2013-06-10 13:00:35 -07:00
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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2013-11-27 17:05:00 -08:00
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#ifndef WEBGLMEMORYREPORTERWRAPPER_H_
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#define WEBGLMEMORYREPORTERWRAPPER_H_
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#include "WebGLContext.h"
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#include "WebGLBuffer.h"
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#include "WebGLVertexAttribData.h"
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#include "WebGLShader.h"
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#include "WebGLProgram.h"
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#include "WebGLUniformLocation.h"
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#include "WebGLTexture.h"
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#include "WebGLRenderbuffer.h"
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namespace mozilla {
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2013-11-27 17:05:00 -08:00
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class WebGLMemoryReporterWrapper
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{
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WebGLMemoryReporterWrapper();
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~WebGLMemoryReporterWrapper();
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static WebGLMemoryReporterWrapper* sUniqueInstance;
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// here we store plain pointers, not RefPtrs: we don't want the
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// WebGLMemoryReporterWrapper unique instance to keep alive all
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// WebGLContexts ever created.
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typedef nsTArray<const WebGLContext*> ContextsArrayType;
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ContextsArrayType mContexts;
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nsCOMPtr<nsIMemoryReporter> mReporter;
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static WebGLMemoryReporterWrapper* UniqueInstance();
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static ContextsArrayType & Contexts() { return UniqueInstance()->mContexts; }
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friend class WebGLContext;
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public:
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static void AddWebGLContext(const WebGLContext* c) {
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Contexts().AppendElement(c);
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}
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static void RemoveWebGLContext(const WebGLContext* c) {
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ContextsArrayType & contexts = Contexts();
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contexts.RemoveElement(c);
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if (contexts.IsEmpty()) {
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delete sUniqueInstance;
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sUniqueInstance = nullptr;
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}
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}
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static int64_t GetTextureMemoryUsed() {
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const ContextsArrayType & contexts = Contexts();
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int64_t result = 0;
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for(size_t i = 0; i < contexts.Length(); ++i) {
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for (const WebGLTexture *texture = contexts[i]->mTextures.getFirst();
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texture;
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texture = texture->getNext())
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{
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result += texture->MemoryUsage();
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}
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}
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return result;
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}
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static int64_t GetTextureCount() {
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const ContextsArrayType & contexts = Contexts();
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int64_t result = 0;
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for(size_t i = 0; i < contexts.Length(); ++i) {
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for (const WebGLTexture *texture = contexts[i]->mTextures.getFirst();
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texture;
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texture = texture->getNext())
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{
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result++;
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}
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}
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return result;
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}
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static int64_t GetBufferMemoryUsed() {
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const ContextsArrayType & contexts = Contexts();
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int64_t result = 0;
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for(size_t i = 0; i < contexts.Length(); ++i) {
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for (const WebGLBuffer *buffer = contexts[i]->mBuffers.getFirst();
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buffer;
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buffer = buffer->getNext())
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{
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result += buffer->ByteLength();
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}
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}
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return result;
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}
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static int64_t GetBufferCacheMemoryUsed();
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static int64_t GetBufferCount() {
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const ContextsArrayType & contexts = Contexts();
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int64_t result = 0;
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for(size_t i = 0; i < contexts.Length(); ++i) {
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for (const WebGLBuffer *buffer = contexts[i]->mBuffers.getFirst();
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buffer;
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buffer = buffer->getNext())
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{
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result++;
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}
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}
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return result;
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}
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static int64_t GetRenderbufferMemoryUsed() {
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const ContextsArrayType & contexts = Contexts();
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int64_t result = 0;
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for(size_t i = 0; i < contexts.Length(); ++i) {
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for (const WebGLRenderbuffer *rb = contexts[i]->mRenderbuffers.getFirst();
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rb;
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rb = rb->getNext())
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{
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result += rb->MemoryUsage();
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}
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}
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return result;
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}
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static int64_t GetRenderbufferCount() {
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const ContextsArrayType & contexts = Contexts();
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int64_t result = 0;
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for(size_t i = 0; i < contexts.Length(); ++i) {
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for (const WebGLRenderbuffer *rb = contexts[i]->mRenderbuffers.getFirst();
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rb;
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rb = rb->getNext())
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{
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result++;
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}
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}
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return result;
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}
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static int64_t GetShaderSize();
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static int64_t GetShaderCount() {
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const ContextsArrayType & contexts = Contexts();
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int64_t result = 0;
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for(size_t i = 0; i < contexts.Length(); ++i) {
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for (const WebGLShader *shader = contexts[i]->mShaders.getFirst();
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shader;
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shader = shader->getNext())
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{
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result++;
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}
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}
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return result;
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}
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static int64_t GetContextCount() {
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return Contexts().Length();
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}
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};
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} // namespace mozilla
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#endif
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