gecko/dom/canvas/WebGLMemoryTracker.h

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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef WEBGLMEMORYTRACKER_H_
#define WEBGLMEMORYTRACKER_H_
#include "WebGLContext.h"
#include "WebGLBuffer.h"
#include "WebGLVertexAttribData.h"
#include "WebGLShader.h"
#include "WebGLProgram.h"
#include "WebGLUniformLocation.h"
#include "WebGLTexture.h"
#include "WebGLRenderbuffer.h"
#include "mozilla/StaticPtr.h"
#include "nsIMemoryReporter.h"
namespace mozilla {
class WebGLMemoryTracker : public nsIMemoryReporter
{
NS_DECL_THREADSAFE_ISUPPORTS
NS_DECL_NSIMEMORYREPORTER
WebGLMemoryTracker();
static StaticRefPtr<WebGLMemoryTracker> sUniqueInstance;
// Here we store plain pointers, not RefPtrs: we don't want the
// WebGLMemoryTracker unique instance to keep alive all
// WebGLContexts ever created.
typedef nsTArray<const WebGLContext*> ContextsArrayType;
ContextsArrayType mContexts;
void InitMemoryReporter();
static WebGLMemoryTracker* UniqueInstance();
static ContextsArrayType & Contexts() { return UniqueInstance()->mContexts; }
friend class WebGLContext;
public:
static void AddWebGLContext(const WebGLContext* c) {
Contexts().AppendElement(c);
}
static void RemoveWebGLContext(const WebGLContext* c) {
ContextsArrayType & contexts = Contexts();
contexts.RemoveElement(c);
if (contexts.IsEmpty()) {
sUniqueInstance = nullptr;
}
}
private:
virtual ~WebGLMemoryTracker();
static int64_t GetTextureMemoryUsed() {
const ContextsArrayType & contexts = Contexts();
int64_t result = 0;
for(size_t i = 0; i < contexts.Length(); ++i) {
for (const WebGLTexture *texture = contexts[i]->mTextures.getFirst();
texture;
texture = texture->getNext())
{
result += texture->MemoryUsage();
}
}
return result;
}
static int64_t GetTextureCount() {
const ContextsArrayType & contexts = Contexts();
int64_t result = 0;
for(size_t i = 0; i < contexts.Length(); ++i) {
for (const WebGLTexture *texture = contexts[i]->mTextures.getFirst();
texture;
texture = texture->getNext())
{
result++;
}
}
return result;
}
static int64_t GetBufferMemoryUsed() {
const ContextsArrayType & contexts = Contexts();
int64_t result = 0;
for(size_t i = 0; i < contexts.Length(); ++i) {
for (const WebGLBuffer *buffer = contexts[i]->mBuffers.getFirst();
buffer;
buffer = buffer->getNext())
{
result += buffer->ByteLength();
}
}
return result;
}
static int64_t GetBufferCacheMemoryUsed();
static int64_t GetBufferCount() {
const ContextsArrayType & contexts = Contexts();
int64_t result = 0;
for(size_t i = 0; i < contexts.Length(); ++i) {
for (const WebGLBuffer *buffer = contexts[i]->mBuffers.getFirst();
buffer;
buffer = buffer->getNext())
{
result++;
}
}
return result;
}
static int64_t GetRenderbufferMemoryUsed() {
const ContextsArrayType & contexts = Contexts();
int64_t result = 0;
for(size_t i = 0; i < contexts.Length(); ++i) {
for (const WebGLRenderbuffer *rb = contexts[i]->mRenderbuffers.getFirst();
rb;
rb = rb->getNext())
{
result += rb->MemoryUsage();
}
}
return result;
}
static int64_t GetRenderbufferCount() {
const ContextsArrayType & contexts = Contexts();
int64_t result = 0;
for(size_t i = 0; i < contexts.Length(); ++i) {
for (const WebGLRenderbuffer *rb = contexts[i]->mRenderbuffers.getFirst();
rb;
rb = rb->getNext())
{
result++;
}
}
return result;
}
static int64_t GetShaderSize();
static int64_t GetShaderCount() {
const ContextsArrayType & contexts = Contexts();
int64_t result = 0;
for(size_t i = 0; i < contexts.Length(); ++i) {
for (const WebGLShader *shader = contexts[i]->mShaders.getFirst();
shader;
shader = shader->getNext())
{
result++;
}
}
return result;
}
static int64_t GetContextCount() {
return Contexts().Length();
}
};
} // namespace mozilla
#endif