gecko/content/canvas/src/WebGLContextExtensions.cpp

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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGLContext.h"
#include "WebGLContextUtils.h"
#include "WebGLExtensions.h"
#include "GLContext.h"
#include "nsString.h"
#include "mozilla/Preferences.h"
#include "AccessCheck.h"
using namespace mozilla;
using namespace mozilla::gl;
/* static */ const char*
WebGLContext::GetExtensionString(WebGLExtensionID ext)
{
typedef EnumeratedArray<WebGLExtensionID, WebGLExtensionID::Max, const char*>
names_array_t;
static names_array_t sExtensionNamesEnumeratedArray;
static bool initialized = false;
if (!initialized) {
initialized = true;
#define WEBGL_EXTENSION_IDENTIFIER(x) \
sExtensionNamesEnumeratedArray[WebGLExtensionID::x] = #x;
WEBGL_EXTENSION_IDENTIFIER(ANGLE_instanced_arrays)
WEBGL_EXTENSION_IDENTIFIER(EXT_color_buffer_half_float)
WEBGL_EXTENSION_IDENTIFIER(EXT_frag_depth)
WEBGL_EXTENSION_IDENTIFIER(EXT_sRGB)
WEBGL_EXTENSION_IDENTIFIER(EXT_texture_filter_anisotropic)
WEBGL_EXTENSION_IDENTIFIER(OES_element_index_uint)
WEBGL_EXTENSION_IDENTIFIER(OES_standard_derivatives)
WEBGL_EXTENSION_IDENTIFIER(OES_texture_float)
WEBGL_EXTENSION_IDENTIFIER(OES_texture_float_linear)
WEBGL_EXTENSION_IDENTIFIER(OES_texture_half_float)
WEBGL_EXTENSION_IDENTIFIER(OES_texture_half_float_linear)
WEBGL_EXTENSION_IDENTIFIER(OES_vertex_array_object)
WEBGL_EXTENSION_IDENTIFIER(WEBGL_color_buffer_float)
WEBGL_EXTENSION_IDENTIFIER(WEBGL_compressed_texture_atc)
WEBGL_EXTENSION_IDENTIFIER(WEBGL_compressed_texture_etc1)
WEBGL_EXTENSION_IDENTIFIER(WEBGL_compressed_texture_pvrtc)
WEBGL_EXTENSION_IDENTIFIER(WEBGL_compressed_texture_s3tc)
WEBGL_EXTENSION_IDENTIFIER(WEBGL_debug_renderer_info)
WEBGL_EXTENSION_IDENTIFIER(WEBGL_debug_shaders)
WEBGL_EXTENSION_IDENTIFIER(WEBGL_depth_texture)
WEBGL_EXTENSION_IDENTIFIER(WEBGL_draw_buffers)
WEBGL_EXTENSION_IDENTIFIER(WEBGL_lose_context)
#undef WEBGL_EXTENSION_IDENTIFIER
}
return sExtensionNamesEnumeratedArray[ext];
}
bool
WebGLContext::IsExtensionEnabled(WebGLExtensionID ext) const {
return mExtensions[ext];
}
bool WebGLContext::IsExtensionSupported(JSContext *cx, WebGLExtensionID ext) const
{
bool allowPrivilegedExts = false;
// Chrome contexts need access to debug information even when
// webgl.disable-extensions is set. This is used in the graphics
// section of about:support.
if (xpc::AccessCheck::isChrome(js::GetContextCompartment(cx)))
allowPrivilegedExts = true;
if (Preferences::GetBool("webgl.enable-privileged-extensions", false))
allowPrivilegedExts = true;
if (allowPrivilegedExts) {
switch (ext) {
case WebGLExtensionID::WEBGL_debug_renderer_info:
return true;
case WebGLExtensionID::WEBGL_debug_shaders:
return true;
default:
// For warnings-as-errors.
break;
}
}
return IsExtensionSupported(ext);
}
bool WebGLContext::IsExtensionSupported(WebGLExtensionID ext) const
{
if (mDisableExtensions) {
return false;
}
switch (ext) {
case WebGLExtensionID::OES_element_index_uint:
return gl->IsSupported(GLFeature::element_index_uint);
case WebGLExtensionID::OES_standard_derivatives:
return gl->IsSupported(GLFeature::standard_derivatives);
case WebGLExtensionID::WEBGL_lose_context:
// We always support this extension.
return true;
case WebGLExtensionID::OES_texture_float:
return gl->IsSupported(GLFeature::texture_float);
case WebGLExtensionID::OES_texture_float_linear:
return gl->IsSupported(GLFeature::texture_float_linear);
case WebGLExtensionID::OES_texture_half_float:
// If we have Feature::texture_half_float, we must not be on ES2
// and need to translate HALF_FLOAT_OES -> HALF_FLOAT. We do that
// right before making the relevant calls.
return gl->IsExtensionSupported(GLContext::OES_texture_half_float) ||
gl->IsSupported(GLFeature::texture_half_float);
case WebGLExtensionID::OES_texture_half_float_linear:
return gl->IsSupported(GLFeature::texture_half_float_linear);
case WebGLExtensionID::WEBGL_color_buffer_float:
return WebGLExtensionColorBufferFloat::IsSupported(this);
case WebGLExtensionID::EXT_color_buffer_half_float:
return WebGLExtensionColorBufferHalfFloat::IsSupported(this);
case WebGLExtensionID::OES_vertex_array_object:
return WebGLExtensionVertexArray::IsSupported(this);
case WebGLExtensionID::EXT_texture_filter_anisotropic:
return gl->IsExtensionSupported(GLContext::EXT_texture_filter_anisotropic);
case WebGLExtensionID::WEBGL_compressed_texture_s3tc:
if (gl->IsExtensionSupported(GLContext::EXT_texture_compression_s3tc)) {
return true;
}
else if (gl->IsExtensionSupported(GLContext::EXT_texture_compression_dxt1) &&
gl->IsExtensionSupported(GLContext::ANGLE_texture_compression_dxt3) &&
gl->IsExtensionSupported(GLContext::ANGLE_texture_compression_dxt5))
{
return true;
}
return false;
case WebGLExtensionID::WEBGL_compressed_texture_atc:
return gl->IsExtensionSupported(GLContext::AMD_compressed_ATC_texture);
case WebGLExtensionID::WEBGL_compressed_texture_etc1:
return gl->IsExtensionSupported(GLContext::OES_compressed_ETC1_RGB8_texture);
case WebGLExtensionID::WEBGL_compressed_texture_pvrtc:
return gl->IsExtensionSupported(GLContext::IMG_texture_compression_pvrtc);
case WebGLExtensionID::WEBGL_depth_texture:
// WEBGL_depth_texture supports DEPTH_STENCIL textures
if (!gl->IsSupported(GLFeature::packed_depth_stencil)) {
return false;
}
return gl->IsSupported(GLFeature::depth_texture) ||
gl->IsExtensionSupported(GLContext::ANGLE_depth_texture);
case WebGLExtensionID::ANGLE_instanced_arrays:
return WebGLExtensionInstancedArrays::IsSupported(this);
case WebGLExtensionID::EXT_sRGB:
return WebGLExtensionSRGB::IsSupported(this);
case WebGLExtensionID::WEBGL_draw_buffers:
return WebGLExtensionDrawBuffers::IsSupported(this);
case WebGLExtensionID::EXT_frag_depth:
return WebGLExtensionFragDepth::IsSupported(this);
default:
// For warnings-as-errors.
break;
}
// Uncomment this switch for any new extensions
#if 0
if (Preferences::GetBool("webgl.enable-draft-extensions", false) || IsWebGL2()) {
switch (ext) {
default:
// For warnings-as-errors.
break;
}
}
#endif
return false;
}
static bool
CompareWebGLExtensionName(const nsACString& name, const char *other)
{
return name.Equals(other, nsCaseInsensitiveCStringComparator());
}
void
WebGLContext::GetExtension(JSContext *cx, const nsAString& aName,
JS::MutableHandle<JSObject*> aRetval,
ErrorResult& rv)
{
if (IsContextLost()) {
aRetval.set(nullptr);
return;
}
NS_LossyConvertUTF16toASCII name(aName);
WebGLExtensionID ext = WebGLExtensionID::Unknown;
// step 1: figure what extension is wanted
for (size_t i = 0; i < size_t(WebGLExtensionID::Max); i++)
{
WebGLExtensionID extension = WebGLExtensionID(i);
if (CompareWebGLExtensionName(name, GetExtensionString(extension))) {
ext = extension;
break;
}
}
if (ext == WebGLExtensionID::Unknown)
{
/**
* We keep backward compatibility for these deprecated vendor-prefixed
* alias. Do not add new ones anymore. Hide it behind the
* webgl.enable-draft-extensions flag instead.
*/
if (CompareWebGLExtensionName(name, "MOZ_WEBGL_lose_context")) {
ext = WebGLExtensionID::WEBGL_lose_context;
}
else if (CompareWebGLExtensionName(name, "MOZ_WEBGL_compressed_texture_s3tc")) {
ext = WebGLExtensionID::WEBGL_compressed_texture_s3tc;
}
else if (CompareWebGLExtensionName(name, "MOZ_WEBGL_compressed_texture_atc")) {
ext = WebGLExtensionID::WEBGL_compressed_texture_atc;
}
else if (CompareWebGLExtensionName(name, "MOZ_WEBGL_compressed_texture_pvrtc")) {
ext = WebGLExtensionID::WEBGL_compressed_texture_pvrtc;
}
else if (CompareWebGLExtensionName(name, "MOZ_WEBGL_depth_texture")) {
ext = WebGLExtensionID::WEBGL_depth_texture;
}
if (ext != WebGLExtensionID::Unknown) {
GenerateWarning("getExtension('%s'): MOZ_ prefixed WebGL extension strings are deprecated. "
"Support for them will be removed in the future. Use unprefixed extension strings. "
"To get draft extensions, set the webgl.enable-draft-extensions preference.",
name.get());
}
}
if (ext == WebGLExtensionID::Unknown) {
aRetval.set(nullptr);
return;
}
// step 2: check if the extension is supported
if (!IsExtensionSupported(cx, ext)) {
aRetval.set(nullptr);
return;
}
// step 3: if the extension hadn't been previously been created, create it now, thus enabling it
if (!IsExtensionEnabled(ext)) {
EnableExtension(ext);
}
aRetval.set(WebGLObjectAsJSObject(cx, mExtensions[ext].get(), rv));
}
void
WebGLContext::EnableExtension(WebGLExtensionID ext)
{
MOZ_ASSERT(IsExtensionEnabled(ext) == false);
WebGLExtensionBase* obj = nullptr;
switch (ext) {
case WebGLExtensionID::OES_element_index_uint:
obj = new WebGLExtensionElementIndexUint(this);
break;
case WebGLExtensionID::OES_standard_derivatives:
obj = new WebGLExtensionStandardDerivatives(this);
break;
case WebGLExtensionID::EXT_texture_filter_anisotropic:
obj = new WebGLExtensionTextureFilterAnisotropic(this);
break;
case WebGLExtensionID::WEBGL_lose_context:
obj = new WebGLExtensionLoseContext(this);
break;
case WebGLExtensionID::WEBGL_compressed_texture_s3tc:
obj = new WebGLExtensionCompressedTextureS3TC(this);
break;
case WebGLExtensionID::WEBGL_compressed_texture_atc:
obj = new WebGLExtensionCompressedTextureATC(this);
break;
case WebGLExtensionID::WEBGL_compressed_texture_etc1:
obj = new WebGLExtensionCompressedTextureETC1(this);
break;
case WebGLExtensionID::WEBGL_compressed_texture_pvrtc:
obj = new WebGLExtensionCompressedTexturePVRTC(this);
break;
case WebGLExtensionID::WEBGL_debug_renderer_info:
obj = new WebGLExtensionDebugRendererInfo(this);
break;
case WebGLExtensionID::WEBGL_debug_shaders:
obj = new WebGLExtensionDebugShaders(this);
break;
case WebGLExtensionID::WEBGL_depth_texture:
obj = new WebGLExtensionDepthTexture(this);
break;
case WebGLExtensionID::OES_texture_float:
obj = new WebGLExtensionTextureFloat(this);
break;
case WebGLExtensionID::OES_texture_float_linear:
obj = new WebGLExtensionTextureFloatLinear(this);
break;
case WebGLExtensionID::OES_texture_half_float:
obj = new WebGLExtensionTextureHalfFloat(this);
break;
case WebGLExtensionID::OES_texture_half_float_linear:
obj = new WebGLExtensionTextureHalfFloatLinear(this);
break;
case WebGLExtensionID::WEBGL_color_buffer_float:
obj = new WebGLExtensionColorBufferFloat(this);
break;
case WebGLExtensionID::EXT_color_buffer_half_float:
obj = new WebGLExtensionColorBufferHalfFloat(this);
break;
case WebGLExtensionID::WEBGL_draw_buffers:
obj = new WebGLExtensionDrawBuffers(this);
break;
case WebGLExtensionID::OES_vertex_array_object:
obj = new WebGLExtensionVertexArray(this);
break;
case WebGLExtensionID::ANGLE_instanced_arrays:
obj = new WebGLExtensionInstancedArrays(this);
break;
case WebGLExtensionID::EXT_sRGB:
obj = new WebGLExtensionSRGB(this);
break;
case WebGLExtensionID::EXT_frag_depth:
obj = new WebGLExtensionFragDepth(this);
break;
default:
MOZ_ASSERT(false, "should not get there.");
}
mExtensions[ext] = obj;
}
void
WebGLContext::GetSupportedExtensions(JSContext *cx, Nullable< nsTArray<nsString> > &retval)
{
retval.SetNull();
if (IsContextLost())
return;
nsTArray<nsString>& arr = retval.SetValue();
for (size_t i = 0; i < size_t(WebGLExtensionID::Max); i++)
{
WebGLExtensionID extension = WebGLExtensionID(i);
if (IsExtensionSupported(cx, extension)) {
arr.AppendElement(NS_ConvertUTF8toUTF16(GetExtensionString(extension)));
}
}
/**
* We keep backward compatibility for these deprecated vendor-prefixed
* alias. Do not add new ones anymore. Hide it behind the
* webgl.enable-draft-extensions flag instead.
*/
if (IsExtensionSupported(cx, WebGLExtensionID::WEBGL_lose_context))
arr.AppendElement(NS_LITERAL_STRING("MOZ_WEBGL_lose_context"));
if (IsExtensionSupported(cx, WebGLExtensionID::WEBGL_compressed_texture_s3tc))
arr.AppendElement(NS_LITERAL_STRING("MOZ_WEBGL_compressed_texture_s3tc"));
if (IsExtensionSupported(cx, WebGLExtensionID::WEBGL_compressed_texture_atc))
arr.AppendElement(NS_LITERAL_STRING("MOZ_WEBGL_compressed_texture_atc"));
if (IsExtensionSupported(cx, WebGLExtensionID::WEBGL_compressed_texture_pvrtc))
arr.AppendElement(NS_LITERAL_STRING("MOZ_WEBGL_compressed_texture_pvrtc"));
if (IsExtensionSupported(cx, WebGLExtensionID::WEBGL_depth_texture))
arr.AppendElement(NS_LITERAL_STRING("MOZ_WEBGL_depth_texture"));
}