbuffer->Width();
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int bheight = mGLPbuffer->Height();
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GLuint tex = 0;
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glGenTextures(1, &tex);
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glBindTexture(GL_TEXTURE_RECTANGLE_EXT, tex);
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CGLError err =
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CGLTexImagePBuffer(CGLGetCurrentContext(),
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((nsGLPbufferCGL*)mGLPbuffer)->GetCGLPbuffer(),
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GL_BACK);
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if (err) {
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fprintf (stderr, "CGLTexImagePBuffer failed: %d\n", err);
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glDeleteTextures(1, &tex);
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return NS_OK;
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}
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glEnable(GL_TEXTURE_RECTANGLE_EXT);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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//glFrustum(-halfWidth, halfWidth, halfHeight, -halfHeight, 1.0, 100000.0);
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glOrtho(0, bwidth, bheight, 0, -0.5, 10.0);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glBegin(GL_QUADS);
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/* Note that the texture needs a y-flip */
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glTexCoord2f(0.0, bheight);
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glVertex3f(0.0, 0.0, 0.0);
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glTexCoord2f(bwidth, bheight);
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glVertex3f(bwidth, 0.0, 0.0);
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glTexCoord2f(bwidth, 0);
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glVertex3f(bwidth, bheight, 0.0);
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glTexCoord2f(0.0, 0);
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glVertex3f(0.0, bheight, 0.0);
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glEnd();
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glDisable(GL_TEXTURE_RECTANGLE_EXT);
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glDeleteTextures(1, &tex);
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mCanvasElement->GLWidgetSwapBuffers();
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mCanvasElement->GLWidgetEndDrawing();
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} else
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#endif
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{
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nsRefPtr<gfxASurface> surf = mGLPbuffer->ThebesSurface();
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if (!surf)
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return NS_OK;
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// XXX we can optimize this on win32 at least, by creating an upside-down
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// DIB.
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nsRefPtr<gfxPattern> pat = new gfxPattern(surf);
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gfxMatrix m;
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m.Translate(gfxPoint(0.0, mGLPbuffer->Height()));
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m.Scale(1.0, -1.0);
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pat->SetMatrix(m);
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// XXX I don't want to use PixelSnapped here, but layout doesn't guarantee
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// pixel alignment for this stuff!
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ctx->NewPath();
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ctx->PixelSnappedRectangleAndSetPattern(gfxRect(0, 0, mWidth, mHeight), pat);
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ctx->Fill();
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}
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return rv;
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}
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NS_IMETHODIMP
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WebGLContext::GetInputStream(const char* aMimeType,
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const PRUnichar* aEncoderOptions,
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nsIInputStream **aStream)
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{
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return NS_ERROR_FAILURE;
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// XXX fix this
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#if 0
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if (!mGLPbuffer ||
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!mGLPbuffer->ThebesSurface())
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return NS_ERROR_FAILURE;
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nsresult rv;
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const char encoderPrefix[] = "@mozilla.org/image/encoder;2?type=";
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nsAutoArrayPtr<char> conid(new (std::nothrow) char[strlen(encoderPrefix) + strlen(aMimeType) + 1]);
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if (!conid)
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return NS_ERROR_OUT_OF_MEMORY;
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strcpy(conid, encoderPrefix);
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strcat(conid, aMimeType);
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nsCOMPtr<imgIEncoder> encoder = do_CreateInstance(conid);
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if (!encoder)
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return NS_ERROR_FAILURE;
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nsAutoArrayPtr<PRUint8> imageBuffer(new (std::nothrow) PRUint8[mWidth * mHeight * 4]);
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if (!imageBuffer)
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return NS_ERROR_OUT_OF_MEMORY;
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nsRefPtr<gfxImageSurface> imgsurf = new gfxImageSurface(imageBuffer.get(),
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gfxIntSize(mWidth, mHeight),
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mWidth * 4,
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gfxASurface::ImageFormatARGB32);
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if (!imgsurf || imgsurf->CairoStatus())
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return NS_ERROR_FAILURE;
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nsRefPtr<gfxContext> ctx = new gfxContext(imgsurf);
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if (!ctx || ctx->HasError())
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return NS_ERROR_FAILURE;
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nsRefPtr<gfxASurface> surf = mGLPbuffer->ThebesSurface();
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nsRefPtr<gfxPattern> pat = CanvasGLThebes::CreatePattern(surf);
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gfxMatrix m;
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m.Translate(gfxPoint(0.0, mGLPbuffer->Height()));
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m.Scale(1.0, -1.0);
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pat->SetMatrix(m);
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// XXX I don't want to use PixelSnapped here, but layout doesn't guarantee
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// pixel alignment for this stuff!
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ctx->NewPath();
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ctx->PixelSnappedRectangleAndSetPattern(gfxRect(0, 0, mWidth, mHeight), pat);
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ctx->SetOperator(gfxContext::OPERATOR_SOURCE);
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ctx->Fill();
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rv = encoder->InitFromData(imageBuffer.get(),
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mWidth * mHeight * 4, mWidth, mHeight, mWidth * 4,
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imgIEncoder::INPUT_FORMAT_HOSTARGB,
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nsDependentString(aEncoderOptions));
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NS_ENSURE_SUCCESS(rv, rv);
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return CallQueryInterface(encoder, aStream);
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#endif
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}
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NS_IMETHODIMP
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WebGLContext::GetThebesSurface(gfxASurface **surface)
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{
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if (!mGLPbuffer) {
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*surface = nsnull;
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return NS_ERROR_NOT_AVAILABLE;
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}
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*surface = mGLPbuffer->ThebesSurface();
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NS_IF_ADDREF(*surface);
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return NS_OK;
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}
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//
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// XPCOM goop
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//
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NS_IMPL_ADDREF(WebGLContext)
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NS_IMPL_RELEASE(WebGLContext)
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NS_INTERFACE_MAP_BEGIN(WebGLContext)
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NS_INTERFACE_MAP_ENTRY(nsICanvasRenderingContextWebGL)
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NS_INTERFACE_MAP_ENTRY(nsICanvasRenderingContextInternal)
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NS_INTERFACE_MAP_ENTRY(nsISupportsWeakReference)
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NS_INTERFACE_MAP_ENTRY_AMBIGUOUS(nsISupports, nsICanvasRenderingContextWebGL)
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NS_INTERFACE_MAP_ENTRY_CONTENT_CLASSINFO(CanvasRenderingContextWebGL)
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NS_INTERFACE_MAP_END
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NS_IMPL_ADDREF(WebGLBuffer)
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NS_IMPL_RELEASE(WebGLBuffer)
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NS_INTERFACE_MAP_BEGIN(WebGLBuffer)
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NS_INTERFACE_MAP_ENTRY(nsIWebGLBuffer)
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NS_INTERFACE_MAP_ENTRY(nsISupports)
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NS_INTERFACE_MAP_ENTRY_CONTENT_CLASSINFO(WebGLBuffer)
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NS_INTERFACE_MAP_END
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|
|
NS_IMPL_ADDREF(WebGLTexture)
|
|
|
|
NS_IMPL_RELEASE(WebGLTexture)
|
|
|
|
|
|
|
|
NS_INTERFACE_MAP_BEGIN(WebGLTexture)
|
|
|
|
NS_INTERFACE_MAP_ENTRY(nsIWebGLTexture)
|
|
|
|
NS_INTERFACE_MAP_ENTRY(nsISupports)
|
|
|
|
NS_INTERFACE_MAP_ENTRY_CONTENT_CLASSINFO(WebGLTexture)
|
|
|
|
NS_INTERFACE_MAP_END
|
|
|
|
|
|
|
|
NS_IMPL_ADDREF(WebGLProgram)
|
|
|
|
NS_IMPL_RELEASE(WebGLProgram)
|
|
|
|
|
|
|
|
NS_INTERFACE_MAP_BEGIN(WebGLProgram)
|
|
|
|
NS_INTERFACE_MAP_ENTRY(nsIWebGLProgram)
|
|
|
|
NS_INTERFACE_MAP_ENTRY(nsISupports)
|
|
|
|
NS_INTERFACE_MAP_ENTRY_CONTENT_CLASSINFO(WebGLProgram)
|
|
|
|
NS_INTERFACE_MAP_END
|
|
|
|
|
|
|
|
NS_IMPL_ADDREF(WebGLShader)
|
|
|
|
NS_IMPL_RELEASE(WebGLShader)
|
|
|
|
|
|
|
|
NS_INTERFACE_MAP_BEGIN(WebGLShader)
|
|
|
|
NS_INTERFACE_MAP_ENTRY(nsIWebGLShader)
|
|
|
|
NS_INTERFACE_MAP_ENTRY(nsISupports)
|
|
|
|
NS_INTERFACE_MAP_ENTRY_CONTENT_CLASSINFO(WebGLShader)
|
|
|
|
NS_INTERFACE_MAP_END
|
|
|
|
|
|
|
|
NS_IMPL_ADDREF(WebGLFramebuffer)
|
|
|
|
NS_IMPL_RELEASE(WebGLFramebuffer)
|
|
|
|
|
|
|
|
NS_INTERFACE_MAP_BEGIN(WebGLFramebuffer)
|
|
|
|
NS_INTERFACE_MAP_ENTRY(nsIWebGLFramebuffer)
|
|
|
|
NS_INTERFACE_MAP_ENTRY(nsISupports)
|
|
|
|
NS_INTERFACE_MAP_ENTRY_CONTENT_CLASSINFO(WebGLFramebuffer)
|
|
|
|
NS_INTERFACE_MAP_END
|
|
|
|
|
|
|
|
NS_IMPL_ADDREF(WebGLRenderbuffer)
|
|
|
|
NS_IMPL_RELEASE(WebGLRenderbuffer)
|
|
|
|
|
|
|
|
NS_INTERFACE_MAP_BEGIN(WebGLRenderbuffer)
|
|
|
|
NS_INTERFACE_MAP_ENTRY(nsIWebGLRenderbuffer)
|
|
|
|
NS_INTERFACE_MAP_ENTRY(nsISupports)
|
|
|
|
NS_INTERFACE_MAP_ENTRY_CONTENT_CLASSINFO(WebGLRenderbuffer)
|
|
|
|
NS_INTERFACE_MAP_END
|
|
|
|
|
|
|
|
/* [noscript] attribute GLuint name; */
|
|
|
|
NS_IMETHODIMP WebGLTexture::GetName(GLuint *aName)
|
|
|
|
{
|
|
|
|
return NS_ERROR_NOT_IMPLEMENTED;
|
|
|
|
}
|
|
|
|
NS_IMETHODIMP WebGLTexture::SetName(GLuint aName)
|
|
|
|
{
|
|
|
|
return NS_ERROR_NOT_IMPLEMENTED;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* [noscript] attribute GLuint name; */
|
|
|
|
NS_IMETHODIMP WebGLBuffer::GetName(GLuint *aName)
|
|
|
|
{
|
|
|
|
return NS_ERROR_NOT_IMPLEMENTED;
|
|
|
|
}
|
|
|
|
NS_IMETHODIMP WebGLBuffer::SetName(GLuint aName)
|
|
|
|
{
|
|
|
|
return NS_ERROR_NOT_IMPLEMENTED;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* [noscript] attribute GLuint name; */
|
|
|
|
NS_IMETHODIMP WebGLProgram::GetName(GLuint *aName)
|
|
|
|
{
|
|
|
|
return NS_ERROR_NOT_IMPLEMENTED;
|
|
|
|
}
|
|
|
|
NS_IMETHODIMP WebGLProgram::SetName(GLuint aName)
|
|
|
|
{
|
|
|
|
return NS_ERROR_NOT_IMPLEMENTED;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* [noscript] attribute GLuint name; */
|
|
|
|
NS_IMETHODIMP WebGLShader::GetName(GLuint *aName)
|
|
|
|
{
|
|
|
|
return NS_ERROR_NOT_IMPLEMENTED;
|
|
|
|
}
|
|
|
|
NS_IMETHODIMP WebGLShader::SetName(GLuint aName)
|
|
|
|
{
|
|
|
|
return NS_ERROR_NOT_IMPLEMENTED;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* [noscript] attribute GLuint name; */
|
|
|
|
NS_IMETHODIMP WebGLFramebuffer::GetName(GLuint *aName)
|
|
|
|
{
|
|
|
|
return NS_ERROR_NOT_IMPLEMENTED;
|
|
|
|
}
|
|
|
|
NS_IMETHODIMP WebGLFramebuffer::SetName(GLuint aName)
|
|
|
|
{
|
|
|
|
return NS_ERROR_NOT_IMPLEMENTED;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* [noscript] attribute GLuint name; */
|
|
|
|
NS_IMETHODIMP WebGLRenderbuffer::GetName(GLuint *aName)
|
|
|
|
{
|
|
|
|
return NS_ERROR_NOT_IMPLEMENTED;
|
|
|
|
}
|
|
|
|
NS_IMETHODIMP WebGLRenderbuffer::SetName(GLuint aName)
|
|
|
|
{
|
|
|
|
return NS_ERROR_NOT_IMPLEMENTED;
|
|
|
|
}
|